HT1904 how do i set the administrators code & password?

How do i set the administrators code & password?

I got a prompt when I had inserted the DVD which needed region change. But not now when I put in any other DVD. Some work, some don't. Is it not true that when changing the fourth time, the machine gives some indication that the next time will be the last? I thought so, whcih is why I am wondering, why it is not prompting or warning me.

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    I have been using my powerbook since 2004. I must have changed the region code once before for the DVD player. But since then any and all DVD's have played - unless the DVD itself had a problem. A few days back i put in a DVD which needed region change. Without thinking I changed it and now I have DVD's that used to play before, not play anymore. Please let me know how I can put the region code back to what it was - where all DVD's played.
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    I got a prompt when I had inserted the DVD which needed region change. But not now when I put in any other DVD. Some work, some don't. Is it not true that when changing the fourth time, the machine gives some indication that the next time will be the last? I thought so, whcih is why I am wondering, why it is not prompting or warning me.

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  • How do I set my Region Code for the DVD player?

    When I insert a DVD, it is not prompting me to set the region code and I cannot figure out how to set it manually.  When I insert a DVD, I get an error message that says "supported disk not availabe".  I have already run the Repair Disk Permissions from disk utility and that didn't work so I thought maybe the problem is with the region coding.  Your help is appreciated!!  Thanks.

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  • How do I set the DVD region code via ARD?

    We recently deployed around 200 MacBooks in a k12 environment and manage them via ARD & WGM. We forgot to set the DVD region when creating our master image and as a result, every single MacBook prompts for an admin password when attempting to use the DVD Player to view a DVD for the first time.
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    I've been working on this very topic for about a year. Here's what you need to know.
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  • How do I set the frame size

