Importing a custom component from Flash Catalyst with Assets

I am experimenting with Flash Catalyst to see if it would work well for us to create components for Flash Builder to use. As a test I created a very simple component with a Pie Chart and a button and exported it as a fxpl file. In Flash Builder I created a Flex library project and imported the component to it. When I tried to use the component in a trivial test app it gave me an error, saying 'Could not resolve <graphics:fc_pie> to a component implementation', presumably because it had not put the component files in the right place of the library tree - by default they were put in a folder at the same level as components but with the name of the component, below which it had a components folder and an assets folder. If I move the files in these folders to the corresponding folders under src then it works fine.
The question is, how do I get Flash Builder to do this correctly? I assume I'm missing something obvious but I am a real Flash Builder Novice and this process is about evaluating which tools to use. Sorry if I'm being a numpty. I'm using Flash builder 4.5 and Flash Catalyst CS5.5.
Any help much appreciated.

If you look in the library panel, there should be an entry for your custom component - probably something like CustomComponent1.mxml. Drag this out onto the artboard to create a new instance of the component.
In the case of a custom component, you can't change much on the second instance. If you have something like a text input skin though, you can change the text it is displaying for each instance.
We are working on making this sort of thing easier in the future, so stay tuned

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