In Design linking objects fails

In Design CS6. Linking objects fails with this msg: Cannot Place this file. No filter found for requested operation. Win 7 64bit, 24GB RAM, i7 Quad, Design & Web Premium CS6. How do I fix this?

Placing various objects. TIF, AI, PSD. This was a large book file with over 2000 missing links.
I was able to talk to Adobe support after leaving this message. He mentioned to consider my Drop Box downloaded file possubly corrupt. I downloaded the package for a third time and the file opened as it should, linking just as it should.
Thanks so much for getting back to me, and thanks to Adobe for supporting CS6 for no additional cost after the Suite purchase.
Unfortunately after the second download didn't work, I spent over 24 hours looking for the answer to this issue. Next time I'll download my files again first.

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    |7fad3c80-8dfb-1944-911f-4d98498f150a|2014 06 19 14:04:22:491|-0400| |Fatal|  |F| |xccache_halsapad12.DashboardDesignCacheServer|16574|1098107200|| ||||||||||||||||||||com.businessobjects.ras21.servercore.servercontainer.ProcChildMain||Caught Error at top level
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            at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
            at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
            at java.lang.reflect.Method.invoke(Method.java:597)
            at com.businessobjects.dsl.commons.platform.OsgiPlatform.addContribution(OsgiPlatform.java:646)
            at com.businessobjects.dsl.commons.platform.OsgiPlatform.addContributionsFromProperty(OsgiPlatform.java:622)
            at com.businessobjects.dsl.commons.platform.OsgiPlatform.addContributionsFromProperties(OsgiPlatform.java:580)
            at com.businessobjects.dsl.commons.platform.OsgiPlatform.addContributionsFromPropertiesFile(OsgiPlatform.java:326)
            at com.businessobjects.dsl.commons.platform.OsgiPlatform.addContributionsInternal(OsgiPlatform.java:281)
            at com.businessobjects.dsl.commons.platform.OsgiPlatform.addContributions(OsgiPlatform.java:239)
            ... 11 more
    Caused by: java.lang.NoClassDefFoundError: sun/awt/SunToolkit : cannot initialize class because prior initialization attempt failed
            at sun.awt.AppContext$2.run(AppContext.java:237)
            at sun.awt.AppContext$2.run(AppContext.java:226)
            at java.security.AccessController.doPrivileged(Native Method)
            at sun.awt.AppContext.initMainAppContext(AppContext.java:226)
            at sun.awt.AppContext.access$200(AppContext.java:112)
            at sun.awt.AppContext$3.run(AppContext.java:294)
            at java.security.AccessController.doPrivileged(Native Method)
            at sun.awt.AppContext.getAppContext(AppContext.java:275)
            at sun.awt.AppContext$6.getContext(AppContext.java:822)
            at sun.misc.SharedSecrets.getJavaAWTAccess(SharedSecrets.java:144)
            at java.util.TimeZone.getDefaultInAppContext(TimeZone.java:635)
            at java.util.TimeZone.getDefaultRef(TimeZone.java:523)
            at java.util.TimeZone.getDefault(TimeZone.java:515)
            at java.text.SimpleDateFormat.initializeCalendar(SimpleDateFormat.java:598)
            at java.text.SimpleDateFormat.<init>(SimpleDateFormat.java:496)
            at org.eclipse.emf.ecore.impl.EFactoryImpl$SafeSimpleDateFormat.<init>(EFactoryImpl.java:712)
            at org.eclipse.emf.ecore.impl.EFactoryImpl.<clinit>(EFactoryImpl.java:730)
            at com.businessobjects.mds.universe.UniverseFactory.<clinit>(UniverseFactory.java:26)
            at com.businessobjects.mds.universe.impl.UniversePackageImpl.<init>(UniversePackageImpl.java:106)
            at com.businessobjects.mds.universe.impl.UniversePackageImpl.init(UniversePackageImpl.java:142)
            at com.businessobjects.mds.universe.UniversePackage.<clinit>(UniversePackage.java:62)
            at com.businessobjects.mds.services.internal.MdsModelContribution.register(MdsModelContribution.java:14)
            ... 21 more
    Caused by: java.lang.UnsatisfiedLinkError: Can't load library: /bobje/sap_bobj/enterprise_xi40/linux_x64/headless/libmawt.so
