Java.awt.Checkbox label

How can I change the position of the Checkbox label to the left of the checkbox?
Thanks for any help you can provide.
ER

Like this:
JCheckBox check = new JCheckBox("Check it");          check.setHorizontalTextPosition(SwingConstants.LEFT);

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  • If Statement in java.awt paint

    import java.applet.Applet;  //bring in the applet class
    import java.awt.*;             //bring in the graphics class
    import java.awt.event.*;      //bring in the event class
    import java.text.DecimalFormat;    //bring in the decimal format class
    import java.lang.Float;       //bring in the float class
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      TextField weighttext, heighttext;    //define TextField variables
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      ht = 0;      //reset ht to 0
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      min = 0;    //reset min to 0
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    if (wt > max)This forum doesn't quite handle <> properly. The greater and less than symbols. So above you will see > this is the html character code for a greater than symbol so please read it as such.
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    Simon

    Thanks very much that works well.
    Simon
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      min = 0;    //reset min to 0
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  • Java.awt availability in CDC Toolkit ?

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            label.setPreferredSize(new Dimension(300, 200));
            label.addMouseListener(this);
            JFrame f = new JFrame();
            f.getContentPane().add(label);
            f.pack();
            f.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
            f.setLocationRelativeTo(null);
            f.setVisible(true);
        public static void main(String[] args) {
            EventQueue.invokeLater(new MouseExample());
    }

  • Can I build a GUI application with SWING only without [import java.awt.*;]

    I have seen several threads (in forums), books and tutorials about SWING and I see that they all mix SWING with AWT (I mean they import both Swing and AWT in their code).
    The conclusion that comes out is:
    It is good to learn about SWING and forget AWT as it won't be supported later. I have decided to do so, and I never include <<import java.awt.*;>> in my code.
    But I see that you cannot do much without <<import java.awt.*;>>. For example this line which changes the background color:
    <<frame.getContentPane().setBackground(Color.red)>>
    works only with <<import java.awt.*;>>. I have seen that codes in this and other forums import awt to change the background. Why is that?
    After all, I wonder, what can I do;
    My question is, can I change the background (and of course do all other things listener, buttons etc) without using <<import java.awt.*;>>.
    I would like to avoid using <<import java.awt.*;>> and using awt since my program will not work later.
    In addition, I believe there is no point to learn awt, which later will not exist.
    I know, I must have misunderstood something. I would appreceate it very much, if anyone could give me even a short answer.
    Thank you in advance,
    JMelsi

    Since swing is a layer on top of awt, AWT will exist for as long as swing does.
    If sun does ever remove AWT they will have to replace it something else swing can layer on to and you will probably only have to replace your import statements.
    The main difference is the way there drawn to the screen.
    You can do custom drawing on swing components but you can't on AWT.
    If your using a desktop PC system it's probably best to use swing just in case you wish to do some custom drawing.
    awt uses less memory than swing and is faster but swing can be extended. awt comes only as standard.
    Say for example you wish to implement a JButton with a ProgressBar below the button text, this can be done with swing!

  • The method add() in java.awt.Container made me in confuse

    Here is my two java code file:
    //MyContainer.java
    package sam.gui;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import javax.swing.JApplet;
    import javax.swing.JFrame;
    public class MyContainer extends JApplet {
         private MyButton[] myButton = new MyButton[2];
         private static int counter = 0;
         public MyContainer() {
              myButton[0] = new MyButton(5, 5, 200, 30);
              myButton[1] = new MyButton(5, 40, 200, 30);
              for (int i = 0; i < myButton.length; i++) {
                   add(myButton);
         public void paint(Graphics g) {
              for (int i = 0; i < myButton.length; i++) {
                   System.out.println("MyButton : " + (i+1));
                   myButton[i].draw(g);
         public static void main(String[] args) {
              MyContainer container = new MyContainer();
              JFrame f = new JFrame();
              f.getContentPane().add(container);
              f.pack();
              f.setSize(new Dimension(300, 200));
              f.show();
    //MyButton.java
    package sam.gui;
    import java.awt.Color;
    import java.awt.Component;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    public class MyButton extends Component {
         private Color m_rectColor = new Color(128, 73, 0);
         public MyButton(int x, int y, int width, int height) {
              setBounds(x, y, width, height);     
         public void draw(Graphics g) {
              Graphics2D g2 = (Graphics2D)g;
              g.setColor(m_rectColor);
              g.fillRect(0, 0,
                        getBounds().width, getBounds().height);
              System.out.println("x = " + getBounds().x);
              System.out.println("y = " + getBounds().y);
              System.out.println("width = " + getBounds().width);
              System.out.println("height = " + getBounds().height);          
    I thinked the runned result should be below:
    MyButton : 1
    x = 5
    y = 5
    width = 200
    height = 30
    MyButton : 2
    x = 5
    y = 40
    width = 200
    height = 30But in fact, its result is here:
    MyButton : 1
    x = 5
    y = 5
    width = 200
    height = 30
    MyButton : 2
    x = 0
    y = 0
    width = 292
    height = 173I don't know why the result would like this? I have used add(...) method to add two component MyButton to the container MyContainer, But the bounds of the second component is not I want.
    So this problem made me go into confuse.

