Join two images together in PS7.

Hi folks I am exasperated by PS 7 again.
Someone has emailed me an old document in two sections (JPGs) and I want to "knit" them together again to make one document (JPG).
I've spent ages in PS7 trying to do this, to no avail.
Help, please?

Hey guys I am back!
The first time I knitted two images together it worked perfectly. However when I tried it again it did not work.
What happened....I used Curt's method and expanded the canvas then copied and pasted the second image in to it, the same as  before. However, THIS time image 2 overlapped image 1 and there appears to be no way of dragging it downwards when that happens.

Similar Messages

  • Getting a black image after joining two images

    Hey Guys,
    I have joined two images. In the joined image. i am getting the first image but the second one im getting as a black image. Can you please tell me what is the problem??
    Below is the code:
    w = inv*img[inv].getWidth(null) + img1.getWidth(null);
         h = Math.max(img[inv].getHeight(null), img1.getHeight(null));
         BufferedImage[] joinedImg = new BufferedImage[lnuInvoiceIndex];
         Graphics2D[] g = new Graphics2D[lnuInvoiceIndex];
    JPEGImageEncoder[] encoder=new JPEGImageEncoder[lnuInvoiceIndex];
         for(int join=0;join<=lnuInvoiceIndex;join++){
    joinedImg[join]=new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
    g[join] = joinedImg[join].createGraphics();
    g[join].drawImage((BufferedImage)thumbImage[inv], 0,0, null);
    encoder[join] = JPEGCodec.createJPEGEncoder(response.getOutputStream());
    encoder[join].encode((BufferedImage)joinedImg[join]);
    }

    import java.awt.*;
    import java.awt.image.BufferedImage;
    import java.io.*;
    import javax.swing.*;
    public class JoinImages {
        private JPanel getContent(BufferedImage[] images) {
            JPanel panel = new JPanel(new BorderLayout());
            panel.add(wrap(join(images, 4)), "Before");
            panel.add(wrap(join(images, 1)), "Last");
            panel.add(wrap(join(images, 2)));
            return panel;
        private BufferedImage join(BufferedImage[] images, int rows) {
            int cols = images.length/rows;
            // For all images having the same size.
            int iw = images[0].getWidth();
            int ih = images[0].getHeight();
            int w = cols*iw;
            int h = rows*ih;
            int type = BufferedImage.TYPE_INT_RGB;
            BufferedImage image = new BufferedImage(w, h, type);
            Graphics2D g2 = image.createGraphics();
            for(int j = 0, index = 0; j < rows; j++) {
                for(int k = 0; k < cols; k++) {
                    int x = k*iw;
                    int y = j*ih;
                    g2.drawImage(images[index++], x, y, null);
            g2.dispose();
            return image;
        private JLabel wrap(BufferedImage image) {
            return new JLabel(new ImageIcon(image),
                              JLabel.CENTER);
        public static void main(String[] args) throws IOException {
            String[] ids = { "-c---", "--g--", "---h-", "----t" };
            BufferedImage[] images = new BufferedImage[ids.length];
            for(int j = 0; j < images.length; j++) {
                String path = "images/geek/geek" + ids[j] + ".gif";
                images[j] = javax.imageio.ImageIO.read(new File(path));
            JFrame f = new JFrame();
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.add(new JoinImages().getContent(images));
            f.pack();
            f.setLocation(200,200);
            f.setVisible(true);
    }Geek images from [Using Swing Components: Examples|http://java.sun.com/docs/books/tutorial/uiswing/examples/components/index.html].

  • Join two sites together

    Hi, i have two dynamic websites each connecting to two
    separate databases via separate connections. I have tried merging
    the two sites into one, but i get a problem because the database
    connection for one of the sites dont work after i join them. Can
    anyone please tell me the best way to join two dynamic sites
    together, so that both their databases work.
    thank you

    the best way to do it is to create a DSN connection but you
    have to make
    sure that they are on the same server
    if both the websites are on the same server that it can be
    easily done using
    DSN connection

