Image selector according of the configuration of an input

I have a problem, I wish to programmed in LABVIEW but not how to do it  I can explain to you if yoy can help me.
I have 6 inputs, according to the configuration of these entries would show certain images in the LABVIEW, an example:
I have A B C D E F as inputs,
          - If A and D are 1 Figure 1 show,
          - If A and F are 1 Picture 2 show,
          - If B and C are 1 Picture 3 show,
          - If A and E are 1 show Figure 4.
The values ​​of A B C D E F come from a PLC. and I'm keeping this data in a Num Ind. (numerical indicator) in LABVIEW.
Can you help me?
Thank you!-

Sorry, I misread your original post. The "and" made me think of booleans.
         - If A and D are 1 Figure 1 show,
          - If A and F are 1 Picture 2 show,
          - If B and C are 1 Picture 3 show,
          - If A and E are 1 show Figure 4.
Do you mean:
  if (A = 1) and (D = 1)
    show Figure 1
  if (A = 1) and (F = 1)
    show Figure 2
  etc?
If that's what you mean, then writing it down as I did should show you the way to go.
Steve Bird
Culverson Software - Elegant software that is a pleasure to use.
Culverson.com
Blog for (mostly LabVIEW) programmers: Tips And Tricks

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                  15 CFRunLoopRunSpecific + 230 (in CoreFoundation) [0x7fff818e9486]
                    15 __CFRunLoopRun + 1204 (in CoreFoundation) [0x7fff818e9c74]
                      15 __CFRunLoopServiceMachPort + 188 (in CoreFoundation) [0x7fff818e150c]
                        15 mach_msg_trap + 10 (in libsystem_kernel.dylib) [0x7fff8773267a]
      Kernel stack:
        15 ipc_mqueue_receive_continue + 0 (in mach_kernel) [0xffffff8000215930]
      Thread 0x159b7   
      User stack:
        15 thread_start + 13 (in libsystem_c.dylib) [0x7fff8d3eeb75]
          15 ??? (in Safari) [0xdeadbeef]
            15 dlopen + 540 (in dyld) [0x7fff65188657]
              15 dyld::runInitializers(ImageLoader*) + 97 (in dyld) [0x7fff651821b9]
                15 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 59 (in dyld) [0x7fff6518d0b7]
                  15 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 237 (in dyld) [0x7fff6518c2cd]
                    15 _ZN4dyldL12notifySingleE17dyld_image_statesPK11ImageLoader + 226 (in dyld) [0x7fff65180973]
                      15 load_images + 233 (in libobjc.A.dylib) [0x7fff8897636b]
                        15 call_load_methods + 161 (in libobjc.A.dylib) [0x7fff889766ca]
                          15 +[VSearchLib load] + 92 (in libVSearchLoader.dylib) [0x109b72bf4]
                            15 -[NSBundle principalClass] + 41 (in Foundation) [0x7fff8970ed84]
                              15 -[NSBundle load] + 18 (in Foundation) [0x7fff897173f8]
                                15 objc_msgSend_vtable3 + 24 (in libobjc.A.dylib) [0x7fff889780d8]
      Kernel stack:
        15 hndl_alltraps + 225 (in mach_kernel) [0xffffff80002da481]
          15 user_trap + 711 (in mach_kernel) [0xffffff80002c4017]
            15 exception_triage + 149 (in mach_kernel) [0xffffff8000220e15]
              15 exception_deliver + 766 (in mach_kernel) [0xffffff8000220c1e]
                15 exception_raise_state_identity + 325 (in mach_kernel) [0xffffff8000249c75]
                  15 mach_msg_rpc_from_kernel_body + 277 (in mach_kernel) [0xffffff80002239d5]
                    15 ipc_mqueue_receive + 70 (in mach_kernel) [0xffffff8000215886]
                      15 thread_block_reason + 299 (in mach_kernel) [0xffffff800022f42b]
                        15 thread_continue + 1661 (in mach_kernel) [0xffffff800022f1ad]
                          15 machine_switch_context + 361 (in mach_kernel) [0xffffff80002c2939]
      Binary Images:
             0x10557f000 -        0x10557ffff  com.apple.Safari 6.1.5 (7537.77.4) <1144E535-39EB-3DD2-8326-F931E2CEDFC5> /Applications/Safari.app/Contents/MacOS/Safari
             0x105589000 -        0x105ac2fff  com.apple.Safari.framework 7537 (7537.77.4) <079F7B57-311E-3A81-B3ED-B7AC3F78E262> /System/Library/StagedFrameworks/Safari/Safari.framework/Safari
