Just learning...help on movie clip buttons

I've tried tons of tutorials and i cant seem to get my movie
clip button to work when i put the mouse over the button.
i have included a screen shot of my time line and code.
Layer 10 frame 1 is where all the script is.
"actions" layer has my "stop" codes in frames 1 and 20
time
line and code
Thanks for your help.

ok if i change "home" to "this" in my code, do i also have to
change my instance name for my button layer from "home" to "this"
as well?
and how do I cast e.currentTarget as a movie clip?
sorry this is only my 3rd day playing around with Flash.
Thanks!

Similar Messages

  • Hi, i am a bit of a newbie at AS & need some help applying it to a movie clip button

    I have created a movie clip button but am stuck with the actionscript. I have created the rollover and rollout for this movie clip button but i want it to do 2 things after this i want it to go and stop on the first frame of a movieclip which has my content on it called portfoliogallery_mc (which is also the same instance name for it) when you then click the button i want it to go and play frame 11 of that movie clip portfolio gallery_mc.
    Here is my current actionscript i HAVE Flash 8 on my comp that i am currently using.
    Please note my actions are on a layer called actions and not on the movieclip button itself.
    nxtimagetwo_mc (is the movie clip button/instance of mc)
    THE CODE I HAVE USED
    this.nxtimagetwo_mc.onRollOver = function() {
    nxtimagetwo_mc.gotoAndPlay("_over");
    this.nxtimagetwo_mc.onRollOut = function() {
    nxtimagetwo_mc.gotoAndPlay("_out");
    portfoliogallery_mc.gotoAndStop(1);
    portfoliogallery_mc.gotoAndPlay(11);
    currently it is playing to frame 11 not stopping at frame 1 and stops on frame 20 where i have a stop action. I also have a stop action on frame 1 of that movie clip.
    What I want it to do is first stop at frame 1 of that movie clip and when the button is clicked again to go and play frame 11 of that same movie clip.
    Basically what i want the mc button to do is 2 things automatically stop the mc for the first content and when button is clicked let the content fad out and play to where the next stop action is set to in the Movie Clip.
    Nothing to with the above www.rsquareme.co.uk is my current portfolio website if you would like to check it out it is not fully complete yet.

    it doens't make sense to execute:
    portfoliogallery_mc.gotoAndStop(1);
    portfoliogallery_mc.gotoAndPlay(11);
    only the 2nd line of code will be effected.
    i know you want to control 2 movieclips.  what are the instance names of the two movieclips and what do you want to occur in each of those movieclips.
    or, do you want to control 1 movieclip and have it play a certain sequence of frames followed by another sequence of frames?

  • Movie clip button navigation

    hey, i'm pretty new to flash and i'm attempting to create a
    site with different scenes representing different pages.
    i have four movie clip buttons. One of these buttons should
    link to the "about me" page, which so far only has another movie
    clip with pictures. from the main page i'd like a user to be able
    to click on the about me button/movieclip and the pictures should
    appear.
    i've been using the code:
    on(release){
    _root.gotoAndPlay("about_pictures")
    however whenever i run the preview, nothing happens when i
    click the button.
    main timeline includes :
    about me > pictures with a motion tween(pictures_about_mc)
    > the movie clip of pictures(pictures_mc).
    background
    buttons
    actions
    any help would be appreciated. thank you in advance.

    If you are genuinely using scenes, then your gotoAndPlay()
    call needs to include the scene name and the frame...
    gotoAndPlay("about_pictures", 1)
    and "about_pictures" needs to be the name you assigned to
    that scene in the scenes panel.
    Using scenes and the way you coded the button are both not
    clean ways to code--things end up being hidden from plain site.
    Instead of scenes, just use the one maintimeline. Instead of
    on(release, etc) use myBtn.onRelease = function (){...} in the
    actions layer.
    Makes life so much easier in the long run, especially a year
    from now when you're trying to change some code and can't find
    where you hid it.