  • Joining two files together

    I'm kinda new to Java, but i'm trying to create a program which joins 2 files together. It works fine with .txt files, but when i try to join two .wmv files, only the one it processes first will show, though the output file will have the size of the two files together. Here's my code for joining them together:
    try {
                        JFileChooser location = new JFileChooser();
                        location.showDialog(this, "Save file");
                        File videoout = location.getSelectedFile();
                        OutputStream os = new FileOutputStream(videoout);
                        BufferedOutputStream out = new BufferedOutputStream(os);
                        InputStream is = null;
                        BufferedInputStream in = null;
                        ListIterator pathsIterator = paths.listIterator();
                        while(pathsIterator.hasNext()) {
                            File part = new File(pathsIterator.next().toString());
                            is = new FileInputStream(part);
                            in = new BufferedInputStream(is);
                            int line;
                            while((line = in.read()) != -1) {
                                out.write(line);
                        in.close();
                        out.close();
                        JOptionPane.showMessageDialog(this, "Done");
                    } catch(IOException io) {
                        System.out.println("IO: " + io);
                    }Any idea what i'm doing wrong?
    Thanks

    Just because you put 2 files in the same file doesn't mean some application can understand that it's 2 files in 1. Meaning, the player of the merged WMV can't know that there's 2 files and that it should play both back to back. You have to read the WMV files knowing the WMV format and then generate 1 file that combines the 2, which typically would include updating header information in the file. Java's I/O classes are not going to provide that sort of thing for you.

  • How to join two arrays together?

    I have the following type
        type TVarcharArr is table of varchar(4000) index by binary_integer;I have a procedure that passes in two separate arrays as:
        p_account_number                 in TVarcharArr,
        p_product_system_code          in TVarcharArrThese arrays are related (they will have the same number of elements), the contents would be as follows:
        Account Number    Product System Code
        123                      ABC
        456                      DEF
        789                      GHII can use TABLE(CAST to turn each of these arrays into a table, but how do I join these two arrays together so that they become a single table with two columns? Or if I CAST them as TABLEs, how can I join these two tables together - is there some way of using the index to facilitate the join?
    Cheers
    Richard

    You are right, I do need to convert the arrays first to use TABLE(CAST, and I do have my concerns about the use of rownum.
    Here's the test case I built to test what I'm doing, incorporating the rownum solution:
    declare
        type TVarcharArr is table of varchar(4000) index by binary_integer;
        v_arr   TVarcharArr;
        v_tab  tchartab := tchartab();
        v_arr2   TVarcharArr;
        v_tab2  tchartab := tchartab();   
    begin
        v_arr(1) := 'ABC';
        v_arr(2) := 'DEF';
        v_arr(3) := 'GHI';
        v_arr2(1) := '123';
        v_arr2(2) := '456';
        v_arr2(3) := '789';   
        v_tab.extend(v_arr.Count);   
        for i in v_arr.first .. v_arr.last
        loop
            v_tab(i) := v_arr(i);
        end loop;   
        v_tab2.extend(v_arr2.Count);   
        for i in v_arr2.first .. v_arr2.last
        loop
            v_tab2(i) := v_arr2(i);
        end loop;   
        for rec in (with w_acct as
                    (select rownum rn, a.column_value acol
                    from table(cast(v_tab as tchartab)) a
                         w_prod as
                    (select rownum rn, b.column_value bcol
                    from table(cast(v_tab2 as tchartab)) b
                    select acol,bcol
                    from w_acct a,
                         w_prod b
                    where a.rn = b.rn) loop
            DBMS_OUTPUT.PUT_LINE ( 'rec = ' || rec.acol || '|'|| rec.bcol );
            null;
        end loop;
    end;It does return the correct result - but can it be trusted to be consistent - does the rownum in an array suffer the same problems as the rownum from a regular select? I'm guessing it's too risky to find out.
    In essence, I'm getting two arrays and I'm trying to join them together so that I can CAST them as a table. (And I know the real question is why isn't it just one array of records with two elements - but sometimes you have to work with what you're given)

  • Can't join two images using imagetoimage

    Hello forum users!
    Well I have spent a good portion of my weekend trying to get this VI to work and I am oficially out of ideas...
    I'm using DataSockets to extract images from the web and I'm trying to join these two images using the ImageToImage function of IMAQ.
    The images are extracted just fine but when I try to join them all I get is the first image!!!
    What am I doing wrong????
    My VI is attached.
    Some test considerations:
    To extract the images be sure to add [text] to the end of the html line
    This VI only works with http and not https (DATASOCKET limitations)
    Bruno Noronha
    Certified LabVIEW Associate Developer
    Using LabVIEW 8.6
    Attachments:
    Untitled 1.vi ‏42 KB