            at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1807)
            at java.lang.Runtime.load0(Runtime.java:770)
            at java.lang.System.load(System.java:1011)
            at java.lang.ClassLoader$NativeLibrary.load(Native Method)
            at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1922)
            at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1846)
            at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825)
            at java.lang.Runtime.loadLibrary0(Runtime.java:823)
            at java.lang.System.loadLibrary(System.java:1036)
            at sun.security.action.LoadLibraryAction.run(LoadLibraryAction.java:50)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.awt.Toolkit.loadLibraries(Toolkit.java:1605)
            at java.awt.Toolkit.<clinit>(Toolkit.java:1627)
            at sun.awt.AppContext$2.run(AppContext.java:237)
            at sun.awt.AppContext$2.run(AppContext.java:226)
            at java.security.AccessController.doPrivileged(Native Method)
            at sun.awt.AppContext.initMainAppContext(AppContext.java:226)
            at sun.awt.AppContext.access$200(AppContext.java:112)
            at sun.awt.AppContext$3.run(AppContext.java:294)
            at java.security.AccessController.doPrivileged(Native Method)
            at sun.awt.AppContext.getAppContext(AppContext.java:275)
            at com.sun.jmx.trace.Trace.out(Trace.java:180)
            at com.sun.jmx.trace.Trace.isSelected(Trace.java:88)
            at com.sun.jmx.interceptor.DefaultMBeanServerInterceptor.isTraceOn(DefaultMBeanServerInterceptor.java:1830)
            at com.sun.jmx.interceptor.DefaultMBeanServerInterceptor.registerDynamicMBean(DefaultMBeanServerInterceptor.java:929)
            at com.sun.jmx.interceptor.DefaultMBeanServerInterceptor.registerObject(DefaultMBeanServerInterceptor.java:916)
            at com.sun.jmx.interceptor.DefaultMBeanServerInterceptor.registerMBean(DefaultMBeanServerInterceptor.java:312)
            at com.sun.jmx.mbeanserver.JmxMBeanServer$2.run(JmxMBeanServer.java:1195)
            at java.security.AccessController.doPrivileged(Native Method)
            at com.sun.jmx.mbeanserver.JmxMBeanServer.initialize(JmxMBeanServer.java:1193)
            at com.sun.jmx.mbeanserver.JmxMBeanServer.<init>(JmxMBeanServer.java:225)
            at com.sun.jmx.mbeanserver.JmxMBeanServer.<init>(JmxMBeanServer.java:170)
            at com.sun.jmx.mbeanserver.JmxMBeanServer.newMBeanServer(JmxMBeanServer.java:1401)
            at javax.management.MBeanServerBuilder.newMBeanServer(MBeanServerBuilder.java:93)
            at javax.management.MBeanServerFactory.newMBeanServer(MBeanServerFactory.java:311)
            at javax.management.MBeanServerFactory.createMBeanServer(MBeanServerFactory.java:214)
            at javax.management.MBeanServerFactory.createMBeanServer(MBeanServerFactory.java:175)
            at sun.management.ManagementFactory.createPlatformMBeanServer(ManagementFactory.java:302)
            at java.lang.management.ManagementFactory.getPlatformMBeanServer(ManagementFactory.java:504)
            at com.sap.sup.wily.agent.service.PlatformMBeanPoller.launchPoller(PlatformMBeanPoller.java:73)
            at com.sap.sup.wily.agent.service.PlatformMBeanPoller.IAgentService_startService(PlatformMBeanPoller.java:65)
            at com.wily.introscope.agent.service.ServiceAdministrator$ServiceInitializer.startService(ServiceAdministrator.java:432)
            at com.wily.introscope.agent.service.ServiceAdministrator$ServiceInitializer.startServiceSafe(ServiceAdministrator.java:446)
            at com.wily.introscope.agent.service.ServiceAdministrator$ServiceInitializer.IExecutableItem_execute(ServiceAdministrator.java:310)
            at com.wily.util.task.AsynchExecutionQueue$WrapperItem.IExecutableItem_execute(AsynchExecutionQueue.java:414)
            at com.wily.util.task.AsynchExecutionQueue.doTask(AsynchExecutionQueue.java:205)
            at com.wily.util.task.ATask$CoreTask.run(ATask.java:132)
            at java.lang.Thread.run(Thread.java:743)
