Interactive widgets and pausing the timeline

I'd like to create an Interactive type widget that pauses at
the end of its time on the timeline like a click box does, but as
far as I can tell, any widget that returns true for isInteractive()
is going to automatically pause the Captivate movie near the
beginning of the widget's time on the timeline.
Am I missing a setting, variable or function that affects
pausing? "Pause for failure/success" doesn't seem to have any
effect, and I can't find anything in the widget documentation that
mentions the pausing behavior.

I found the setting. It's the "Pause after" field in the
Widget dialog box on the Options tab. Don't know how I missed that.
However, I'd still be interested to know if there's a way to
set this value from within the widget.

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