Java.awt.Color...........???

Hi.........
Why RGB colors created using a constructor of the class java.awt.Color as given below:
myColor = new Color(r, g, b);
whereas HSB colors are created using a static member function
myColor = Color.getHSBColor(h, s, b);
what is the reason behind it ???
thanks with regards........

There can't be two constructors with the same parameters (float, float, float).

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    Dear all,
    I used the last days and tried several things. I think now I have a quite good working solution (just one bug remains) and it is very performant. To give others a chance to see what I have done I post the source code of the main class (a canvas drawing and implementing scrolling) here. As soon as the sourceforge project is accepted, I will publish the whole sources at there. Enjoy. And if you have some idea for my last bug in getElementAtPixel(Point), then please tell me.
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    * @version 0.1, 03.06.2006
    * @author Bjoern Wuest, Germany
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         /** <p>Serial version unique identifier.</p> */
         private static final long serialVersionUID = -965902826101261530L;
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         /** <p>Instance-constant parameter for 3/4 of the width of a hex grid element.</p> */
         public final int CONST_Width3fourth;
         /** <p>Instance-constant parameter for 1.5 times of the width of a hex grid element.</p> */
         public final int CONST_Width1dot5;
         /** <p>Instance-constant parameter for 4 times of the width of a hex grid element.</p> */
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                   g.setColor(Color.BLACK);
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              m_ImageHeight = getSize().height+CONST_Heightdouble;
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              m_MaxRow = m_ImageHeight / CONST_Height;
              // And flush the cache
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         public void componentMoved(ComponentEvent e) { /* do nothing */ }
         public void componentShown(ComponentEvent e) { /* do nothing */ }
         public void componentHidden(ComponentEvent e) { /* do nothing */ }
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          * @throws IllegalArgumentException If the index refers to a non-existing hex
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              if ((Index.x < 0) || (Index.y < 0) || (Index.x > m_Model.getXElements()) || (Index.y > m_Model.getYElements())) { throw new IllegalArgumentException("There is no hex grid element with such index."); }
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          * @return The number of pixels moved to the right. This is always between 0
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                   m_ScrollPosition.x += delta;
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          * @return The number of pixels moved down. This is always between 0 and
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              int delta = Math.min(m_Model.getYElements() * CONST_Height + CONST_Heighthalf - getSize().height, m_ScrollPosition.y + Math.max(0, Pixels)) - m_ScrollPosition.y;
              if (delta != 0) {
                   m_ScrollPosition.y += delta;
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         /** <p>Checks if the hex grid element of the given index is currently
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          * @return {@code true} if the hex grid element of the given index is
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          * @param ReferenceIndexLeftTop The left top index of the area to check.
          * @param ReferenceIndexRightBottom The right bottom index of the area to check.
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    Trevor

