How to stop the animation at a certain frame using action script 3.0 .

How to stop on a frame to stop the animtion using adobe flash cc.

Either put a stop(); command in the desired frame of the animation's timeline, or have an ENTER_FRAME event listener working who's event handler function constantly check the currentFrame value of the animation and issues an animation.stop(); command when the desired frame is reached

Similar Messages

  • How to stop the animation at a certain frame?

    Well, as the title already says, how can I stop my animtation at a certain frame. Is it only possible due setting up a timer, or can I also enter a code that stops at a certain frame?
    And when I stop the animation, will my buttons still be able to get clicked?
    Greetings,
    Coyke

    Thanks for the usefull reply, the problem was that i forgot the add a new keyframe that's why I couldnt make it in the frame I wanted.
    I will have between 15 and 20 buttons that need to be able to get clicked when my animation is stopped, I first imported them to my library, then placed everything where I wanted it to be. Then created them as a Symbol (Selected Button!). Then I created instance names for every single of them.
    With the code that's downstairs I want to let my animation go to frame 200 when I click on the button "Middenknop" while the animation is paused. But now i get this error:
    TypeError: Error #1009: Kan geen eigenschap of methode benaderen via  een verwijzing naar een object dat null is.
         at Animatie2_fla::MainTimeline/frame1()
    Here's the code I am currently using:
    import flash.events.MouseEvent;
    //---Middenknop eigenschap verandering---\\
    Middenknop.addEventListener(MouseEvent.CLICK, basisClick);
    function basisClick(event:MouseEvent):void{
        gotoAndPlay(200);

  • How to stop a while loop after certain time using Elapsed time vi

    how to stop a while loop after certain time using Elapsed time vi.

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  • How to create volume slider for flash cs 5 using action script 2.0?

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    Hey thnx Ned.
    this sites are really helpful.but,i have used sound through button.so how it is possible to attavh the link with slider.i have created slider also.
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        mySound1 = new Sound();
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        mySound1.onSoundComplete = function() {
        mySound1.start();
        mySound1.start(0.058,999);
    onClipEvent (enterFrame) {
        downloaded = mySound1.getBytesLoaded();
        total = mySound1.getBytesTotal();
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            _root.dl = "You have to buy this software...";
        } else {
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        mySound1.setVolume(ratio * 2);
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    Below is my button code.
    stop();
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    Button and Slider both are on diffrent scene.
    Can you plese help me out?

  • How t o create breadcrumbs in flash cs 5 using action script 2.0?

    how t o create breadcrumbs in flash cs 5 using action script 2.0?
    If the user is going throungh some buttons then at last there is breadcrumb on last scene (like it is selected 1,2 or 3 button etc..)then final display should show last used button.
    Am besically looking for breadcrumb.Can anyone know how to create breadcrumb with using movie clip?or any other code?
    Can any one help me?

    My problem is when i cross first,second and then third scene then on third scene if there is any crieteria like to show the value which user have used like if user have selected "a" on first scene and "b" on second scene.then on third scene if there is criteria-
    first scene-
    second scene-
    then it should show value like-
    first scene-"a"
    second scene-"b"
    This "a","b", have separet sound file.It should show "a","b" text and also sound should play after click on button.
    Can any on help?

  • How do I stop the animation at a certain point after it has played part of it on a click?

    I seem to be missing some key html knowledge on this! I have a drop down menu and when I click on the text on the navigation bar, I want an animation to occur (the menu to drop down) and then I want it to stop.
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             // (replace "_self" with appropriate target attribute for a new window)
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             // insert code for mouse click here
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             // (replace "_self" with appropriate target attribute for a new window)
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             // (replace "_self" with appropriate target attribute for a new window)
             window.open("http://www.theriveroverlook.com/Packages/Golf", "_self");
             // insert code for mouse click here
          //Edge binding end
          Symbol.bindElementAction(compId, symbolName, "${_RomanceTrigger}", "click", function(sym, e) {
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             // (replace "_self" with appropriate target attribute for a new window)
             window.open("http://www.theriveroverlook.com/Packages/Romance", "_self");
             // insert code for mouse click here
          //Edge binding end
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    NOTE: If I put a sym.stop ("stop3); here after the play, it stops the animation before it even starts.

    My assumption is you are laying down this animation in main timeline (stage). It starts in frame "label=drop2" and it continues until frame "stop3". Maybe this one helps:
    - scroll to the last frame of the animation. "stop3" i assume.
    - Create a "Trigger Action" (the code window)
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  • How to stop the animation embedded in my button ?

