I need help to get this working I can't get anything to load in my SWF.

// drop shadow filter class import
import flash.filters.DropShadowFilter;
// transitions imports
import fl.transitions.*;
import fl.transitions.easing.*;
// Determine where on the stage we want to have the thumbnail images start
xStartPos = 40;
yStartPos = 20;
// Create our XML object
var imageList:XML;
// Setup our XML loader and tell it the file path to our XML file.
// Also, add an event listener to call the loadComplete() function
// when the loading of our XML file is complete.
var xmlURLLoader:URLLoader = new URLLoader();
xmlURLLoader.load(new URLRequest(xmlURLRequest("loadImages.xml")));
xmlURLLoader.addEventListener(Event.COMPLETE, loadComplete);
function loadComplete(e:Event):void
try {
  // Build new instance of XML object (imageList) and copy into
  // it the data from e.target which is the xml_loader object (which
  // contains the data loaded from our XML file).
  var imageList:XML = new XML(e.target.data);
  // Grab all of the file_type elements (tags) from our imageList
  // XML object (which now contains all of the data from our XML file)
  // and store them in an XMLList object (somewhat like an array).
  var imageList:XMLList = imageList.file_type;  // our image file locations
  var imageArray:Array = new Array();
  var i:int = 0;
  numImages = xml.ImageList.length;
  // Place all of our image filenames into our imageArray by
  // stepping through the xmlImageList XMLList object one element at a time
  for (i = 0; i < numImages; i++)
   // push the filename text from each element of our XMLList object
   // (xmlImageList), which contains all the file_type elements (tags)
   // from our XML file, onto our array one element at a time.
   // Note: we created a property called our_source in our imageArray
   //       which we will access again in function stageImages().
   imageArray.push({our_source:xmlImageList[i].text()});
  // Call stageImages() function which will put the images on the stage
  stageImages(imageArray);
catch (error:Error)
  // ignore errors for now - could put trace() statements here
}  // end function loadComplete()
function stageImages(imgArray:Array):void
// Build a loop that creates the image movie clips and puts them on the stage.
// When we say the image movie clips we really mean the movie clips that hold
// the images.
for (var i:int = 0; i < imgArray.length; i++)
  // Begin the image loader
  var imgLoader:Loader = new Loader();
  imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoadCompletes);
  // Reference our image array
  imgLoader.load(new URLRequest(imgArray[i].our_source));
  // Create a movie clip called pic_mc which is the instance name
  // of ALL of our images.  This will allow us to apply effects like
  // drop shadows or whatever we want to our image movie clip instances
  // all at once.
  var pics_mc:MovieClip = new MovieClip();
  // Now, tell our movie clips what their x and y positions will be
  pics_mc.x = xStartPos;
  pics_mc.y = yStartPos;
  // Add the just-added image movie clip as a child of our pics_mc movie clip.
  //     So, another way of saying it is we are throwing each loaded image
  //     movie clip inside our pics_mc movie clip as we load each image in the loop.
  // imgLoader is an array of images (our entire list of images) and it is
  // being loaded here INTO our pic_mc movie clip AS A CHILD.
  pics_mc.addChild(imgLoader);   // pics_mc is a container for our images
  // Here is how we set the number of columns for our thumbnails (based
  // on 7 columns).  CHANGE THE 7 TO HAVE DIFFERENT NUMBER OF COLUMNS
  if (((i + 1) % 7) == 0)
   // Let's set the x and y positions...
   // This is how we separate the amount of space we want in between
   // images as they slide out or stack up.  Change these values if you
   // wish to have more or less columns.
   xStartPos = 10;    // CHANGING THIS VALUE WILL PUSH THE COLUMNS LEFT/RIGHT
   yStartPos += 40;   // CHANGING THIS VALUE WILL ALTER VERTICAL SPACING OF PICS
  else
   // CHANGE THE 100 TO DRAMATICALLY CHANGE WIDTH BETWEEN COLUMNS
   // AND THE 46 TO CREATE MORE SUBTLE DISTANCE BETWEEN COLUMNS
   xStartPos += 100 + 46;
}  // end function stageImages()
// Define what happens once our images are loaded...
function imgLoadCompletes(e:Event)
// Get access to our image loader object we were using when this
// function was called.
// Type-cast e.currentTarget (our imgLoader object from above) as
// a LoaderInfo object and access its loader property which is the
// loader object associated with this LoaderInfo object (in our case
// the imgLoader object which the event listener was listening on above
// in the stageImages() function).
