IPhone SDK to iPhone...?

Hi,
I know this long post may seem very disturbing to some members, but it is important for me to post it.
Today (July 12th), I have struggled, and struggled, and struggled to try and use the iPhone SDK on a PPC based mac. And yes, I did succeed! I had to modify Xcode & iPhone simulator in several ways to make it build & run properly. I have started to learn how to use Interface builder for iPhone.
However, I was not aware that the $99 dollar fee was to get your app onto the iPhone, I though the fee was for getting your app on to the app store. I was so disappointed that after about 4 hours of fiddling around Finder & hidden files to modify Xcode, I wouldn't be able to try my application on my father's iPod Touch.
So then, I tried different methods:
1. I did it the traditional way; plugging in the iTouch and using "organizer" in Xcode to sync. It gave me the well known error message that verification had failed.
2. I set the SDK to "device iPhone 2.0", so that Xcode would build my test app as an "iPhoneos-release" app. Then, I dragged the resulting application into iTunes/Applications (via iTunes itself). Worked fine. Pressed sync, and it gave me the famous warning that the app failed verification. I wasn't very pleased.
So now here I am. I do not want to sell or place anything on the App Store. All I would like is to develop applications for my father's iTouch. I have been developing AppleScript Studio apps for about 3 years now, a new platform is interesting. I am aware that some organisation created a Mac OS X application named "Pwnage" and that would let me install my app on the iPod Touch. However, it's a hack, and I really do NOT want to hack the device.
My end question would be, is there any way to "bypass" the $99 fee? I only want the app for my family's personal use.
Regards,
Philippe H.

But don't you need a server for ad-hoc stuff?
http://www.tuaw.com/2008/06/11/what-does-ad-hoc-app-distribution-mean-for-users/
Also, the mini-app would really be for personal use, so I don't think the app store is right for that.

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