    Hi
    Use the Java Threading Model ...
    This is a Sample Program that use Buffered Image as a Source
    import java.awt.Color;
    import java.util.ArrayList;
    public class Joint implements Runnable
            ArrayList points;
         byte startside,closedside;
         byte type; //0 line 1 arc
         boolean closed;
         Junction closedwith,parent;
         // Area shapeimage;
            int pixels[];
            int startpoint,width;
            Color color = Color.black;
            TraceResult result;
    public Joint(TraceResult Result,int pix[],int start,int w,Junction j)
            result = Result;
            startpoint = start;
            System.arraycopy(pix,0,pixels,0,pix.length);
            parent = j;
            //startside = side;
            points = new ArrayList();
            width = w;
    public boolean isonsamejuncion()
            return (parent==closedwith);
    public void run()
            int i;
            int p=nextPoint(0);
            while(p!=0)
            {       points.add(new Integer(p));
                    p = nextPoint(p);
                      /* Joint t = new Joint(pixels,width,parent);
                       Thread thread = new thread(t);
                       thread.start(); continue;*/
            /* else  { closed = false; closedwith = null; break;  }
    private final int nextPoint(int i)
    {       boolean M,N2,NE2,E2,SE2,S2,SW2,W2,NW2;
            int l=pixels.length;
            int N,E,S,W,NE,NW,SE,SW;
            int NP,EP,SP,WP,NEP,NWP,SEP,SWP;
            Junction j;
            if (!(M = color.equals(new Color(pixels))))
    closed=false;
    closedwith=null;
    return 0;
    //Trace points
    EP = i+1 ;
    WP = i-1 ;
    SP = i+width ;
    NP = i-width ;
    SEP = i+width+1 ;
    SWP = i+width-1 ;
    NEP = i-width+1 ;
    NWP = i-width-1 ;
    E =( (EP <= l) && color.equals(new Color(pixels[EP])) )?3:0;
    W =( (WP >= 0) && color.equals(new Color(pixels[WP])) )?11:0;
    S =( (SP <= l) && color.equals(new Color(pixels[SP])) )?5:0;
    N =( (NP >= 0) && color.equals(new Color(pixels[NP])) )?1:0;
    SE=( (SEP <= l) && color.equals(new Color(pixels[SEP])) )?300:0;
    SW=( (SWP >= 0) && color.equals(new Color(pixels[SWP])) )?500:0;
    NE=( (NEP <= l) && color.equals(new Color(pixels[NEP])) )?100:0;
    NW=( (NWP >= 0) && color.equals(new Color(pixels[NWP])) )?1100:0;
    int sum=N+E+S+W+NE+NW+SW+SE;
    switch (sum)
    case 1: //N
    case 3: //E
    case 5: //S
    case 11: //W
    case 100: //NE
    case 300: //SE
    case 500: //SW
    case 1100: //NW
    closed=false;
    closedwith=null;
    return 0;
    case 4: //N + E
    return points.contains(new Integer(EP))?NP:EP;
    case 6: //N + S
    return points.contains(new Integer(SP))?NP:SP;
    case 8: //S + E
    return points.contains(new Integer(EP))?SP:EP;
    case 16: //S + W
    return points.contains(new Integer(WP))?SP:WP;
    case 12: //N + W
    return points.contains(new Integer(WP))?NP:WP;
    case 14: //W + E
    return points.contains(new Integer(EP))?WP:EP;
    case 400: //NE + SE
    return points.contains(new Integer(SEP))?NEP:SEP;
    case 600: //NE + SW
    return points.contains(new Integer(SWP))?NEP:SWP;
    case 800: //SW + SE
    return points.contains(new Integer(SEP))?SWP:SEP;
    case 1600: //SW + NW
    return points.contains(new Integer(NWP))?SWP:NWP;
    case 1200: //NE + NW
    return points.contains(new Integer(NWP))?NEP:NWP;
    case 1400: //NW + SE
    return points.contains(new Integer(SEP))?NWP:SEP;
    case 101: //NE + N
    return points.contains(new Integer(NP))?NEP:NP;
    case 301: //SE + N
    return points.contains(new Integer(NP))?SEP:NP;
    case 501: //SW + N
    return points.contains(new Integer(NP))?SWP:NP;
    case 1101: //NW + N
    return points.contains(new Integer(NP))?NWP:NP;
    case 103: //NE + E
    return points.contains(new Integer(EP))?NEP:EP;
    case 303: //SE + E
    return points.contains(new Integer(EP))?SEP:EP;
    case 503: //SW + E
    return points.contains(new Integer(EP))?SWP:EP;
    case 1103: //NW + E
    return points.contains(new Integer(EP))?NWP:EP;
    case 105: //NE + S
    return points.contains(new Integer(SP))?NEP:SP;
    case 305: //SE + S
    return points.contains(new Integer(SP))?SEP:SP;
    case 505: //SW + S
    return points.contains(new Integer(SP))?SWP:SP;
    case 1105: //NW + S
    return points.contains(new Integer(SP))?NWP:SP;
    case 111: //NE + W
    return points.contains(new Integer(WP))?NEP:WP;
    case 311: //SE + W
    return points.contains(new Integer(WP))?SEP:WP;
    case 511: //SW + W
    return points.contains(new Integer(WP))?SWP:WP;
    case 1111: //NW + W
    return points.contains(new Integer(WP))?NWP:WP;
    case 15: //N + E + W
    if(points.contains(new Integer(WP)))
    N2 = NP-width >0 && color.equals(new Color(pixels[NP-width]));
    E2 = EP+1 < 1 && color.equals(new Color(pixels[EP+1]));
    if (N2 && E2)
    j=new Junction(i,NP,EP,-1,WP,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,EP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (N2)
    return NP;
    else
    return EP;
    }else if(points.contains(new Integer(EP)))
    N2 = NP-width >0 && color.equals(new Color(pixels[NP-width]));
    W2 = WP-1 > 0 && color.equals(new Color(pixels[WP-1]));
    if (N2 && W2)
    j=new Junction(i,NP,EP,-1,WP,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,WP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (N2)
    return NP;
    else
    return WP;
    }else if(points.contains(new Integer(NP)))
    W2 = WP-1 >0 && color.equals(new Color(pixels[WP-1]));
    E2 = EP+1 < 1 && color.equals(new Color(pixels[EP+1]));
    if (W2 && E2)
    j=new Junction(i,NP,EP,-1,WP,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,WP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,EP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (W2)
    return WP;
