Install java3d

I don't understand this step when istalling java 3d
* Support for either OpenGL or DirectX as shown below.
OpenGL version
The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or later, available from your graphics card manufacturer.
DirectX version
The (optional) DirectX renderer of Java 3D requires DirectX 9.0 or later, which is available from Microsoft at: http://www.microsoft.com/windows/directx/ . The DirectX version of Java 3D is selected by setting the "j3d.rend" system property to "d3d", for example:
java -Dj3d.rend=d3d ClassName

you still there? lol, the java3d section is a bit slow
here's a link:
[http://java3d.j3d.org/installing.html]
basically it's just moving the files into the appropriate folders in your java folders
i.e. jre/lib/ext and bin

Similar Messages

  • Installing Java3D with Windows XP?

    Installation problems seem to be a frequent topic in this forum, though I haven't seen a solution yet. Maybe I can help by describing the (my) problem in detail. Any suggestions are welcome.
    I'm running Windows XP professional, I have installed Java SDK 1.4 and it works correctly. When I try to install Java3D (java3d-1_2_1_03-win32-opengl-sdk.exe), the installer program extracts some files into a temporary directory, but then says it is done, while not actually doing anything. This behaviour is actually described in the installer program's "please read before continuing"-screen under the heading "installation".
    The reason given is that I might not have the necessary rights. I am the only user on my machine and I have all the rights imaginable. Though, when I look at my j2sdk1.4.0 directory, the property dialogue says it is write-protected. So I remove the protection. Start the property dialogue again - the write protection is still there.This seems to be the heart of the problem.
    With an earlier version of Java3D I had the same problem under Windows ME. Though under Windows ME the "protection" was actually an entry in a hidden file in der jsdk directory, so I could remove it. Under Windows XP I have unfortunately no idea how to remove this protection.
    Can anyone help?

    I am using Windows XP Professional and JDK1.4 (j2sdk-1.4.0-win.exe).
    I also had a problem with installing Java3D.
    But, I got installed Java3D 1.3 Beta (java3d-1_3-beta1-win-opengl-sdk.exe) with Windows XP
    as following steps.
    1) Execute installer (java3d-1_3-beta1-win-opengl-sdk.exe).
    2) Introduction->Next
    3) License agreement->Next
    4) Readme->Install
    5) Choose a JRE VM->Install->Choose... (Choose your JRE VM folder, although you feel it seems be weird)
    6) Previous
    7) Choose an SDK VM->Next->Choose... (Choose your j2sdk1.4.0 folder)
    8) Install
    Don't select "Add Java 3D to these VMs", it will crash your installer.
    I think that the installer has a problem in detecting your VM folders.
    Please, let me know whether it works or not.

  • Run java3d applications / applets without having to install java3D

    hi
    is it possible to run a application or applet which uses
    java3d on a computer that has not installed java3D? could
    this be done by adding the required jars to the
    application? i tried this and have added the java3d jars
    to my applet jar, but when i start this applet from a
    computer whithout java3d i get the error "no J3D in
    java.library.path".
    what can i do?

    I think, applets can't directly execute dll files coming from a remote computer. If i understand you correctly, then you need a solution especially for applets. This is imho an unsolved "problem". Please take a look here: http://forum.java.sun.com/thread.jsp?forum=21&thread=339185&tstart=30&trange=15
    Regards

  • How can we avoid installing java3d runtime envoirnment on the client side

    Hi All, my applet uses java3d api. To see this applet in the browser on the client side we need to install java3d runtime envoirnment. Is it neccassary or can we avoid it. If we can avoid installing java3d runtime env , how can we do that.. Can Java WebStart help in this.
    your suggestion will be valuable..
    Thanks
    Akhil

    Yes, of course we can avoid it. Just as we can avoid asking the user to download the JRE if they want to run java.
    The only slight pay off we make for that is that the program won't run at all on their computer.
    As long as this is not an issue, there should be no problem.
    Seriously, my understanding is that Web-Start can hide the fact that we are installing Java 3D on their machine or at least make the installation very simple. There is no way to run Java3D applications without Java3D.

  • Convenient way to install Java3d API&Java1.4 jre at the same time?