// We are now calling it by the name image_loader.
var image_loader:Loader = e.currentTarget as Loader;
// Access the parent movie clip of our image loader object.  We called this
// pics_mc above in the stageImages() function.
var pics_mc:MovieClip = image_loader.parent;
// Begin our fill and drawing of graphics - the Polaroid Effect - did this LATER
var imgWidth:Number = image_loader.width;
var imgHeight:Number = image_loader.height;
var spacingFillWidth:Number = 15;
var totalSpacing:Number = spacingFillWidth;
var totalSpacingFillWidth:Number = imgWidth + (totalSpacing * 2);
var totalSpacingFillHeight:Number = imgHeight + (totalSpacing * 2);
// TRY THIS and then COMMENT IT OUT as we'll be using drop shadow rather than stroke
// Set a stroke width value and place a stroke around our parent_mc movie clip
//var strokeWidth:Number = 1;
//parent_mc.graphics.lineStyle(strokeWidth, 0x000066, 100);
// Begin drawing art for the fill
pics_mc.graphics.beginFill(0xCCCCCC, 100);
// Draw rectangle (add 100 to height to get Polaroid background look)
pics_mc.graphics.drawRect(-totalSpacing, -totalSpacing, totalSpacingFillWidth, totalSpacingFillHeight + 100);
// End fill
pics_mc.graphics.endFill();
// Create drop shadow instance (shadow) and set its parameters (same as
// you would if you were manually adding a drop shadow filter
// DO THIS AFTER COMMENTING OUT STROKE LINESTYLE ABOVE!
var shadow:DropShadowFilter = new DropShadowFilter();
shadow.alpha = .5;      // alpha of 50%
shadow.distance = 15;   // distance of drop shadow from movie clip
shadow.angle = 90;
shadow.blurX = 15;
shadow.blurY = 15;
// Apply our drop shadow to our movie clip
pics_mc.filters = [shadow];
// Scale the image clips down as thumbnails for the initial display of
// images on the stage.  Set this according to your own image sizes
pics_mc.scaleX = .05;
pics_mc.scaleY = .4;
// optional - rotate our fake_mc movie clip in a random fashion.
// CAN PLAY WITH THE  3 TO ALTER ROTATION
pics_mc.rotation = Math.round(Math.random() * - 10) + 3;
// set up dummy placeholder properties to hold a copy of our
// x and y position values.
pics_mc.origX = pics_mc.x;
pics_mc.origY = pics_mc.y;
pics_mc.addEventListener(MouseEvent.MOUSE_DOWN, onMouseClick);
pics_mc.addEventListener(MouseEvent.MOUSE_UP, onMouseRelease);
}  // end function imgLoadCompletes()
// Called if user clicks on one of the thumbnail images
function onMouseClick(e:MouseEvent):void
// Make each separate movie clip its own target
var thumb_mc:MovieClip = e.currentTarget as MovieClip;  // cast it as a MovieClip object
// Expand thumbnail that was clicked so it scales to full size
thumb_mc.scaleX = 1;     // note 1 = 100% for scaling in AS 3.0
thumb_mc.scaleY = 1;
// Last thumbnail image clicked on will be on top -- this part is optional
// Each item on stage has a childIndex number which defines its depth (z-axis)
// in the stacking order of items on the stage (or within another object).  The
// higher the childIndex number of an object the closer the object will be to the front.
// numChildren is a property that contains the number of children in an object (in
// our case the stage).
setChildIndex(thumb_mc, numChildren - 1);
// Set location of thumbnail image on the stage.  Note that these
// values are based on the bottom of where our images line up and
// our stage dimensions of 1000x700.
thumb_mc.x = 250;
thumb_mc.y = 250;
// Set transitions once thumbnail images are clicked
//var showImage:Object = {type:Fade, direction:0, duration:1, easing:Strong.easeOut};
// Blinds has a problem letting us select larger image and move it back to thumbnail
//var showImage:Object = {type:Blinds, direction:0, duration:1, easing:Strong.easeOut};
// PixelDissolve doesn't always allow us to easily select larger image either
//var showImage:Object = {type:PixelDissolve, direction:0, duration:1, easing:Strong.easeOut, xSections:30, ySections:30};
var showImage:Object = (type:Photo, direction:Transition.IN, duration:1, easing:Strong.easeOut);
TransitionManager.start(thumb_mc, showImage);
// For more info on Transitions, search for Transition class in Help docs
}  // end function onMouseClick()
function onMouseRelease(e:MouseEvent):void
// Get reference to the larger image that was "moused up" on.
