Importing swfs onto stage

I have 20 swfs that were converted from Captivate. They need
to be pasted one after another in one flash timeline so I can add
audio clips to them. What I've been doing is opening a new instance
of flash and importing each swf onto the stage, and then in another
instance of flash I'm pasting the copied frames in one after
another. What's happening is the imported frames convert to 'bitmap
1' and 'symbol 1' and so forth all the way up to 23 or so. When i
try to paste a new set of frames after set 1, it asks me if I want
to replace the existing frames, when I click 'no', some of set 2
frames aren't lining up at x=0 and y=0, when i click 'yes' it
replaces set 1 frames with set 2 frames. This method has worked
with other files, but for some reason its not working anymore!
Other than creating a new folder for each imported set, is there
any easier way?
Thanks in advance, Missmetz

Yes, it is possible.
You might import their W3D as a cast member then cloneModelFromCastmember, or use loadFile on an existing W3D member. In either case you need an existing W3D castMember displayed on the stage as a sprite.

Similar Messages

  • How to import SWF to stage???

    Hello everyone
    I have been trying to import a SWF file to the timeline but when I do its a white box, and even when I import to library..same thing, its a white box..Can someone help me??

    use the following, click your img1 button once, then copy and paste the trace output (if there is any) here:
    in frame 1 of the main swf that loads A1.swf put and don't replay this frame:
    function f(e:Event):void{
    img1.visible=true;
    img1.addEventListener(MouseEvent.CLICK, ff);
    function ff(event:MouseEvent):void
    trace(event);
    MovieClip(my_loader.content).gotoAndPlay(2);
    img1.visible=false;
    var my_loader:Loader = new Loader();
    my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE,f);
    my_loader.load(new URLRequest("A1.swf"));
    addChild(my_loader);
    in frame 1 of A1.swf, put:
    stop();
    trace(1);
    in frame 2 of A1.swf, put
    trace(2);

  • Importing SWF Into CS4 Flash Stage Results in text errors

    I have a inDesign CS4 (.4 update) exported SWF that behaves badly when it is imported into Flash Pro CS4 (.2 update).
    Hyphens in the text on word breaks are being changed into question marks. Font used is Arial.
    The SWF ( attached) views fine in Flash Player 10, but produces the errors when imported to the stage. I have tried all settings (Text to Vector Paths, Text to Flash text) but the result is the same. Rasterizing the text is unacceptable because text quality is severely reduced on zooming the Flash document.
    If you try importing the attached SWF to a blank file stage, you will see the errors on page 3.
    So far, the only fix I have is creating all text in flash.
    Any ideas?

    Did you read the original post?
    I'm creating an Emagazine in InDesign CS4. There is no option to imbed fonts in the exported SWF, nor should there be any need there as the same computer system is creating the flash magazine. I have tried both Arial and Times fonts with the same end result. The Emagazine works just fine with the exception of the font issue.
    In the original post, I also attached examples of the issue. If you open the SWF in Flash player, it shows the correct fonts. Once imported to the stage in Flash CS4, the errors appear.

  • Imported SWF actionscript not working in _root movie...

    Hello.
    I will tell you below what I want to accomplish, then I'll
    tell you what I have done (that didn't work). I'm hoping that
    someone here can tell me where I went wrong, and also how to fix it
    and pull off what I'm trying to do. Thanks!...
    WHAT I WANT TO DO:
    I want to have a Captivate SWF loaded into the bottom half of
    a main Flash "shell" SWF, and then when the Captivate SWF is done
    playing, a text field on the main "shell" SWF puts the word "DONE!"
    in it.
    WHAT I HAVE DONE (that didn't work):
    I have a Flash SWF that loads a Captivate3 SWF in its bottom
    half (that works fine). The top half of the main Flash movie has a
    dynamic text field on it called "doneText_txt".
    I then made another SWF that is just 10x10px and all that is
    on it is ActionScript on the first frame that says:
    _root.doneText_txt.text = "DONE!";
    I then went on the last slide/frame of my Captivate project
    (in Captivate) and did an "Insert-->Animation" to insert that
    small 10x10 SWF onto that final slide.
    When I load that main "shell" and then the Captivate project
    loads at the bottom and finishes playing, nothing is displayed in
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    THINGS I NOTICED:
    When I imported the SWF into Captivate, it was transparent
    (didn't show up). I adjusted the transparency on it (in Captivate)
    to both 0% and 100%, and it still didn't show up. I thought that it
    may be just because it had nothing on it (just the default white
    background), so I went back into Flash and re-exported the 10x10
    SWF after filling it with black. I re-imported it into Captivate,
    and still it didn't show up. Like, I figured you'd see a black
    square on the slide. It was on the timeline, and I could move it
    around on the slide, but it was just a clear transparent box. This
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    passed was because there was a problem with the SWF even being on
    the slide in the first place.
    Any ideas???? Or, if there's another way to pull off what I'm
    trying to do, that would be fine with me as well. Thanks!!!

    quote:
    Originally posted by:
    jbradley88
    I don't think inserted objects are placed on _root, so I
    wouldn't expect it to work.
    But isn't "_root" just the top-most object? So, if I'm
    loading the Captivate project from my main Flash SWF, then that
    main Flash SWF is the "_root" no matter what, right? Or am I wrong
    about that???
    quote:
    Originally posted by:
    jbradley88
    Perhaps you need to have your object identify itself via a
    global variable, then have your code reference the object via the
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    Can you explain in more detail how to do this? I REALLY need
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  • Call a function in the shell SWF from a imported SWF

    We have flash set up as a shell to take lesson data from XML
    and display it frame by frame.
    We import SWF files when the XML tells it to to be displayed
    on the frame.
    How can I get the imported SWF file to call a function in the
    shell....
    basically have a button or movie clip in the imported swf
    call the "gotoNextFrame()" function in the shell.

