Images are still uploading distorted
Hi guys,
I was here a while ago with the same problem. I'd thought I fixed it, but all did was substitute one problem with another. Now I'm back to the distorted uploaded image issue. I believe I've located the offended code but cannot figure out how to adjust it so the uploaded image isn't distorted.
Basically what happens is an end user can submit their own images/pictures to a loyalty/gift card. Once the card has been submitted they can then do some minor adjustments, i.e. resize, skew, and rotate. Once they are happy, they can add text as well. Once happy they can hit the submit button and their new card face is uploaded to our server.
The problem is, when the user does any sort of adjusting to the image; rotating and/or skewing, then the "Print Preview" image (which goes to the printer) is distorted. I cannot figure out how to make this distortion stop. Is there anybody here who can help?
Below is a snippet of the code I believe is causing the problem ...
[code]
/*****[ FUNCTIONS: Processes the final upload ]*****************************************/
function doUpload(e:MouseEvent):void {
deselect();
//if (checkStep2()) {
step3.btnFinalize.mouseEnabled = false;
step3.btnBack.mouseEnabled = false;
var jpgEncoder:JPGEncoder = new JPGEncoder(100); //Create the encoder set img quality
var srcFinal:BitmapData = new BitmapData(1813,1129);
var srcPreview:BitmapData = new BitmapData(435,271);
srcPreview.draw(gcPreview); //Write the movieclip to the Bitmap Data object
// Clear printer movie clip.
while (toPrinter.numChildren > 0) {
toPrinter.removeChildAt(0);
gcPreview.mcPattern.scaleX = 1;
gcPreview.mcPattern.scaleY = 1;
gcPreview.mcFrame.scaleX = 1;
gcPreview.mcFrame.scaleY = 1;
gcPreview.mcText.width = gcPreview.mcText.width * scaleWidth;
gcPreview.mcText.height = gcPreview.mcText.height * scaleHeight;
gcPreview.mcUpload.width = gcPreview.mcUpload.width * scaleWidth;
gcPreview.mcUpload.height = gcPreview.mcUpload.height * scaleHeight;
gcPreview.mcText.x = gcPreview.mcText.x * scaleWidth;
gcPreview.mcText.y = gcPreview.mcText.y * scaleHeight;
gcPreview.mcUpload.x = gcPreview.mcUpload.x * scaleWidth;
gcPreview.mcUpload.y = gcPreview.mcUpload.y * scaleHeight;
gcPreview.mcFrame.x = gcPreview.mcFrame.x * scaleWidth;
gcPreview.mcFrame.y = gcPreview.mcFrame.y * scaleHeight;
// Add background pattern, uploaded image, and text.
toPrinter.addChild(gcPreview.mcPattern);
toPrinter.addChild(gcPreview.mcUpload);
toPrinter.addChild(gcPreview.mcFrame);
toPrinter.addChild(gcPreview.mcText);
if(gcPreview.mcd_logo.visible){
gcPreview.mcd_logo.x = gcPreview.mcd_logo.x * scaleWidth;
gcPreview.mcd_logo.y = gcPreview.mcd_logo.y * scaleHeight;
gcPreview.mcd_logo.width = gcPreview.mcd_logo.width * scaleWidth;
gcPreview.mcd_logo.height = gcPreview.mcd_logo.height * scaleHeight;
toPrinter.addChild(gcPreview.mcd_logo);
}else{
gcPreview.mccafe_logo.x = gcPreview.mccafe_logo.x * scaleWidth;
gcPreview.mccafe_logo.y = gcPreview.mccafe_logo.y * scaleHeight;
gcPreview.mccafe_logo.width = gcPreview.mccafe_logo.width * scaleWidth;
gcPreview.mccafe_logo.height = gcPreview.mccafe_logo.height * scaleHeight;
toPrinter.addChild(gcPreview.mccafe_logo);
//addClipping(); // Adds a what square where the logos would go to send to the printer.
srcFinal.draw(toPrinter); // Write the movieclip to the Bitmap Data object
var jpgFinal:ByteArray = jpgEncoder.encode(srcFinal); // Create the bytearray to store the jpeg stream
var jpgPreview:ByteArray = jpgEncoder.encode(srcPreview);
upload(jpgFinal, jpgPreview);
[/code]
I've also attached an image so you can see what I'm talking about ...
then add gcPreview to the display list and list your user tranform it.
when that's complete, you can use its transform.matrix to transform the bitmap:
var srcFinal:BitmapData=new BitmapData(stage.stageWidth,stage.stageHeight);
srcFinal.draw(gcPreview,gcPreview.transform.matrix);
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