             0x105e24000 -        0x1061cbff7  com.apple.JavaScriptCore 7537 (7537.77.1) <C0C6D15C-8C26-3FD8-BE2E-7A1C20B46359> /System/Library/StagedFrameworks/Safari/JavaScriptCore.framework/JavaScriptCore
             0x106953000 -        0x107a00ff7  com.apple.WebCore 7537 (7537.77.4) <E0176EFF-835E-3B32-909D-E3A426947476> /System/Library/StagedFrameworks/Safari/WebCore.framework/WebCore
             0x109b72000 -        0x109b73fff  libVSearchLoader.dylib ??? (???) <2DF78468-AB4B-363E-A838-D4CE14679E8B> /System/Library/Frameworks/VSearch.framework/Versions/A/Libraries/libVSearchLoa der.dylib
          0x7fff6517f000 -     0x7fff651b3baf  dyld ??? (???) <C58DAD8A-4B00-3676-8637-93D6FDE73147> /usr/lib/dyld
          0x7fff818b1000 -     0x7fff81a85ff7  com.apple.CoreFoundation 6.7.2 (635.21) <62A3402E-A4E7-391F-AD20-1EF20236CE1B> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
          0x7fff81e63000 -     0x7fff82003ff7  com.apple.QuartzCore 1.7 (270.5) <19E5E0AB-DAA9-3F97-988C-D9A46AFB9C04> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
          0x7fff82c75000 -     0x7fff82fa1fff  com.apple.HIToolbox 1.9 (???) <CCB32DEA-D0CA-35D1-8019-E599C8007AB6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
          0x7fff832b5000 -     0x7fff832f4fff  com.apple.AE 527.7 (527.7) <B82F7ABC-AC8B-3507-B029-969DD5CA813D> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.fram ework/Versions/A/AE
          0x7fff8771d000 -     0x7fff8773dfff  libsystem_kernel.dylib ??? (???) <66C9F9BD-C7B3-30D4-B1A0-03C8A6392351> /usr/lib/system/libsystem_kernel.dylib
          0x7fff8896d000 -     0x7fff88a51e5f  libobjc.A.dylib ??? (???) <871E688B-CF57-3BC7-80D6-F6476DFF109B> /usr/lib/libobjc.A.dylib
          0x7fff896b5000 -     0x7fff899cefff  com.apple.Foundation 6.7.2 (833.25) <22AAC369-B63C-3C55-8AC6-C3ECBA44DA7B> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
          0x7fff8ae7c000 -     0x7fff8ae8afff  libdispatch.dylib ??? (???) <8E03C652-922A-3399-93DE-9EA0CBFA0039> /usr/lib/system/libdispatch.dylib
          0x7fff8b2d9000 -     0x7fff8bedffff  com.apple.AppKit 6.7.5 (1138.51) <44417D02-6123-3FC3-A119-CE51BB4C3006> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
          0x7fff8d39d000 -     0x7fff8d47afef  libsystem_c.dylib ??? (???) <41B43515-2806-3FBC-ACF1-A16F35B7E290> /usr/lib/system/libsystem_c.dylib

  • How do I print images from Aperture to the Canon MG6150?

    I have recently installed (i think correctly) a Canon MG6150 printer on my iMac but am having difficulty making it work correctly when photo printing (the wireless connection seems OK).  When printing from Aperture I can cause a print to be made but the printer prints very quickly and the colour balance is incorrect (it's too pale and not saturated).  I think maybe this is due to the wrong paper selection but i can find no way via the Aperture menu of selecting the paper type being used.  According to my 1:1 trainer i should see a "Quality and Media" sub menu in Aperture when i print and from there i can select paper type etc.  However this "Quality and Media" sub menu is not present on my machine when printing from Aperture.  As an alternative i've tried printing from the Canon Easy Photo Print EX utility but each time i try this i have to go through a lengthy process of identifying my region and country before reaching the select images screen.  Once there i am unable to find my Aperture files and hence cannot select any images, nor go onto the next stage which seems to be selecting the paper type.  All this would be very arduous to use (lots of keystrokes) - am i missiing something?
    Also when installing my Canon software from the supplied disc i was referred to the Canon website which said that there were driver updates coming along to sort out some bugs associated with Lion OS (which i'm using).  As i understand it these new drivers are not available until sometime during October and hence i haven't been able to download any as yet.
    Any help greatfully appreciated as i'm fast running out of hair.   Thanks a lot.