var big_mc:MovieClip = e.currentTarget as MovieClip;
// Tell the image to return to its starting location as a thumbnail image
big_mc.x = int(big_mc.origX);   // Typecast origX and origY properties to int
big_mc.y = int(big_mc.origY);
// Scale the larger image back down to thumbnail image
big_mc.scaleX = 0.2;
big_mc.scaleY = 0.2;
}  // end function onMouseRelease()

Here it is without comments.  No didnt do any tracing.  I only get one error saying Scene 1, Layer 'Actions', Frame 1, Line 236 1084: Syntax error: expecting rightparen before colon.  I know there has to be more wrong with the code please help me find them.
import flash.filters.DropShadowFilter;
import fl.transitions.*;
import fl.transitions.easing.*;
xStartPos = 40;
yStartPos = 20;
var imageList:XML;
var xmlURLLoader:URLLoader = new URLLoader();
xmlURLLoader.load(new URLRequest(xmlURLRequest("loadImages.xml")));
xmlURLLoader.addEventListener(Event.COMPLETE, loadComplete);
function loadComplete(e:Event):void
try {
  var imageList:XML = new XML(e.target.data);
  var imageList:XMLList = imageList.file_type;
  var imageArray:Array = new Array();
  var i:int = 0;
  numImages = xml.ImageList.length;
  for (i = 0; i < numImages; i++)
   imageArray.push({our_source:xmlImageList[i].text()});
    stageImages(imageArray);
catch (error:Error)
}  // end function loadComplete()
function stageImages(imgArray:Array):void
for (var i:int = 0; i < imgArray.length; i++)
  var imgLoader:Loader = new Loader();
  imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoadCompletes);
  imgLoader.load(new URLRequest(imgArray[i].our_source));
  pics_mc.x = xStartPos;
  pics_mc.y = yStartPos;
  pics_mc.addChild(imgLoader);
  if (((i + 1) % 7) == 0)
   xStartPos = 10;
   yStartPos += 40;
  else
   xStartPos += 100 + 46;
}  // end function stageImages()
function imgLoadCompletes(e:Event)
var image_loader:Loader = e.currentTarget as Loader;
var pics_mc:MovieClip = image_loader.parent;
var imgWidth:Number = image_loader.width;
var imgHeight:Number = image_loader.height;
var spacingFillWidth:Number = 15;
var totalSpacing:Number = spacingFillWidth;
var totalSpacingFillWidth:Number = imgWidth + (totalSpacing * 2);
var totalSpacingFillHeight:Number = imgHeight + (totalSpacing * 2);
pics_mc.graphics.beginFill(0xCCCCCC, 100);
pics_mc.graphics.drawRect(-totalSpacing, -totalSpacing, totalSpacingFillWidth, totalSpacingFillHeight + 100);
pics_mc.graphics.endFill();
var shadow:DropShadowFilter = new DropShadowFilter();
shadow.alpha = .5;
shadow.distance = 15;
shadow.angle = 90;
shadow.blurX = 15;
shadow.blurY = 15;
pics_mc.filters = [shadow];
pics_mc.scaleX = .05;
pics_mc.scaleY = .4;
pics_mc.rotation = Math.round(Math.random() * - 10) + 3;
pics_mc.origX = pics_mc.x;
pics_mc.origY = pics_mc.y;
pics_mc.addEventListener(MouseEvent.MOUSE_DOWN, onMouseClick);
pics_mc.addEventListener(MouseEvent.MOUSE_UP, onMouseRelease);
function onMouseClick(e:MouseEvent):void
var thumb_mc:MovieClip = e.currentTarget as MovieClip;
thumb_mc.scaleX = 1;
thumb_mc.scaleY = 1;
setChildIndex(thumb_mc, numChildren - 1);
thumb_mc.x = 250;
thumb_mc.y = 250;
var showImage:Object = (type:Photo, direction:Transition.IN, duration:1, easing:Strong.easeOut);
TransitionManager.start(thumb_mc, showImage);
}  // end function onMouseClick()
function onMouseRelease(e:MouseEvent):void
var big_mc:MovieClip = e.currentTarget as MovieClip;
big_mc.x = int(big_mc.origX);
big_mc.y = int(big_mc.origY);

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