    You need to learn how layout managers work. The default layout manager of a JApplet and JFrame is BorderLayout .
    /Kaj

  • Using List Class in java.awt / java.util ?

    have a program that:
    import java.util.*;
    List list = new LinkedList();
    list = new ArrayList();
    ... read a file and add elements to array
    use a static setter
    StaticGettersSetters.setArray(list);
    next program:
    import java.awt.*;
    public static java.util.List queryArray =
    StaticGettersSetters.getArray();
    If I don't define queryArray with the package and class, the compiler
    gives an error that the List class in java.awt is invalid for queryArray.
    If I import the util package, import java.util.*; , the compiler
    gives an error that the list class is ambiguous.
    Question:
    If you using a class that exists in multiple packages, is the above declaration of queryArray the only way to declare it ?
    Just curious...
    Thanks for your help,
    YAM-SSM

    So what you have to do is explicitly tell the compiler which one you really want by spelling out the fully-resolved class name:
    import java.awt.*;
    import java.sql.*;
    import java.util.*;
    public class ClashTest
        public static void main(String [] args)
            java.util.Date today    = new java.util.Date();
            java.util.List argsList = Arrays.asList(args);
            System.out.println(today);
            System.out.println(argsList);
    }No problems here. - MOD

  • Custom graphics in java.awt.ScrollPane

    Hi all,
    I have to draw a custom created image in a scroll pane. As the image is very large I want to display it in a scroll pane. As parts of the image may change within seconds, and drawing the whole image is very time consuming (several seconds) I want to draw only the part of the image that is currently visible to the user.
    My idea: creating a new class that extends from java.awt.ScrollPane, overwrite the paint(Graphics) method and do the drawings inside. Unfortunately, it does not work. The background of the scoll pane is blue, but it does not show the red box (the current viewport is not shown in red).
    Below please find the source code that I am using:
    package graphics;
    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.ScrollPane;
    import java.awt.event.AdjustmentEvent;
    public class CMyComponent extends ScrollPane {
         /** <p>Listener to force a component to repaint when a scroll bar changes its
          * position.</p>
         private final class ScrollBarAdjustmentListener implements java.awt.event.AdjustmentListener {
              /** <p>The component to force to repaint.</p> */
              private final Component m_Target;
              /** <p>Default constructor.</p>
               * @param Target The component to force to repaint.
              private ScrollBarAdjustmentListener(Component Target) { m_Target = Target; }
              /** <p>Forces to component to repaint upon adjustment of the scroll bar.</p>
               *  @see java.awt.event.AdjustmentListener#adjustmentValueChanged(java.awt.event.AdjustmentEvent)
              public void adjustmentValueChanged(AdjustmentEvent e) { m_Target.paint(m_Target.getGraphics()); }
         public CMyComponent() {
              // Ensure that the component repaints upon changing of the scroll bars
              ScrollBarAdjustmentListener sbal = new ScrollBarAdjustmentListener(this);
              getHAdjustable().addAdjustmentListener(sbal);
              getVAdjustable().addAdjustmentListener(sbal);
         public void paint(Graphics g) {
              setBackground(Color.BLUE);
              g.setColor(Color.RED);
              g.fillRect(getScrollPosition().x, getScrollPosition().y, getViewportSize().width, getViewportSize().height);
         public final static void main(String[] args) {
              java.awt.Frame f = new java.awt.Frame();
              f.add(new CMyComponent());
              f.pack();
              f.setVisible(true);
    }

