How to play the main timeline after a movie clip is finished playing.

Ok so here is the problem, I have the main time line with three layers: My actions layer, a music layer, and the movie clip layer.
The movie clip is an actionscript movie which calls images from an external XML file and shows them as a slideshow. What i need to do is after the last image plays, stop the movie and move the main timeline to the next scene of the main movie. Everything logical in my brain is not working, and it may be that I have been staring at this project for too long but for the life of me i can't make this work.
Any help or input would be greatly appreciated!
Thanks in advance.
Meghan

better yet, here is the whole code. With your suggestion entered...
import flash.display.BitmapData;
import gs.*;
import gs.easing.*;
import gs.plugins.*;
TweenPlugin.activate([BlurFilterPlugin]);
OverwriteManager.init();
var xml:XML = new XML();
xml.ignoreWhite = true;
_root.xmlPath == undefined ? xml.load("jake.xml") : xml.load(_root.xmlPath);
//when xml is loaded
xml.onLoad = function(succes:Boolean) {
    if (succes) {
        //position the slideshow. remember size.
        __width = Number(xml.firstChild.attributes.width);
        __height = Number(xml.firstChild.attributes.height);
        mcMask._width = mcBlack._width=mcHyper._width=__width;
        mcMask._height = mcBlack._height=mcHyper._height=__height;
        //preloader
        mcPreloader._x = __width/2;
        mcPreloader._y = __height/2;
        (new Color(mcPreloader).setRGB(Number(xml.firstChild.attributes.preloaderColor)));
        //buttons
        var buttonLoader:MovieClipLoader = new MovieClipLoader();
        var buttonListener:Object = new Object();
        buttonListener.onLoadInit = function(cButton:MovieClip) {
            if (cButton._parent == btnNext) {
                cButton._parent._x = __width-cButton._width;
            } else if (cButton._parent == btnPrev) {
                cButton._parent._x = 0;
            } else {
                cButton._parent._x = (__width-cButton._width)/2;
            cButton._parent._y = (__height-cButton._height)/2;
        buttonLoader.addListener(buttonListener);
        buttonLoader.loadClip(xml.firstChild.attributes.prevButton,btnPrev.holder);
        buttonLoader.loadClip(xml.firstChild.attributes.nextButton,btnNext.holder);
        buttonLoader.loadClip(xml.firstChild.attributes.playButton,btnPlay.holder);
        buttonLoader.loadClip(xml.firstChild.attributes.pauseButton,btnPause.holder);
        xml.firstChild.attributes.slideshowOn == "true" ? [_slideshow=true, btnPlay._visible=false] : [_slideshow=false, btnPause._visible=false];
        for (var i:Number = 0; i<xml.firstChild.childNodes.length; i++) {
            //create empty movieclip for each picture. create mask movieclip for each picture. save transition and ken burns settings for each picture. save other properties for each picture.
            mcTemp.createEmptyMovieClip("mcPhoto"+i,mcTemp.getNextHighestDepth());
            mcHolder.createEmptyMovieClip("mcPhoto"+i,mcHolder.getNextHighestDepth());
            mcHolder["mcPhoto"+i].createEmptyMovieClip("photo",mcHolder["mcPhoto"+i].getNextHighestDe pth());
            //attach text clip and set it up
            mcHolder.attachMovie("square2","mcBack",mcHolder.getNextHighestDepth());
            mcText.attachMovie("text","text"+i,mcText.getNextHighestDepth());
            mcText["text"+i].mcText._alpha = mcBack._alpha=0;
            mcBack._width = mcText["text"+i].mcText._width=__width;
            mcText["text"+i].mcText.autoSize = true;
            mcBack._height = 0;
            mcBack._y = __height;
            (new Color(mcBack).setRGB(Number(xml.firstChild.attributes.textBackColor)));
            mcHolder["mcPhoto"+i].transition = Number(xml.firstChild.childNodes[i].attributes.transition);
            var burns:Array = String(xml.firstChild.childNodes[i].attributes.kenBurns).split(";");
            mcHolder["mcPhoto"+i].burns = burns;
            mcHolder["mcPhoto"+i].time = Number(xml.firstChild.childNodes[i].attributes.time);
            mcHolder["mcPhoto"+i].src = String(xml.firstChild.childNodes[i].attributes.src);
            mcHolder["mcPhoto"+i].txt = String(xml.firstChild.childNodes[i].firstChild.nodeValue);
            mcHolder["mcPhoto"+i].url = String(xml.firstChild.childNodes[i].attributes.url);
            mcHolder["mcPhoto"+i].target = String(xml.firstChild.childNodes[i].attributes.target);
            //handle loading process. create loader objects. start "intelligent loading". set methods and actions for new newly loaded pictures.