    Sorry posted in the wrong area of the forum... I already reposted it in Machine Vision
    Bruno Noronha
    Certified LabVIEW Associate Developer
    Using LabVIEW 8.6

  • Re: How to Join two images

    Do you want to side by side the images so one is on the left and the other on the right? If so just make them the appropriate size and copy them to the correct locations.
    If you want to overlay on onto the other then xor them.

    i have tried following code but it gives me image of 2 strips
    public static void joinImage()throws Exception{
              //loads two images with ImageIO
              //for testing purpose both header and content image are same
              BufferedImage imageHeader=ImageIO.read(new File("/home/g.pol/images/DSC04249.JPG"));
              System.out.println(""+imageHeader.getHeight()+" "+imageHeader.getWidth());
         BufferedImage imageContent=ImageIO.read(new File("/home/g.pol/images/DSC04249.JPG"));
         //create new BufferedImage instance of same width and height as that of merging images
         BufferedImage resultantImage=new BufferedImage(imageHeader.getWidth(),imageHeader.getHeight()*2,BufferedImage.TYPE_INT_ARGB);
         //get graphichs of resultant image
         Graphics resultantGraphics=resultantImage.getGraphics();
         //draw image on graphics with width is same as that of test images but height 1/2 of test image
         resultantGraphics.drawImage(imageHeader,0,0,null);
         resultantGraphics.drawImage(imageContent,0,50,null);
         ImageIO.write(resultantImage,"jpg",new File("/home/g.pol/images/result.JPG"));
         System.out.println("success");
         }