    Dear all,
    I used the last days and tried several things. I think now I have a quite good working solution (just one bug remains) and it is very performant. To give others a chance to see what I have done I post the source code of the main class (a canvas drawing and implementing scrolling) here. As soon as the sourceforge project is accepted, I will publish the whole sources at there. Enjoy. And if you have some idea for my last bug in getElementAtPixel(Point), then please tell me.
    package internetrail.graphics.hexgrid;
    import java.awt.Canvas;
    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Image;
    import java.awt.Point;
    import java.awt.Polygon;
    import java.awt.event.ComponentEvent;
    import java.awt.event.ComponentListener;
    import java.awt.geom.Area;
    import java.awt.image.BufferedImage;
    import java.util.WeakHashMap;
    import java.util.Map;
    /** <p>Hex grid view.</p>
    * <p>Visualizes a {@link IHexGridModel}.</p>
    * @version 0.1, 03.06.2006
    * @author Bjoern Wuest, Germany
    public final class CHexGridView extends Canvas implements ComponentListener, IHexGridElementListener {
         /** <p>Serial version unique identifier.</p> */
         private static final long serialVersionUID = -965902826101261530L;
         /** <p>Instance-constant parameter for the width of a hex grid element.</p> */
         public final int CONST_Width;
         /** <p>Instance-constant parameter for 1/4 of the width of a hex grid element.</p> */
         public final int CONST_Width1fourth;
         /** <p>Instance-constant parameter for 3/4 of the width of a hex grid element.</p> */
         public final int CONST_Width3fourth;
         /** <p>Instance-constant parameter for 1.5 times of the width of a hex grid element.</p> */
         public final int CONST_Width1dot5;
         /** <p>Instance-constant parameter for 4 times of the width of a hex grid element.</p> */
         public final int CONST_Widthquad;
         /** <p>Instance-constant parameter for the height of a hex grid element.</p> */
         public final int CONST_Height;
         /** <p>Instance-constant parameter for 1/2 of the height of a hex grid element.</p> */
         public final int CONST_Heighthalf;
         /** <p>Instance-constant parameter for the double height of a hex grid element.</p> */
         public final int CONST_Heightdouble;
         /** <p>The steepness of a side of the hex grid element (calculated for the upper left arc).</p> */
         public final double CONST_Steepness;
         /** <p>The model of this hex grid </p> */
         private final IHexGridModel m_Model;
         /** <p>A cache for already created images of the hex map.</p> */
         private final Map<Point, Image> m_Cache = new WeakHashMap<Point, Image>();
         /** <p>The graphical area to draw the selection ring around a hex element.</p> */
         private final Area m_SelectionRing;
         /** <p>The image of the selection ring around a hex element.</p> */
         private final BufferedImage m_SelectionRingImage;
         /** <p>The current position of the hex grid in pixels (top left visible corner).</p> */
         private Point m_ScrollPosition = new Point(0, 0);
         /** <p>Flag to define if a grid is shown ({@code true}) or not ({@code false}).</p> */
         private boolean m_ShowGrid = true;
         /** <p>Flag to define if the selected hex grid element should be highlighted ({@code true}) or not ({@code false}).</p> */
         private boolean m_ShowSelected = true;
         /** <p>The offset of hex grid elements shown on the screen, measured in hex grid elements.</p> */
         private Point m_CurrentOffset = new Point(0, 0);
         /** <p>The offset of the image shown on the screen, measured in pixels.</p> */
         private Point m_PixelOffset = new Point(0, 0);
         /** <p>The index of the currently selected hex grid element.</p> */
         private Point m_CurrentSelected = new Point(0, 0);
         /** <p>The width of a buffered pre-calculated image in pixel.</p> */
         private int m_ImageWidth;
         /** <p>The height of a buffered pre-calculated image in pixel.</p> */
         private int m_ImageHeight;
         /** <p>The maximum number of columns of hex grid elements to be shown at once on the screen.</p> */
         private int m_MaxColumn;
         /** <p>The maximum number of rows of hex grid elements to be shown at once on the screen.</p> */
         private int m_MaxRow;
         /** <p>Create a new hex grid view.</p>
          * <p>The hex grid view is bound to a {@link IHexGridModel} and registers at
          * that model to listen for {@link IHexGridElement} updates.</p>
          * @param Model The model backing this view.
         public CHexGridView(IHexGridModel Model) {
              // Set the model
              m_Model = Model;
              CONST_Width = m_Model.getElementsWidth();
              CONST_Height = m_Model.getElementsHeight();
              CONST_Width1fourth = CONST_Width/4;
              CONST_Width3fourth = CONST_Width*3/4;
              CONST_Width1dot5 = CONST_Width*3/2;
              CONST_Heighthalf = CONST_Height/2;
              CONST_Widthquad = CONST_Width*4;
              CONST_Heightdouble = CONST_Height*2;
              CONST_Steepness = (double)CONST_Heighthalf / CONST_Width1fourth;
              m_ImageWidth = getSize().width+CONST_Widthquad;
              m_ImageHeight = getSize().height+CONST_Heightdouble;
              m_MaxColumn = m_ImageWidth / CONST_Width3fourth;
              m_MaxRow = m_ImageHeight / CONST_Height;
              // Register this canvas for various notifications
              m_Model.addElementListener(this);
              addComponentListener(this);
              // Create the selection ring to highlight hex grid elements