  • Movie Clip Button - Action Script issues

    This is a two part question:
    1. I have my movie clip button, "mcAboutus" then inside my
    movie clip I have 5 layers: actions, labels, text, animated
    rollover("mcAboutusover"), animated rolloff("mcAboutusoff"). On the
    labels layer I have _up, _over, _off. On the _up is the text layer,
    on the _over is a movie clip of the animated
    rollover("mcAboutusover") which is 90 frames, and I want to loop as
    long as the mouse is over the text. And the _off has the
    "mcAboutusoff" movie clip.
    So I was able to have the rollover work, but when I roll off
    the rollover animation continues on until the end of the animation.
    I understand it has to do with the fact that it's a movie clip, but
    how do I point it to go into the movie clip and read the animation
    and that on the last frame of the animation I have a
    "gotoAndPlay(1);" to have the animation continue looping as long as
    it's in a rollover state?
    here is the code I have for the _root:
    this.mcAboutus.onRollOver = function() {
    mcAboutus.gotoAndPlay(_over);
    this.mcAboutus.onRollOut = function() {
    mcAboutus.gotoAndPlay(_off);
    The other problem I am having is that once the I have rolled
    over the animation once, the button dies and won't let me rollover
    it again?
    Aside from the "stop();" action in the mcAboutus movie clip
    symbol, I don't have any other actions, should I put items in the
    different movie clips I have set up?
    ALSO.... The reason that I have the main movie clip button,
    and two movie clips residing in the mcBtn is I wanted light rays to
    be glowing from the text, and I was having a hard time getting what
    I wanted from Flash, so I created in After Effects and exported two
    .SWF files. So those .SWF files are the _over and _off states in
    the mcBtn. I am having a very hard time controlling those Movie
    Clips within the main MC Button. Please, any help would be greatly
    appreciated.

    quote:
    Originally posted by:
    kglad
    mcAboutusover should be a movieclip that has your over
    animation and it should have a stop() on its last frame. it should
    be placed on your _over frame in mcAbousus' timeline. you should
    then use:
    Ok, so I have my main timeline, in it has my
    mcAboutus>> then inside that I have three labels. _up which
    has the static text then on frame 5 I have the _over which has the
    keyframe for the mcAboutusover, this animation is 90 frames, then I
    have on frame 10, the _off for the RollOut state, and I have a 10
    frame animation on that one. I still can't get it to continue on
    after the initial rollover, the button still dies down.
    I am going to redo everything in a presentation timeline,
    based on Total Training and see if that helps my problem out any,
    and will get back to you tomorrow with more info. Thanks

  • Movie Clip Button not working within an Movie Clip

    Hi,
    I'm trying to create a movie clip on my my main timeline that has a movie clip button within it that pops up a box in the middle of the site that contains text and links. On Frame 1 I have the Up state, frame 2 the roll over state, and frame 3 my Down State (where Box appears).
    on (rollOut) {
        this.gotoAndStop("1");
    on (rollOver) {
        this.gotoAndStop("2");
    on (release) {
        this.gotoAndStop("3");
    I have stop(); on each of the 3 keyframes
    The problem is that on the main time line, the button is clickable but doesnt do anything
    Any suggestions, what am i missing?
    Cheers

    Ok, i have this assigned to a movieclip, is this wrong? Especially for MovieClip Buttons. Anyway, just tried this and it works!
    on (rollOut) {
        this._parent.gotoAndPlay(1);
    on (rollOver) {
        this._parent.gotoAndPlay(2);
    on (release) {
        this._parent.gotoAndPlay(3);

  • Cursor stops movie clip buttons

    I have animated movie clips as buttons. When the animation
    reaches the point where the cursor sits on the button it vanishes.
    Here is the script I have on the main time line:
    //news_mc is the instance name of my movie clip button
    news_mc.addEventListener(MouseEvent.CLICK, newsPage);
    news_mc.addEventListener(MouseEvent.MOUSE_OVER, newsRollOn);
    news_mc.addEventListener(MouseEvent.MOUSE_OUT, newsRollOff);
    news_mc.buttonMode = true;
    function newsRollOn(event:MouseEvent):void {
    news_mc.gotoAndPlay("in");
    function newsRollOff(event:MouseEvent):void {
    news_mc.gotoAndPlay("out");
    function newsPage(event:MouseEvent):void {
    gotoAndStop("news");
    I know there is something about
    news_mc.mask = ??? I'm not sure if I sure what part of the
    mask I use. I have a layer that has the button background (instance
    name - background) and then the 2 layers that form the animated
    mask - the mask layer contains a copy of the button background
    (instance name - background2) and then the animated later of the
    mask contains a gradient that slides over the button (instance name
    - masker).
    What is happening?