    My Java3D program is embedded on Applet and I hope that anyone can run my program with only 1 installation(such that install Java1.4 jre and Java3D api at the same time...of course auto install all is best).Also,I have 2 link on my page..one is Java1.4 jre and other is Java3D 1.3 jdk,I hope my page have only 1 link and anyone can press once to install all..how can I do~~thank you~

    As stated in the Creative Suite CS5.5 EULA you are permitted to install ONE copy of Creative Suite  on your primary computer, and one additional copy on "a portable computer or a computer located at your home", provided this copy is not used at the same time as the primary installation. This is different from the idea that you can install it "on two computers" - you have to think of it as one copy being used in either of two locations, but never both. Installing two copies on desktop machines is not permitted unless one or both of them is in your own home.
    Creative Suite is sold and licensed as a single product (it has a unified serial number and the member applications cannot be transferred out of the Suite) so the rule on simultaneous use applies to any combination of the member applications. If your primary computer is running Photoshop, your home computer or laptop cannot run anything. This applies whether or not you're sitting at either machine (so leaving an office computer rendering out a video sequence overnight counts as 'in use').

  • Installing java3d opengl version?

    i have my java j2sdk1.4.2_04 installed in the root of c:
    i have j2re1.4.2_03 installled in the following location C:\Program Files\Java
    i installed the java3d-1_3_1-windows-i586-opengl-sdk package, and when it asked for my install directories, it automatically picked my above locations that the sdk and jre were installed to in the prior installation. the install notes says
    >
    Setting CLASSPATH
    If Java 3D is installed into the JDK or JRE, you do not need to include the Java 3D jar files in your CLASSPATH, nor do you need to include the Java 3D shared libraries in your PATH or LD_LIBRARY_PATH. You should include "." in your CLASSPATH or ensure that CLASSPATH is not set.
    [\quote]
    but when i try to compile the following code in netbeans 3.6, it will not complete the compile does anyone know what i did wrong?
    //import Program Files\Java\j2re1.4.0_01
    import javax.media.*;
    import com.sun.j3d.utils;
    import java.awt.*;
    import javax.vecmath;
    public class HelloJava3Da extends Applet
      ///////////////////////////////class constructor//////////////////////////////
      public HelloJava3Da()
        setLayout(new BorderLayout());
        GraphicsConfiguration config = simpleUniverse.getPreferredConfiguration();
        add("Center", canvas3D);
        BranchGroup Scene = createSceneGraph();
        scene.compile();
        SimpleUniverse simpleU = new simpleUniverse(canvas3D);
        simpleU.addBranchGraph(scene);
      //////////////////////////////Main////////////////////////////////////////////
      public static void main( String args[] )
        Frame frame = new MainFrame(new HelloJava3Da(), 256, 256); 
      //////////////////////////////Methods/////////////////////////////////////////
      public BranchGroup createSceneGraph()
        BranchGroup objRoot = new BranchGroup();
        objRoot.addchild(new ColorCube(0.4));
        return objRoot;
    }with the following errors
    HelloJava3Da.java [2:1] package javax.media does not exist
    import javax.media.*;
    ^
    HelloJava3Da.java [3:1] package com.sun.j3d does not exist
    import com.sun.j3d.utils;
                       ^
    HelloJava3Da.java [5:1] package javax does not exist
    import javax.vecmath;
                 ^
    HelloJava3Da.java [7:1] cannot resolve symbol
    symbol  : class Applet
    location: class HelloJava3Da
    public class HelloJava3Da extends Applet
                                      ^
    HelloJava3Da.java [31:1] cannot resolve symbol
    symbol  : class BranchGroup
    location: class HelloJava3Da
      public BranchGroup createSceneGraph()
             ^
    HelloJava3Da.java [12:1] cannot resolve symbol
    symbol  : method setLayout (java.awt.BorderLayout)
    location: class HelloJava3Da
        setLayout(new BorderLayout());
        ^
    HelloJava3Da.java [13:1] cannot resolve symbol
    symbol  : variable simpleUniverse
    location: class HelloJava3Da
        GraphicsConfiguration config = simpleUniverse.getPreferredConfiguration();
                                       ^
    HelloJava3Da.java [14:1] cannot resolve symbol
    symbol  : variable canvas3D
    location: class HelloJava3Da
        add("Center", canvas3D);
                      ^
    HelloJava3Da.java [16:1] cannot resolve symbol
    symbol  : class BranchGroup
    location: class HelloJava3Da
        BranchGroup Scene = createSceneGraph();
        ^
    HelloJava3Da.java [17:1] cannot resolve symbol
    symbol  : variable scene
    location: class HelloJava3Da
        scene.compile();
        ^
    HelloJava3Da.java [19:1] cannot resolve symbol
    symbol  : class SimpleUniverse
    location: class HelloJava3Da
        SimpleUniverse simpleU = new simpleUniverse(canvas3D);
        ^
    HelloJava3Da.java [19:1] cannot resolve symbol
    symbol  : class simpleUniverse
    location: class HelloJava3Da
        SimpleUniverse simpleU = new simpleUniverse(canvas3D);
                                     ^
    HelloJava3Da.java [19:1] cannot resolve symbol
    symbol  : variable canvas3D
    location: class HelloJava3Da
        SimpleUniverse simpleU = new simpleUniverse(canvas3D);
                                                    ^
    HelloJava3Da.java [20:1] cannot resolve symbol
    symbol  : variable scene
    location: class HelloJava3Da
        simpleU.addBranchGraph(scene);
                               ^
    HelloJava3Da.java [27:1] cannot resolve symbol
    symbol  : class MainFrame
    location: class HelloJava3Da
        Frame frame = new MainFrame(new HelloJava3Da(), 256, 256); 
                          ^
    HelloJava3Da.java [33:1] cannot resolve symbol
    symbol  : class BranchGroup
    location: class HelloJava3Da
        BranchGroup objRoot = new BranchGroup();
        ^
    HelloJava3Da.java [33:1] cannot resolve symbol
    symbol  : class BranchGroup
    location: class HelloJava3Da
        BranchGroup objRoot = new BranchGroup();
                                  ^
    HelloJava3Da.java [34:1] cannot resolve symbol
    symbol  : class ColorCube
    location: class HelloJava3Da
        objRoot.addchild(new ColorCube(0.4));
                             ^
    18 errors
    Errors compiling HelloJava3Da.