              m_SelectionRing = new Area(new Polygon(new int[]{-1, CONST_Width1fourth-1, CONST_Width3fourth+1, CONST_Width+1, CONST_Width3fourth+1, CONST_Width1fourth-1}, new int[]{CONST_Heighthalf, -1, -1, CONST_Heighthalf, CONST_Height+1, CONST_Height+1}, 6));
              m_SelectionRing.subtract(new Area(new Polygon(new int[]{2, CONST_Width1fourth+2, CONST_Width3fourth-2, CONST_Width-2, CONST_Width3fourth-2, CONST_Width1fourth+2}, new int[]{CONST_Heighthalf, 2, 2, CONST_Heighthalf, CONST_Height-2, CONST_Height-2}, 6)));
              m_SelectionRingImage = new BufferedImage(CONST_Width, CONST_Height, BufferedImage.TYPE_INT_ARGB);
              Graphics2D g = m_SelectionRingImage.createGraphics();
              g.setColor(Color.WHITE);
              g.fill(m_SelectionRing);
         @Override public synchronized void paint(Graphics g2) {
              // Caculate the offset of indexes to show
              int offsetX = 2 * (m_ScrollPosition.x / CONST_Width1dot5) - 2;
              int offsetY = (int)(Math.ceil(m_ScrollPosition.y / CONST_Height) - 1);
              m_CurrentOffset = new Point(offsetX, offsetY);
              // Check if the image is in the cache
              Image drawing = m_Cache.get(m_CurrentOffset);
              if (drawing == null) {
                   // The image is not cached, so draw it
                   drawing = new BufferedImage(m_ImageWidth, m_ImageHeight, BufferedImage.TYPE_INT_ARGB);
                   Graphics2D g = ((BufferedImage)drawing).createGraphics();
                   // Draw background
                   g.setColor(Color.BLACK);
                   g.fillRect(0, 0, m_ImageWidth, m_ImageHeight);
                   // Draw the hex grid
                   for (int column = 0; column <= m_MaxColumn; column += 2) {
                        for (int row = 0; row <= m_MaxRow; row++) {
                             // Draw even column
                             IHexGridElement element = m_Model.getElementAt(offsetX + column, offsetY + row);
                             if (element != null) { g.drawImage(element.getImage(m_ShowGrid), (int)(column*(CONST_Width3fourth-0.5)), CONST_Height*row, null); }
                             // Draw odd column
                             element = m_Model.getElementAt(offsetX + column+1, offsetY + row);
                             if (element!= null) { g.drawImage(element.getImage(m_ShowGrid), (int)(column*(CONST_Width3fourth-0.5)+CONST_Width3fourth), CONST_Heighthalf*(row*2+1), null); }
                   // Put the image into the cache
                   m_Cache.put(m_CurrentOffset, drawing);
              // Calculate the position of the image to show
              offsetX = CONST_Width1dot5 + (m_ScrollPosition.x % CONST_Width1dot5);
              offsetY = CONST_Height + (m_ScrollPosition.y % CONST_Height);
              m_PixelOffset = new Point(offsetX, offsetY);
              g2.drawImage(drawing, -offsetX, -offsetY, null);
              // If the selected element should he highlighted, then do so
              if (m_ShowSelected) {
                   // Check if the selected element is on screen
                   if (isElementOnScreen(m_CurrentSelected)) {
                        // Correct vertical offset for odd columns
                        if ((m_CurrentSelected.x % 2 == 1)) { offsetY -= CONST_Heighthalf; }
                        // Draw the selection circle
                        g2.drawImage(m_SelectionRingImage, (m_CurrentSelected.x - m_CurrentOffset.x) * CONST_Width3fourth - offsetX - ((m_CurrentSelected.x + 1) / 2), (m_CurrentSelected.y - m_CurrentOffset.y) * CONST_Height - offsetY, null);
         @Override public synchronized void update(Graphics g) { paint(g); }
         public synchronized void componentResized(ComponentEvent e) {
              // Upon resizing of the component, adjust several pre-calculated values
              m_ImageWidth = getSize().width+CONST_Widthquad;
              m_ImageHeight = getSize().height+CONST_Heightdouble;
              m_MaxColumn = m_ImageWidth / CONST_Width3fourth;
              m_MaxRow = m_ImageHeight / CONST_Height;
              // And flush the cache
              m_Cache.clear();
         public void componentMoved(ComponentEvent e) { /* do nothing */ }
         public void componentShown(ComponentEvent e) { /* do nothing */ }
         public void componentHidden(ComponentEvent e) { /* do nothing */ }
         public synchronized void elementUpdated(IHexGridElement Element) {
              // Clear cache where the element may be contained at
              for (Point p : m_Cache.keySet()) { if (isElementInScope(Element.getIndex(), p, new Point(p.x + m_MaxColumn, p.y + m_MaxRow))) { m_Cache.remove(p); } }
              // Update the currently shown image if the update element is shown, too
              if (isElementOnScreen(Element.getIndex())) { repaint(); }
         /** <p>Returns the model visualized by this grid view.</p>
          * @return The model visualized by this grid view.
         public IHexGridModel getModel() { return m_Model; }
         /** <p>Returns the current selected hex grid element.</p>
          * @return The current selected hex grid element.
         public IHexGridElement getSelected() { return m_Model.getElementAt(m_CurrentSelected.x, m_CurrentSelected.y); }
         /** <p>Sets the current selected hex grid element by its index.</p>
          * <p>If the selected hex grid element should be highlighted and is currently
          * shown on the screen, then this method will {@link #repaint() redraw} this
          * component automatically.</p>
          * @param Index The index of the hex grid element to become the selected one.
          * @throws IllegalArgumentException If the index refers to a non-existing hex
          * grid element.
         public synchronized void setSelected(Point Index) throws IllegalArgumentException {