    else
    return EP;
    case 9: //N + E + S
    if(points.contains(new Integer(SP)))
    N2 = NP-width >0 && color.equals(new Color(pixels[NP-width]));
    E2 = EP+1 < 1 && color.equals(new Color(pixels[EP+1]));
    if (N2 && E2)
    j=new Junction(i,NP,EP,SP,-1,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,EP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (N2)
    return NP;
    else
    return EP;
    }else if(points.contains(new Integer(EP)))
    N2 = NP-width >0 && color.equals(new Color(pixels[NP-width]));
    S2 = SP+width > 0 && color.equals(new Color(pixels[SP+width]));
    if (N2 && S2)
    j=new Junction(i,NP,EP,SP,-1,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,SP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (N2)
    return NP;
    else
    return SP;
    }else if(points.contains(new Integer(NP)))
    S2 = SP+width >0 && color.equals(new Color(pixels[SP+width]));
    E2 = EP+1 < 1 && color.equals(new Color(pixels[EP+1]));
    if (S2 && E2)
    j=new Junction(i,NP,EP,SP,-1,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,SP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,EP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (S2)
    return SP;
    else
    return EP;
    case 17: //N + W + S
    if(points.contains(new Integer(SP)))
    N2 = NP-width >0 && color.equals(new Color(pixels[NP-width]));
    W2 = WP-1 > 0 && color.equals(new Color(pixels[WP-1]));
    if (N2 && W2)
    j=new Junction(i,NP,-1,SP,WP,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,WP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (N2)
    return NP;
    else
    return WP;
    }else if(points.contains(new Integer(WP)))
    N2 = NP-width >0 && color.equals(new Color(pixels[NP-width]));
    S2 = SP+width <l && color.equals(new Color(pixels[SP+width]));
    if (N2 && S2)
    j=new Junction(i,NP,-1,SP,WP,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,SP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (N2)
    return NP;
    else
    return SP;
    }else if(points.contains(new Integer(NP)))
    S2 = SP+width >l && color.equals(new Color(pixels[SP+width]));
    W2 = WP-1 > 0 && color.equals(new Color(pixels[WP-1]));
    if (W2 && S2)
    j=new Junction(i,NP,-1,SP,WP,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,SP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,WP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (S2)
    return SP;
    else
    return WP;
    case 19: //E + S + W
    if(points.contains(new Integer(SP)))
    W2 = WP+width <l && color.equals(new Color(pixels[WP+width]));
    E2 = EP+1 < 1 && color.equals(new Color(pixels[EP+1]));
    if (W2 && E2)
    j=new Junction(i,-1,EP,SP,WP,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,WP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,EP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (W2)
    return WP;
    else
    return EP;
    }else if(points.contains(new Integer(EP)))
    W2 = WP+width <l && color.equals(new Color(pixels[WP+width]));
    S2 = SP+width <l && color.equals(new Color(pixels[SP+width]));
    if (W2 && S2)
    j=new Junction(i,-1,EP,SP,WP,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,WP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,SP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (W2)
    return WP;
    else
    return SP;
    }else if(points.contains(new Integer(WP)))
    S2 = SP+width <l && color.equals(new Color(pixels[SP+width]));
    E2 = EP+1 < 1 && color.equals(new Color(pixels[EP+1]));
    if (S2 && E2)
    j=new Junction(i,-1,EP,SP,WP,-1,-1,-1,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,SP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,EP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (S2)
    return SP;
    else
    return EP;
    case 20: //N + E + S +W
    case 1500: //NE + SE + NW
    if(points.contains(new Integer(NW)))
    NE2 = NEP-width+1 < 0 && color.equals(new Color(pixels[NEP-width+1]));
    SE2 = SEP+width+1 < 1 && color.equals(new Color(pixels[EP+width+1]));
    if (NE2 && SE2)
    j=new Junction(i,-1,-1,-1,-1,NEP,SEP,-1,NWP,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NEP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,SEP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (NE2)
    return NEP;
    else
    return SEP;
    }else if(points.contains(new Integer(SEP)))
    NE2 = NEP-width+1 >0 && color.equals(new Color(pixels[NP-width+1]));
    NW2 = NWP-width-1 > 0 && color.equals(new Color(pixels[NWP-width-1]));
    if (NE2 && NW2)
    j=new Junction(i,-1,-1,-1,-1,NE,SE,-1,NW,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NEP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,NWP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (NE2)
    return NEP;
    else
    return NWP;
    }else if(points.contains(new Integer(NEP)))
    NW2 = NWP-width-1 >0 && color.equals(new Color(pixels[WP-width-1]));
    SE2 = SEP+width+1 < 1 && color.equals(new Color(pixels[SEP+width+1]));
    if (NW2 && SE2)
    j=new Junction(i,-1,-1,-1,-1,NE,SE,-1,NW,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NWP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,SEP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (NW2)
    return NWP;
    else
    return SEP;
    case 900: //NE + SE + SW
    if(points.contains(new Integer(SWP)))
    NE2 = NEP-width+1 >0 && color.equals(new Color(pixels[NEP-width+1]));
    SE2 = SEP+width+1 < 1 && color.equals(new Color(pixels[SEP+width+1]));
    if (NE2 && SE2)
    j=new Junction(i,-1,-1,-1,-1,NEP,SEP,SWP,-1,3,result);
    if(result.contains(j))
    closedwith=j;
    closed=true;
    return 0;
    else
    result.add(j);
    Joint j1=new Joint(result,pixels,NEP,width,j);
    Thread t=new Thread(j1);
    t.start();
    Joint j2=new Joint(result,pixels,SEP,width,j);
    Thread t1=new Thread(j2);
    t1.start();
    }else if (NE2)
    return NEP;
    else