    -:0:-: TraceLog message 1248
    |dd2a290d-c8ad-ebea-d1b5-3ebe783e598b|2014 06 19 14:04:22:491|-0400| |Fatal|  |F| |xccache_halsapad12.DashboardDesignCacheServer|16574|1098107200|| ||||||||||||||||||||com.businessobjects.ras21.servercore.servercontainer.ProcChildMain||BEGIN TRACING JVM PROPERTIES
    java.vendor = <SAP AG>
    sun.management.compiler = <HotSpot 64-Bit Tiered Compilers>
    os.name = <Linux>
    sun.boot.class.path = </bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/sapjvm-alt-rt.jar:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/resources.jar:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/rt.jar:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/sunrsasign.jar:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/jsse.jar:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/jce.jar:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/charsets.jar:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/jfr.jar:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/classes:/bobje/sap_bobj/enterprise_xi40/java/wily/Agent.jar>
    ooc.orb.oa.thread_pool = <64>
    java.vm.specification.vendor = <Sun Microsystems Inc.>
    businessobjects.server.friendlyname = <halsapad12.DashboardDesignCacheServer>
    businessobjects.logs.home = </bobje/sap_bobj/logging/>
    java.runtime.version = <6.1.055>
    com.sap.vm.version = <10>
    businessobjects.ns = <hal-sapa-d12.dc.fmcna.com:6400>
    com.wily.log4j.defaultInitOverride = <true>
    user.name = <cbi>
    user.language = <en>
    sun.boot.library.path = </bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/amd64>
    java.version = <1.6.0_51>
    user.timezone = <America/New_York>
    java.net.preferIPv4Stack = <false>
    sun.arch.data.model = <64>
    java.endorsed.dirs = </bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/endorsed>
    sun.cpu.isalist = <>
    sun.jnu.encoding = <UTF-8>
    file.encoding.pkg = <sun.io>
    file.separator = </>
    java.specification.name = <Java Platform API Specification>
    com.wily.introscope.agent.agentName = <xccache_halsapad12.DashboardDesignCacheServer_java>
    java.class.version = <50.0>
    user.country = <US>
    java.home = </bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre>
    com.sap.vm.compressedoops = <true>
    java.vm.info = <Aug 12 2013 00:30:55 - 61_REL - optU - linux amd64 - 6 - bas2:201693 (mixed mode)>
    os.version = <2.6.18-128.el5>
    path.separator = <:>
    businessobjects.enterprise.orb.threadmodel = <threaded>
    java.vm.version = <6.1.055 23.5-b02>
    com.sap.vm.type = <opt>
    introscope.enterprisemanager.serversockets.reuseaddr = <false>
    java.awt.printerjob = <sun.print.PSPrinterJob>
    sun.io.unicode.encoding = <UnicodeLittle>
    com.sap.vm.codeline = <61_REL>
    user.home = </sapmnt/CBP/cbi>
    java.specification.vendor = <Sun Microsystems Inc.>
    tracelog.logdir = </bobje/sap_bobj/logging/>
    java.library.path = </bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/amd64/server:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/amd64:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/../lib/amd64:/bobje/sap_bobj/enterprise_xi40/linux_x64/:/bobje/sap_bobj/enterprise_xi40/linux_x86/:/bobje/sap_bobj/enterprise_xi40/linux_x64/wcs/components/:/bobje/sap_bobj/enterprise_xi40/linux_x64/plugins//auth/secEnterprise:/bobje/sap_bobj/enterprise_xi40/linux_x64/crpe/:/bobje/sap_bobj/enterprise_xi40/linux_x86/crpe/:/bobje/sap_bobj/enterprise_xi40/linux_x86/crpe/mw/:/bobje/sap_bobj/enterprise_xi40/linux_x64/plugins//desktop/CrystalEnterprise.Report:/bobje/sap_bobj/enterprise_xi40/linux_x86/ras:/bobje/sap_bobj/mysql/lib:/bobje/sap_bobj/enterprise_xi40/dataAccess/connectionServer/drivers/lib64:/bobje/perl/lib/5.8.0/i386-linux-thread-multi/CORE:/bobje/sap_bobj/enterprise_xi40/linux_x64//sapjvm/jre/lib/amd64/server:/bobje/sap_bobj/enterprise_xi40/linux_x64//sapjvm/jre/lib/amd64:/bobje/sap_bobj/enterprise_xi40/linux_x86/crpe/mw/lib-i86_linux/X11:/bobje/sap_bobj/enterprise_xi40/linux_x86/crpe/mw//lib-linux:/bobje/sap_bobj/enterprise_xi40/linux_x86/crpe/mw//lib-linux_optimized:/bobje/oracle/CBI/db_home/lib:/home/db2cbi/sqllib/lib64:/home/db2cbi/sqllib/lib32:/bobje/sap_bobj/enterprise_xi40/linux_x86:/sapmnt/CBP/db2cbi/sqllib/lib64:/sapmnt/CBP/db2cbi/sqllib/lib32:/usr/X11R6/lib:/usr/java/packages/lib/amd64:/usr/lib64:/lib64:/lib:/usr/lib>
