Is there a windows "paint" like application on my macbook?

if anyone has any tips, id appreciate the knowledge.

I downloaded several different programs and ended up deleting them all. I could not find one that worked as well as MSPaint. which is sad since wasn't the original 1984 mac known for its paint like program-- GUI interface and all.
I wanted to take several pictures of the apple logo and put all of them on my desktop as the background and sadly I had to use a windows machine and used paint to do it.
"My screen name is don't make me switch back, so don't make me answer my questions and tell me why mac is better."

Similar Messages

  • JScrollPane, JPanel used to make a paint-like application

    I am new to swing. I need help with implementing a paint-like application using JScrollPane and JPanel.
    I have put a JPanel inside a JScrollPane.
    The size of JPanel exceeds preferred size of JScrollPane, and i can see the scrollbars, and can go up and down.
    Problem is, when i draw on the JPanel, i can see what i've drawn very clearly. Now if I scroll down, and then scroll back up, whatever i had previously drawn has been erased.
    let me put it in a simpler manner. suppose i have drawn a filled circle whose diameter is equal to the viewport size of the JScrollPane. Now i am scrolling down till i can see only the bottom half of the circle. When i scroll back up, the upper half of the circle has been erased.
    i think this is a newbie error, and i guess it'll have a textbook response, so i have not bothered to paste my entire code here. however, if it is required, please let me know.

    Sounds very much like you're painting outside the paint cycle. Read this,
    http://java.sun.com/products/jfc/tsc/articles/painting/
    When the user draws on the screen, you want to do one of two things (these being just the most obvious and easiest implementations). For raster operations you want to manipulate an Image; for vector operations you want to manipulate a collection of Shapes.
    Your paintComponent() method of the panel should simply draw the stored images and shapes to the supplied Graphics object as appropriate.
    If you paint to a Graphics object outside the paint cycle then it will all be erased when the paint cycle is next invoked.

  • A "Paint like" application

    Hi,
    I'm currently programming an application for my sister and I would like to finish before Christmas, but I'm really late. So to complete a part of it, I'm looking for the source of a paint like application. Just something you use to draw line, circle, rectangle, filling it or not, choosing the color... So If you can give me a link to this kind of source, or post some source It would be great.
    Thank you.
    S�bastien