    thanks for responding to my prior request.
    i have a few more fu questions.
    Is the following module required for java3d in netbeans?
    http://java3d.netbeans.org/module_intro.html
    Can i use the normal javac and java w/o mounting the class directory?
    if I did want to mount the directory for the java3d classes, what directory would it be?
    Is there a default folder in the jsdk that holds all classes, including the new installed j3d?
    what is in the following directory? it looks like to a package directory located on a remote server, or a package located on the system that originally compiled the code.
    As for mounting the class folder or class itself, would you be so kind to provide me with a j3d class mounting for dummies? I understand ide's and i'm getting decent at java, but j3d is still a marval.
    import com.sun.j3d.utils;sorry for all the questions, but thank you for the help.

  • How to run Java 3D Applet without install java3d

    I've written a java3d applet, and it runs correctly in browser on my computer. Now I want it can be run on other computers which havent' Java3d installed. If the program runs as application, then we can use jnlp and web-start to solve this problem. But what about applet? How can I do it just like the application?
    Pls help me!

    Hello. I read this article too. It sounds interesting but I have some questions. The example is given for win32 and what about other OSs and platforms? Sun provides different libraries for different OS. According to this article it is possible to run applets without previous installation of Java3D and if a user runs Windows 2000, Java3D libraries will be downloaded and installed from the location pointed out by the programmer. But how to do this for all OSs and all platforms and architectures so that if a user doesn't have Java3D installed on his/her computer, might to see the applet in his/her browser? Is it the only way that a programmer needs to include into "loader_singed.jar" all possible libraries for all possible platforms?

