I would like to implement UIuserB

ase Messages in the Execution Display.vi that ships with TestStand. The Main Message loop polls for meassage types(string names). If I post a user message from a .seq file, I do not see a message type string at the selector input. What am I missing? ThanksDo I need to make some modifications to code other than the Execution Display?

ase Messages in the Execution Display.vi that ships with TestStand. The Main Message loop polls for meassage types(string names). If I post a user message from a .seq file, I do not see a message type string at the selector input. What am I missing? ThanksYou can view the entire operator interface as having 4 main parts. Two of them are in the sequence display VI (\OperatorInterfaces\NI\LV\Sequence Display\TestStand - Sequence Display.vi) and the other two are in the execution display VI (\OperatorInterfaces\NI\LV\Execution Display\TestStand - Execution Display.vi).
In the sequence display VI there is a state machine that and sends a message to the specific Execution UIMessage Handler to which the UIMessage belongs. The Central UIMessage handler first gets the event code from the UIMessage (a property), which tells the type of UIMessage and determines which case to enter. Within the specific case, the Execution ID is obtained from the UIMessage. Using the Execution ID, the Central UIMessage
Handler looks up the VI name of the execution display that corresponds to the UIMessage. It looks up the VI name in a LV 2 style global variable (\OperatorInterfaces\NI\LV\Globals\TestStand VI GLOBAL - Execution List.vi). It just so happens that the VI name of the execution display for a particular UIMessage, is also the name of the queue that controls the specific Execution UIMessage Handler. Therefore the UIMessage can be forwarded through the queue to the specific Execution UIMessage Handler to which the message belongs.
In the execution display VI there is a state machine that mainly handles the commands (buttons, menus etc.) that you issue through the execution display GUI, and there is the Specific Execution UIMessage Handler that processes the UIMessages for that particular execution.
So, in order to custom UIMessages, you must modify both the Central UIMessage handler of the sequence display AND the specific Execution UIMessage handler of the execution
display.
Hope this all makes sense.

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    HopeSpringsEternal2008 wrote:
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    HopeSpringsEternal2008 wrote:
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    HopeSpringsEternal2008 wrote:
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    HopeSpringsEternal2008 wrote:
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    HopeSpringsEternal2008 wrote:
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    HopeSpringsEternal2008 wrote:
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    HopeSpringsEternal2008 wrote:
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    The end - for now...
    -R

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    Is there some way to make the graphic invisible to the mouse and allow me to click buttons underneath?  I'm getting pretty close to just printing out my transparant graphic onto transparancy paper and taping it on top of the monitor...
    Solved!
    Go to Solution.

    etsellers wrote:
    I have the framework for a front panel control that I would like to use.  The easiest way for me to have a scaleable soloution would be to have a large, 2D boolean control array that I can simply resize for different projects.
    Each boolean control needs to have a different label, so that is making it very hard to just use a simple boolean array.  I have come pretty close to a solution, but I just can't get it working due to the front panel ordering.
    What I would like to do, ideally, is be able to place a transparant overlay on TOP of the the array, sized so that each element in the boolean array has a text label on top.  When I need to use a different sized array, I can just put a different image in and not have to mess with the underlying code.
    I've tried a few things, and everythig ALMOST works.  The overlay looks great on top of the boolean buttons, but the image is on top of the array and blocks the operation of the array control.  If I put the array on top of the transparant graphic, the array hides the graphic.
    I really need to be able to either click through the graphic as if it is not there except for decoration, or make the array control transparant.  The boolean buttons already have a transparant overlay on them already.  If I put transparant buttons alone on top of the overlay, it works great, but I can't put the buttons into an array and still have the transparancy working.
    Is there some way to make the graphic invisible to the mouse and allow me to click buttons underneath?  I'm getting pretty close to just printing out my transparant graphic onto transparancy paper and taping it on top of the monitor...
    "And now for something completly different...."
    You have described a picture control!
    Take a look at the code that was part of the CC & Friends project. THe GUI looks like this;
    In that app we did not know at development time, what the emoticons the end user would include in their collection so a picture control gave us the option to "build the GUI" at run time. When that code loads up, it develops the image the user will see and keeps track of where each emoticon is located in the picture. When a user clicks on an image the coordinates of the click within the picture are used to find which emoticon the user selected.
    So maybe you should concider implementing your GUI using a picture control.
    Ben
    Ben Rayner
    I am currently active on.. MainStream Preppers
    Rayner's Ridge is under construction

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    Thanks for the quick reply, I'll be trying that soon.
    To whom it may concern: My alias is also my nickname, I've had it since I was a (very) skinny basketball-playing teen. OK, so I've got a 38 inch waist now, but my hometown friends haven't shaken that appellation for me. I trust that you will someday be OK with that alias, as I have been with that nickname.

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