    With a fill option.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.util.*;
    import java.awt.image.*;
    import javax.swing.border.*;
    public class PaintLike extends JFrame  implements ActionListener
         PPanel  panel  = new PPanel();
         JPanel  contr  = new JPanel();
         PButton whatt;
         JLabel  whatc;
    public PaintLike()
         addWindowListener(new WindowAdapter()
         {     public void windowClosing(WindowEvent ev)
              {     dispose();
                   System.exit(0);
         setResizable(false);
         setBounds(10,10,780,500);
         getContentPane().add("Center",panel);
         getContentPane().add("West",contr);
         contr.setLayout(new BorderLayout());
         Border       br = BorderFactory.createEtchedBorder(EtchedBorder.LOWERED,Color.white,Color.gray);
         contr.setBorder(br);
         contr.add("North",addButtons());
         contr.add("Center",new JPanel());
         contr.add("South",addColors());
         setVisible(true);
         panel.requestFocus();
    private JPanel addButtons()
         JPanel panel = new JPanel();
         panel.setPreferredSize(new Dimension(70,175));
         panel.setLayout(new GridLayout(5,2,1,1));
         for (int i=0; i < 10; i++)
              PButton jb = new PButton(i);
              jb.addActionListener(this);
              panel.add(jb);
         return(panel);
    private JPanel addColors()
         JPanel panel = new JPanel();
         panel.setLayout(new BorderLayout());
         JPanel canel = new JPanel();
         panel.add("North",canel);
         canel.setLayout(new GridLayout(5,4,0,0));
         canel.setPreferredSize(new Dimension(70,90));
         Color[] colors = {Color.black,Color.blue,
                               new Color(152,0,0),new Color(132,66,0),
                               Color.cyan, new Color(219,219,112),
                               Color.gray,Color.green,
                               new Color(200,200,200),
                               Color.magenta,new Color(0,0,108),
                               Color.orange,Color.pink,
                               Color.red,new Color(155,192,210),
                               new Color(230,230,230),new Color(64,224,208),
                               Color.white,Color.yellow};
         for (int i=0; i < colors.length; i++)
              JButton jb = new JButton("");
              jb.setBackground(colors);
              jb.addActionListener(this);
              jb.setRequestFocusEnabled(false);
              canel.add(jb);
         whatc = new JLabel(" ");
         whatc.setOpaque(true);
         whatc.setBackground(Color.blue);
         whatc.setBorder(new MatteBorder(1,1,1,1,Color.black));
         panel.add("Center",whatc);
         return(panel);
    public void actionPerformed(ActionEvent ae)
         if (ae.getSource() instanceof PButton) whatt = (PButton)ae.getSource();
         else if (ae.getSource() instanceof JButton)
              whatc.setBackground(((JComponent)ae.getSource()).getBackground());
    public class PPanel extends JPanel implements MouseMotionListener, MouseListener
         Point mp,fp,tp;
         Vector objects = new Vector();
         BufferedImage image;
         Graphics2D graph;
    public PPanel()
         setBackground(Color.white);
         addMouseMotionListener(this);
         addMouseListener(this);
    public void paintComponent(Graphics g)
         super.paintComponent(g);
         if (image == null || image.getWidth(null) != getWidth() ||
                             image.getHeight(null) != getHeight())
              image = (BufferedImage)createImage(getWidth(),getHeight());
              graph = (Graphics2D)image.getGraphics();
              graph.setColor(Color.white);
              graph.fillRect(0,0,getWidth(),getHeight());
              for (int i=0; i < objects.size(); i++)
                   PObject po = (PObject)objects.get(i);
                   po.draw(graph);
         g.drawImage(image,0,0,null);
         g.setColor(whatc.getBackground());
         if (whatt != null && fp != null)
              if (whatt.type == 0) g.drawLine(fp.x,fp.y,tp.x,tp.y);
              if (whatt.type == 1) g.drawOval(fp.x,fp.y,tp.x-fp.x,tp.y-fp.y);
              if (whatt.type == 2) g.drawRect(fp.x,fp.y,tp.x-fp.x,tp.y-fp.y);
    public void mouseDragged(MouseEvent m)
         if (whatt == null) return;
         if (whatt.type > 2) return;
         if (fp == null)
              fp = new Point();
              tp = new Point();
         if (whatt.type == 0)
              fp.setLocation(mp.getLocation());
              tp.setLocation(m.getPoint().getLocation());
         else
              fp.x = Math.min(mp.x,m.getX());
              fp.y = Math.min(mp.y,m.getY());
              tp.x = Math.max(mp.x,m.getX());
              tp.y = Math.max(mp.y,m.getY());
         repaint();
    public void mouseMoved(MouseEvent m){}
    public void mouseClicked(MouseEvent m)
    //     if (whatt.type == 6)
    //          fillIt(mp.x,mp.y,image.getRGB(mp.x,mp.y));
    //          changeMx(image.getRGB(mp.x,mp.y),mp.x,mp.y);
    //          repaint();
    public void mouseEntered(MouseEvent m){}
    public void mouseExited(MouseEvent m) {}
    public void mouseReleased(MouseEvent m)
         if (whatt == null) return;
         if (whatt.type == 6)
              fillIt(mp.x,mp.y,image.getRGB(mp.x,mp.y));
              repaint();
              return;
         if (fp != null)
              PObject po = new PObject(whatt.type,fp,tp,whatc.getBackground());
              objects.add(po);
              po.draw(graph);
              fp = null;
    public void mousePressed(MouseEvent m)
         mp = m.getPoint();
    public void fillIt(int x, int y, int ogb)
         int ng = whatc.getBackground().getRGB();
         if (ng == ogb) return;
         int[] xv = new int[getWidth()*getHeight()];
         int[] yv = new int[getWidth()*getHeight()];
         int ii = 1;
         image.setRGB(x,y,ng);     
         xv[0] = x;
         yv[0] = y;
         for (int i=0; i < ii; i++)
              int xx = xv[i];
              int yy = yv[i];
              if (xx > 0 && image.getRGB(xx-1,yy) == ogb)
                   xv[ii] = xx-1;
                   yv[ii] = yy;
                   image.setRGB(xx-1,yy,ng);
                   ii++;
              if (yy > 0 && image.getRGB(xx,yy-1) == ogb)
                   xv[ii] = xx;
                   yv[ii] = yy-1;
                   image.setRGB(xx,yy-1,ng);
                   ii++;
              if (xx < getWidth()-1 && image.getRGB(xx+1,yy) == ogb)
                   xv[ii] = xx+1;
                   yv[ii] = yy;
                   image.setRGB(xx+1,yy,ng);
                   ii++;
              if (yy < getHeight()-1 && image.getRGB(xx,yy+1) == ogb)
                   xv[ii] = xx;
                   yv[ii] = yy+1;
                   image.setRGB(xx,yy+1,ng);
                   ii++;
    public class PButton extends JButton
         int type;
    public PButton(int type)
         this.type = type;
    public void paintComponent(Graphics g)
         super.paintComponent(g);
         Graphics2D g2 = (Graphics2D)g;
         g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
         g2.setStroke(new BasicStroke(1.2f));
         if (type == 0) g.drawLine(8,8,getWidth()-10,getHeight()-11);     
         if (type == 1) g.drawOval(6,10,getWidth()-13,getHeight()-20);
         if (type == 2) g.drawRect(7,7,getWidth()-15,getHeight()-14);
         if (type == 6) g.drawString("Fill",7,20);
         if (hasFocus())
              g.setColor(Color.gray);
              g.drawRect(4,3,getWidth()-9,getHeight()-7);     
    public class PObject extends JComponent
         int type;
         Point fp,tp;
         Color color;
         boolean fill;
    public PObject(int type, Point fp, Point tp, Color color)
         this.type = type;
         this.fp = fp;
         this.tp = tp;
         this.color = color;
    public void setFill(boolean fill)
         this.fill = fill;
    public void draw(Graphics g)
         g.setColor(color);
         if (type == 0) g.drawLine(fp.x,fp.y,tp.x,tp.y);
         if (type == 1) g.drawOval(fp.x,fp.y,tp.x-fp.x,tp.y-fp.y);
         if (type == 2) g.drawRect(fp.x,fp.y,tp.x-fp.x,tp.y-fp.y);
    public static void main (String[] args)
         new PaintLike();
    Noah