    The same way you would export to any file system:
    Connect the flash drive and once it is mounted you can export to it in the regular manner.

  • Overlay Images and Shapes on the same canvas

    The example copde below was taken from: http://math.hws.edu/eck/cs124/javanotes3/source/
    Is it possible to update the code so that images (jpg,gif) can be added as well as shapes?
    Any help with this is much appreciated.
        The ShapeDraw applet lets the user add small colored shapes to
        a drawing area and then drag them around.  The shapes are rectangles,
        ovals, and roundrects.  The user adds a shape to the canvas by
        clicking on a button.  The shape is added at the upper left corner
        of the canvas.  The color of the shape is given by the current
        setting of a pop-up menu.  The user can drag the shapes with the
        mouse.  Ordinarily, the shapes maintain a given back-to-front order.
        However, if the user shift-clicks on a shape, that shape will be
        brought to the front.
        A menu can be popped up on a shape (by right-clicking or performing
        some othe platform-dependent action).  This menu allows the user
        to change the size and color of a shape.  It is also possible to
        delete the shape and to bring it to the front.
        This file defines the applet class plus several other classes used
        by the applet, namely:  ShapeCanvas, Shape, RectShape, OvalShape,
        and RoundRectShape.
        David Eck
        July 28,  1998
    import java.awt.*;
    import java.awt.event.*;
    import java.applet.Applet;
    import java.util.Vector;
    public class ShapeDrawWithMenu extends Applet {
       public void init() { 
            // Set up the applet's GUI.  It consists of a canvas, or drawing area,
            // plus a row of controls below the canvas.  The controls include three
            // buttons which are used to add shapes to the canvas and a Choice menu
            // that is used to select the color used for a shape when it is created.
            // The canvas is set as the "listener" for these controls so that it can
            // respond to the user's actions.  (The pop-up menu is created by the canvas.)
          setBackground(Color.lightGray);
          ShapeCanvas canvas = new ShapeCanvas();  // create the canvas
          Choice colorChoice = new Choice();  // color choice menu
          colorChoice.add("Red");
          colorChoice.add("Green");
          colorChoice.add("Blue");
          colorChoice.add("Cyan");
          colorChoice.add("Magenta");
          colorChoice.add("Yellow");
          colorChoice.add("Black");
          colorChoice.add("White");
          colorChoice.addItemListener(canvas);
          Button rectButton = new Button("Rect");    // buttons for adding shapes
          rectButton.addActionListener(canvas);
          Button ovalButton = new Button("Oval");
          ovalButton.addActionListener(canvas);
          Button roundRectButton = new Button("RoundRect");
          roundRectButton.addActionListener(canvas);
          Panel bottom = new Panel();   // a Panel to hold the control buttons
          bottom.setLayout(new GridLayout(1,4,3,3));
          bottom.add(rectButton);
          bottom.add(ovalButton);
          bottom.add(roundRectButton);
          bottom.add(colorChoice);
          setLayout(new BorderLayout(3,3));
          add("Center",canvas);              // add canvas and controls to the applet
          add("South",bottom);
       public Insets getInsets() {
            // Says how much space to leave between the edges of the applet and the
            // components in the applet.
          return new Insets(3,3,3,3);
    }  // end class ShapeDraw
    class ShapeCanvas extends Canvas implements ActionListener, ItemListener,
                                                MouseListener, MouseMotionListener {
          // This class represents a canvas that can display colored shapes and
          // let the user drag them around.  It uses an off-screen images to
          // make the dragging look as smooth as possible.  A pop-up menu is
          // added to the canvas that can be used to performa certain actions
          // on the shapes;
       Image offScreenCanvas = null;   // off-screen image used for double buffering
       Graphics offScreenGraphics;     // graphics context for drawing to offScreenCanvas
       Vector shapes = new Vector();   // holds a list of the shapes that are displayed on the canvas
       Color currentColor = Color.red; // current color; when a shape is created, this is its color
       ShapeCanvas() {
            // Constructor: set background color to white, set up listeners to respond to mouse actions,
            //              and set up the pop-up menu
          setBackground(Color.white);
          addMouseListener(this);
          addMouseMotionListener(this);