    java.vendor.url = <http://www.sap.com/>
    businessobjects.enterprise.orb.thread_pool_size = <5>
    java.vm.vendor = <SAP AG>
    java.runtime.name = <Java(TM) SE Runtime Environment>
    java.class.path = <:/bobje/sap_bobj/enterprise_xi40/java/lib//XcelsiusServer.jar:/sapmnt/CBP/db2cbi/sqllib/java/db2jcc_license_cu.jar:/sapmnt/CBP/db2cbi/sqllib/java/db2java.zip:/sapmnt/CBP/db2cbi/sqllib/java/db2jcc.jar:.::/bobje/sap_bobj/enterprise_xi40//java/wily/Agent.jar>
    tracelog.jni = <1>
    bobj.enterprise.home = </bobje/sap_bobj/enterprise_xi40/>
    businessobjects.enterprise.orb.request_timeout = <3600000>
    java.vm.specification.name = <Java Virtual Machine Specification>
    java.vm.specification.version = <1.0>
    sun.cpu.endian = <little>
    sun.os.patch.level = <unknown>
    java.awt.headless = <true>
    java.io.tmpdir = </tmp>
    java.vendor.url.bug = <http://service.sap.com/support>
    businessobjects.enterprise.orb.client_timeout = <0>
    ooc.orb.oa.conc_model = <thread_pool>
    os.arch = <amd64>
    java.awt.graphicsenv = <sun.awt.X11GraphicsEnvironment>
    java.ext.dirs = </bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/ext-sap:/bobje/sap_bobj/enterprise_xi40/linux_x64/sapjvm/jre/lib/ext:/usr/java/packages/lib/ext>
    user.dir = </bobje/sap_bobj/enterprise_xi40/linux_x64>
    bobj.logging = <true>
    line.separator = <
    >
    java.vm.name = <SAP Java Server VM>
    file.encoding = <UTF-8>
    tracelog.process = <xccache_halsapad12.DashboardDesignCacheServer_java>
    com.sap.vm.profilingserver = <true>
    java.specification.version = <1.6>
    com.wily.introscope.agentProfile = </bobje/sap_bobj/enterprise_xi40//java/wily/halsapad12.DashboardDesignCacheServer.profile>
    END TRACING JVM PROPERTIES
    -:0:-: TraceLog message 1249
    |a79b935e-9c92-9957-35bf-2c937079beb8|2014 06 19 14:04:22:492|-0400| |Fatal|  |F| |xccache_halsapad12.DashboardDesignCacheServer|16574|1098107200|| ||||||||||||||||||||com.businessobjects.ras21.servercore.servercontainer.ProcChildMain||BEGIN TRACING COMMAND LINE
      -loggingPath
      /bobje/sap_bobj/logging/
      -cache
      -documentType
      CrystalEnterprise.XL.Query
      -nops
      -restart
      -fg
      -name
      halsapad12.DashboardDesignCacheServer
      -pidfile
      /bobje/sap_bobj/serverpids/halsapad12_halsapad12.DashboardDesignCacheServer.pid
      -ns
      hal-sapa-d12.dc.fmcna.com:6400
      -procParentIOR
      IOR:010000002500000049444c3a4a6176614272696467652f4941646170746572426f6f7473747261703a312e300000000001000000000000005a000000010101ca1a00000068616c2d736170612d6431322e64632e666d636e612e636f6d006cbd10000000000000001c26a353bb16050003000000010000000100000014000000011af5ca010001000000000000010100000000000200
      -libraryName
      XcelsiusServer
      -useSLUS
    END TRACING COMMAND LINE
    -:0:-: TraceLog message 1250
    |088b0565-be95-fe7f-e474-4e3c45773bbc|2014 06 19 14:04:22:492|-0400| |Fatal|  |F| |xccache_halsapad12.DashboardDesignCacheServer|16574|1098107200|| ||||||||||||||||||||com.businessobjects.ras21.servercore.servercontainer.ProcChildMain||11 threads are still alive in this JVM
    Thread 'Thread[main,5,main]' is still alive
    Thread 'Thread[Business Objects - Sessions Clean up,5,main]' is still alive
    Thread 'Thread[Thread-2,5,main]' is still alive
    Thread 'Thread[Configuration Watch Heartbeat Heartbeat,5,Agent]' is still alive
    Thread 'Thread[Remove Metric Data Watch Heartbeat Heartbeat,5,Agent]' is still alive
    Thread 'Thread[Agent Heartbeat,5,Agent]' is still alive
    Thread 'Thread[Agent Execution,5,Agent]' is still alive
    Thread 'Thread[Agent ServerConnection,5,Agent]' is still alive
    Thread 'Thread[UnknownHub Hub Transmit 1,5,Agent]' is still alive
    Thread 'Thread[UnknownHub Hub Receive 1,5,Agent]' is still alive
    Thread 'Thread[PO:client_main Mailman 1,5,Agent]' is still alive
    Regards
    Kannan K

