How to use Flash animation as overlay?

I am trying to make a kaleidoscope appear in an overlay when
the user clicks on a model in my 3D world. The kaleidoscope is an
animation I created in Flash. Everything works except that the
Flash movie, "egg_1" in the code below, is static rather than
rotating as it should. This is the code I've tried:
on mouseUp me
clickLocation = the mouseLoc -
point(sprite(me.spriteNum).left, sprite(me.spriteNum).top)
clickedModel =
sprite(me.spriteNum).camera.modelUnderLoc(clickLocation)
case clickedModel of
wallModel:
kaleidoscope1 = gWorld.newTexture("kaleidoscope1",
#fromCastMember, member("egg_1"))
gWorld.camera[2].addOverlay(kaleidoscope1, point(100,15),0)
Can anyone suggest a way to get the Flash movie to play?
Thanks in advance for your help.

This sounds good to me but I'm still a little shaky about
using imaging Lingo so It'll take me a bit more time to check it
out properly. Thank you for providing me with a direction to go in.
I did check out MIAWs in the meantime as an alternative way
to do what I wanted and got that to work. Is there any major
advantage to overlays versus MIAWs in this kind of use? Offhand it
seems as if MIAWs can 'talk' to the main movie more readily.

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