    I am Making a program for purchasing games, with the basic layout alsot done, except on problem. When the purchase button is pressed, a dialog shows up but nothing is seen until i resize it. How would i set the frame size so that i do not need to resize it each time? below is the code for the files. Many thanks in advance.
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    import java.awt.event.*;
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              add("South",okButton);
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         public void actionPerformed(ActionEvent e) { // Begin actionPerformed
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         } // End actionPerformed
    } // End Class
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    import java.awt.*;
    import java.awt.event.*;
    class MobileGame extends Panel implements ActionListener { // Begin Class
         The Buttons, Labels, TextFields, TextArea 
         and Panels will be created first.         
         private int noOfGames;
    //     private GameList list;
         private Panel topPanel = new Panel();
         private Panel middlePanel = new Panel();
         private Panel bottomPanel = new Panel();
         private Label saleLabel = new Label ("Java Games For Sale",Label.RIGHT);
         private TextArea saleArea = new TextArea(7, 25);
         private Button addButton = new Button("Add to Basket");
         private TextField add = new TextField(3);
         private Label currentLabel = new Label ("Java Games For Sale",Label.RIGHT);
         private TextArea currentArea = new TextArea(3, 25);
         private Button removeButton = new Button("Remove from Basket");
         private TextField remove = new TextField(3);
         private Button purchaseButton = new Button("Purchase");
         private ObjectList gameList = new ObjectList(20);
         Frame parentFrame; //needed to associate with dialog
         All the above will be added to the interface 
         so that they are visible to the user.        
         public MobileGame (Frame frameIn) { // Begin Constructor
              parentFrame = frameIn;
              topPanel.add(saleLabel);
              topPanel.add(saleArea);
              topPanel.add(addButton);
              topPanel.add(add);
              middlePanel.add(currentLabel);
              middlePanel.add(currentArea);
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              bottomPanel.add(remove);
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              this.add("Center", middlePanel);
              this.add("South", bottomPanel);
              addButton.addActionListener(this);
              removeButton.addActionListener(this);
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              The following line of code below is 
              needed inorder for the games to be  
              loaded into the SaleArea            
         } // End Constructor
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         Add, Remove and Purchase.                       
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         If the Add to Basket Button is pressed, a       
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         ErrorDialog box will appear stateing the error. 
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    //          GameFileHandler.readRecords(list);
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                        if (gameEntered.length() == 0 ) {
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                        } else if (Integer.parseInt(gameEntered)< 0
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                             //ADD GAME
                        } // End Else
                   } catch (NumberFormatException num) { // Begin Catch
                        new ErrorDialog(parentFrame,"Please enter an Integer only");
                   } // End Catch
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         If the Remove From Basket Button is pressed, a  
         a suitable message will appear to say if the    
         removal was successful or not. If not, an       
         ErrorDialog box will appear stateing the error. 
         if(e.getSource() == removeButton) { // Begin Remove from Basket
              try { // Begin Try
                        String gameEntered = remove.getText();
                        if (gameEntered.length() == 0 ) {
                             new ErrorDialog (parentFrame,"Feild Blank");
                        } else if (Integer.parseInt(gameEntered)< 1
                                  || Integer.parseInt(gameEntered)>noOfGames) { // Begin Else If
                             new ErrorDialog (parentFrame,"Invalid Game Number");
                        } else { // Begin Else If
                             //ADD GAME CODE
                        } // End Else
                   } catch (NumberFormatException num) { // Begin Catch
                        new ErrorDialog(parentFrame,"Please enter an Integer only");
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              } // End Remove from Basket
         If the purchase button is pressed, the          
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         when the ok button is pressed, the window       
         just closes.                                    
              if(e.getSource() == purchaseButton) { // Begin Purchase
                   String gameEntered = currentArea.getText();
                   if (gameEntered.length() == 0 ) {
                        new ErrorDialog (parentFrame,"Nothing to Purchase");
                   } else { // Begin Else If
                        new CreditDialog(parentFrame,"Cost � 00.00. Please enter Credit Card Number");
                   } // End Else               
              } // End Purchase
         } // End actionPerformed
    } // End Class
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    import java.awt.*;
    public class RunMobileGame { // Begin Class
         public static void main (String[] args) { // Begin Main
              EasyFrame frame = new EasyFrame();
              frame.setTitle("Game Purchase for 3G Mobile Phone");
              MobileGame purchase = new MobileGame(frame); //need frame for dialog
              frame.setSize(500,300); // sets frame size
              frame.setBackground(Color.lightGray); // sets frame colour
              frame.add(purchase); // adds frame
              frame.setVisible(true); // makes the frame visible
         } // End Main
    } // End Class
    EasyFrame
    import java.awt.*;
    import java.awt.event.*;
    public class EasyFrame extends Frame implements WindowListener {
    public EasyFrame()
    addWindowListener(this);
    public EasyFrame(String msg)
    super(msg);
    addWindowListener(this);
    public void windowClosing(WindowEvent e)
    dispose();
    public void windowDeactivated(WindowEvent e)
    public void windowActivated(WindowEvent e)
    public void windowDeiconified(WindowEvent e)
    public void windowIconified(WindowEvent e)
    public void windowClosed(WindowEvent e)
    System.exit(0);
    public void windowOpened(WindowEvent e)
    } // end EasyFrame class
    ObjectList
    class ObjectList
    private Object[] object ;
    private int total ;
    public ObjectList(int sizeIn)
    object = new Object[sizeIn];
    total = 0;
    public boolean add(Object objectIn)
    if(!isFull())
    object[total] = objectIn;
    total++;
    return true;
    else
    return false;
    public boolean isEmpty()
    if(total==0)
    return true;
    else
    return false;
    public boolean isFull()
    if(total==object.length)
    return true;
    else
    return false;
    public Object getObject(int i)
    return object[i-1];
    public int getTotal()
    return total;
    public boolean remove(int numberIn)
    // check that a valid index has been supplied
    if(numberIn >= 1 && numberIn <= total)
    {   // overwrite object by shifting following objects along
    for(int i = numberIn-1; i <= total-2; i++)
    object[i] = object[i+1];
    total--; // Decrement total number of objects
    return true;
    else // remove was unsuccessful
    return false;
    ErrorDialog
    import java.awt.*;
    import java.awt.event.*;
    class ErrorDialog extends Dialog implements ActionListener {
    private Label errorLabel = new Label("Message space here",Label.CENTER);
    private String errorMessage;
    private Button okButton = new Button("OK");
    public ErrorDialog(Frame frameIn, String message) {
    /* call the constructor of Dialog with the associated
    frame as a parameter */
    super(frameIn);
    // add the components to the Dialog
              errorLabel.setText(message);
              add("North",errorLabel);
    add("South",okButton);
    // add the ActionListener
    okButton.addActionListener(this);
    /* set the location of the dialogue window, relative to the top
    left-hand corner of the frame */
    setLocation(100,100);
    // use the pack method to automatically size the dialogue window
    pack();
    // make the dialogue visible
    setVisible(true);
    /* the actionPerformed method determines what happens
    when the okButton is pressed */
    public void actionPerformed(ActionEvent e) {
    dispose(); // no other possible action!
    } // end class
    I Know there are alot of files. Any help will be much appreciated. Once again, Many thanks in advance

    setSize (600, 200);orpack ();Kind regards,
      Levi
    PS:
        int i;
    parses to
    int i;
    , but
    [code]    int i;[code[i]]
    parses to
        int i;

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    Please remember to mark the replies as answers if they help and unmark them if they provide no help, this will help others who are looking for solutions to the same or similar problem. Contact via my webpage under my profile
    but do not reply to forum questions.

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