    Kannan,
    the error in your logs like "NoClassDefFoundError" etc. point us towards issues with jar files. either they are missing or not the correct ones.
    A general practice in such situation is to
    stop all servers except CMS,IFRS,OFRS > repair the base installation
    OR
    If you have a working environment with the exact same patch, copy the 'lib' folder from "/bobje/sap_bobj/enterprise_xi40/java/" to the non-working server.
    PS: please attach the logs to the thread instead of pasting the content.
    -Nikhil Nair

  • How to use object collection with linked objects

    <p>Hi,</p><p>I&#39;m using VS2005 Crystal reports in a c# client app (server has database, but client does not have!). So the use of the objects transfered to the client seemed to me a good solution for showing reports on the client. The objects mostly link to several other objects (properties of type <type> or properties of type [] <type>) and the links are correctly configured in database assistant.</p><p>But: Whenever using one of the linked fields, all of the main fields will never show up in the report.</p><p>So, what is the correct way of showing a master / detail report using linked object collections???</p><p> (A small test sample app can be provided upon request)</p><p> TIA</p><p>BP</p>

    What database and connection type are you using? Are you connecting the report directly to the database, or trying to assign the datasource to object data?
    It sounds like you might be trying to use a linked list, collection or other C# construct to pass your data in. This currently isn't supported by the Crystal Reports SDK. You can use a DataSet or a DataTable, and possibly also an IDataReader depending on which version of Crystal Reports you're referencing in your project. Of course you can also connect directly to the database, even if the database isn't on the same machine as the application.
    The way to show master records with detail information is through the use of subreports and linked subreport parameters. Linked subreports take their parameter value from a record in the main report, so that only the data appropriate to that master record is displayed. The guys over in the [report design|SAP Crystal Reports; forum can help you out with this if you have questions on the specifics.