            var photoLoader:MovieClipLoader = new MovieClipLoader();
            var photoListener:Object = new Object();
            photoListener.onLoadInit = function(cPhoto:MovieClip) {
                //transform image to bitmap
                cPhoto._visible = false;
                var tempBitmap:BitmapData = new BitmapData(cPhoto._width, cPhoto._height);
                tempBitmap.draw(cPhoto);
                var cPhoto2:Object = mcHolder["mcPhoto"+_loaded].photo;
                cPhoto2.attachBitmap(tempBitmap,1,"auto",true);
                photoLoader.unloadClip(cPhoto);
                removeMovieClip(cPhoto);
                cPhoto2._parent._visible = false;
                //remember original size
                cPhoto2._parent.width2 = cPhoto2._parent._width;
                cPhoto2._parent.height2 = cPhoto2._parent._height;
                cPhoto2._alpha = 0;
                _loaded++;
                cPhoto2._parent.loaded = true;
                if (_loaded<xml.firstChild.childNodes.length) {
                    //load next picture
                    photoLoader.loadClip(mcHolder["mcPhoto"+_loaded].src,mcTemp["mcPhoto"+_loaded]);
                if (_loaded == _index+1) {
                    //show this picture
                    showPicture(cPhoto2._parent);
            photoLoader.addListener(photoListener);
        photoLoader.loadClip(mcHolder.mcPhoto0.src,mcTemp.mcPhoto0);
//function that changes to the next photo(slideshow feature)
function nextPhoto() {
    _index++;
    if (_index == xml.firstChild.childNodes.length) {
    //if picture is loaded, just show it. if not, wait until it loads                                                                           
    if (mcHolder["mcPhoto"+_index].loaded) {
        showPicture(mcHolder["mcPhoto"+_index]);
    } else {
        TweenLite.to(mcPreloader,.5,{_alpha:0});
        TweenLite.to(mcBlack,.5,{_alpha:100,onComplete:completeF});
function completeF(){
_root.gotoAndPlay("frame1_scene2");
//function that changes to the previous photo
function prevPhoto() {
    _index--;
    if (_index == -1) {
        _index = xml.firstChild.childNodes.length-1;
    //if picture is loaded, just show it. if not, wait until it loads                                                                           
    if (mcHolder["mcPhoto"+_index].loaded) {
        showPicture(mcHolder["mcPhoto"+_index]);
    } else {
        TweenLite.to(mcPreloader,.5,{_alpha:100});
        TweenLite.to(mcBlack,.5,{_alpha:80});
//buttons - roll overs
btnNext.onRollOver = btnPrev.onRollOver=btnPause.onRollOver=btnPlay.onRollOver=function () {
    TweenLite.to(this,1,{_alpha:70});
btnNext.onRollOut = btnPrev.onRollOut=btnPause.onRollOut=btnPlay.onRollOut=btnNext.onReleaseOutside=btnPrev.o nReleaseOutside=btnPause.onReleaseOutside=btnPlay.onReleaseOutside=function () {
    TweenLite.to(this,1,{_alpha:100});
//buttons - next
btnNext.onPress = function() {
    if (!_transition) {
        clearTimeout(nextT);
        nextPhoto();
    } else {
        clearTimeout(nextT);
        nextT = setTimeout(nextPhoto, 500);
//buttons - previous
btnPrev.onPress = function() {
    if (!_transition) {
        clearTimeout(nextT);
        prevPhoto();
    } else {
        clearTimeout(nextT);
        nextT = setTimeout(prevPhoto, 500);
//buttons - play