    ROLL_OVER and ROLL_OUT rather than mouse_over and _out did
    the trick!

  • Movie Clips/buttons  HELP!!

    I have 4 movie clips on a stage that are supposed to act as
    buttons(About, Resume, Work, Contact) When I roll over one movie I
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    b1. onRollOver = over;
    b1. onRollOut = out;
    b2. onRollOver = over;
    b2. onRollOut = out;
    b3. onRollOver = over;
    b3. onRollOut = out;
    b4. onRollOver = over;
    b4. onRollOut = out;
    b5. onRollOver = over;
    b5. onRollOut = out;
    function over() {
    this. gotoAndPlay(2);
    function out() {
    this. gotoAndPlay(3);
    Any help is appreciated!!

    Assuming that frame 1 is the "hidden" state for the clips,
    just change the code as follows:
    // add a variable to the root timeline
    var currentClip;
    // add function
    function click() {
    this._root.currentClip.gotoAndPlay(1);
    this._root.currentClip = this;
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    b1.onRelease = click;
    b2.onRelease = click;
    // and so on...
    if frame one is not the hidden state, just change the first
    line of the click() function:
    this._root.currentClip._alpha = 0;
    // then change the over() function
    function over() {
    this._alpha = 100;
    this.gotoAndPlay(2);
    Hope this helps,
    Albee

  • Noob help: Triggering Movie Clips with Buttons

    Hi guys,
    I'm taking an intro Flash and Action Script class and for my final I need to create a portfolio project that contains 5 unique buttons that trigger 5 unique movie clips. I'm having a hard time with this. I've been able to trigger the 1st movie clip with the first button (although I can't stop it) but I can't trigger any ohter movies with any other buttons.
    Here's my code:
    stop();
    chuck1_btn.addEventListener(MouseEvent.CLICK, playMovie);
    function playMovie(event:MouseEvent):void
        spaceship_mc.play();
    chuck2_btn.addEventListener(MouseEvent.CLICK,playSaucers);
    function playSaucers(event:MouseEvent):void
        saucers_mc.play();
    Nothing happens when I click on chuck2_btn when I test the movie. I think I need to create a variable or class but I'm not sure. I'm a super noob with this stuff. Any thoughts? Thanks!
    Rick

    You should learn how to use the Help documentation to find answers like how to use the visible property.  For the code you showed earlier, here's what you can try in frame 1 to replace it.
    stop();
    spaceship_mc.visible = false;
    saucers_mc.visible = false;
    slideshow_mc.visible = false;
    chuck1_btn.addEventListener(MouseEvent.CLICK, playMovie);
    function playMovie(event:MouseEvent):void
         spaceship_mc.visible = true;
         saucers_mc.visible = false;
         slideshow_mc.visible = false;
        spaceship_mc.play();
    chuck2_btn.addEventListener(MouseEvent.CLICK,playSaucers);
    function playSaucers(event:MouseEvent):void
         spaceship_mc.visible = false;
         saucers_mc.visible = true;
         slideshow_mc.visible = false;
        saucers_mc.play();
    etc...
    It could be refined, like having a function that hides everything and using that every time before making the one you need to show visible.  You might find it necessary to include telling the movies to gotoAndStop(1) as well.
    That's about as generous as I'm going to get.  It's important that you learn things, and handing you a solution isn't going to help do that.