              // Check that the index is valid
              if ((Index.x < 0) || (Index.y < 0) || (Index.x > m_Model.getXElements()) || (Index.y > m_Model.getYElements())) { throw new IllegalArgumentException("There is no hex grid element with such index."); }
              m_CurrentSelected = Index;
              // If the element is on screen and should be highlighted, then repaint
              if (m_ShowSelected && isElementOnScreen(m_CurrentSelected)) { repaint(); }
         /** <p>Moves the visible elements to the left by the number of pixels.</p>
          * <p>To move the visible elements to the left by one hex grid element, pass
          * {@link #CONST_Width3fourth} as the parameter. The component will
          * automatically {@link #repaint()}.</p>
          * @param Pixels The number of pixels to move to the left.
          * @return The number of pixels moved to the left. This is always between 0
          * and {@code abs(Pixels)}.
         public synchronized int moveLeft(int Pixels) {
              int delta = m_ScrollPosition.x - Math.max(0, m_ScrollPosition.x - Math.max(0, Pixels));
              if (delta != 0) {
                   m_ScrollPosition.x -= delta;
                   repaint();
              return delta;
         /** <p>Moves the visible elements up by the number of pixels.</p>
          * <p>To move the visible elements up by one hex grid element, pass {@link
          * #CONST_Height} as the parameter. The component will automatically {@link
          * #repaint()}.</p>
          * @param Pixels The number of pixels to move up.
          * @return The number of pixels moved up. This is always between 0 and {@code
          * abs(Pixels)}.
         public synchronized int moveUp(int Pixels) {
              int delta = m_ScrollPosition.y - Math.max(0, m_ScrollPosition.y - Math.max(0, Pixels));
              if (delta != 0) {
                   m_ScrollPosition.y -= delta;
                   repaint();
              return delta;
         /** <p>Moves the visible elements to the right by the number of pixels.</p>
          * <p>To move the visible elements to the right by one hex grid element, pass
          * {@link #CONST_Width3fourth} as the parameter. The component will
          * automatically {@link #repaint()}.</p>
          * @param Pixels The number of pixels to move to the right.
          * @return The number of pixels moved to the right. This is always between 0
          * and {@code abs(Pixels)}.
         public synchronized int moveRight(int Pixels) {
              int delta = Math.min(m_Model.getXElements() * CONST_Width3fourth + CONST_Width1fourth - getSize().width, m_ScrollPosition.x + Math.max(0, Pixels)) - m_ScrollPosition.x;
              if (delta != 0) {
                   m_ScrollPosition.x += delta;
                   repaint();
              return delta;
         /** <p>Moves the visible elements down by the number of pixels.</p>
          * <p>To move the visible elements down by one hex grid element, pass {@link
          * #CONST_Height} as the parameter. The component will automatically {@link
          * #repaint()}.</p>
          * @param Pixels The number of pixels to move down.
          * @return The number of pixels moved down. This is always between 0 and
          * {@code abs(Pixels)}.
         public synchronized int moveDown(int Pixels) {
              int delta = Math.min(m_Model.getYElements() * CONST_Height + CONST_Heighthalf - getSize().height, m_ScrollPosition.y + Math.max(0, Pixels)) - m_ScrollPosition.y;
              if (delta != 0) {
                   m_ScrollPosition.y += delta;
                   repaint();
              return delta;
         /** <p>Checks if the hex grid element of the given index is currently
          * displayed on the screen (even just one pixel).</p>
          * <p>The intention of this method is to check if a {@link #repaint()} is
          * necessary or not.</p>
          * @param ElementIndex The index of the element to check.
          * @return {@code true} if the hex grid element of the given index is
          * displayed on the screen, {@code false} if not.
         public synchronized boolean isElementOnScreen(Point ElementIndex) { return isElementInScope(ElementIndex, m_CurrentOffset, new Point(m_CurrentOffset.x + m_MaxColumn, m_CurrentOffset.y + m_MaxRow)); }
         /** <p>Checks if the hex grid element of the given index is within the given
          * indexes.</p>
          * <p>The intention of this method is to check if a {@link #repaint()} is
          * necessary or not.</p>
          * @param ElementIndex The index of the element to check.
          * @param ReferenceIndexLeftTop The left top index of the area to check.
          * @param ReferenceIndexRightBottom The right bottom index of the area to check.
          * @return {@code true} if the hex grid element of the given index is within
          * the given area, {@code false} if not.
         public synchronized boolean isElementInScope(Point ElementIndex, Point ReferenceIndexLeftTop, Point ReferenceIndexRightBottom) { if ((ElementIndex.x >= ReferenceIndexLeftTop.x) && (ElementIndex.x <= ReferenceIndexRightBottom.x) && (ElementIndex.y >= ReferenceIndexLeftTop.y) && (ElementIndex.y <= (ReferenceIndexRightBottom.y))) { return true; } else { return false; } }
         /** <p>Return the {@link IHexGridElement hex grid element} shown at the given
          * pixel on the screen.</p>
          * <p><b>Remark: There seems to be a bug in retrieving the proper element,
          * propably caused by rounding errors and unprecise pixel calculations.</p>
          * @param P The pixel on the screen.
          * @return The {@link IHexGridElement hex grid element} shown at the pixel.
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  • Useless code in java.awt.image.SampleModel.java?

