Im trying to listen to a book and it keeps telling me I need to enter my audible account username and password.  I used my apple id and it is not working anyone know what to do?

Im trying to listen to a book we downloaded from amazon.  When we click on it it says we need to enter out audible username and password.  I used my apple id username and password and it says it is not correct.  I reset this and used it again and it still does not work.  Any ideas?

Launch iTunes. From the menu bar click Store / View My Account then click Edit Payment Information.
Make sure the Security Code for you credit card is available and the expiration date is correct, then click Done.

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    import java.awt.Canvas;
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    import java.awt.Cursor;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.image.BufferedImage;
    import java.awt.Image;
    import java.awt.image.MemoryImageSource;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;
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    import java.awt.event.MouseWheelEvent;
    import java.awt.event.MouseWheelListener;
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    import javax.swing.JPanel;
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      private BufferedImage myImage = null;
      private Canvas myCanvas = null;
      private Color bgColor = Color.BLACK;
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        super();
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        setDefaultCloseOperation(EXIT_ON_CLOSE);
        setBackground(bgColor);
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        setSize(myDimension);
        setMinimumSize(myDimension);
        JPanel myJP = new JPanel();
        myJP.setBackground(bgColor);
        Dimension dImage = new Dimension(this.getAccessibleContext().getAccessibleComponent().getSize());
        myCanvas = new Canvas();
        myCanvas.addMouseListener(this);
        myCanvas.addMouseMotionListener(this);
        myCanvas.addMouseWheelListener(this);
        myCanvas.setSize(dImage.width, dImage.height);
        myJP.add(myCanvas);
        add(myJP);
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        int[] pixels = new int[16 * 16];
        Image image = Toolkit.getDefaultToolkit().createImage(new MemoryImageSource(16, 16, pixels, 0, 16));
        Cursor transparentCursor = Toolkit.getDefaultToolkit().createCustomCursor(image, new Point(0, 0), "invisiblecursor");
        getContentPane().setCursor(transparentCursor);
    // end of code to hide cursor   
        pack();
        setVisible(true);
        Random myR = new Random();
        myImage = new BufferedImage((int) (dImage.getWidth()+0.99), (int) (dImage.getHeight()+0.99), BufferedImage.TYPE_INT_RGB);
        int i = myImage.getWidth();
        int j = myImage.getHeight();
        Ball[] myBall = {new Ball(), new Ball(), new Ball()};
        for (int k=0; k<myBall.length; k++){
          myBall[k].setBackGroundColor(Color.BLACK);
          myBall[k].setBounds(0, i, 0, j);
          myBall[k].setRandomColor(true);
          myBall[k].setLocation(myR.nextInt(i), myR.nextInt(j));
          myBall[k].setMoveRate(32, 32, 1, 1, true);
          myBall[k].setSize( 289, 167);
        Graphics g = myImage.getGraphics();
        while(true) {
          for (int k=0; k<myBall.length; k++){
            g.setColor(myBall[k].fgColor);
            g.fillOval(myBall[k].x, myBall[k].y, myBall[k].width, myBall[k].height);
          invalidate();
          paint(getGraphics());
          for (int k=0; k<myBall.length; k++){
            g.setColor(myBall[k].bgColor);
            g.fillOval(myBall[k].x, myBall[k].y, myBall[k].width, myBall[k].height);
            myBall[k].move();
      public void mouseClicked(MouseEvent e){
        exit();
      public void mouseDragged(MouseEvent e){
    //    exit();
      public void mouseEntered(MouseEvent e){
    //    exit();
      public void mouseExited(MouseEvent e){
    //    exit();
      public void mouseMoved(MouseEvent e){
    //    exit();
      public void mousePressed(MouseEvent e){
        exit();
      public void mouseReleased(MouseEvent e){
        exit();
      public void mouseWheelMoved(MouseWheelEvent e){
        exit();
      private void exit(){
        System.exit(0);
      public void paint(Graphics g){
        super.paint(g);
        myCanvas.getGraphics().drawImage(myImage, 0, 0, null);
      public static void main(String[] args) throws java.lang.Exception {
        new RandomColor();
        System.out.println("Done -- RandomColor");
    }Ball Class:
    package RandomColor;
    import java.awt.Color;
    import java.util.Random;
    public class Ball {
      private int iLeft      = 0;
      private int iRight     = 0;
      private int iTop       = 0;
      private int iBottom    = 0;
      private int moveX      = 1;
      private int moveY      = 1;
      private int xScale     = moveX;
      private int yScale     = moveY;
      private int xDirection = 1;
      private int yDirection = 1;
      private boolean moveRandom = false;
      private boolean colorRandom = false;
      private Random myRand = null;
      public Color fgColor = Color.BLACK;
      public Color bgColor = Color.BLACK;
      public int x = 0;
      public int y = 0; 
      public int width  = 1;
      public int height = 1;
      public Ball(){
        myRand = new Random();
        setRandomColor(colorRandom);
      public void move(){
        x = 5 + x + (xScale*xDirection);
        y = 5 + y + (yScale*yDirection);
        if(x<=iLeft){
          x = 0;
          if(moveRandom) xScale = myRand.nextInt(moveX);else xScale = moveX;
          xDirection *= (-1);
          if(colorRandom) setRandomColor(colorRandom);
        if(x>=iRight-width){
          x = iRight-width;
          if(moveRandom) xScale = myRand.nextInt(moveX);else xScale = moveX;
          xDirection *= (-1);
          if(colorRandom) setRandomColor(colorRandom);
        if(y<=iTop){
          y = 0;
          if(moveRandom) yScale = myRand.nextInt(moveY);else xScale = moveY;
          yDirection *= (-1);
          if(colorRandom) setRandomColor(colorRandom);
        if(y>=iBottom-height){
          y = iBottom-height;
          if(moveRandom) yScale = myRand.nextInt(moveY);else xScale = moveY;
          yDirection *= (-1);
          if(colorRandom) setRandomColor(colorRandom);
      public void setColor(Color c){
        fgColor = c;
      public void setBackGroundColor(Color c){
        bgColor = c;
      public void setBounds(int Left, int Right, int Top, int Bottom){
        iLeft   = Left;
        iRight  = Right;
        iTop    = Top;
        iBottom = Bottom;
      public void setLocation(int x, int y){
        this.x = x;
        this.y = y;
      public void setMoveRate(int xMove, int yMove, int xDir, int yDir, boolean randMove){
        moveX       = xMove;
        moveY       = yMove;
        moveRandom  = randMove;
        xDirection  = xDir;
        yDirection  = yDir;
      public void setRandomColor(boolean random){
        colorRandom = random;
        switch (myRand.nextInt(3)+1){
          case 1:  fgColor = Color.BLUE;
                   break;
          case 2:  fgColor = Color.GREEN;
                   break;
          case 3:  fgColor = Color.RED;
                   break;
          default: fgColor = Color.BLACK;
                   break;
      public void setSize(int width, int height){
        this.width  = width;
        this.height = height;
    }

  • I was using my apple tv remote but its not working. I tried everything selected different input unplugging the apple tv but still no signal. I can't update bec its blank what am i going to do Please help just purchased this item maybe 3-4 mos ago

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    i have had that one with my ipad2
    still do not know if it is the button or if it is a software issue.
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