  • Appending two images together

    Hi all,
    I'm trying to get a vertical scrolling images going. Basically, what im trying to achieve is similar to those reels you see in slot machines.
    Say, I have 45 images and I wish to align them all in one big "ribbon" and only showing at max 3 images at a time.
    This ribbon will be scrolling from top to bottom. Please refer to the explanation below..
    ------top of the screen-----
    | 1st |
    |------|
    | 2nd|
    ____|
    | |
    |3rd |
    ||___|
    -------- bottom of the screen----
    the rest of the images are loaded offscreen. So as soon as 1st image rolls down, the bottom part of the last image is drawn on to the screen.
    So far, i've been able to draw an image and managed to scroll it down the screen. However, I could not append the 2nd image below it. They overlapped each other.
    Here is my code. Please give an insight. thanks
    public class DrawPanel extends JPanel implements Runnable{
    private int PWIDTH = 200;
    private int PHEIGHT= 600;
    //for animation
    private Thread animator;
    private volatile boolean running = false ;
    private volatile boolean terminate = false;
    //for rendering
    private Graphics bufferGrp;
    private Image bufferImg = null;
    //game elements
    private Symbol []reel;
    private int num_symbols;
    /** Creates a new instance of DrawPanel */
    public DrawPanel() {
    setBackground(Color.BLACK);
    setPreferredSize(new Dimension(PWIDTH,PHEIGHT));
    //create game components here
    //creating Symbol.. modified here.. one symbol only for now..
    num_symbols= 2;
    reel = new Symbol[num_symbols];
    Image pA= getToolkit().getImage("Image/Pic-a.jpg");
    Image sc= getToolkit().getImage("Image/Scat-A.jpg");
    int slen = 200;
    if ( (pA == null) || (sc == null) )
    System.out.println("Cant create image");
    System.exit(0);
    reel[0]= new Symbol(0,0,pA,this,PWIDTH,PHEIGHT);
    reel[1]= new Symbol(0,0,sc,this,PWIDTH,PHEIGHT);
    for(int i=1;i<reel.length;i++){
    if ((i/2)==1)
    reel=new Symbol(0,i*slen,pA,this,PWIDTH,PHEIGHT);
    else
    reel[i]=new Symbol(0,i*slen,sc,this,PWIDTH,PHEIGHT);
    public DrawPanel(int w,int h)
    PWIDTH = w;
    PHEIGHT= h;
    setBackground(Color.BLACK);
    setPreferredSize(new Dimension(PWIDTH,PHEIGHT));
    //create game components here
    num_symbols= 1;
    reel = new Symbol[num_symbols];
    Image pA= getToolkit().getImage("Image/Pic-a.jpg");
    Image sc= getToolkit().getImage("Image/Scat-A.jpg");
    int slen = 200;
    if ( (pA == null) || (sc == null) )
    System.out.println("Cant create image");
    System.exit(0);
    reel[0]= new Symbol(0,0,pA,this,PWIDTH,PHEIGHT);
    // reel[1]= new Symbol(0,200,sc,this,PWIDTH,PHEIGHT);
    public void addNotify()
    super.addNotify();
    startAnimation();
    private void startAnimation()
    //initialise and start the thread..
    if (animator == null || ! running)
    animator = new Thread(this);
    animator.start();
    public void stopAnimation()
    running=false;
    // for fps..
    // private final static int fps = 1000/40; // 40 fps..
    public void run()
    //repeatedly update, render and sleep
    // long startTime,elapsedTime, delayTime;
    // startTime= System.currentTimeMillis();
    running = true;
    int roll= 0;
    while(running)
    panelUpdate(roll);
    panelRender();
    paintScreen();
    if(roll<=PHEIGHT)
    roll+=5;
    else
    roll=0;
    // elapsedTime=System.currentTimeMillis();
    // delayTime= fps - elapsedTime;
    // if(delayTime <= 0) //update took longer than fps
    // delayTime = 5; //delay anyway
    try {
    Thread.sleep(20); // sleep for 20ms
    }catch(InterruptedException e){}
    // startTime=System.currentTimeMillis();
    System.exit(0);
    private void panelUpdate(int y)
    if(!terminate)
    //update the panel state..
    //or update the game elements
    //Roll the logo..
    for(int i=0;i<reel.length;i++)
    reel[i].setPosition(0,y);
    reel[i].updatePosition();
    private void panelRender()
    //draw the current frame to an image buffer..
    //Double buffer rendering..
    if(bufferImg == null)
    bufferImg = createImage(PWIDTH,PHEIGHT);
    if(bufferImg == null)
    System.out.println("Failed to create image buffer");
    System.exit(0);
    else
    bufferGrp= bufferImg.getGraphics();
    //clear the background..
    bufferGrp.setColor(Color.BLUE);
    bufferGrp.fillRect(0,0,PWIDTH,PHEIGHT);
    //draw game element
    //modified here
    for(int i=0;i<reel.length;i++)
    reel[i].draw(bufferGrp);
    if(terminate)
    terminationMsg(bufferGrp);
    private void terminationMsg(Graphics g)
    public void paintComponent(Graphics g)
    //called only after the rendering step has been completed...
    super.paintComponent(g);
    if(bufferImg != null)
    Graphics2D g2d = (Graphics2D)g;
    g2d.drawImage(bufferImg,0,0,null);
    private void paintScreen()
    Graphics g;
    try
    g=this.getGraphics(); // get the panel's graphic content..
    if((g!=null) && (bufferImg!=null))
    Graphics2D g2d = (Graphics2D) g;
    g2d.drawImage(bufferImg,0,0,null);
    Toolkit.getDefaultToolkit().sync();
    g2d.dispose();
    }catch(Exception e){ System.out.println("Graphics context error"+ e) ; }