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  • If Statement in java.awt paint

    import java.applet.Applet;  //bring in the applet class
    import java.awt.*;             //bring in the graphics class
    import java.awt.event.*;      //bring in the event class
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    Simon
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    import java.text.DecimalFormat;    //bring in the decimal format class
    import java.lang.Float;       //bring in the float class
    public class Bmi extends Applet implements ActionListener {   //begin program and start ActionListener
      Label weight, height;    //define Label variable
      TextField weighttext, heighttext;    //define TextField variables
      Button calculate;     //define button variables
      float index, wt, ht, max, min;    //define float variables
      DecimalFormat fmt2 = new DecimalFormat("#.00"); //set decimal format for reals
    public void init() {    //begin init()
      weight = new Label("Please enter your weight in Kg. (2 decimal places): ");   //define content of Label weight
      weighttext = new TextField(6);            //define size of TextField
      height = new Label("Please enter your height in Metres (2 decimal places): ");   //define content of Label height
      heighttext = new TextField(5);    //define size of TextField
      calculate = new Button("Calculate!!");       //define content of Button
      add(weight);      //add Label weight to the GUI
      add(weighttext);   //add TextField weighttext to the GUI
      add(height);      //add Label height to the GUI
      add(heighttext);     //add TextField heighttext to the GUI
      add(calculate);        //add button calculate to the GUI
      calculate.addActionListener(this);    //wait for button to be returned
      wt = 0;     //reset wt to 0
      index = 0;  //reset index to 0
      ht = 0;      //reset ht to 0
      max = 0;      //reset max to 0
      min = 0;    //reset min to 0
      public void actionPerformed( ActionEvent e ) {   //run upon return of button
      wt = Float.parseFloat(weighttext.getText());  //convert weighttext from String to Float
      ht = Float.parseFloat(heighttext.getText());    //covert heighttext from String to Float
      repaint();     //refresh paint area
      public float indexer()  //begin indexer method
        float ind;    //delare local variable ind
        ind = wt/(ht*ht);      //perform calculation
        return ind;    //make indexer() the value of variable ind
      }  // end of indexer method
      public float maxWeight()  //begin maxWeight method
        float maxwt;    //declare local variable maxwt
        final float UPPER = 25.0f;   //declare variable UPPER as a float with a decimal value of 25.0
        maxwt = UPPER*ht*ht;      //perform calculation
        return maxwt;          //make maxWeight() the value of variable maxwt
      }  // end of maxWeight method
      public float minWeight()   //begin minWeight method
        float minwt;    //declare local variable minwt
        final float LOWER= 20.0f;   //declare variable LOWER as a float with a decimal value of 20.0
        minwt = LOWER*ht*ht;    //perform calculation
        return minwt;      //make minWeight() the value of variable minwt
      }  // end of minWeight method
    public void you(Graphics g)
      String statement;
      if(wt > max) statement="You are very fat";
      else if(wt < min) statement="You are very thin";
      else statement="You are in the recommended weight range for your height";
      g.drawString(statement, 20,210);
    public void paint(Graphics g)    //begin paint method, define g as Graphics
        you(g);
        index=indexer();   //covert method indexer() to variable index
        max=maxWeight();      //convert method maxWeight() to variable max
        min=minWeight();     //convert method minWeight() to variable min
        g.setFont(new Font("Verdana", Font.ITALIC, 15));    //define font, weight and size
        g.setColor(new Color(90,90,90));     //set new colour
        g.drawRect(5,100,300,75);      //define size of rectangle
        g.setColor(new Color(255,107,9));   //set new colour
        g.drawString("BMI is " + fmt2.format(index) + " for " + fmt2.format(wt) + "kg",20,120);   //create string in paint, define its on screen position
        g.drawString("Maximum bodyweight is " + fmt2.format(max) + "kg", 20,140);   //create string in paint, define its on screen position
        g.drawString("Minimum bodyweight is " + fmt2.format(min) + "kg", 20,160);     //create string in paint, define its on screen position
      }  // end of paint method
    }    // end of BmiThanks again,
    Simon

  • Can I build a GUI application with SWING only without [import java.awt.*;]

