How to use Flash Builder and iphone 3g?
Hi,
i've downloaded FB 4.5... and i'm trying to develop something on my iphone 3g, but i've discovered (with big disappointment) that it's not supported...
Is there any version (even a previous one) of FB that i could use in order to work with iphone 3g?
or... will there be a patch in the future to use that phone?
Many thanks
bye
Alex
Yes. I have Flash Builder 4.6 and 4.7 running in different Eclipse Luna installs.
More details at http://forums.adobe.com/message/4527443
On Mac, I had to have the 32bit version of Luna for 4.6, and the 64bit version of Luna for 4.7 (and I recently started using 4.7 with Eclipse Mars).
For 4.6 you need to first download Eclipse 3.6 and install the Flash Builder 4.6 plugin to that Eclipse install. For 4.7 you need to download Eclipse 3.7 and install the plugin to that Eclipse install. Once it's installed in the 3.x version, you can then copy the fb*.link files from the Eclipse 3.x dropins folders into your Eclipse Luna's dropin folder.
There is an issue where something in Flash Builder 4.7 won't work right when using it as a plugin, not sure but it might be something with building ANEs.
Similar Messages
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How to use Flash Builder for Eclipse Luna ( is it possible??)
How to use Flash Builder for Eclipse Luna ( is it possible??)
Yes. I have Flash Builder 4.6 and 4.7 running in different Eclipse Luna installs.
More details at http://forums.adobe.com/message/4527443
On Mac, I had to have the 32bit version of Luna for 4.6, and the 64bit version of Luna for 4.7 (and I recently started using 4.7 with Eclipse Mars).
For 4.6 you need to first download Eclipse 3.6 and install the Flash Builder 4.6 plugin to that Eclipse install. For 4.7 you need to download Eclipse 3.7 and install the plugin to that Eclipse install. Once it's installed in the 3.x version, you can then copy the fb*.link files from the Eclipse 3.x dropins folders into your Eclipse Luna's dropin folder.
There is an issue where something in Flash Builder 4.7 won't work right when using it as a plugin, not sure but it might be something with building ANEs. -
Developing Iphone App using Flash Builder and Flex Air Mobile
I started developing an Iphone app using the trial version of Flash Builder and was pretty impressed with how easy it was, then i hit problems:
Trying to submit my app, I was getting invalid binary, using google i tracked this down to a change in the Apple App Store meaning that all apps needed to have native iphone 5 support, which meant updating to Air SDK 3.7
Updating to AIR SDK 3.7 was a nightmare (mainly as a result of my failure to read the small print)
Once I got SDK 3.7 to work with flash builder / flex mobile i though i was there.
However now i can produce a fast build but everytime i try and produce a standard / production build i get strange errors (air 3.8 does the same).
My Question is - before i actually buy Flash Builder has anybody actually achieved the following:
Building an Iphone App using:
Flash Builder 4.7 (running on OSX)
Flex Mobile 4.6
Air 3.7
If so how ?
cheers
TobyThanks for your reply, its nice to know its not just me.
the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
the error is always the same (snippet shown below):
Error occurred while packaging the application:
Undefined symbols for architecture armv7:
"__ZN7avmplus8Debugger9debugLineEi", referenced from:
__ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
__ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
cheers
Toby -
Library Projects compiled using Flash Builder and ANT have different outputs
Hi Guys.,
I am really having hard time to get something work right with RSL projects in Flex 3.2 SDK. Here is my weird problem.
I have a library projects which has the following settings in Flash Builder
Link Type : External
airglobal.swc
framework.swc
datavisualization.swc
rpc.swc
utilites.swc
applicationupdater.swc
applicationupdater_ui.swc
Link Type: Merged into code
airframework.swc
servicemonitor.swc
Compiler settings
-directory=true -output=../../lib/core -debug=true -optimize=false -define+=CONFIG::bindingdebug,false -define+=CONFIG::frameworkdebug,false -define+=CONFIG::flexspy,true -define+=CONFIG::debug,true -define+=CONFIG::release,false -define+=CONFIG::logtoconsole,false -allow-source-path-overlap=true -keep-as3-metadata+=Metadata,DefaultProperty,Required,Event,AssignableTo,Inject,InjectCon structor,Publish,Subscribe,PublishSubscribe,Factory,Init,Destroy,Observe,AsyncInit,Managed Events,MessageDispatcher,MessageHandler,MessageBinding,MessageInterceptor,MessageError,Com mand,CommandComplete,CommandResult,CommandError,CommandStatus,ResourceBinding,Selector,Tar get,Autoremove,Internal,ObjectDefinition,DynamicObject
When I compile my library projects I get a MyLibraryproject.swc. The SWC has the following files in it
mx/controls/HTML.png
mx/core/Windows.png
library.swf
Note: airframework.swc and servicemonitor.swc has a many png files and properties files in it. But these properties and png files are not included when compiled in Flash builder.
