"ifstream integer" seems to break the stream in Xcode 4.

I have a piece of code which is used to compile and work on every platform I tested, but after updating to Xcode 4, it started do behave oddly...
(this is not working, which used to work before Xcode 4)
int total;
char buf[1024];
ifstream ci;
[... some code ... everything ok]
ci >> buf; //buf is filled ok
[... more code ... everything ok]
ci >> total; //total contains an invalid value, it should be 629, but gives me 88844(even if I edit the file to any other number)
ci >> buf; //buf is becomes empty, and everything reading ci will read empty
[... some code ... nothing using ci works anymore]
I found out if passing the number to the same char buffer I was using didn't break it... so I managed to fix it using atoi.
(this is working with Xcode 4)
int total;
char buf[1024];
ifstream ci;
[... some code ... everything ok]
ci >> buf; //buf is filled ok
[... more code ... everything ok]
ci >> buf; // buf is filled correctly with "629" characters
const char * totalStr = buf;
total = atoi(totalStr); // converts to int correctly
ci >> buf; // every other thing is still working!! yay!
[... some code ... ok!]
It seems doing "ifstream >> integer" is breaking the stream... and if I initialize total variable before "ci >> total" the value still the same... so the >> operator is returning before the conversion even apply on the variable.
I managed to fix it, but I still think the first code was correct, and I'm afraid I face other problems like this on Xcode 4...
Why is that happening? Any ideas?

I found out this flag on my project file(on Preprocessor Macros) was the cause:
GCCPREPROCESSORDEFINITIONS = GLIBCXXDEBUG=1 GLIBCXX_DEBUGPEDANTIC=1
I'm not sure what it does... I'm not sure even why it is there. But after deleting it, it worked. Sorry to bother you all with this.

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