    Hey there,
    i just looked up the sourcecode of java.awt.image.SampleModel.java in JDK 6
    I discovered two issues i'd like to discuss.
    1) on lines 736 to 739 this code is stated:
    if (iArray != null)
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    else
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    I asked myself, why does this code exist? while the getPixels() method is overwritten twice by double[] getPixels() and float[] getPixels, it is impossible to reach the part of the java code that initializes the pixels-array. One could only step into that line if "null" is given for the i/d/fArray-parameter. but if one would do so, the Java parser couldn't determine, which method is to use. so this part of code is just useless IMHO.
    the java developers could get a little more performance out of this method if the if statement would be cut out - especially when reading a lot of very small rasters
    or, on the other hand, they could replace this piece of code by an explicit bounds check.
    When somebody touches this code, i would appreciate it if the errormessage "index out of bounds!" could be rewritten to be a little more verbose, like: Index out of bounds(x=123; y=456, maxX=100, maxY=400)!(numbers are just examples)
    I hope i didn't miss something very basic and could help improving this class a little bit.
    2) the local variable Offset(line 734) is coded against code conventions which say, variables shall start with a lowercase letter. Offset obviously doesn't fit that convention.
    best regards
    kdot

    One could only step into that line if "null" is given for the i/d/fArray-parameter. but if one would do so, the Java parser couldn't determine, which method is to use. so this part of code is just useless IMHO. You can have
    sampleModel.getPixels(x,y,w,h,(int[]) null, dataBuffer);No ambiguity on which method to use.
    the local variable Offset(line 734) is coded against code conventions which say, variables shall start with a lowercase letter. Offset obviously doesn't fit that convention. You're correct, offset is against coding conventions. So are many other examples scattered throughout the jdk source code. For example, Hashtable should be called HashTable. In some cases the coding conventions might not have been established when the original code was written. In other cases it might have been human error. In yet other cases the conventions were probably ignored. The person who wrote the SampleModel class did so some 10+ years ago (Java 1.2). Who knows what he/she was thinking at the time, and in all honesty - does it really matter in this case?
    Did you know there are some classes that declare unused local variables (ahem ColorConvertOp)? Some also have unused imports ( *** cough *** BufferedImage *** cough *** ). In essence, the jdk source code is not the epidemy of code correctness. But it's still pretty good.

