How would you store a primitive type?

Hello
How would you store a primitive type in a Collection such as a List?
Thanks
Bobby

<face grin=evil> myList.add(int.class); </face>

Similar Messages

  • How would YOU retype these old XM08 types for use in an ABAP OO method?

    The XM08 function group has the following type declarations:
    TYPES: BEGIN OF mmcr_drseg_co.
            INCLUDE STRUCTURE cobl_mrm_d.
    TYPES: cr LIKE drseg_cr    OCCURS 0,
           unpl_refwr TYPE refwr,
           END OF mmcr_drseg_co.
    TYPES: mmcr_tdrseg TYPE mmcr_drseg OCCURS 0,
    TYPES: BEGIN OF mmcr_drseg.
            INCLUDE STRUCTURE drseg.
    TYPES: cr LIKE drseg_cr OCCURS 0,
           co TYPE mmcr_drseg_co OCCURS 0,
           sm LIKE drseg_sm OCCURS 0,
           charact TYPE rbcharact_instance OCCURS 3,
                                           "instances of characteristics
           uebgmat  TYPE matnr,
           uebrblgp TYPE rblgp,
           selkz_db TYPE selkz,
           rblgp_old TYPE rblgp,           "rblgp before aggregation
           END OF mmcr_drseg.
    How would YOU redeclare these types so that they work in an ABAP Objects class?  
    Some of the "fixes" are easy, like replacing "LIKE" with "TYPE:".
    But what about the "INCLUDE STRUCTURE" and the "occurs 0" specifications?
    The reason I'm asking this is that I have to call a method from ZXM08U16 and I'd like to be able to pass this method exactly what XXM08U16 gets from SAP, i.e. the table E_TDRSEG of type  MMCR_TDRSEG

    David,
    I wonder it can be directly in ABAP (I would like to hear opinions from others as well!), I needed to use Data Dictionary as well:
    TYPES: BEGIN OF mmcr_drseg_co.
            INCLUDE STRUCTURE cobl_mrm_d.
    TYPES: cr TYPE z_tt_drseg_cr,
           unpl_refwr TYPE refwr,
           END OF mmcr_drseg_co.
    z_tt_drseg_cr is a table type created in SE11, based on structure drseg_cr.
    the way to create internal table and work area, based on the above:
    DATA : gt_... TYPE TABLE OF mmcr_drseg_co.
    DATA : gw_... TYPE mmcr_drseg_co.
    hope this helps some
    ec
    UPDATE : Rich is right, it is possible to do it only in ABAP with the DEFAULT KEY addition.

  • Disable the pop-up message box "How would you like to open this file" to open pdf file??

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    Thanks in advanced!

    Hi ,
    As far as I know, This is a default feature. and is not recommended to delete or deactivate this pop up. 
    This is a feature of office and there is a dll called owssupp.dll which is responsible for getting the popup to open.
    You can go to IE tools> addon settings and deactivate the above dll (sharepoint open document class). But if you do so, then the other office office files which are word/excel/pptx etc.. would aslo gets affected and they also wont get the popup.
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  • How would you read in each line of data and display them to message box?

    How would you read in each line of data from the _.txt file_ and display the whole data using an information-type message box?
    I know how to display each line of the .txt file data, but I do not know how to display the whole thing.
    Here is how I did to display each line of data using the message box:
    import javax.swing.JOptionPane;          // Needed for the JOptionPane class
    import java.io.*;                         // Needed for file classes
    public class problem3
         public static void main(String[] args) throws IOException
              String filename;          // Needed to read the file
              String categories;          // Needed to read the categories
              // Get the filename.
              filename = JOptionPane.showInputDialog("Enter the filname.");
              // Open the file.
              FileReader freader = new FileReader(filename);
              BufferedReader inputFile = new BufferedReader(freader);
              // Read the categories from the file.
              categories = inputFile.readLine();
              // If a category was read, display it and
              // read the remainig categories.
              while(categories != null)
                   // Display the last category read.
                   JOptionPane.showMessageDialog(categories);
                   // Read the next category.
                   categories = inputFile.readLine();
              // Close the file.
              inputFile.close();
    }I think I need to change here:
    // If a category was read, display it and
              // read the remainig categories.
              while(categories != null)
                   // Display the last category read.
                   JOptionPane.showMessageDialog(categories);
                   // Read the next category.
                   categories = inputFile.readLine();
              }but I don't know how to.
    Could you please help me?
    Thank you.