    I want an animated button and I want a rollover animation.
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    I already set animation properties to Repeat 1.
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    put a stop(); action on the last frame of the buttons
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  • How do i mute the sound in a movie clip using action script?

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        }else{
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        movie.soundTransform = soundTr;
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    gc

  • How to stop the spinning wheel?

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  • How to stop the "renew cloud subscription"

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  • How to stop the waterflow?

    Hi,
    I need to make the water coming from the shower, when shower is clicked.
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    The water is flowing nicely. But I do not manage to stop it.
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    if (stop = true)
         break;
         trace("break");
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    Without these lines nothing is happening when the time is over (5 seconds from clicking the shower). Water is just flowing.
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    Many thanks in advance!
    import flash.display.MovieClip;
    import flash.events.Event;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
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    var WaterArea01: MovieClip = new WaterArea();
    var WaterBorder01: MovieClip = new WaterBorder();
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                    addChild(WaterArea01);
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                    WaterArea01.y = WaterArea00.y;
                    WaterArea01.alpha = 0;
                    addChild(WaterBorder01);
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                                   addChild(waterDrop);
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                                   waterDrop.y = Math.round(Math.random() * stage.stageHeight / 3);
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                                   waterDrop.rotation = -12;
                                   WatertropArray.push(waterDrop);
                                   trace("waterdrops added");
                                   moveWaterdrops();
    function moveWaterdrops(): void
                    waterDrop00.addEventListener(Event.ENTER_FRAME, waterFlow);
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                                   //trace(i);
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                                                   WatertropArray[i].alpha = Math.random();
                                                   WatertropArray[i].scaleX = Math.random();
                                                   WatertropArray[i].scaleY = WatertropArray[i].scaleX;
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                                                   WatertropArray[i].x = Math.round(Math.random() * stage.stageWidth / 1.5);
                                                   WatertropArray[i].y = Math.round(Math.random() * stage.stageHeight / 3);
                                                   WatertropArray[i].alpha = 0;
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                                                   break;
                                                   trace("break");
    function waterFlowEnd(event: TimerEvent): void
                    trace("TIME OVER");
                    stopp = true;
                    stoppTrue();
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                    for(var i: uint = WatertropArray.length; i > WatertropArray.length; i--)
                                   remove(i);
    function remove(idx: int)
                    removeChild(WatertropArray[idx]);
                    WatertropArray.splice(idx, 1);
                    trace("REMOVED");
                    removeChild(waterDrop00);
                    trace(i);

    thanks again, kglad.
    changed the for-loop and it is reaching now the last functions as well.
    but there is still a but  ... an error message.
    function waterFlowEnd(event: TimerEvent): void
    trace("TIME OVER");
    stopp = true;
    stoppTrue();                                                       // line 106
    function stoppTrue(): void
    for(var i: uint = WatertropArray.length-1; i >= 0; i--)
    trace("stoppTrue");
    remove(i);                                                         // line 115                                                    
    function remove(idx: int)
    removeChild(WatertropArray[idx]);                   // line 123
    WatertropArray.splice(idx, 1);
    trace("REMOVED");
    //removeChild(waterDrop00);
    trace(i);
    and the output panel gives the following (tested with 5 water drops, 5 items in array):
    TIME OVER
    stoppTrue
    REMOVED
    0
    stoppTrue
    REMOVED
    0
    stoppTrue
    REMOVED
    0
    stoppTrue
    REMOVED
    0
    stoppTrue
    REMOVED
    0
    stoppTrue
    TypeError: Error #2007: Parameter child must be non-null.
    at flash.display::DisplayObjectContainer/removeChild()
    at TitavannisinglisekeelneAS3_fla::MainTimeline/remove()[TitavannisinglisekeelneAS3_fla.Main Timeline::frame1:123]
    at TitavannisinglisekeelneAS3_fla::MainTimeline/stoppTrue()[TitavannisinglisekeelneAS3_fla.M ainTimeline::frame1:115]
    at TitavannisinglisekeelneAS3_fla::MainTimeline/waterFlowEnd()[TitavannisinglisekeelneAS3_fl a.MainTimeline::frame1:106]
    at flash.utils::Timer/_timerDispatch()
    at flash.utils::Timer/tick()
    What is that error message trying to tell me?   

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