  • OutOfMemory error in java.awt.image.DataBufferInt. init

    We have an applet application that performs Print Preview of the images in the canvas. The images are like a network of entities (it has pictures of the entities involve (let's say Person) and how it links to other entities). We are using IE to launch the applet.
    We set min heap space to 128MB, JVM max heap space to 256MB, java plugin max heap space to 256MB using the Control Panel > Java.
    When the canvas width is about 54860 and height is 1644 and perform Print Preview, it thows an OutOfMemoryError in java.awt.image.DataBufferInt.<int>, hence, the Print Preview page is not shown. The complete stack trace (and logs) is as follows:
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    javaplugin.maxHeapSize: 256M # using System.getProperties("javaplugin.maxHeapSize")
    n page x n page : 1x1
    Exception in thread "AWT-EventQueue-2" java.lang.OutOfMemoryError: Java heap space
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         at com.azeus.gdi.ui.GDIUserInterface$21.actionPerformed(GDIUserInterface.java:1438)
         at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
         at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
         at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
         at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
         at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
         at java.awt.Component.processMouseEvent(Unknown Source)
         at javax.swing.JComponent.processMouseEvent(Unknown Source)
         at java.awt.Component.processEvent(Unknown Source)
         at java.awt.Container.processEvent(Unknown Source)
         at java.awt.Component.dispatchEventImpl(Unknown Source)
         at java.awt.Container.dispatchEventImpl(Unknown Source)
         at java.awt.Component.dispatchEvent(Unknown Source)
         at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
         at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
         at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
         at java.awt.Container.dispatchEventImpl(Unknown Source)
         at java.awt.Component.dispatchEvent(Unknown Source)
         at java.awt.EventQueue.dispatchEvent(Unknown Source)
         at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
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         at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
         at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
         at java.awt.EventDispatchThread.run(Unknown Source)
    Drilling down the cause of the problem. The OutOfMemory occurred in the constructor of DataBufferInt when it tried to create an int array:
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    super(STABLE, TYPE_INT, size);
    data = new int[size]; # this part produce out of memory error when size = width X height
    bankdata = new int[1][];
    bankdata[0] = data;
    The OutOfMemory error occurred when size is width * height (54860 X 1644) which is 90,189,840 bytes (~86MB).
    I can replicate the OutOfMemory error when initiating an int array using a test class when it uses the default max heap space but if I increase the heap space to 256MB, it cannot be replicated in the test class.
    Using a smaller width and height with product not exceeding 64MB, the applet can perform Print Preview successfully.
    Given this, I think the java applet is not using the value assigned in javaplugin.maxHeapSize to set the max heap space, hence, it still uses the default max heap size and throws OutOfMemory in int array when size exceeds the default max heap space which is 64MB.
    For additional information, below is some of the java properties (when press S in java applet console):
    browser = sun.plugin
    browser.vendor = Sun Microsystems, Inc.
    browser.version = 1.1
    java.awt.graphicsenv = sun.awt.Win32GraphicsEnvironment
    java.awt.printerjob = sun.awt.windows.WPrinterJob
    java.class.path = C:\PROGRA~1\Java\jre6\classes
    java.class.version = 50.0
    java.class.version.applet = true
    java.runtime.name = Java(TM) SE Runtime Environment
    java.runtime.version = 1.6.0_17-b04
    java.specification.version = 1.6
    java.vendor.applet = true
    java.version = 1.6.0_17
    java.version.applet = true
    javaplugin.maxHeapSpace = 256M
    javaplugin.nodotversion = 160_17
    javaplugin.version = 1.6.0_17
    javaplugin.vm.options = -Xms128M -Djavaplugin.maxHeapSpace=256M -Xmx256m -Xms128M
    javawebstart.version = javaws-1.6.0_17
    Kindly advise if this is a bug in JRE or wrong setting. If wrong setting, please advise on the proper way to set the heap space to prevent OutOfMemory in initializing int array.
    Thanks a lot.
    Edited by: rei_xanther on Jun 28, 2010 12:01 AM
    Edited by: rei_xanther on Jun 28, 2010 12:37 AM