          popup = new PopupMenu();
          popup.add("Red");
          popup.add("Green");
          popup.add("Blue");
          popup.add("Cyan");
          popup.add("Magenta");
          popup.add("Yellow");
          popup.add("Black");
          popup.add("White");
          popup.addSeparator();
          popup.add("Big");
          popup.add("Medium");
          popup.add("Small");
          popup.addSeparator();
          popup.add("Delete");
          popup.add("Bring To Front");
          add(popup);
          popup.addActionListener(this);
       } // end construtor
       synchronized public void paint(Graphics g) {
            // In the paint method, everything is drawn to an off-screen canvas, and then
            // that canvas is copied onto the screen.
          makeOffScreenCanvas();
          g.drawImage(offScreenCanvas,0,0,this);
       public void update(Graphics g) {
            // Update method is called when canvas is to be redrawn.
            // Just call the paint method.
          paint(g);
       void makeOffScreenCanvas() {
             // Erase the off-screen canvas and redraw all the shapes in the list.
             // (First, if canvas has not yet been created, then create it.)
          if (offScreenCanvas == null) {
             offScreenCanvas = createImage(getSize().width,getSize().height);
             offScreenGraphics = offScreenCanvas.getGraphics();
          offScreenGraphics.setColor(getBackground());
          offScreenGraphics.fillRect(0,0,getSize().width,getSize().height);
          int top = shapes.size();
          for (int i = 0; i < top; i++) {
             Shape s = (Shape)shapes.elementAt(i);
             s.draw(offScreenGraphics);
       public void itemStateChanged(ItemEvent evt) {
              // This is called to respond to item events.  Such events
              // can only be sent by the color choice menu,
              // so respond by setting the current color according to
              // the selected item in that menu.
          Choice colorChoice = (Choice)evt.getItemSelectable();
          switch (colorChoice.getSelectedIndex()) {
             case 0: currentColor = Color.red;     break;
             case 1: currentColor = Color.green;   break;
             case 2: currentColor = Color.blue;    break;
             case 3: currentColor = Color.cyan;    break;
             case 4: currentColor = Color.magenta; break;
             case 5: currentColor = Color.yellow;  break;
             case 6: currentColor = Color.black;   break;
             case 7: currentColor = Color.white;   break;
       public void actionPerformed(ActionEvent evt) {
              // Called to respond to action events.  The three shape-adding
              // buttons have been set up to send action events to this canvas.
              // Respond by adding the appropriate shape to the canvas.  This
              // also be a command from a pop-up menu.
          String command = evt.getActionCommand();
          if (command.equals("Rect"))
             addShape(new RectShape());
          else if (command.equals("Oval"))
             addShape(new OvalShape());
          else if (command.equals("RoundRect"))
             addShape(new RoundRectShape());
          else
             doPopupMenuCommand(command);
       synchronized void addShape(Shape shape) {
              // Add the shape to the canvas, and set its size/position and color.
              // The shape is added at the top-left corner, with size 50-by-30.
              // Then redraw the canvas to show the newly added shape.
          shape.setColor(currentColor);
          shape.reshape(3,3,50,30);
          shapes.addElement(shape);
          repaint();
       // ------------ This rest of the class implements dragging and the pop-up menu ---------------------
       PopupMenu popup;
       Shape selectedShape = null;     // This is null unless a menu has been popped up on this shape.
       Shape draggedShape = null;      // This is null unless a shape has been selected for dragging.
       int prevDragX;  // During dragging, these record the x and y coordinates of the
       int prevDragY;  //    previous position of the mouse.
       Shape clickedShape(int x, int y) {
             // Find the frontmost shape at coordinates (x,y); return null if there is none.
          for ( int i = shapes.size() - 1; i >= 0; i-- ) {  // check shapes from front to back
             Shape s = (Shape)shapes.elementAt(i);
             if (s.containsPoint(x,y))
                return s;
          return null;
       void doPopupMenuCommand(String command) {
             // Handle a command from the pop-up menu.
          if (selectedShape == null)  // should be impossible
             return;
          if (command.equals("Red"))
             selectedShape.setColor(Color.red);
          else if (command.equals("Green"))
             selectedShape.setColor(Color.green);
          else if (command.equals("Blue"))