  • How to automatically update Smart LINKED Object

    Hi.
    This is my first post here, I'm French, so excuse any English mistake i may do.
    I'm not an artist / designer / ..., still new about using image software editing like photoshop.
    So i downloaded Photoshop CC to try it because i wanted to do something on my spare time.
    I want to render digitaly a card collection based on a online Collectible Card Game (Duel of champions if you wanna know).
    For this I downloaded their card art from their site.
    Then i want to add several effect / filter to render them nicely.
    So i read and watch many tutorial in this purpose.
    I ended with a good result for 1 card.
    Here is an example :
    Hi.
    This is my first post here, I'm French, so excuse any English mistake i may do.
    I'm not an artist / designer / ..., still new about using image software editing like photoshop.
    So i downloaded Photoshop CC to try it because i wanted to do something on my spare time.
    I want to render digitaly a card collection based on a online Collectible Card Game (Duel of champions if you wanna know).
    For this I downloaded their card art from their site.
    Then i want to add several effect / filter to render them nicely.
    So i read and watch many tutorial in this purpose.
    I ended with a good result for 1 card.
    Here is an example :
    So what i did :
    I get a source card art image, adding its red border, embossed it to get relief, adding a gloss effect in 3 different layers (the card art, the border and the gloss effect). Than i duplicate all this layers, swap them vertically and moved down to get a reflection.
    I added a gradient to this new group of layers to have a nice fading effect to the reflection.
    As I do not want to redo all the process again and again if I change main the source card Art, I want the reflexion to automatically update.
    This was done using Smart object, both main source card Art and the (vertically swapped) reflexion card art using the same object storing my different main source card art.
    So when i change in this object the main source card art used, it automatically change both the rendered card and its corresponding reflexion.
    And then i Added a displacement filter to simulate a water reflection.
    And the first problem (solved by now) occurred :
    If i want to apply a filter to the group of layers corresponding to the rendered reflexion card, Photoshop have to convert and merged the whole group of layers into another new smart object and then apply a smart filter onto it. That worked but i lost the auto updating of the reflexion as the previous conversion have made Photoshop create in fact a whole new duplicated object storing a my different main source art.
    So i partially resolved This by using Smart LINKED object instead of Smart object. I say partially because it is not really fully automated anymore.
    Now if I change the main Source card Art to render a new one, I have to "manually" save file / update smart object to get the reflection updated.
    I kinda accelerate this using a action performing a batch of saves to get a "save all" options (that clearly miss in photoshop). But for this i still have to open all my smarted linked object in order to apply the "Save All" batch.
    But know I want to generalize the process to cards left, and render my whole card collection.
    So i created a template based on what i've done so far using in this template Smart LINKED Object for the Main source card art and the reflected one. By the Way I exported the Reflection group in a PSD file, and refered to it as another Smart LINKED Object in my template. Doing so i'm sure Photoshop no more use a temporary PSB object correspond to the converted / merged reflexion Smart Object (remember : created in order to apply a smart Filter on it).
    So what Happen now ?
    I create a new testing psd file in witch i embed several new smart objects each one is an occurence to my template. Here i have to used smart Object and NOT smart LINKED Object because if so i'll always end up with the same rendered card several times. I have to get Phososhop create it own temporary duplicated object so a modification to one don't affect all the others after "Save All" batch on the corresponding working card.
    So with what I have now, if I want to change 1 of the rendered card, i go its corresponding (duplicated) template object and from there i access again my LINKED object storing all my main source card Art.
    I change to what source card art I want, and I have to open the reflection smart LINKED Object too in order to apply the "SAve All" batch.
    Here is the "fun" (issue) thing : I have to apply the batch 3 time in a row to have the rendered card changed in my main testing psd file. I suppose saving 3 time time propagated the change along the Smart LINKED Object chain.
    AND I have to make sure ONLY the corresponding smart (LINKED) Object file are opened before. If another file from a different rendered card is opened too the change will also be propagated to it and so having a duplicated rendered card. (I only want each card rendered once, but using the same template to avoid repetitive work).
    So I explained in detail, but maybe not clearly, my situation and the step i went through.
    TLDR
    To summarize : I have a collections of Card art (jpeg).
    I created a Template applying effect to render 1 card.
    I created another template appliying same effect to render 1 REFLECTED card.
    In both i use the same Smart LINKED Object that Store my collection on Card Art.
    I make another Smart LINKED Object in the first template that reference the second one.
    So with my first template I can update the rendered card and its rendered reflexion after changing the main source card art  in the subsequent smart LINKED Object that store my whole cards art. I have to had all corresponding Smart LINKED Object file OPENED and save them all to have th updated result.
    So not really automatic.
    Then I want to render my whole card collection with effect and reflexion.
    I create in my project a duplicate of my first template for each card to be rendered.
    Then I have to open ONLY all subsequent corresponding Smart LINKED(or not) Object file of current working rendered card and change the main source card art, save all the file (several time to propagate change) to properlly update the current rendered card.
    I have to do this for EACH of my duplicated template in order to render EACH of my cards.
    Definitively  not automatic process, and prone to errors.
    Do you know a way to fully automatically render my card collection ? The only thing I want to do is chose one time the main source card art for each rendered card.
    Finally another way to explain this issue and maybe get an answer is to instead explain simply what I want to do :
    I have a collection of (jpeg) card art from an online card game.
    I want to render them all with effect (gloss, emboss border, faded and water filtered reflection).
    I want to do this automatically.
    The only thing i manually want to do is chose the card art to be rendered for each of the card i want to render in my collection.
    Here is an image of what i want based on what i've, not automatically, done so far :
    Thanks for any help from photophop professional here.

    Hi,
    The delta load does not work for product categories but only products.So to bring in the new product categories into SRM you will need to start the load of the object DNL_CUST_PROD1 again.
    The CRM middleware allows the following two methods for replication.
    -Initial loads:
    Launched manually (R3AS), the objects (customizing or business) are replicated between SRM and R/3, according to the filters you've put on the object (R3AC1 for Business objects like MATERIAL, R3AC3 for customizing objects like DNL_CUST_PROD0 and 1).
    -Delta loads:
    This option is only possible for Business objects, which is the case of MATERIAL.
    With this option a daemon is launched between the 2 servers. Every modification made on an object on SRM or R/3 is transfered as soon as this object is contained in the filter retrictions (creation and/or modification). this is done through transaction R3AC4.
    Also refer the foll thread:
    Material group from R/3 to COMM_CATEGORY (SRM)
    Related notes : OSS notes 872819 and 720819.
    BR,
    Disha.
    DO  reward points for helpful answers.