    rei_xanther wrote:
    ..But the maximum value of the int data type is 2,147,483,647. That is the maximum positive integer value that can be stored in (the 4 bytes of) a signed int, but..
    ..The value that I passed in the int array size is only 90,189,840...its only connection with RAM is that each int requires 4 bytes of memory to hold it.
    new int[size] -- size is 90,189,840Sure. So the number of bytes required to hold those 90,189,840 ints is 360,759,360.
    I assumed that one element in the int array is 1 byte. ..Your assumption is wrong. How could it be possible to store 32 bits (4 bytes) in 8 bits (1 byte)? (a)
    a) Short of some clever compression algorithm applied to the data.

  • Display image in java.awt.List

    hello guys,
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    Waiting for your favorable reply.
    Regards,
    Bhavesh Kharwa

    java.awt.List you can not.
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  • DataFlavors in java.awt.datatransfer

    Hello
    I'm in the process of developing an application that manages the clipboard . The program runs in the "SystemTray" using the java Toolkit , on the user's request the application takes the content of the clipboard and sends it to other computers on the network that has the program and puts them in the client;s clipboard , that way the user only has to use the copy/paste functions much like if the data was resided on the computer .So far i was able to manage for pictures ,plain text and String selections , the problem is in File selections , now the "JavaFileList" flavor returns an "ArrayList" containing a String representation of the path of each file , which makes it impossible for the client to copy the content to this clipboard unless he has the same directory naming on his computer.I tried implementing a different File Selection that takes each single file as an instance of java.io.File and adds them to a vector , but still the program returns an "ArrayList" with the paths as strings ,i wanted to know should I write a new DataFlavor different than the "JavaFileListFlavor" or the error resides some where else because it worked for images , done by implementing an ImageSelection class much like the StringSelection already given by java.awt.datatransfer.
    Thank you for your collaboration.
    Edited by: Wafic1 on May 14, 2009 8:36 PM

    Strings and arrays are actually stored in the clipboard in their binary representation - and thus they can be copied easily. Files however exist as a pointer to the actual file content on the hard disk. If you copy the reference to a 4GB iso to the clipboard, you will obviously not copy the entire file.
    If you want to copy the file, you will have to do it manually. You can either store small files in the clipboard by reading them to byte[]s (implementing your own data flavor), or you can use URIs (if you have some means of the target machine accessing the source machines, such as smb or ftp).
    By the way, didn't you already post this question before?

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