  • How to install Java3d into netbeans 6.5

    I recently downloaded the Java 3D file : j3d-1_5_2-xxxxxx but I don't really know how to "install" it. I looked and found a thing on how to insall it on netbeans but the place they are telling me to go to doesn't exist. I am using netbeans 6.5 and supposedly you are supposed to install the J3D.nbm or something into netbeans but i can't find that inside of my downloaded folder. Is there something I did wrong i.e. downloaded the wrong thing, are looking in the wrong place, are missing somthing please tell me.
    Thanks
    Thimbletack

    Just posting an update. I found that a place that says you need to go here to download the module for netbeans to install it:
    http://java3d.netbeans.org/
    but that doesn't reallys show how to install java 3d or anything, it doesn't even have a download button for the module. I got that information here:
    http://java3d.j3d.org/faq/editors.html
    but i really just don't know how to install this thing. Can anyone help?

  • Installing java3D with eclipse

    Hi, am new to java and am using eclipse. Have downloaded all the files required and have built a path using them, ie. j3dcore.jar, j3dutils.jar and vecmath.jar.
    Problem is, i still cant run any example programs.
    things like;
    import com.sun.j3d.utils.universe.SimpleUniverse;
    import com.sun.j3d.utils.geometry.ColorCube;
    import javax.media.j3d.BranchGroup;
    import com.sun.j3d.utils.applet.MainFrame;
    are flagged, and all it says are things like
    Access restriction: The type MainFrame is not accessible due to restriction on required library C:\Program Files\Java\jre6\lib\ext\j3dutils.jar
    please help.
    Thank youuu

    I think you also need the jogl and gluegen-rt files as well. This is how I set up my system; I install my libraries in a separate place in my home directory (under ~/dev specifically), I never bother with "jre/lib/ext":
    jsemler@jsemler-desktop:~/dev$ ls -R java3d jogl-1.1.1-rc8-linux-i586
    java3d:
    lib
    java3d/lib:
    ext  i386
    java3d/lib/ext:
    j3dcore.jar  j3dutils.jar  vecmath.jar
    java3d/lib/i386:
    libj3dcore-ogl-cg.so  libj3dcore-ogl.so
    jogl-1.1.1-rc8-linux-i586:
    CHANGELOG.txt  COPYRIGHT.txt  lib  LICENSE-JOGL-1.1.1-rc8.txt  README.txt  Userguide.html
    jogl-1.1.1-rc8-linux-i586/lib:
    gluegen-rt.jar  jogl.jar  libgluegen-rt.so  libjogl_awt.so  libjogl_cg.so  libjogl.so
    jsemler@jsemler-desktop:~/dev$ In eclipse, under "<project name>...Properties...Java Build Path...Libraries" I add the following Jar files:
    /home/jsemler/dev/java3d/lib/ext/j3dcore.jar 
    /home/jsemler/dev/java3d/lib/ext/j3dutils.jar
    /home/jsemler/dev/java3d/lib/ext/vecmath.jar
    /home/jsemler/dev/jogl-1.1.1-rc8-linux-i586/lib/gluegen-rt.jar
    /home/jsemler/dev/jogl-1.1.1-rc8-linux-i586/lib/jogl.jarI set the native library path for j3dcore to: "/home/jsemler/dev/java3d/lib/i386".
    I set the native library path for gluegen-rt.jar and jogl.jar to: "/home/jsemler/dev/jogl-1.1.1-rc8-linux-i586/lib"
    You can pick up the jogl and gluegen-rt jar files from here:
    http://download.java.net/media/jogl/builds/archive/
    I can't personally vouch for any of the other versions. IIRC, I'm using version 1.1.1-rc8 for compatibility reasons involving NASA World Wind SDK.

  • Installing Java3D API (1.2.1_03)

    Okay, I downloaded and ran the install program for the Java3D API v1.2.1_03 (OpenGL version). I'm using JDK1.3.1_01. When it asked which dir the jre\ and demo\ directories were I pointed it to C:\jdk1.3.1_01 (which is correct on my system) I ensured that the CLASSPATH variable has "." in it. However when I try to run:
    java HelloUniverse
    I get an error:
    Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/SceneGraphObject
    So I included the java3dcore.jar and other files in C:\jdk1.3.1_01\jre\lib\ext\ in my classpath and still received the error. If I set no classpath at all, I get the same error. I am using Windows98, and I have the PATH variable set to C:\jdk1.3.1_01\bin (and a few others, but that one is the only one that matters in this case).
    Anybody have any suggestions as to why I'm getting this error and what I can do to fix it?
    Thanks in advanced,
    Cheap Thief

    You've done everything right with the classpath etc...
    Have you checked in the java3D jar file to see if you actually have a "javax/media/j3d/SceneGraphObject" in there?