  • Linker command failed with exit code 1

    Hi
    I am new at coding and tried coding in glfw because apple for some reason doesn't support glut anymore...
    This is my very simple code:
    #define GLFW_INCLUDE_GLCOREARB
    #include <GLFW/glfw3.h>
    #include <iostream>
    int main()
        GLFWwindow* window = glfwCreateWindow(640, 360, "Modern OpenGl", NULL, NULL);
            if (window == NULL) {
            std::cout << "Window failed to create" << std:: endl;
            glfwTerminate();
            return 0;
    and this is what I got afterwards:
    Ld /Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhcik aiozsarhmi/Build/Products/Debug/#7\ c++\ GLWF normal x86_64
        cd "/Applications/Xcode.projekter/c++/#7 c++ GLWF"
        export MACOSX_DEPLOYMENT_TARGET=10.9
        /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/ usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/ SDKs/MacOSX10.9.sdk -L/Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhc ikaiozsarhmi/Build/Products/Debug -L/usr/local/lib -L/Users/admin/Downloads/glfw-3.0.4/Build/src/Debug -F/Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhc ikaiozsarhmi/Build/Products/Debug -filelist /Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhcik aiozsarhmi/Build/Intermediates/#7\ c++\ GLWF.build/Debug/#7\ c++\ GLWF.build/Objects-normal/x86_64/#7\ c++\ GLWF.LinkFileList -mmacosx-version-min=10.9 -lglfw -stdlib=libc++ -framework OpenGL -Xlinker -dependency_info -Xlinker /Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhcik aiozsarhmi/Build/Intermediates/#7\ c++\ GLWF.build/Debug/#7\ c++\ GLWF.build/Objects-normal/x86_64/#7\ c++\ GLWF_dependency_info.dat -o /Users/admin/Library/Developer/Xcode/DerivedData/#7_c++_GLWF-fzfbgpfvctuzmxhcik aiozsarhmi/Build/Products/Debug/#7\ c++\ GLWF
    ld: library not found for -lglfw
    clang: error: linker command failed with exit code 1 (use -v to see invocation)
    Can anybody help me with this?
    (Sorry for the bad english)

    thank you
    I already did same wt you suggest me.
    Thanks alot for this.:)

  • XCode error: clang: error: linker command failed with exit code 1 (use -v to see invocation)