             selectedShape.setColor(Color.blue);
          else if (command.equals("Cyan"))
             selectedShape.setColor(Color.cyan);
          else if (command.equals("Magenta"))
             selectedShape.setColor(Color.magenta);
          else if (command.equals("Yellow"))
             selectedShape.setColor(Color.yellow);
          else if (command.equals("Black"))
             selectedShape.setColor(Color.black);
          else if (command.equals("White"))
             selectedShape.setColor(Color.white);
          else if (command.equals("Big"))
             selectedShape.resize(75,45);
          else if (command.equals("Medium"))
             selectedShape.resize(50,30);
          else if (command.equals("Small"))
             selectedShape.resize(25,15);
          else if (command.equals("Delete"))
             shapes.removeElement(selectedShape);
          else if (command.equals("Bring To Front")) {
             shapes.removeElement(selectedShape);
             shapes.addElement(selectedShape);
          repaint();
       synchronized public void mousePressed(MouseEvent evt) {
             // User has pressed the mouse.  Find the shape that the user has clicked on, if
             // any.  If there is a shape at the position when the mouse was clicked, then
             // start dragging it.  If the user was holding down the shift key, then bring
             // the dragged shape to the front, in front of all the other shapes.
          int x = evt.getX();  // x-coordinate of point where mouse was clicked
          int y = evt.getY();  // y-coordinate of point
          if (evt.isPopupTrigger()) {            // If this is a pop-up menu event that
             selectedShape = clickedShape(x,y);  // occurred over a shape, record which shape
             if (selectedShape != null)          // it is and show the menu.
                popup.show(this,x,y);
          else {
             draggedShape = clickedShape(x,y);
             if (draggedShape != null) {
                prevDragX = x;
                prevDragY = y;
                if (evt.isShiftDown()) {                 // Bring the shape to the front by moving it to
                   shapes.removeElement(draggedShape);  //       the end of the list of shapes.
                   shapes.addElement(draggedShape);
                   repaint();  // repaint canvas to show shape in front of other shapes
       synchronized public void mouseDragged(MouseEvent evt) {
              // User has moved the mouse.  Move the dragged shape by the same amount.
          if (draggedShape != null) {
             int x = evt.getX();
             int y = evt.getY();
             draggedShape.moveBy(x - prevDragX, y - prevDragY);
             prevDragX = x;
             prevDragY = y;
             repaint();      // redraw canvas to show shape in new position
       synchronized public void mouseReleased(MouseEvent evt) {
              // User has released the mouse.  Move the dragged shape, then set
              // shapeBeingDragged to null to indicate that dragging is over.
              // If the shape lies completely outside the canvas, remove it
              // from the list of shapes (since there is no way to ever move
              // it back onscreen).
          int x = evt.getX();
          int y = evt.getY();
          if (draggedShape != null) {
             draggedShape.moveBy(x - prevDragX, y - prevDragY);
             if ( draggedShape.left >= getSize().width || draggedShape.top >= getSize().height ||
                     draggedShape.left + draggedShape.width < 0 ||
                     draggedShape.top + draggedShape.height < 0 ) {  // shape is off-screen
                shapes.removeElement(draggedShape);  // remove shape from list of shapes
             draggedShape = null;
             repaint();
          else if (evt.isPopupTrigger()) {        // If this is a pop-up menu event that
             selectedShape = clickedShape(x,y);   // occurred over a shape, record the
             if (selectedShape != null)           // shape and show the menu.
                popup.show(this,x,y);
       public void mouseEntered(MouseEvent evt) { }   // Other methods required for MouseListener and
       public void mouseExited(MouseEvent evt) { }    //              MouseMotionListener interfaces.
       public void mouseMoved(MouseEvent evt) { }
       public void mouseClicked(MouseEvent evt) { }
    }  // end class ShapeCanvas
    abstract class Shape {
          // A class representing shapes that can be displayed on a ShapeCanvas.
          // The subclasses of this class represent particular types of shapes.
          // When a shape is first constucted, it has height and width zero
          // and a default color of white.
       int left, top;      // Position of top left corner of rectangle that bounds this shape.
       int width, height;  // Size of the bounding rectangle.