btnPlay.onPress = function() {
    switchVisible(btnPlay);
    switchVisible(btnPause);
    _slideshow = true;
    if (!_transition) {
        clearTimeout(nextT);
        nextPhoto();
    } else {
        clearTimeout(nextT);
        nextT = setTimeout(nextPhoto, 500);
//buttons - pause
btnPause.onPress = function() {
    switchVisible(btnPlay);
    switchVisible(btnPause);
    _slideshow = false;
    clearTimeout(nextT);
//function that animates text(html for each picture)
function inText(cPhoto:Object) {
    if (cPhoto.txt != "undefined") {
        mcText["text"+_index].mcText.htmlText = cPhoto.txt;
        mcText["text"+_index].mcText._y = mcBack._y-mcText["text"+_index].mcText._height-4;
        TweenMax.to(mcText["text"+_index].mcText,0,{blurFilter:{blurX:15, blurY:15, quality:1}});
        TweenMax.to(mcText["text"+_index].mcText,Number(xml.firstChild.attributes.textSpeed),{blu rFilter:{blurX:0, blurY:0}, _alpha:100});
        TweenLite.to(mcBack,Number(xml.firstChild.attributes.textSpeed),{_alpha:Number(xml.firstC hild.attributes.textBackOpacity), _height:mcText["text"+_index].mcText._height+7});
    } else {
        mcText["text"+_index].mcText.htmlText = "";
        TweenLite.to(mcBack,Number(xml.firstChild.attributes.textSpeed),{_alpha:Number(xml.firstC hild.attributes.textBackOpacity), _height:0});
function outText(cPhoto:Object) {
    TweenLite.to(mcBack,.5,{_alpha:0});
    TweenLite.to(mcText["text"+_index2].mcText,.5,{_alpha:0});
//function that applies the ken burns effect to a specific photo
function kenBurns(cPhoto:Object) {
    //reset size and position
    cPhoto.photo._xscale = cPhoto.photo._yscale=Number(cPhoto.burns[0]);
    cPhoto.photo._x = returnPosition(cPhoto.burns[2], cPhoto.photo._width, cPhoto.photo._height, mcMask._width, mcMask._height).__x;
    cPhoto.photo._y = returnPosition(cPhoto.burns[2], cPhoto.photo._width, cPhoto.photo._height, mcMask._width, mcMask._height).__y;
    //start effect
    TweenLite.to(cPhoto.photo,cPhoto.transition+Number(cPhoto.time)+1,{_xscale:Number(cPhoto. burns[1]), _yscale:Number(cPhoto.burns[1]), _x:returnPosition(cPhoto.burns[3], cPhoto.width2, cPhoto.height2, mcMask._width, mcMask._height).__x, _y:returnPosition(cPhoto.burns[3], cPhoto.width2, cPhoto.height2, mcMask._width, mcMask._height).__y, ease:Linear.easeNone});
//function that shows a picture(transition function)
function showPicture(cPhoto:Object) {
    for (var i:Number = 0; i<xml.firstChild.childNodes.length; i++) {
        if (i == _index || i == _index2) {
            mcHolder["mcPhoto"+i]._visible = true;
        }else{
            mcHolder["mcPhoto"+i]._visible = false;
    cPhoto.swapDepths(mcHolder.getNextHighestDepth());
    setTimeout(hideOld,cPhoto.transition*1000,mcHolder["mcPhoto"+_index2]);
    //text
    outText(mcHolder["mcPhoto"+_index2]);
    _index2 = _index;
    inText(cPhoto);
    kenBurns(cPhoto);
    TweenLite.to(mcPreloader,.5,{_alpha:0});
    TweenLite.to(mcBlack,.5,{_alpha:0});
    //transition variable
    _transition = true;
    clearTimeout(transT);
    transT = setTimeout(switchTransition, cPhoto.transition*1000);
    cPhoto.photo._alpha = 0;
    TweenLite.to(cPhoto.photo,cPhoto.transition,{_alpha:100});
    if (_slideshow) {
        //if slideshow is on
        nextT = setTimeout(nextPhoto, (cPhoto.transition+cPhoto.time)*1000);
function hideOld(what:Object){