  • Just installed java3d but the demo programs will not show any graphics

    Hi,
    I just installed java 3D and when I run a demo program
    like "HelloUniverse" a window pops up but it is blank. Nothing is
    happening.I cant figure out what is going wrong.
    Any help is appreciated,
    Thanks.

    you might want to seek help in the 3D forum....

  • Why doesn't Java3d applets work for everyone?

    I have a site with java3d applets:
    http://www.psyanimations.com
    Quite often, the visitors to the site can't get Java3d-applets to start even if they have installed Java3d.
    Eventhough they have modern PC's with new operating systems and hardware. Why does this happen? I have a detailed page with descriptions on how to install it:
    http://www.virtualexp.net/install.htm
    but still about 1/3 of the visitors have trouble getting Java3d applets to work.
    This annoys me a lot. I'm considering to start program my visuals in some other language than Java3d.
    It just don't seem reliable when so many people can't get Java3d applets to work. What reasons could there be for a Java3d applet to not work eventhough Java and Java3d is installed?

    Do the visitors with problems receive any specific error messages?

  • Problem in Compilation of Java3D

    I have successfully installed Java3D APIs from Sun website but unable to use it. I'm currently using Netbeans and whenever i write import com.sun.j3d.*; and compile, it gives me the following error
    *"package com.sun.j3d does not exist"*.
    I have JSDK1.5,JRE1.5 and Java3D1.5.1 installed in the following directories.
    JSDK1.5 : C:\Program Files\Java\jdk1.5.0_11
    JRE1.5 : C:\Program Files\Java\jre1.5.0_11
    Java3D1.5.1 : C:\Program Files\Java\Java3D
    I also have set my CLASSPATH=C:\Program Files\Java\jre1.5.0_11\lib\ext
    With these configurations, can you people please tell me where i'm wrong???

    Asim_Arif wrote:
    I have successfully installed Java3D APIs from Sun website but unable to use it. I'm currently using Netbeans and whenever i write import com.sun.j3d.*; and compile, it gives me the following error
    *"package com.sun.j3d does not exist"*.
    I have JSDK1.5,JRE1.5 and Java3D1.5.1 installed in the following directories.
    JSDK1.5 : C:\Program Files\Java\jdk1.5.0_11
    JRE1.5 : C:\Program Files\Java\jre1.5.0_11
    Java3D1.5.1 : C:\Program Files\Java\Java3D
    I also have set my CLASSPATH=C:\Program Files\Java\jre1.5.0_11\lib\ext
    With these configurations, can you people please tell me where i'm wrong???Please post questions regarding NetBeans configuration at the NB site mailing list, or the Nabble forum, as this forum is for Java language support.
    As NB's Help states, NB does not use the classpath. Instead, you have to add library directories and jars to a project's libraries list. Right-click the project in the Project window and choose Properties to do that.
    (The prior post will not resolve the problem.)

  • Java3d in IE Explorer

    I cannot run Java3d applet in my IE Explorer,I was always told that classes of Java3d were
    not found,even if the demo Applet included in Java3d. I'm anxious.

    Have you read my guide before you wrote anything?
    My FIRST link on the guide is to the install java3d-page:
    http://www.virtualexp.net/install.htm
    which links directly to Sun's download.