       Color color = Color.white;  // Color of this shape.
       void reshape(int left, int top, int width, int height) {
             // Set the position and size of this shape.
          this.left = left;
          this.top = top;
          this.width = width;
          this.height = height;
       void resize(int width,int height) {
             // Set the size without changing the position
          this.width = width;
          this.height = height;
       void moveTo(int x, int y) {
              // Move upper left corner to the point (x,y)
          this.left = x;
          this.top = y;
       void moveBy(int dx, int dy) {
              // Move the shape by dx pixels horizontally and dy pixels veritcally
              // (by changing the position of the top-left corner of the shape).
          left += dx;
          top += dy;
       void setColor(Color color) {
              // Set the color of this shape
          this.color = color;
       boolean containsPoint(int x, int y) {
             // Check whether the shape contains the point (x,y).
             // By default, this just checks whether (x,y) is inside the
             // rectangle that bounds the shape.  This method should be
             // overridden by a subclass if the default behaviour is not
             // appropriate for the subclass.
          if (x >= left && x < left+width && y >= top && y < top+height)
             return true;
          else
             return false;
       abstract void draw(Graphics g); 
             // Draw the shape in the graphics context g.
             // This must be overriden in any concrete subclass.
    }  // end of class Shape
    class RectShape extends Shape {
          // This class represents rectangle shapes.
       void draw(Graphics g) {
          g.setColor(color);
          g.fillRect(left,top,width,height);
          g.setColor(Color.black);
          g.drawRect(left,top,width,height);
    class OvalShape extends Shape {
           // This class represents oval shapes.
       void draw(Graphics g) {
          g.setColor(color);
          g.fillOval(left,top,width,height);
          g.setColor(Color.black);
          g.drawOval(left,top,width,height);
       boolean containsPoint(int x, int y) {
             // Check whether (x,y) is inside this oval, using the
             // mathematical equation of an ellipse.
          double rx = width/2.0;   // horizontal radius of ellipse
          double ry = height/2.0;  // vertical radius of ellipse
          double cx = left + rx;   // x-coord of center of ellipse
          double cy = top + ry;    // y-coord of center of ellipse
          if ( (ry*(x-cx))*(ry*(x-cx)) + (rx*(y-cy))*(rx*(y-cy)) <= rx*rx*ry*ry )
             return true;
          else
            return false;
    class RoundRectShape extends Shape {
           // This class represents rectangle shapes with rounded corners.
           // (Note that it uses the inherited version of the
           // containsPoint(x,y) method, even though that is not perfectly
           // accurate when (x,y) is near one of the corners.)
       void draw(Graphics g) {
          g.setColor(color);
          g.fillRoundRect(left,top,width,height,width/3,height/3);
          g.setColor(Color.black);
          g.drawRoundRect(left,top,width,height,width/3,height/3);
    }

    Manveer-Singh
    Please don't post in old threads that are long dead. When you have a question, please start a topic of your own. Feel free to provide a link to an old thread if relevant.
    I'm locking this 3 year old thread now.
    db
    edit You have earlier been advised not to post in old dead threads.
    [http://forums.sun.com/thread.jspa?threadID=354443]
    Continuing to ignore this advice will render your account liable to be blocked.
    Edited by: Darryl.Burke

  • A few questions regarding the configuration of Adobe Document Services

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    Grz
    Allan
    Message was edited by:
            Allan Duinslaeger

    No one?
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    -The Adobe Lifecycle Designer is automatically installed when installing the Netweaver Studio Sneak Preview SP16
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    Main questions----
    I need to create a form with a few fields (of which some fields are mandatory); then I have to use a few BAPI's to check these fields and to save the content in a CRM system.
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    2) Also the license described above?
    Grz
    Allan

  • How can I get my Nikon D3x raw images to download into the organizer of Elements 6.0

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    Ankur

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    CC
    Chilly Charly    (aka CC)
             E-List Master - Kudos glutton - Press the yellow button on the left...        

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