  • "Paint" like Application?

    I looked under Downloads and I couldn't find anything that I was looking for.
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    It depends on the complexity. While "Paint" will allow you to use editing tools such as the pencil, which change the individual pixels on the image, Apple's "Preview" application does allow you to add markup and annotations to certain files. You will have to first save pictures as a PDF, and then open them in preview again to add ovals, rectangles, text, and whatnot using the "Tools" menu. Then you can export the results in an image format such as JPG or PNG. It's a little more involved in this sense, but can be done without third-party software if a simple text box or oval-like markup is all you want to do.

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    There was an error installing this update. Please quit and try again later. Error Code: U44M1I200
    Now, I closed the "Adobe Application Manager" and opened "Photoshop" again and again selected "Updates..." from the help menu.  The "Adobe Application Manager" opened again with just one window this time and the updates happened correctly.
    I was hoping one of the updates would be to the "Adobe Application Manager", I don't think so.
    So, If I were you I wouldn't select "Updates..." from an Adobe app unless the "Adobe Application Manager" is closed until they fix it...
    Current version: Adobe® Application Manager - Version 7.0.0.128 (7.0.0.128) Note the Two windows in the "Adobe Application Manager" in the attached image.

    The updates are currently available by going to Help>Updates within the Application.  Once you invoke the Updater, which is a component of the Adobe Application Manager, it will locate and apply the updates.  It looks like most of your updates have failed to install.  I would recommend you begin by trying to apply the updates that are available on our product update page at http://www.adobe.com/downloads/updates/ and seeing if you face the same difficulty.
    If you continue to experience problems with applying the updates then please review your installation log to determine the cause of the failure.  You can find details on how to locate and interpret the installation log at Troubleshoot with install logs | CS5, CS5.5, CS6 - http://helpx.adobe.com/creative-suite/kb/troubleshoot-install-logs-cs5-cs5.html.

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