    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.BufferedImage;
    import java.io.*;
    import javax.imageio.ImageIO;
    import javax.swing.*;
    public class DP extends JPanel implements Runnable{
        private int PWIDTH = 300;
        private int PHEIGHT= 200;
        //for animation
        private Thread animator;
        private volatile boolean running = false;
        //for rendering
        private BufferedImage imageStrip;
        Rectangle clip;
        int pos;
        int deltaY = 1;
        boolean showClip = false;
        public DP(BufferedImage[] images) {
            setBackground(Color.BLACK);
            setPreferredSize(new Dimension(PWIDTH,PHEIGHT));
            imageStrip = createStrip(images);
            clip = new Rectangle(imageStrip.getWidth()+1, 90);
            pos = -imageStrip.getHeight() + clip.height;
            addMouseListener(ml);
        public void addNotify(){
            super.addNotify();
            startAnimation();
        private void startAnimation(){
            //initialise and start the thread..
            if (animator == null || ! running){
                animator = new Thread(this);
                animator.setPriority(Thread.NORM_PRIORITY);
                animator.start();
        public void stopAnimation(){
            running=false;
            if(animator != null)
                animator.interrupt();
            animator = null;
        public void run(){
            running = true;
            while(running){
                pos += deltaY;
                if(pos > 0)
                    pos -= imageStrip.getHeight();
                repaint();
                try {
                    Thread.sleep(100);
                }catch(InterruptedException e){
                    stopAnimation();
        protected void paintComponent(Graphics g){
            super.paintComponent(g);
            int w = getWidth();
            int h = getHeight();
            int x = (w - clip.width)/2;
            int y = (h - clip.height)/2;
            clip.setLocation(x-1, y-1);
            Shape origClip = g.getClip();
            if(!showClip)
                g.setClip(clip);
            g.drawImage(imageStrip, x, y+pos, this);
            if(pos + imageStrip.getHeight() < clip.height) {
                int dy = pos + imageStrip.getHeight();
                g.drawImage(imageStrip, x, y+dy, this);
            if(showClip) {
                g.setColor(Color.red);
                ((Graphics2D)g).draw(clip);
            } else {
                g.setClip(origClip);
        private BufferedImage createStrip(BufferedImage[] images) {
            // Assume all images are same size and type.
            int w = images[0].getWidth();
            int h = images[0].getHeight()*images.length;
            BufferedImage image = new BufferedImage(w, h, images[0].getType());
            Graphics2D g2 = image.createGraphics();
            for(int j = 0; j < images.length; j++) {
                int y = j * images[0].getHeight();
                g2.drawImage(images[j], 0, y, this);
            g2.dispose();
            //JOptionPane.showMessageDialog(this, new ImageIcon(image), "", -1);
            return image;
        public static void main(String[] args) throws IOException {
            String prefix = "images/geek/geek";
            String[] ids = {
                "-c---", "--g--", "---h-", "----t", "-cght"
            BufferedImage[] images = new BufferedImage[ids.length];
            for(int j = 0; j < images.length; j++) {
                String path = prefix + ids[j] + ".gif";
                images[j] = ImageIO.read(new File(path));
            DP test = new DP(images);
            JFrame f = new JFrame("click");
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.getContentPane().add(test);
            f.pack();
            f.setLocation(200,200);
            f.setVisible(true);
        private MouseListener ml = new MouseAdapter() {
            public void mousePressed(MouseEvent e) {
                showClip = !showClip;
    }geek image files:
    http://java.sun.com/docs/books/tutorial/uiswing/examples/components/index.html

  • How to merge two images together

    hi,
    I sell mobile phone cases and want to produce my own images. I have taken images of the case and have taken the background off. I have found an image on the internet of the phone and want the phone to be merged into the case.
    could someone please help me to do this.
    thanks

    In Editor, go to the expert tab.
    Open picture B, the one you wish to select something from to add to another picture.
    Use one of the selection tools, e.g. selection brush, lasso tool, to select the object. You will see an outline ("marching ants") once the selection is complete
    Go to Edit menu>copy to copy the selection to the clipboard
    Open picture A, then go to Edit>paste
    Use the move tool to position object from picture B.
    In the layers palette you should see picture A as the background layer, and object B on a separate layer.

  • Can I join two accounts together?

    hey I rejoined Sky - can i merge my old and new accounts? thanks

    There is an answer here from a few years ago, I guess the answer would be the same now:
    http://helpforum.sky.com/t5/Archived-Discussions/Can-I-merge-two-sky-accounts/m-p/74153
    You will need to speak to Sky directly (phone or live chat) for more clarification.

  • Wraping and swirling two images together

    I have CS3 on Windows, i'm trying to make a logo that will have the work GROWN and a leaf with spikes swirling and wraping upward around only the W.
    My Question is how do i make the leaf swirl and wraping aroung the W. I want it to look 3d,as if the leaf is growing upward on the W.

    > A clinging vine with multiple leaves encircling the whole W
    Tuan,
    Look at the basics of ArtBrushes in the online help documentation. Draw a couple of short vines with several leaves. Make ArtBrushes out of them. Draw a spiral path, apply the ArtBrushes.
    Understand that there is no such thing as one path actually "wrapping around" another. One path cannot be partially in front of another object and partially behind it. You have to create that kind of appearance by cutting the paths, and sending some of the parts behind.
    For a basic trick for drawing spirals that are "stretched out" like a spring, you might want to look at some of these PDFs:
    HelixBrush
    MoreSpirals
    ReshapeSpiral
    SpringSpineBrush
    JET

  • Joining 2 ends of the image together

    How can i join 2 images together in flash? or is there any
    website that teaches this?
    eg. i have a resistor and a wire and i want one end of the
    resistor and the other end of the wire to be join together when i
    click on both ends of the component.
    Thanks.