But when the same project is compiled using ANT compc task, i get all the png and properties files from airframework.swc and servicemonitor.swc files into my library project SWC file.
Here is the ANT version which is used to compile the library project
<compc output="${project.output.dir}/${project.name}.swc"
include-classes="${as} ${mxml}"
use-network="false"
directory="false"
allow-source-path-overlap="true"
incremental="${build.incremental}"
debug="${build.debug}"
locale="${build.locale}"
optimize="false"
>
<define name="CONFIG::bindingdebug" value="${build.bindingdebug}" />
<define name="CONFIG::logtoconsole" value="${build.logtoconsole}" />
<define name="CONFIG::frameworkdebug" value="${build.frameworkdebug}" />
<define name="CONFIG::flexspy" value="${build.flexspy}" />
<define name="CONFIG::debug" value="${build.debug}" />
<define name="CONFIG::release" value="${build.release}" />
<keep-as3-metadata name="Metadata" />
<keep-as3-metadata name="DefaultProperty" />
<keep-as3-metadata name="Required" />
<keep-as3-metadata name="Event" />
<keep-as3-metadata name="AssignableTo" />
<keep-as3-metadata name="Inject" />
<keep-as3-metadata name="InjectConstructor" />
<keep-as3-metadata name="Publish" />
<keep-as3-metadata name="Subscribe" />
<keep-as3-metadata name="PublishSubscribe" />
<keep-as3-metadata name="Factory" />
<keep-as3-metadata name="Init" />
<keep-as3-metadata name="Destroy" />
<keep-as3-metadata name="Observe" />
<keep-as3-metadata name="AsyncInit" />
<keep-as3-metadata name="ManagedEvents" />
<keep-as3-metadata name="MessageDispatcher" />
<keep-as3-metadata name="MessageHandler" />
<keep-as3-metadata name="MessageBinding" />
<keep-as3-metadata name="MessageInterceptor" />
<keep-as3-metadata name="MessageError" />
<keep-as3-metadata name="Command" />
<keep-as3-metadata name="CommandComplete" />
<keep-as3-metadata name="CommandResult" />
<keep-as3-metadata name="CommandError" />
<keep-as3-metadata name="CommandStatus" />
<keep-as3-metadata name="ResourceBinding" />
<keep-as3-metadata name="Selector" />
<keep-as3-metadata name="Target" />
<keep-as3-metadata name="Autoremove" />
<keep-as3-metadata name="Internal" />
<keep-as3-metadata name="ObjectDefinition" />
<keep-as3-metadata name="DynamicObject" />
<load-config filename="${air.config}"/>
<compiler.include-libraries dir="${flex.frameworks.dir}/libs/air" append="true">
<include name="servicemonitor.swc" />
<include name="airframework.swc" />
</compiler.include-libraries>
<external-library-path dir="${build.compc.dir}" append="true">
<include name="TriGeoFlexFramework/TriGeoFlexFramework.swc" />
<include name="TriGeoLibrary/TriGeoLibrary.swc" />
<include name="TriGeoRPCFramework/TriGeoRPCFramework.swc" />
<include name="Degrafa_Beta3.1_Flex3" />
<include name="parsley-flex3-2.4.0.swc" />
<include name="spicelib-flex-2.4.0.swc" />
</external-library-path>
<external-library-path dir="${flex.frameworks.dir}/libs" append="true">
<include name="framework.swc" />
<include name="datavisualization.swc" />
<include name="utilities.swc" />
<include name="rpc.swc" />
<include name="air/airglobal.swc" />
<include name="air/applicationupdater.swc" />
<include name="air/applicationupdater_ui.swc" />
</external-library-path>
<source-path path-element="${basedir}/src" />
</compc>
</target>
</project>
Any insights is greatly appreciated.!#1, If it compiles then you have no issue. There's no reason at this point not to use 4.6. You should bundle a captive runtime to assure the users computer won't need to have AIR installed at all.