    I am trying to make my game,
    but EVERY time it says this:
    clang: error: linker command failed with exit code 1 (use -v to see invocation)
    I have been pulling out my hair for the hours trying to figure out the awnser. There are a bunch of unrelated searches in google when I search it.
    Want to see the ENTIRE dubugging code?
    Ld "/Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccj iwwgdhzsbhnhxmkdpznhsg/Build/Products/Debug-iphonesimulator/The hardest game EVER.app/The hardest game EVER" normal i386     cd "/Users/Rilian/Desktop/Project folder/The hardest game EVER"     setenv IPHONEOS_DEPLOYMENT_TARGET 6.1     setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/ Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/b in:/usr/sbin:/sbin"     /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/ usr/bin/clang++ -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/D eveloper/SDKs/iPhoneSimulator6.1.sdk -L/Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmcc jiwwgdhzsbhnhxmkdpznhsg/Build/Products/Debug-iphonesimulator -F/Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmcc jiwwgdhzsbhnhxmkdpznhsg/Build/Products/Debug-iphonesimulator -filelist "/Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccj iwwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/The hardest game EVER.LinkFileList" -Xlinker -objc_abi_version -Xlinker 2 -lz -lsqlite3 -ObjC -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.1 -framework QuartzCore -framework OpenGLES -framework OpenAL -framework AudioToolbox -framework AVFoundation -framework UIKit -framework Foundation -framework CoreGraphics -framework GameKit -o "/Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccj iwwgdhzsbhnhxmkdpznhsg/Build/Products/Debug-iphonesimulator/The hardest game EVER.app/The hardest game EVER"  duplicate symbol _OBJC_CLASS_$_HelloWorldLayer in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/HelloWorldLayer-288328F8C797DA0F.o duplicate symbol _OBJC_METACLASS_$_HelloWorldLayer in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/HelloWorldLayer-288328F8C797DA0F.o duplicate symbol _OBJC_IVAR_$_AppController.window_ in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/AppDelegate-37806AA464A7BA0D.o duplicate symbol _OBJC_IVAR_$_AppController.director_ in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/AppDelegate-37806AA464A7BA0D.o duplicate symbol _OBJC_IVAR_$_AppController.navController_ in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/AppDelegate-37806AA464A7BA0D.o duplicate symbol _OBJC_METACLASS_$_MyNavigationController in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/AppDelegate-37806AA464A7BA0D.o duplicate symbol _OBJC_CLASS_$_MyNavigationController in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/AppDelegate-37806AA464A7BA0D.o duplicate symbol _OBJC_CLASS_$_AppController in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/AppDelegate-37806AA464A7BA0D.o duplicate symbol _OBJC_METACLASS_$_AppController in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/AppDelegate-37806AA464A7BA0D.o duplicate symbol _OBJC_IVAR_$_CCAction._target in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCAction._originalTarget in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCAction._tag in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFiniteTimeAction._duration in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCRepeatForever._innerAction in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCSpeed._speed in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCSpeed._innerAction in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFollow._followedNode in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFollow._boundarySet in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFollow._boundaryFullyCovered in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFollow._fullScreenSize in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFollow._halfScreenSize in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFollow._leftBoundary in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFollow._rightBoundary in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFollow._topBoundary in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCFollow._bottomBoundary in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_CLASS_$_CCAction in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_METACLASS_$_CCAction in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_METACLASS_$_CCFiniteTimeAction in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_CLASS_$_CCFiniteTimeAction in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_CLASS_$_CCRepeatForever in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_METACLASS_$_CCRepeatForever in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_CLASS_$_CCSpeed in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_METACLASS_$_CCSpeed in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_CLASS_$_CCFollow in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_METACLASS_$_CCFollow in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCAction-21CC60872826DAFF.o duplicate symbol _OBJC_IVAR_$_CCActionCamera._centerXOrig in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCActionCamera._centerYOrig in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCActionCamera._centerZOrig in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCActionCamera._eyeXOrig in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCActionCamera._eyeYOrig in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCActionCamera._eyeZOrig in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCActionCamera._upXOrig in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCActionCamera._upYOrig in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCActionCamera._upZOrig in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCOrbitCamera._radius in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCOrbitCamera._deltaRadius in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCOrbitCamera._angleZ in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionCamera-12CF1EDB8B16FB01.o duplicate symbol _OBJC_IVAR_$_CCOrbitCamera._deltaAngleZ in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game 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wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_METACLASS_$_CCFlipY3D in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_CLASS_$_CCFlipY3D in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_CLASS_$_CCLens3D in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_METACLASS_$_CCLens3D in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_CLASS_$_CCRipple3D in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_METACLASS_$_CCRipple3D in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_CLASS_$_CCShaky3D in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_METACLASS_$_CCShaky3D in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_CLASS_$_CCLiquid in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_METACLASS_$_CCLiquid in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_CLASS_$_CCWaves in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_METACLASS_$_CCWaves in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionGrid3D-2263B254711FEB10.o duplicate symbol _OBJC_CLASS_$_CCTwirl in:     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wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionInstant-39A76D3A0BCEABFC.o duplicate symbol _OBJC_IVAR_$_CCPlace._position in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionInstant-39A76D3A0BCEABFC.o duplicate symbol _OBJC_IVAR_$_CCCallFunc._selector in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionInstant-39A76D3A0BCEABFC.o duplicate symbol _OBJC_IVAR_$_CCCallFunc._targetCallback in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionInstant-39A76D3A0BCEABFC.o duplicate symbol _OBJC_IVAR_$_CCCallFuncND._data in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The hardest game EVER.build/Debug-iphonesimulator/The hardest game EVER.build/Objects-normal/i386/CCActionInstant-39A76D3A0BCEABFC.o duplicate symbol _OBJC_IVAR_$_CCCallFuncND._callbackMethod in:     /Users/Rilian/Library/Developer/Xcode/DerivedData/The_hardest_game_EVER-ctmccji wwgdhzsbhnhxmkdpznhsg/Build/Intermediates/The har

    thank you
    I already did same wt you suggest me.
    Thanks alot for this.:)

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