    I have seen several threads (in forums), books and tutorials about SWING and I see that they all mix SWING with AWT (I mean they import both Swing and AWT in their code).
    The conclusion that comes out is:
    It is good to learn about SWING and forget AWT as it won't be supported later. I have decided to do so, and I never include <<import java.awt.*;>> in my code.
    But I see that you cannot do much without <<import java.awt.*;>>. For example this line which changes the background color:
    <<frame.getContentPane().setBackground(Color.red)>>
    works only with <<import java.awt.*;>>. I have seen that codes in this and other forums import awt to change the background. Why is that?
    After all, I wonder, what can I do;
    My question is, can I change the background (and of course do all other things listener, buttons etc) without using <<import java.awt.*;>>.
    I would like to avoid using <<import java.awt.*;>> and using awt since my program will not work later.
    In addition, I believe there is no point to learn awt, which later will not exist.
    I know, I must have misunderstood something. I would appreceate it very much, if anyone could give me even a short answer.
    Thank you in advance,
    JMelsi

    Since swing is a layer on top of awt, AWT will exist for as long as swing does.
    If sun does ever remove AWT they will have to replace it something else swing can layer on to and you will probably only have to replace your import statements.
    The main difference is the way there drawn to the screen.
    You can do custom drawing on swing components but you can't on AWT.
    If your using a desktop PC system it's probably best to use swing just in case you wish to do some custom drawing.
    awt uses less memory than swing and is faster but swing can be extended. awt comes only as standard.
    Say for example you wish to implement a JButton with a ProgressBar below the button text, this can be done with swing!

  • Problem in java.awt.print

    Hi here is my code .
    I am generating page dynamically and passing to printer.
    Printing Functionalities working file. But I am taking some data from database (Access). And in this code for example i have 4 records in Database and i am generating 4 pages (each page for resord).
    I am getting only 2 records. And for other two records i am getting blank page.
    Reason is My ResultSet object is moving to next record twice.
    I mean if i have 6 records i get only 3 pages.
    If i have 10 records i get only 5 pages and If i have 1 record i dont get any page.
    How shall i solve this problem.
    Thanx in advance.
    import java.awt.*;
    import java.awt.print.*;
    import java.sql.*;
    public class SubbuBook extends Thread implements Printable {
    Connection con;
         Statement stmt;
         static ResultSet rsValue;
         public void run() {
              dataConnection();
              PrinterJob job = PrinterJob.getPrinterJob();
              Book bk = new Book();
              job.setPageable(bk);
              if (job.printDialog()) {
         try {
              bk.append(new SubbuBook(),job.defaultPage(), 4);
              job.print();
              }catch (Exception e) {
              System.out.println("Exception "+e);
         System.exit(0);
    public int print(Graphics g, PageFormat pf, int pageIndex) throws PrinterException {
         Font fntHeading = new Font("Helvetica",Font.BOLD,24);
    Font fntRow = new Font("Helvetica",Font.PLAIN,14);
         try{
         if(rsValue.next()) {
              g.setFont(fntHeading);
              g.setColor(Color.red);
              g.drawString("Main Report",200,100);
              g.setColor(Color.blue);
              g.drawLine(100,150,500,150);
              g.drawLine(100,150,100,500);
              g.drawLine(100,500,500,500);
              g.drawLine(500,100,500,500);
              g.drawLine(200,150,200,500);
              g.setFont(fntRow);
              g.setColor(Color.black);
              g.drawString("Program Id",120,200);
              g.drawString(rsValue.getString("prog_id"),250,200);
              g.drawString("Program Name",120,250);
              g.drawString(rsValue.getString("prog_name"),250,250);
              g.drawString("Artist Name",120,300);
              g.drawString(rsValue.getString("Artist"),250,300);
         }catch(Exception ae) {
         System.out.println("Exception inside Paint"+ae);
         return Printable.PAGE_EXISTS;
    private void dataConnection() {
         try{
         Class.forName("sun.jdbc.odbc.JdbcOdbcDriver");
         con=DriverManager.getConnection("jdbc:odbc:artist");
         stmt=con.createStatement();
         rsValue=stmt.executeQuery("select * from artist order by Prog_name");
         System.out.println("Connection is Proper");
         }catch(Exception e){
              System.out.println("Exception at Connection"+e);

    I am not sure this..
    Instead of if pls give while and check:
    try{
    while(rsValue.next()) {
    g.setFont(fntHeading);
    g.setColor(Color.red);
    g.drawString("Main Report",200,100);