#2, Papervision is old. Use the Stage3D and/or a wrapper framework. As far as the generic "If I download lots of data will it take the user more time to load it", well, of course. Just don't make the loading experience painful. Entertain them while they way or find ways of displaying data sooner than later. If it's desirable on the web has more to do with the context of the app and the device displaying it. In other words, a phone user would find it easy but obviously not a desktop user.
#3, Definitely referring you to Google on that one.
#4, Size always matters, it's common sense. The more you process the harder it is. While I haven't done AR I've used the Microsoft Kinect SDK and ANE and tracking was extremely fast but limited. From what I've seen and your basic built in location and direction hardware on any mobile device you shouldn't have much trouble. Depends on what you're doing.
#5, This discussion would be way too large for a forum. You'd need to consult a firm experienced in AR development.
#6, "Applications using the commercial license do not have to provide source code, but must pay a licensing fee. Contact ARToolworks at [email protected] for more information." They will base your price on your product, there is no single price.
#7, The models could be huge and elaborate or tiny and simple which changes the answer. Consult the answer in #4. Ultimately most people are getting on fast networks with mobile and excessively fast on desktop/wifi. Size matters a lot less than 3 years ago.
#8, Depends on what you're doing. You have to explain it. -
How can I open a local folder using flash builder or AS3?
I need to open a local folder get the zip file and unzip it.
I know that i cannot open a folder using flash builder, i did it using air app. now i do not know how do i integrate it with my flex program.
Please help me with this issue.
Thanks<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Script source="Asset/folder.as" />
<mx:Button x="10" y="10" label="My Button" width="122" height="31" id="myButton" click="folder()"/>
<mx:ComboBox x="10" y="49" id="cbobx" dataProvider="{}" ></mx:ComboBox>
</mx:Application>
and .as code is:
// ActionScript file
import flash.display.*;
import flash.events.*;
import flash.net.FileFilter;
import flash.net.FileReference;
import flash.net.FileReferenceList;
import mx.controls.Alert;
import mx.controls.ComboBox;
private var fr:FileReferenceList;
private var cmbobx:ComboBox = new ComboBox();
private function folder():void
fr = new FileReferenceList();
fr.browse([new FileFilter("Zip Files", "*.zip")]);
fr.addEventListener(Event.SELECT, listZipFiles);
private function listZipFiles(e:Event):void
Alert.show("selectHandler: " + fr.fileList.length + " files");
var fls:Array = new Array();
var file:FileReference;
for (var i:uint = 0; i < fr.fileList.length; i++)
file = FileReference(fr.fileList[i]);
//Alert.show("File Name: " + fr.fileList[i]);
Alert.show("File Name: " + file.name);
fls.push(file);
cmbobx.selectedItem = fls;
private function getShpFiles(event:MouseEvent):void -
How to create Theme SWC using Flash Builder 4
I have created a library project in flex which contains spark skin classes for certain controls and a style sheet class. The problem is when I use the SWC generated by thsi project and import this SWC as Theme and apply it to another test project. the stylings chasnges are not reflected.
IF I use comand line to generate Theme SWC the changes are reflected.
Can any one help me use FLash Builder to create and apply theme SWC.Connect to PHP in FB4 is used when you have a PHP Class and you want to use that in FB, for example Employee.php and it has a Employee class and various methods in that like create, update, get, delete.
However, if you have exposed your functionality in PHP as a HTTP URL (i.e. it is not a class), then you should be using HTTPService from the data menu.
So if your file is login.php and is accessible as a URL, then using the HTTPService and enter the URL.
Does this help?
-Sunil -
How to use SQL OVER and PARTITION BY in OBIEE Expression Builder??
Hi there,
I want to create a new logical coulmn with the following SQL query.
SUM(Inventory Detail.Qty) OVER(PARTITION BY Inventory Detail.A,Inventory Detail.B,Item.C,Inventory Detail.D,MyDATE )/SUM(Inventory Detail.Qty) OVER(PARTITION BY Inventory Detail.A,Inventory Detail.B,Item.C )
How to use the OVER and PARTITION BY in OBIEE Expression Builder??
Thanks in Advancehi bipin,
We cant use by in Expression builder(rpd) .But use the same formula like this in Fx of answers
SUM(Inventory Detail.Qty) OVER(PARTITION BY Inventory Detail.A,Inventory Detail.B,Item.C,Inventory Detail.D,MyDATE )/SUM(Inventory Detail.Qty) >OVER(PARTITION BY Inventory Detail.A,Inventory Detail.B,Item.C )SUM(Inventory Detail.Qty by Detail,ITEM,Mydate)/SUM(qty by detail,item)
First check the numerator whether it was giving correct results or not then go with denominator
compare the results with sql that u have
Let me know if that does work
thanks,
saichand.v
Edited by: Saichand Varanasi on Jul 27, 2010 9:27 PM
Edited by: Saichand Varanasi on Jul 27, 2010 9:28 PM -
When i use papervision in flash builder and i am doing a test, when i render a sphere using papervision with the following code it renders me the sphere.