//hyperlinks
mcHyper.useHandCursor = true;
mcHyper.onPress = function() {
    if (mcHolder["mcPhoto"+_index].url != "undefined") {
        getURL(mcHolder["mcPhoto"+_index].url, mcHolder["mcPhoto"+_index].target);
//function that returns a number position from a given "compass position"(for the ken burns effect)
function returnPosition(pos:String, __width:Number, __height:Number, __width2:Number, __height2:Number):Object {
    var returnObj:Object = new Object();
    switch (pos) {
        case "TL" :
            returnObj.__x = 0;
            returnObj.__y = 0;
            break;
        case "TC" :
            returnObj.__x = -(__width-__width2)/2;
            returnObj.__y = 0;
            break;
        case "TR" :
            returnObj.__x = -(__width-__width2);
            returnObj.__y = 0;
            break;
        case "ML" :
            returnObj.__x = 0;
            returnObj.__y = -(__height-__height2)/2;
            break;
        case "MC" :
            returnObj.__x = -(__width-__width2)/2;
            returnObj.__y = -(__height-__height2)/2;
            break;
        case "MR" :
            returnObj.__x = -(__width-__width2);
            returnObj.__y = -(__height-__height2)/2;
            break;
        case "BL" :
            returnObj.__x = 0;
            returnObj.__y = -(__height-__height2);
            break;
        case "BC" :
            returnObj.__x = -(__width-__width2)/2;
            returnObj.__y = -(__height-__height2);
            break;
        case "BR" :
            returnObj.__x = -(__width-__width2);
            returnObj.__y = -(__height-__height2);
            break;
    return returnObj;
function switchTransition() {
    _transition == true ? _transition=false : _transition=true;
function switchVisible(obj:Object) {
    obj._visible == true ? obj._visible=false : obj._visible=true;
mcTemp._x = -10000;
//mouse testing
var mouse_dx:Number = _xmouse;
var mouse_dy:Number = _ymouse;
var mouseSpeed:Number = 1;
function checkPosition(Void):Void {
    if (_xmouse<mouseSpeed || _xmouse>(Stage.width-mouseSpeed) || _ymouse<mouseSpeed || _ymouse>(Stage.height-mouseSpeed)) {
        //mouse outside - hide buttons
        TweenLite.to(btnPrev,.5,{_alpha:0});
        TweenLite.to(btnNext,.5,{_alpha:0});
        TweenLite.to(btnPlay,.5,{_alpha:0});
        TweenLite.to(btnPause,.5,{_alpha:0});
    } else {
        //mouse inside
        TweenLite.to(btnPrev,.5,{_alpha:100});
        TweenLite.to(btnNext,.5,{_alpha:100});
        TweenLite.to(btnPlay,.5,{_alpha:100});
        TweenLite.to(btnPause,.5,{_alpha:100});
checkPosition(Void);
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function():Void  {
    mouse_dx = Math.abs(mouse_dx-_xmouse);
    mouse_dy = Math.abs(mouse_dy-_ymouse);
    mouseSpeed = mouse_dx>mouse_dy ? mouse_dx : mouse_dy;
    mouseSpeed += 1;
    checkPosition(Void);
    mouse_dx = _xmouse;
    mouse_dy = _ymouse;
Mouse.addListener(mouseListener);
//global variables
var this2:Object = this;
var __width:Number;
var __height:Number;
var _index:Number = 0;
var _index2:Number = -1;
var _loaded:Number = 0;
var nextT:Number;
var transT:Number;
var _slideshow:Boolean = true;
var _transition:Boolean = false;
Stage.scaleMode = "noScale";
Stage.showMenu = false;
Stage.align = "TL";

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