  • Problems changing colour using Graphics class in java.awt

    Hi,
    The problem only happens when more than two images are on a panel. In this case, I have to strings that are drawn. The first drawn string is called "A" the second drawn string is called "B". However, when i change the colour of "B" to let's say Red, the panel erases the letter "B" and insteads changes "A" to red. How can I fix this so that when the user chooses the colour red it changes the colour of the latest drawn string and not the first one. please help!!!!
    import java.awt.*;
    public class StringPanel extends GBPanel
         private String shape = "clear", str;
         private int x, y;
         private Color color = Color.black;
         public void paintComponent(Graphics g)
              super.paintComponent(g);
              g.setColor (color);
              if(shape.equalsIgnoreCase("draw string"))
                   g.setColor(color);
                   g.drawString(str, x, y);
              else if (shape.equalsIgnoreCase("exit"))
                   System.exit(0);
         public void drawCurve(Color color)
         this.color = color;
         repaint();
         public void drawString(String shape, String str, int x, int y)
              this.shape = shape;
              this.str = str;
              this.x = x;
              this.y = y;
              repaint();
         public void drawString1(String shape, String str, int x, int y)
              Graphics g = getGraphics();
              g.setColor(color);
              if (shape.equalsIgnoreCase("draw string"))
                   g.setColor(color);
                   g.drawString(str, x, y);
              else
                   repaint();
    }

    well, as I said, I can't remember what the update method thing was for... I think it was related to not clearing the screen first.
    Anyway, if you maintain a list of objects that should be drawn and then in the paintComponent method, loop thru the list of objects and redraw them, it will work. Then you change the state of an object and call repaint. When you are going to change color, you need to, in effect, redraw the entire affected area. Now this can be done partially with clipping, but it's complicated to deal with that. So the simplest way is just redraw everything on repaint.

  • Configure client printer in java.awt.print

    I have number of records in database.
    If User clicks on PRINT button (ON A JSP PAGE)each record should be printed(ON CLIENT PRINTER) on a separate sheet.
    I can only able to access printer connected to server not to client.
    I am using javax.print and java.awt.print packages

    I am not sure this..
    Instead of if pls give while and check:
    try{
    while(rsValue.next()) {
    g.setFont(fntHeading);
    g.setColor(Color.red);
    g.drawString("Main Report",200,100);

  • Java.awt.Container.add(Container.java:345) how can i handle this

    dear all,
    i want to design an outlook for a chat applet. but this seems to tough as i am getting a run time error
    my code is:
    import java.awt.*;
    import java.awt.event.*;
    import java.net.*;
    import java.io.*;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.net.*;
    import java.io.*;
    import javax.swing.*;
    * the import that are required for this class
    public class outer extends Frame //implements ActionListener, Runnable
    private TextField txtusername,txtpassword,txtroomname;
    private Label lblusername,lblpassword,lblroomname,lbllistofrooms;
    Button okBtn,exitBut;
    Color backColor=null,btnBackClr=null,btnForeClr=null;
    String[] roomsavailable = {" one ", " two ", " three", " four"};
    private JList rooms = new JList(roomsavailable);
    /** the costructor*/
    public outer()
    { // super(st);
    backColor=new Color(200,200,255);
    btnBackClr=new Color(225,240,255);
    btnForeClr=new Color(205,205,205);
    setBackground(backColor);
    setLayout(null);
    lblusername = new Label("Username");
    lblusername.reshape(insets().left+5,insets().top+10,60,20);
    add(lblusername);
    txtusername=new TextField();
    txtusername.reshape(insets().left+75,insets().top+10,60,20);
    add(txtusername);
    lblpassword = new Label("Password");
    lblpassword.reshape(insets().left+5,insets().top+30,60,20);
    add(lblpassword);
    txtpassword=new TextField();
    txtpassword.reshape(insets().left+75,insets().top+30,60,20);
    add(txtpassword);
    lblroomname = new Label("Select Room");
    lblroomname.reshape(insets().left+5,insets().top+50,60,20);
    add(lblroomname);
    txtroomname=new TextField();
    txtroomname.reshape(insets().left+75,insets().top+50,60,20);
    add(txtroomname);
    okBtn=new Button("Login");
    okBtn.reshape(insets().left+25,insets().top+80,60,20);
    add(okBtn);
    // okBtn.addActionListener(this);
    exitBut=new Button("EXIT");
    exitBut.reshape(insets().left+50,insets().top+80,60,20);
    add(exitBut);
    // exitBut.addActionListener(this);
    public static void main(String[] args)
    // Create a JFrame
    JFrame frame = new JFrame("client side");
    // Create a outer class object
    outer outerobj = new outer();
    // Add the outer to the JFrame
    frame.getContentPane().add(outerobj, BorderLayout.WEST);
    // Set Jframe size
    frame.setSize(800, 400);
    //set resizable true
    frame.setResizable(true);
    // Set JFrame to visible
    frame.setVisible(true);
    // set the close operation so that the Application terminates when closed
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    when i compile it it compiles but gives run time error like this
    RUN TIME error:
    Exception in thread "main" java.lang.IllegalArgumentException: adding a window
    to a container
    at java.awt.Container.addImpl(Container.java:434)
    at java.awt.Container.add(Container.java:345)
    at outer.main(outer.java:75)
    Press any key to continue...
    i know erroe in this line
    frame.getContentPane().add(outerobj, BorderLayout.WEST);
    but how shall i add to get the proper layout by getting benifit of insets method
    reply soon
    please

