How to randomize position of many duplicate symbols

I have a rectangle (Named "Data") that falls down the stage on a loop. This is all contained within the symbol itself. The stage has this code in it:
var randX;
var randShouldWait;
var randSpeed;
var baseXVal = 215;
function randomNumbers() {
          randX = Math.floor(Math.random()*6);
          randShouldWait = Math.floor(Math.random()*3);
          randSpeed = Math.floor(Math.random()*100);
          moveMe();
randomNumbers();
function moveMe(){
          if (randShouldWait == 1) {
                    randShouldWait = Math.floor(Math.random()*3);
                    sym.$("Data").animate({left: 0 + 20 * randX, top: sym.$("Data").y}, 150 + randSpeed, moveMe);
          else
                    sym.$("Data").animate({left: 0 + 20 * randX, top: sym.$("Data").y}, 150 + randSpeed, randomNumbers);
This creates a nice looking randomized "shifting" as the block falls. The issue is that this code is specifically related to the "Data" object and when I duplicate the symbol it names it "Data_1" which obviously doesn't shift randomly. The goal is to have this expandable to have dozens of these rectangles at once, so Ideally I'd like to find a way to create new ones programmatically that each have individualized behavior so my timeline isn't so busy.

ok if you want to make them move seperatly try this way:
w = "Data_1"
y = "Data_2"
z = "Data_3"
var randX;
var randShouldWait;
var randSpeed;
var baseXVal = 215;
function randomNumbers(f) {
          randX = Math.floor(Math.random()*6);
          randShouldWait = Math.floor(Math.random()*3);
          randSpeed = Math.floor(Math.random()*100);
                               moveMe(f);
function moveMe(x){
          if (randShouldWait == 1) {
                    randShouldWait = Math.floor(Math.random()*3);
                    sym.$(x).animate({left: 0 + 20 * randX, top: sym.$(x).y}, 150 + randSpeed, moveMe);
          else
                    sym.$(x).animate({left: 0 + 20 * randX, top: sym.$(x).y}, 150 + randSpeed, randomNumbers);
randomNumbers(w)
randomNumbers(y)
randomNumbers(z)
and you can check it by repeating functions, to repeat just replace last three lines with these:
// will Repeat every 151 milisec
function retry(){
randomNumbers(w)
randomNumbers(y)
randomNumbers(z)
setInterval(retry,151);
Zaxist

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    ld: 0711-224 WARNING: Duplicate symbol: p_xargc
    ld: 0711-224 WARNING: Duplicate symbol: p_xargv
    ld: 0711-224 WARNING: Duplicate symbol: p_xrcfg
    ld: 0711-224 WARNING: Duplicate symbol: p_xrc
    ld: 0711-345 Use the -bloadmap or -bnoquiet option to obtain more information.
    Thanks a lot.

    Hi, that is the total output from executing
    make -f Concatenador.mk all
    The makefile contents is:
    # Makefile original: Concatenador.mk
    include $(ORACLE_HOME)/precomp/lib/env_precomp.mk
    MODULO = concatenador
    APLICACION = ./$(MODULO)
    FUENTE_PROC = ./$(MODULO).pc
    FUENTE_INTERMEDIO =./$(MODULO).c
    OBJETO = ./$(MODULO).o
    all: $(APLICACION)
    $(APLICACION) : $(OBJETO)
         @@echo
         @@echo ------------------------------------
         @@echo -------- Compilando ejecutable
         @@echo ------------------------------------
         $(CC) -q64 -o $(APLICACION) $(OBJETO) -L$(ORACLE_HOME)/lib/ -lclntsh -b rtl -lld -lm `cat $(ORACLE_HOME)/lib/sysliblist` -lm -lc_r -lpthreads
    $(OBJETO) : $(FUENTE_INTERMEDIO)
         @@echo
         @@echo ------------------------------------
         @@echo ---- Compilando Fuente Intermedio
         @@echo ------------------------------------
         $(CC) $(CFLAGS) -c $(FUENTE_INTERMEDIO) -o $(OBJETO)
    $(FUENTE_INTERMEDIO) :
         @@echo
         @@echo ------------------------------------
         @@echo ---- Precompilando
         @@echo ------------------------------------
         $(PROC) $(PROCFLAGS) iname=$(FUENTE_PROC) oname=$(FUENTE_INTERMEDIO)
    # FIN Makefile original: Concatenador.mk
    If you need something more please tell me.
    Thanks.

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