    We found a "bit" easier way if anyone is interested.. we have
    the have an eventlistner added to the loader to assign a event to
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    then when its completed, it adds event listeners and calls
    our "goNextFrame" function (then clears it when its removed from
    the stage):
    function addEventHandlers(event:Event):void
    var swfMC:MovieClip = event.target.content as MovieClip;
    swfMC.addEventListener("NextFrame", goNextFrame);
    swfMC.addEventListener("PreviousFrame", goPrevFrame);
    swfMC.addEventListener(Event.REMOVED_FROM_STAGE,
    clearEventListeners);
    Then in the swf file thats to be imported, its real simple:
    next_btn.addEventListener(MouseEvent.CLICK, MoveToNextFrame);
    prev_btn.addEventListener(MouseEvent.CLICK,
    MoveToPreviousFrame);
    function MoveToNextFrame(e:MouseEvent):void
    dispatchEvent(new Event("NextFrame"));
    function MoveToPreviousFrame(e:MouseEvent):void
    dispatchEvent(new Event("PreviousFrame"));

  • HELP my imported SWF

    I have created an animation of a superman like character flying with the animation being his cape flapping, his eye moving occasionally, and he moves up and down slightly to imitate the movement of flight.
    I exported that animation as a SWF movie.
    I then opened a new document and then imported that SWF file into the library to use, but when I place it on the stage, the functionality doesn't work. The only animation that has carried over from the original file is the cape flapping. The moving eye doesn't work, and he doesn't move up and down anymore.
    I'm quite new to animation in flash, so maybe I'm exporting and importing too many times or something, or I'm just not going about it the right way.
    Should multiple animations be done in the same document? or should they be done individually and then all imported into a new document where they all come together?
    All help and advice most welcome.
    Thank you.

    First of all I done all the artwork in Illustrator, then I imported the pieces into Flash and set them in position, putting on seperate layers the parts that were to to move, eg. the pupil in the eye moving within the eyeball.
    For the cape, I had done what you said not to do, but it's the only thing that's working, ironically. I made the flapping cape animation in a separate flash document using 5 different images and changing to each along the timeline every 1 second. I then exported the flapping cape as a SWF movie and then imported it into the flash file where the body of the character was and positioned it where it should be.
    The eyeball moving occasionally was done using a motion tween, as was the gentle moving up and down of the man flying.
    Then I exported ALL that as another SWF movie so that it was one animation (which actually included 3 different animations. 2 done in the document, and one imported SWF), but it's only the flapping cape that continues to work even if I copy all the layers across instead of importing the SWF.
    I know that all sounds a bit of a mess to people who know how it should be done, but I'm a bit lost at the moment as I'm not sure which steps I should be taking and in which order.
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  • Imported SWFs background to "Transparent" in Presenter?

    Is it possible to set an imported SWFs background to transparent within Presenter?  I have Presenter 7, PowerPoint 2007, Flash CS4, working in Windows Vista.
    The only way I know to set SWF transparency is with the WMode parameter... so, in PowerPoint, if I right-click the imported SWF and choose "Properties" I get the Properties window which contains a field WMode.  I set this to "Transparent", but when publishing the Presenter file to "My Computer" the original SWF background (white in this case) still shows up.
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    Any help is appreciated.

    So, not even 4 years later, and after 2 new versions of Flash can we still not produce a transparent background to be able to seamlessly go in a Powerpoint 2010 file?  I imported a single/looping file under the <Insert Tab. It had a transparent backgound and a playhead with start/stop on it. Can't remember how I did it though? 
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  • Cp6 + AS3 swf : "target == stage" not working

    Hello,
    I've done a SWF where I want to reset stage when clicking outside objects.
    The SWF alone works perfectly but does not inside Captivate.
    I did a simplified version :
    mc.visible = false;
    stage.addEventListener(MouseEvent.CLICK, clickOutside, false, 0, true);
    function clickOutside(e:MouseEvent):void
              if (e.target == stage)
                        mc.visible = true;
    The line :   if (e.target == stage)
    does not work anymore.
    Does importing SWF in Cp adds another level (stage is Cp scene, the SWF parent) ?
    Thanks.

    The captivate slide is the object capturing the event. Why don't you use an invisible button or transparent movieclip to capture the event? Then check if e.target.name == instance name.

  • Cannot import SWF with document class (AS3)

    When I try to import a SWF-file (published from a FLA-file with a as3 document class) via the mx:SWFLoader into Flash Builder, the imported SWF is not showing up (as3 build a cube from papervision3d). Which way do you have to import such a SWF-file?
    Regards, Sjoerd

    Shitf+Ctrl+Enter:
    Attempting to launch and connect to Player using URL preloader.swf
    [SWF] preloader.swf - 9591 bytes after decompression
    [SWF] big.swf - 1785015 bytes after decompression
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at DocumentlClass()
    Cannot display source code at this location.
    My document class (simplyfied):
    package {
        import flash.display.Sprite;
        import flash.display.MovieClip;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import fl.transitions.Tween;
        import fl.transitions.TweenEvent;
        import fl.transitions.easing.*;
        import flash.events.ProgressEvent;
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            private vars...
            public function CarouselClass() {
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                    this.addEventListener(Event.ADDED_TO_STAGE,init);
            private function init(evt:Event):void{
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                carouselSprite = new Sprite();
                addChild(carouselSprite);
                topContainer = new Sprite();
                carouselSprite.addChild(topContainer);
                hitBar = new HitBar();
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                hitBar.y = 245;
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                downContent = new DownContent();
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  • HELP: How do I use iPhoto 08 to import images onto my iPhone 3G?

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