    Hi LDK,
    You can click here to go to a another post that has a link to the user manual. It will give you all the options and show you the full capabilities of your printer.
    If I helped you at all it would be great if you clicked the blue kudos star!
    If I solved your post please mark it as solved to help others.
    I'm a printer tech with HP.

  • How to join two similar layers together?

    Hey all! Please help me out, It is a little thing to do, but I am really stocked at this. How to join two layers together?? For example two Text layers or anything. Pleas can you describe the way to do it and write (if it exist) the shortcut for it?
    Now I know, that layers in AAF can't be joined, there is just a "Pre-Compose". But this function is disabled the FX colone, and I have to have it there.
    In this tut http://www.videocopilot.net/tutorials/shatterize/ he joined two text layers. But with some shortcut so I don't know, how he did it.
    Can anyone help me plz?
    THX for reply

    Lufty09 wrote:
    Yes, but this is disabled the Fx button :/
    Now you need to look up precomposing in the help system. It's all explained there.
    Nesting and precomping are advanced functions and require careful planning or inspired improvisation within the limits of the software. You also need to look up how the rasterization button works in its two operation modes.
    bogiesan

  • How to join two MP4 movies with iMovie '11?

    Just after a quick bit of help here.  I'm not a movie making enthusiast so never used iMovie before and never will again most likely.  However I do have 2 mp4 movies about 4 minutes each that I SIMPLY want to join together.
    I've searched and seen reference to dragging the fils into a project then just export as one but for the life of me if import the files I can't seem to find anywhere that provides a view of the two files as thumbnails so I can just drag them to say this one first, this one second.  Join please.  I seem to get streams and streams of individual frames with sliding lines and what not and the best I seem to be able to get is about 4 seconds at a time.  Surely ther MUST be an easy way to just join two movies together without going into advanced frame by frame editing.
    It's not the most intuitive piece of software and I don't have any desire to learn it.  Problem is I am in a **** of rush with this and at the end of a 14 hour image managament day which is making me less than patient with iMovie. 

    QuickTime X can join your two files. Edit menu "Add Clip to End..."

  • How do I join two tables in the same database and load the result into a destination table in a SSIS package

    Hi,
    I have a query that joins two tables in the same database, the result needs to be loaded in a destination DB table.  How do I do this in SSIS package?
    thank you !
    Thank You Warmest Fanny Pied

    Please take a look at these links related to your query.
    http://stackoverflow.com/questions/5145637/querying-data-by-joining-two-tables-in-two-database-on-different-servers
    http://stackoverflow.com/questions/7037228/joining-two-tables-together-in-one-database

Maybe you are looking for

  • Workflow in apex

    Friends, can we implement workflow in our apex application. I have a form where a user is inviting people for meeting. Once the person clicks the save button, the notification goes to the higher level person, where he will have flexibility to accept,

  • HELP!!!!!! Can't see video

    Hi have been editing on Final Cut for about one year with everything going fine then... Today I am editing two TV shows that I have to deliver by Saturday and my canvas window will not show video. I don't know if I hit a button or something by accide

  • Text out of TV screen

    I just burned my first project in DSP4. It worked just great, BUT: The text i have in the header of the meny, that was looking great in the simulater, was "moved" out of sight on the TV screen. The project was in 4:3 PAL. I used one of the templates

  • Two BADI implementation with same Infoprovider in the filter

    Dear All , I have implemented two BADI (for virtual keyfigures) on same Infoprovider with transaction SE19.. When run the query, do run only the last BADI activated. I can do two BADI joined on same infoprovider ? Thanks. Charly Edited by: Charly1 on

  • Change capture settings to 32k audio sample rate???

    I have a DVCAM tape that my client recorded and the audio sample rate is 32k. I have noticed that the audio seems to get out of sync when I capture it using the 48k NTSC. I also get a warning saying that my source tape's audio sample rate doesn't mat