    kyorochan wrote:
    jverd wrote:
    What is not understood about your question is which part of "read a bunch of lines and display them in a textbox" do you not understand.
    First thing's first though: You do recognize that "read a bunch of lines and display them in a textbox" has a few distinct and completely independent parts, right?I'm sorry. I'm not good at English, so I do not understand what you said...
    What I was trying to say is "How to display the whole lines of .txt file in single dialog box."We know that.
    Do you understand that any problem can be broken down into smaller pieces?
    Do you understand that your problem has the following pieces?
    1. Read lines from the file.
    2. Put the lines together into one String.
    3. Put the String into the message box.
    and maybe
    4. Make sure the message box contents are split into lines exactly as the file was.
    (You didn't make it clear if that last one is a requirement.)
    Do you understand that 1-4 are completely independent problems and can be solved separately from each other?
    Do you understand that you have stated that you already know how to do 1 and 3?
    Therefore, you are NOT asking "How to display the whole lines of .txt file in single dialog box." Rather, you ARE asking either #2 or #4 or both.
    If you say once more "display all the lines of the file in one dialog box," then it is clear that we are unable to communicate with you and we cannot help you.

  • How would you go about limiting file upload

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    I can limit what types of files get uploaded.
    I can limit how big those files can be.
    Is it possible, or how would you go about limiting how many files get sent?
    - When the user does a browse they can select multiple files.

    This is the best that I can come up with.
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    If this post was helpful , please mark it as such.

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  • How would you order an internal table e.g. itab according a specific field

    Hello
    How would you order an internal table e.g. itab according a specific field?
    Would you be so kind and let me see an mini example
    Thank you in advance

    Hi Tina,
    You can sort the table as already mentioned, or if you want it always kept in a key sequence you could define it as a sorted table something like this:
    types:
    begin of itabline,
    field1  type c,
    field2  type n,
    field3  ....
    end of itabline.
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  • Dates : How would you do this.

    mx:DateChooser has a selectableRange property where you can set a rangeStart and a rangeEnd...
    Is it possible, or how would you go about doing it so it's a nonSelectable range.
    a user clicks on 3 days, so the calendar marks that off, so another user won't be able to select those same 3 days type of thing...

    d'oh
    .disabledRanges
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  • How would you detect a ground like this:

    I have made racing games in the past, but never a side scrolling type.
    Im trying to make one similar to this: http://www.gamesfreak.net/games/Cyclo-Maniacs_3730.html
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    Oh i apoligize. I pressumed because of the popularity of box2D you meant that. Well the code I have so far does a OK job for physics. Allthough i made it in intensions of a platform/side scroller. But its ok. I guess it could possibly be  modified for a car or something.
    Here is what i have so far:
    package
              import flash.display.MovieClip;
              import flash.events.Event;
              import flash.events.MouseEvent;
              import flash.events.KeyboardEvent;
              import flash.geom.Point;
              public class DocumentMain extends MovieClip
                        public var _startMarker:StartMarker = new StartMarker;
                        public var _Player:Player;
                        public var _Boundaries:Boundaries;
                        public var _Wall:Wall;
                        public var _Floor:Floor;
                        public var _LButton:LButton = new LButton;
                        public var _RButton:RButton = new RButton;
                        public var _UButton:UButton = new UButton;
                        public var _DButton:DButton = new DButton;
                        private var _vy:Number;
                        private var _vx:Number;
                        public function DocumentMain()
                                  stage.focus = stage;
                                  //stage.addChild(_startMarker);
                                  //_startMarker.x = 300;
                                  //_startMarker.y = 300;
                                  stage.addChild(_LButton);
                                  _LButton.x = 80;
                                  _LButton.y = 600;
                                  _LButton.height = 75;
                                  _LButton.width = 75;
                                  _LButton.addEventListener(MouseEvent.MOUSE_DOWN, LMouseDown);
                                  _LButton.addEventListener(MouseEvent.MOUSE_UP, LMouseUp);
                                  stage.addChild(_RButton);
                                  _RButton.x = 210;
                                  _RButton.y = 600;
                                  _RButton.height = 75;
                                  _RButton.width = 75;
                                  _RButton.addEventListener(MouseEvent.MOUSE_DOWN, RMouseDown);
                                  _RButton.addEventListener(MouseEvent.MOUSE_UP, RMouseUp);
                                  stage.addChild(_DButton);
                                  _DButton.x = 140;
                                  _DButton.y = 650;
                                  _DButton.height = 75;
                                  _DButton.width = 75;
                                  //_DButton.addEventListener(MouseEvent.MOUSE_DOWN, DMouseDown);
                                  //_DButton.addEventListener(MouseEvent.MOUSE_UP, DMouseUp);
                                  stage.addChild(_UButton);
                                  _UButton.x = 140;
                                  _UButton.y = 550;
                                  _UButton.height = 75;
                                  _UButton.width = 75;
                                  _UButton.addEventListener(MouseEvent.MOUSE_DOWN, UpMouseDown);
                                  _UButton.addEventListener(MouseEvent.MOUSE_UP, UpMouseUp);
                                  _startMarker.visible = true;
                                  _startMarker.x = 500;
                                  _startMarker.y = 300;
                                  _vx = 0;
                                  _vy = 0;
                                  _Player.addEventListener(MouseEvent.MOUSE_DOWN, JumpDownHandler);
                                  _Player.addEventListener(MouseEvent.MOUSE_UP, JumpUpHandler);
                                  this.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
                                  stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
                                  stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
                        private function JumpDownHandler(MouseEvent):void
                                  _vy = -20;
                        private function JumpUpHandler(MouseEvent):void
                                  _vy = 0;
                        private function LMouseDown(MouseEvent):void
                                  _vx = -20;
                        private function LMouseUp(MouseEvent):void
                                  trace("LMouseUp");
                                  _vx = 0;
                        private function RMouseUp(MouseEvent):void
                                  _vx = 0;
                        private function RMouseDown(MouseEvent):void
                                  trace("RMouseDown");
                                  _vx = 20;
                        private function UpMouseDown(MouseEvent):void
                                  _vy = -20;
                        private function UpMouseUp(MouseEvent):void
                                  trace("UMouseUp");
                                  //_vx = 0;
                        private function enterFrameHandler(e:Event):void
                                  _vy +=  2;
                                  //_vx += 20;
                                  _Player.x += + _vx;
                                  _Player.y += + _vy;
                                  processAllTheCollisions();
                                  scrollTheStage();
                        private function processAllTheCollisions():void
                                  if (_vy > 0)
                                            if (_Player.y > 500)
                                                      _Player.x = _startMarker.x;
                                                      _Player.y = _startMarker.y;
                                                      _Boundaries.x = 0;
                                                      _Boundaries.y = 0;
                                                      _vy = 0;
                                            else
                                                      var collision:Boolean = false;
                                                      if (_Boundaries.hitTestPoint(_Player.x,_Player.y,true))
                                                                collision = true;
                                                      if (collision)
                                                                while (collision)
                                                                          _Player.y -=  0.1;
                                                                          collision = false;
                                                                          if (_Boundaries.hitTestPoint(_Player.x, _Player.y, true))
                                                                                    collision = true;
                                                                _vy = 0;
                        private function scrollTheStage():void
                                  _Boundaries.x += (stage.stageWidth * 0.5) - _Player.x;
                                  _Player.x = stage.stageWidth * 0.5;
                                  //_Boundaries.y += (stage.stage.stageHeight * 0.5) - _Player.y;
                                  //_Player.y = stage.stageHeight * 0.5;
                        private function keyDownHandler(e:KeyboardEvent):void
                                  switch (e.keyCode)
                                            case 37 :
                                            _vx = -20;
                                            break;
                                            case 38 :
                                            _vy = -20;
                                            break;
                                            case 39:
                                            _vx = 20;
                                            break;
                                            default:
                        private function keyUpHandler(e:KeyboardEvent):void
                                  switch (e.keyCode)
                                            case 37 :
                                            case 39 :
                                            _vx = 0;
                                            break;
                                            default:

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