Jmf voip audio problems (loops, delay)

Hi,
Im here with a lots of audio problems. Im testing a simple voip app.
The system is winxp, sb live , 3 gb ram, celeron 3ghz
with JAVASOUND:
Loops in sound appear randomly and bad sound quality (i give it up javasound)
with DSOUND:
Random delays in conversations(0-7secs) but no loops at all and good sound.
Pleople complain about the 0-2 secs delay in DirectAudioRenderer...here i am having 0-7 secs! is just me?!?
Some interesting things:
I found that the delay is most of the times unidirectional and when the user that DOES NOT HAVE delay makes a mute (stream.stop()) for 5 secs at least, the delay disappears "completely" in the other side!
When the delay is bidirectional, both have to stop the streams (mute) for some time in order to the audio to "synchronize".
Another thing that seams to help minimize variable delay is starting the receiver player about 5 secs after the RealizeCompleteEvent ( the java examples start teh player imediatly)
Could anyone ever confim this behaviour?
If there is any other solution other than messing with the sources i would be preciated!
Thanks
Edited by: maxupixu on Mar 26, 2010 8:50 AM

>
> Yes...i see some "?"
I see you making a bunch of declarative statements based on your observations on a system you've not given much technical detail about, and then asking questions that border on being rhetorical.
And I can see a request for a possible solution... You asked for a solution to a problem you're having with an application you didn't remotely talk about how you'd implemented ANYTHING. So how you expect anyone in the world to offer you a solution to your vague babble about 5 to 7 second delays in an application they know nothing about is beyond my comprehension.
Do you think its always required a question to get someone to share some information? I actually walk down the street and crazy people offer to hand me their manifesto, religous people shout out my damnation and/or give me copies of their handouts and religeous texts, I go to a football game and people hand me pamphlets for their political candidate, and I'm often handled fliers with information / meeting times for student organizations on campus. And dude, RSS feeds, man...the RSS feeds just push out information all day long, man. It's amazing! All the information being given to me without asking a single question of anyone / anything...
But yeah, if you want help with something on a coding forum, you'd be better of asking a damned question instead of sharing your observations about what your unposted, undescribed code appears to be doing and expecting someone to share information about where 5 seconds may have came from...
Regardless, I'm going to suggest that a normal program travels significantly closer to the speed of light than your implementation does, and as such, you're experiencing a problem with time dilation. I'd recommend you google around for the special theory of relatively, and make appropriate corrections to your inertial frame of reference. With the amount of information you've presented, that's as good a theory as I can offer.
And I'm officially done with this thread.

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