Import/use SVG in Catalyst project

I'm using Inkscape to draw some icons that I would like to convert into skins for use with spark components. As I understand it, Flash catalyst should be the option for me to convert the designs into skins. But I can't for the life of me figure out how I can import an SVG file into Catalyst and keep it's vector properties. I can copy/paste the graphics, but then Catalyst converts it into a bitmap before pasting it into the project.
Any suggestions? An no, using Illustrator instead of Inkscape is not an option in this case.

The forum link provided some good ideas, but not quite what I am looking for. The UniConverter option seems like the best bet (converting to an AI file and using that as a base for a new project in Catalyst), however it says it supports an old format of ai so not sure it works. There's no ready package for OS X and it seems to be quite a bit of hassle to get it up and running even to just try if it works. Will look into that though.
Perhaps a slight clarification is in place also. My end goal is to create a skin class out of the graphics I've created in Inkscape. The reason I do not want to go through Illustrator is because a) I don't have Illustrator installed; b) I don't want to invest in Illustrator just in order to use it as an svg->fxg converter; and c) I want to explore a work flow for creating graphics that would use open source software as far as possible. Even Catalyst is for me basically just a way of converting svg into fxg, but Catalyst just seems to provide enough simplifying of creating skin classes for it to be worth it.

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