When i add a line sphere.pitch(2); ||
sphere.yaw(2);
sphere.roll(2);
i get the following error,
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at PvTest/onRenderTick()[D:\Android 3D\PvTest\src\PvTest.as:39]
Can anyone help me figure out the error
For additional Info, these are the imports i am doing:
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.view.BasicView;I followed the steps and read some of your comments on the same top topic in another thread. When I put it on the first frame it was okay but the next button on that page had the same problem. So what I am guessing is that I have to either create a document class or put the actions where the buttons are. Am I understanding that correctly? In the other thread in which you helped someone else; there was so comments about document class. I found a tutorial on it and the way I understand it is that it you can put you actions in an external document. But you have to include in the event listener the frame in which you want that action to happen.
Thaks for your help. And patience. -
how to use ni-6008 and build a four channel data acquisition at a rate of 250 samples per channel and display all the data in a waveform chart
Hi kdm,
please stick in one thread for the same topic!
Best regards,
GerdW
CLAD, using 2009SP1 + LV2011SP1 + LV2014SP1 on WinXP+Win7+cRIO
Kudos are welcome -
How does one control the appearance of a web browser using Flash Builder?
Using Flash Builder I wish to record the existing appearance of a web browser (e.g. position, size, menubar, caption bar, status bar) and change it to full screen, no caption, no menubar, no status bar, etc. In this mode I will load a full screen graphic and other content in the browser and I want the user to not realize that everything is being displayed in a browser. Later I need to return it to the initial appearance using the recorded settings. Any guidance is appreciated.
It appears that one must launch a new a new browser using JavaScript from Flash Builder whereby many, but not all of the properties I detailed, can be set. Many browsers disable or can be configured to disable JavaScript from setting some of the properties. Launching a new window in the 1st place is disabled in many browsers.
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How to create Calendar Control using Flash Builder
I want to implement a calendar control in Flex using flash builder 4.5.1. For this, I am thinking to extend the DateChooser Control.
Can any please guide me in the correct way to get my calendar control.
In that calendar control I want to add some small images/text in each day cell with a tool tip information and with different colors for each day cell of the calendar control.
plz help me.
regards
vijayConnect to PHP in FB4 is used when you have a PHP Class and you want to use that in FB, for example Employee.php and it has a Employee class and various methods in that like create, update, get, delete.
However, if you have exposed your functionality in PHP as a HTTP URL (i.e. it is not a class), then you should be using HTTPService from the data menu.
So if your file is login.php and is accessible as a URL, then using the HTTPService and enter the URL.
Does this help?
-Sunil -
Having just acquired Creative Cloud subscription, I see that I have access to Flash Builder 4.6 Premium. I haven't figured out yet if I will eventually have access to Flash Builder 4.6 for PHP when / if it is released.
I am relatively new to programming. I want to create a desktop application, perhaps a web application, to manage a MySQL database. I am not, at this time, concerned with mobile applications. I'm primarily interested in just managing the MySQL data -- CRUD (create, read, update, delete) operations.
Hopefully I've provided enough context. My question concerns whether learning Flash Builder 4.6 and Flex programming is an appropriate choice. Alternatively, I could just focus on learning basic PHP programming or perhaps learning to use one of the PHP frameworks (CakePHP, CodeIgniter, or Zend). It seems like learning these frameworks will take time as well, so I don't know where I should begin.
I would really value your perspective. Are the Flash Builder related technologies here to stay? Is Flash Builder primarily suitable for mobile applications (rather than desktop or web)? Would it be more or less difficult to learn Flash Builder and Flex than PHP and one of the PHP frameworks with a view to building a MySQL CRUD application?
Thank you, so very much -- for your time and expertise.
KevinKevin,
I am a big fan of Flash Builder. You can build great desktop web applications as well desktop applications that run on AIR (installs locally to the desktop).