    You can't add a frame to a frame.
    Try chaing the class definition from
    public class outer extends Frameto
    public class outer extends PanelPlease note to format your code (you'll get a faster response) use [ code]
    Object names should always start with a capital letter. outer --> Outer

  • How to restrict the maximum size of a java.awt.ScrollPane

    Dear all,
    I would like to implement a scroll pane which is resizable, but not to a size exceeding the maximum size of the java.awt.Canvas that it contains.
    I've sort of managed to do this by writing a subclass of java.awt.ScrollPane which implements java.awt.event.ComponentListener and has a componentResized method that checks whether the ScrollPane's viewport width (height) exceeds the content's preferred size, and if so, resizes the pane appropriately (see code below).
    It seems to me, however, that there ought to be a simpler way to achieve this.
    One slightly weird thing is that when the downsizing of the pane happens, the content can once be moved to the left by sliding the horizontal scrollbar, but not by clicking on the arrows. This causes one column of gray pixels to disappear and the rightmost column of the content to appear; subsequent actions on the scrollbar does not have any further effect. Likewise, the vertical scrollbar can also be moved up once.
    Also, I would like a java.awt.Frame containing such a restrictedly resizable scrollpane, such that the Frame cannot be resized by the user such that its inside is larger than the maximum size of the scrollpane. The difficulty I encountered with that is that setSize on a Frame appears to set the size of the window including the decorations provided by the window manager (fvwm2, if that matters), and I haven't been able to find anything similar to getViewportSize, which would let me find out the size of the area inside the Frame which is available for the scrollpane which the frame contains.
    Thanks in advance for hints and advice.
    Here's the code of the componentResized method:
      public void componentResized(java.awt.event.ComponentEvent e)
        java.awt.Dimension contentSize = this.content.getPreferredSize();
        this.content.setSize(contentSize);
        java.awt.Dimension viewportSize = getViewportSize();
        System.err.println("MaxSizeScrollPane: contentSize = " + contentSize);
        System.err.println("MaxSizeScrollPane: viewportSize = " + viewportSize);
        int dx = Math.max(0, (int) (viewportSize.getWidth() - contentSize.getWidth()));
        int dy = Math.max(0, (int) (viewportSize.getHeight() - contentSize.getHeight()));
        System.err.println("MaxSizeScrollPane: dx = " + dx + ", dy = " + dy);
        if ((dx > 0) || (dy > 0))
          java.awt.Dimension currentSize = getSize();
          System.err.println("MaxSizeScrollPane: currentSize = " + currentSize);
          setSize(new java.awt.Dimension(((int) currentSize.getWidth()) - dx, ((int) currentSize.getHeight()) - dy));
        System.err.println();
      }Best regards, Jan