  • Not able to run Java3d on internet explorer

    Hi there,
    I have made an application using Java3D api (1.3.1). And, i have deployed it on WebLogic server. When i run this application with installed java3d environment(java3d-1_3_1-windows-i586-opengl-sdk.exe) on Internet Explorer 6.0, it works fine. But when i uninstall the Java3D environment & try to run the application i get this error ::
    java.lang.ExceptionInInitializerError
         at com.aramco.wellplot.view.multilateral.TopView.createCanvas3D(TopView.java:1054)at com.aramco.wellplot.view.multilateral.TopView.<init>(TopView.java:223)
         at com.aramco.wellplot.view.WellPlotViewer.openFile(WellPlotViewer.java:1140)
         at com.aramco.wellplot.view.WellPlotViewer.access$6000371(WellPlotViewer.java:27)
         at com.aramco.wellplot.view.WellPlotViewer$2.mouseClicked(WellPlotViewer.java:339)
         at java.awt.AWTEventMulticaster.mouseClicked(AWTEventMulticaster.java:208)
         at java.awt.Component.processMouseEvent(Component.java:5024)
         at java.awt.Component.processEvent(Component.java:4818)
         at java.awt.Container.processEvent(Container.java:1380)
         at java.awt.Component.dispatchEventImpl(Component.java:3526)
         at java.awt.Container.dispatchEventImpl(Container.java:1437)
         at java.awt.Component.dispatchEvent(Component.java:3367)
         at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:3214)
         at java.awt.LightweightDispatcher.processMouseEvent(Container.java:2938)
         at java.awt.LightweightDispatcher.dispatchEvent(Container.java:2859)
         at java.awt.Container.dispatchEventImpl(Container.java:1423)
         at java.awt.Component.dispatchEvent(Component.java:3367)
         at java.awt.EventQueue.dispatchEvent(EventQueue.java:445)
         at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:190)
         at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:144)
         at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
         at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:130)
         at java.awt.EventDispatchThread.run(EventDispatchThread.java:98)
    Caused by: java.security.AccessControlException: access denied (java.lang.RuntimePermission accessClassInPackage.sun.awt)
         at java.security.AccessControlContext.checkPermission(AccessControlContext.java:270)
         at java.security.AccessController.checkPermission(AccessController.java:401)
         at java.lang.SecurityManager.checkPermission(SecurityManager.java:542)
         at java.lang.SecurityManager.checkPackageAccess(SecurityManager.java:1513)
         at sun.applet.AppletSecurity.checkPackageAccess(AppletSecurity.java:166)
         at sun.applet.AppletClassLoader.loadClass(AppletClassLoader.java:109)
         at java.lang.ClassLoader.loadClass(ClassLoader.java:262)
         at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:322)
         at javax.media.j3d.GraphicsConfigTemplate3D.<clinit>(GraphicsConfigTemplate3D.java:55)
         ... 23 more
    I have included the required Java3D JAR files with my JSP page. I have also provided the DLL files but still getting the same error. The following code is written in JSP page ::
    <HTML>
    <HEAD>
         <TITLE>Application</TITLE>
    </HEAD>
    <BODY LEFTMARGIN="0" RIGHTMARGIN="0" TOPMARGIN="0" BOTTOMMARGIN="0" BGCOLOR="#C0C0C0">
    <APPLET WIDTH="100%" HEIGHT="100%"
              CODE="wellplot.view.Viewer.class"
              ARCHIVE="wp.jar,clib.jar,j3dutils.jar,j3dcore.jar,vecmath.jar, j3d.dll, j3dutils.dll, j3daudio.dll"
              CODEBASE=".">
    <PARAM NAME = "DEBUG" VALUE = 'TRUE'>
    <PARAM NAME = "USERNAME" VALUE = 'WP'>
    <PARAM NAME = "PASSWORD" VALUE = 'WP'>
    <PARAM NAME = "DB_URL" VALUE = 'ABC:1521:ORION'>
    <PARAM NAME = "RUN_ID" VALUE = '1'>
    <PARAM NAME = "PLOT_TYPE" VALUE = '<%= plotType %>'>
    </APPLET>
    </BODY>
    </HTML>
    Please help me out to resolve this exception. thx in advance.
    Regards,
    Prashant

    Prashant,
    what you are doing with the HTML-code above is to use the IE inbuilt Java VM. This VM is very old and corresponds to the Java 1.1 Specification. Java 3D requires a Java2 Platform.
    To run Java 2 Applets in IE you must use the Java Plugin JPI. I think, there is also a JPI Forum.
    In a few words: If you have installed the actual Java 2 SDK from SUN (JPI is included) you can replace the Java VM in the IEs Options Menue (there is a checkbox in the advanced options)
    To run Java 2 Applets in your customers IE you must change the applet tag in your HTML code into a Plugin-Tag. This is different for Mozilla and IE and therefore a complex task. You will find a tool named HTML-Converter within your Java home directory, which will help you to convert an applet tag into correct Plugin-Code.
    Regards,
    Oliver

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