I found it easier to pick up Flex (now Flash Builder) primarily due to the resources (Learn Flex in a week video tutorials http://www.adobe.com/devnet/flex/videotraining.html ) as well as a big developer community that posts a lot of how to's and walk throughs. In my personal opinion, I think the power of Flash Builder/Flex framework is the ability to create what traditionally was seen as desktop apps within your web browser. If you're looking to create a basic crud interface, skipping Flash Builder and just doing it in PHP may be the way to go. If you're looking to add visualizations (ie graphs, charts) or highly interactive user interface to it then Flash Builder would be a good way to go (though keep in mind that you will still need PHP (or some other server side application layer like coldfusion) to interface with your mysql database but Flash Builder's dataservices creates some sample php classes for you to handle CRUD using Zend). There's lots of amazing things you can do with Flash Builder. I'd recommend checking out some of the samples from Tour de Flex to get a sense of what can be done with Flash Builder.
A couple of notes though - You can build and package native mobile apps with Flash Builder but if you're looking to create web apps for devices like iphone and ipads, Flash Builder isn't the solution since it compiles web based apps to Flash and we all know how idevices don't play nicely with Flash. -
How to Setup Flash Builder ActionScript only project for iPad?
Hello!
Can someone give a short guide on how to setup an ActionScript only prject in flash builder such that it can be compiled using adt and deployed to the iPad?
i created successfully iphone games using FlashIDE and PFI.
now I'd like to create an iPad app using Flash Builder (ActionScript only). but I fail to load the compiled IPA to the ipad, keep getting different errormessages thus i think something with my projectsetup is wrongYes, in Terminal you type a single line which is made from the path to the adt application, some parameters, and paths to other documents. Here's the full list of things:
/Location/to/AdobeAIRSDK_2.6/bin/adt
-package
-target ipa-test
-provisioning-profile /Location/to/Provision.mobileprovision
-storetype pkcs12
-keystore /Location/to/Certificates.p12
-storepass password
NameOfApp.ipa ApplicationDescriptor-app.xml
-C /Location/to/swf NameOfApp.swf
splashscreens
icons
That "-C" line is clever, it does a directory change to the folder you give it, so after the -C /location/to/swf part it will then look in that same folder for other documents, and for where to build the IPA file. -
Should I use Flash Builder to develop for iOS?
We have a sizable AIR application built using Flash Builder 4.5 that is deployed on Windows and Mac. We tried to package it for Android and it simply failed to run at all. Apparently there are many namespaces not supported on Android. We've since stopping concerning ourselves with Android because the vast majority of our clients only care about iPad when it comes to tablets.
So, the question I have that remains very elusive to me is: do I attempt to build an iPad version of our product on our existing AS3/Flex code base using Flash Builder, or should I port over to xcode and go native iOS? All the marketing I see surrounding Flash Builder says that you can build apps for iPad. But just how practical is this for anything more than trivial apps? Adobe AIR is supported on Android and it failed to work, which doesn't give me much confidence in trying to make this work on an iPad. Now that Adobe is moving away from Flex does it make any sense to even attempt this?
What say you Adobe?
Thanks
Kevinautoplay can cause a tremendous amount of problems for site visitors. is it possible that adobe might turn off autoplay?
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How to made Flash Builder Project in Flash 4.0
I am using Flash Builder 4 and facing issues for make its flex project in Flex 4.0 and i have made it successfully in Flex 3.0 with help of BlazeBS-bin 2.6. If i tried to made project in Flex 4.0 then it is giving an error " Only LiveCycle Data Services 2.6 and higher are supported." and i also download BlazeDS-bin-3.2 and use it to create a project but it is still giving me this error, please help me .........
Thankx in AdvanceHi Codex
Welcome to the forum.
I suppose the only question is does your superdrive support dual layer discs?
Looking at your specs I'd assume it does. That being the case the only other thing to do is decide how the layer change will occur. I'm pretty sure the default is to create the layer break automatically but to check this highlight the disc icon at the very top of the Outline window. In the Disc Inspector select the Disc/Volume tab. Set the Disc Media to the 8.54gig option and the greyed out features below become available.
The simplest route is to just leave them all as default, but this will mean that DVDSP will choose a point at which the layer change will occur and that may be right in the middle of something where you don't want a slight pause while it jumps to the next layer. You can place a marker in your track which is a layer-break-point marker (tick the box in the marker inspector) forcing the layer change. From memory the DVD spec prefers Layer 1 to be larger than Layer 2 (someone please correct me if I'm wrong) - all of this is covered in the manual so you might want to check up on the details there.
Then insert your disc and hit Build&Format.
Happy Burning
Cheers
B
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