    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    public class ScrollPaneTest
        GraphicCanvas canvas;
        CustomScrollPane scrollPane;
        private Panel getScrollPanel()
            canvas = new GraphicCanvas();
            scrollPane = new CustomScrollPane();
            scrollPane.add(canvas);
            // GridBagLayout allows scrollPane to remain at
            // its preferred size during resizing activity
            Panel panel = new Panel(new GridBagLayout());
            GridBagConstraints gbc = new GridBagConstraints();
            panel.add(scrollPane, gbc);
            return panel;
        private WindowListener closer = new WindowAdapter()
            public void windowClosing(WindowEvent e)
                System.exit(0);
        private Panel getUIPanel()
            int w = canvas.width;
            int h = canvas.height;
            int visible = 100;
            int minimum = 200;
            int maximum = 500;
            final Scrollbar
                width  = new Scrollbar(Scrollbar.HORIZONTAL, w,
                                       visible, minimum, maximum),
                height = new Scrollbar(Scrollbar.HORIZONTAL, h,
                                       visible, minimum, maximum);
            AdjustmentListener l = new AdjustmentListener()
                public void adjustmentValueChanged(AdjustmentEvent e)
                    Scrollbar scrollbar = (Scrollbar)e.getSource();
                    int value = scrollbar.getValue();
                    if(scrollbar == width)
                        canvas.setWidth(value);
                    if(scrollbar == height)
                        canvas.setHeight(value);
                    canvas.invalidate();
                    scrollPane.validate();
            width.addAdjustmentListener(l);
            height.addAdjustmentListener(l);
            Panel panel = new Panel(new GridBagLayout());
            GridBagConstraints gbc = new GridBagConstraints();
            gbc.insets = new Insets(2,2,2,2);
            gbc.weightx = 1.0;
            addComponents(new Label("width"),  width,  panel, gbc);
            addComponents(new Label("height"), height, panel, gbc);
            gbc.anchor = GridBagConstraints.CENTER;
            return panel;
        private void addComponents(Component c1, Component c2, Container c,
                                   GridBagConstraints gbc)
            gbc.anchor = GridBagConstraints.EAST;
            c.add(c1, gbc);
            gbc.anchor = GridBagConstraints.WEST;
            c.add(c2, gbc);
        public static void main(String[] args)
            ScrollPaneTest test = new ScrollPaneTest();
            Frame f = new Frame();
            f.addWindowListener(test.closer);
            f.add(test.getScrollPanel());
            f.add(test.getUIPanel(), "South");
            f.pack();
            f.setLocation(200,200);
            f.setVisible(true);
            f.addComponentListener(new FrameSizer(f));
    class GraphicCanvas extends Canvas
        int width, height;
        public GraphicCanvas()
            width = 300;
            height = 300;
        public void paint(Graphics g)
            super.paint(g);
            Graphics2D g2 = (Graphics2D)g;
            g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                                RenderingHints.VALUE_ANTIALIAS_ON);
            int dia = Math.min(width, height)*7/8;
            g2.setPaint(Color.blue);
            g2.draw(new Rectangle2D.Double(width/16, height/16, width*7/8, height*7/8));
            g2.setPaint(Color.green.darker());
            g2.draw(new Ellipse2D.Double(width/2 - dia/2, height/2 - dia/2, dia-1, dia-1));
            g2.setPaint(Color.red);
            g2.draw(new Line2D.Double(width/16, height*15/16-1, width*15/16-1, height/16));
        public Dimension getPreferredSize()
            return new Dimension(width, height);
        public Dimension getMaximumSize()
            return getPreferredSize();
        public void setWidth(int w)
            width = w;
            repaint();
        public void setHeight(int h)
            height = h;
            repaint();
    class CustomScrollPane extends ScrollPane
        Dimension minimumSize;
        public Dimension getPreferredSize()
            Component child = getComponent(0);
            if(child != null)
                Dimension d = child.getPreferredSize();
                if(minimumSize == null)
                    minimumSize = (Dimension)d.clone();
                Insets insets = getInsets();
                d.width  += insets.left + insets.right;
                d.height += insets.top + insets.bottom;
                return d;
            return null;
        public Dimension getMinimumSize()
            return minimumSize;
        public Dimension getMaximumSize()
            Component child = getComponent(0);
            if(child != null)
                return child.getMaximumSize();
            return null;
    class FrameSizer extends ComponentAdapter
        Frame f;
        public FrameSizer(Frame f)
            this.f = f;
        public void componentResized(ComponentEvent e)
            Dimension needed = getSizeForViewport();
            Dimension size = f.getSize();
            if(size.width > needed.width || size.height > needed.height)
                f.setSize(needed);
                f.pack();
         * returns the minimum required frame size that will allow
         * the scrollPane to be displayed at its preferred size
        private Dimension getSizeForViewport()
            ScrollPane scrollPane = getScrollPane(f);
            Insets insets = f.getInsets();
            int w = scrollPane.getWidth() + insets.left + insets.right;
            int h = getHeightOfChildren() + insets.top + insets.bottom;
            return new Dimension(w, h);
        private ScrollPane getScrollPane(Container cont)
            Component[] c = cont.getComponents();
            for(int j = 0; j < c.length; j++)
                if(c[j] instanceof ScrollPane)
                    return (ScrollPane)c[j];
                if(((Container)c[j]).getComponentCount() > 0)
                    return getScrollPane((Container)c[j]);
            return null;
        private int getHeightOfChildren()
            Component[] c = f.getComponents();
            int extraHeight = 0;
            for(int j = 0; j < c.length; j++)
                int height;
                if(((Container)c[j]).getComponent(0) instanceof ScrollPane)
                    height = ((Container)c[j]).getComponent(0).getHeight();
                else
                    height = c[j].getHeight();
                extraHeight += height;
            return extraHeight;
    }

  • Quality of Cursors created with java.awt.Toolkit(createCutsomCursor)

    Hi -
    I encountered a small problem while creating my own cursors for my Java application , I used the java.awt.Toolkit Objects createCustomCursor method to use a .GIF image as a cursor ... it worked but the quality of that cursor is horrible, the outline is rough ... I tried the same with a transparent PNG file afterwards unfortunately the same result , does anyone know why the quality is that bad or may this just be a problem of the choosen color pool ?
    Help would be very appreciated since I have no clue how to use .cur files ... seems like a non supported format , in case someone knows how to import those it would help a lot if you would drop some lines of code.
    I am currently using Java 2 SDK 1.4.0_01 , newest version.
    Thanks for you time and thanks in advance for possible answers
    -- Harald Scheckenbacher

    I noticed this problem too. It looks like the routine is generating cursors which are scaled to to the maximum size of the system. On my win XP system,
    Dimension dim = toolkit.getBestCursorSize(256, 256);
    int maxColors = toolkit.getMaximumCursorColors();
    return 32,32 and 256 respectively
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  • Rendering of an 8Bit-tiff with java.awt produces crap

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