  • Movie clip button help

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    controller_mc.onEnterFrame=function(){
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    _root.gotoAndStop(_root._totalframes);
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    controller_mc.removeMovieClip();
    forward_btn.onReleaseOutside=function (){
    controller_mc.removeMovieClip();
    rewind_btn.onPress=function (){
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    _root.gotoAndStop(_root._currentframe-3);
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    }

    //button is released and increases the Movie Clip's current
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    increase_alpha_btn.onRelease=function(){
    if(MovieClip._alpha<100){
    MovieClip._alpha+=10;
    //button is released and decreases the Movie Clip's current
    alpha value by 10%
    decrease_alpha_btn.onRelease=function(){
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    MovieClip._alpha-=10;

  • In actionscript 3.0 how do i make a nested movie clip button go to a frame on the main timeline

    I am making a website based in flash actionscript 3.0 i have a button nested in its own movie clip, because I have the button expanding to be able to read it i have figured out the only way to do this is by creating it as a movie clipa nd inside the movie clip creating it as a button
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    i added on frame 2 a second command
    blog.addEventListener(MouseEvent.CLICK.gotoblogpage);
    function gotoblogpage(evtobj:MouseEvent){
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    trace("the blog button was clicked")
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    I have a similar problem if could please help me i'd really apreciate it!!
    So i have a looping animation of some thumbnails, the hierarchy goes like this
    Scene1(main timeline) -> imgBar(MC)->imgBarB(MC within the imgBar MC)
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    ss1.addEventListener(MouseEvent.CLICK, OneButtonClicked);
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    Scene1(main timeline)->ssbox_mc(MC where my labeled frame is)

  • Help with Movie Clips

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    11 layers, total: 1 layer with 10 control buttons, each
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    next movie is on.
    I have 10 movies, total, but they are only movie clips,
    essentially photo slide shows with audio, made all in the library.
    The problem happens when I click on a the second or third
    button. Not only does the movie that I have selected begin to play,
    but all of the previous clips do as well, so it all sounds quite
    garbled. I don't know what I am missing in the action script, as my
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    They do not have to be on the same layer, but they should not
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    It may help if you email me the file. My address is on my
    name on the lefthand side of this forum post.

  • Movie Clip / Buttons

    I know this is probably something really easy to do I just
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    Thanks a lot!!!

    Thanks that worked great, hope that wasn't too noob : (
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    containing content in an xml file. When the swf is hosted and in
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    Thanks in advance,
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  • Urgent Need of Help Playing Movie Clips

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    Dearest Professor has given us a task of creating a website in Flash. You need to have 15 links, or 15 pages. He states that you can only go frame by frame on the main timeline with no tweening spaces in between. So I'm virtually creating all of my animations in symbols.
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    Here's the problem... So.... the movie will play, but it will continuously loop... I've tried putting stop(); on the home page, under the AS... I'm just completely lost on how to get this to play the short clip and go straight to the home page... Could someone PLEASE, direct me on how to do this and give me an explanation as to why this way is the way it is... I would very much like to understand how it works.
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    The Flash Noob

    Thanks Rob!
    I did what you suggested but I think I may have messed it up...
    Here's the output error I have going on right now.
    TypeError: Error #1034: Type Coercion failed: cannot convert flash_website_template2_fla::MainTimeline@7fff0d7aea1 to openingtodogwood.
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  • Flash Newbie needs help with Movie Clips/Action Scripting

    Hi -
    I'm having a problem with my movie clips playing
    simultaneously and cannot, for the life of me, figure out what I
    have done wrong. I'm new to flash, so I may have set something up
    incorrectly, but here's what I have so far:
    11 layers, total: 1 layer with 10 control buttons, each
    button with the following actionscript:
    on (release) {
    gotoAndPlay(85);
    Where the number changes in relation to which keyframe the
    next movie is on.
    I have 10 movies, total, but they are only movie clips,
    essentially photo slide shows with audio, made all in the library.
    The problem happens when I click on the second or third
    button. Not only does the movie that I have selected begin to play,
    but all of the previous clips do as well, so it all sounds quite
    garbled. I don't know what I am missing in the action script, as my
    Action Layer has a stop command on it at each keyframe where there
    is a new clip to play.
    I have tried to add a stopAllSounds command, but I'm afraid
    that doesn't do anything because it is not a "sound file" per se,
    playing in the timeline.
    I'm at the end of my rope and really need some help in
    figuring this one out. My project is hanging in the balance on
    this, as I have scripted everything else correctly and it runs
    beautifully.
    Please help!
    Thanks,
    Caroline

    Each layer has a blank keyframe before and after each
    movieclip. Each movie clip is at a different frame. Even with the
    blank keyframes added, the second video starts to play and then the
    first video begins to play. Same happens if I click on the third
    button. Third plays, and starts 1st and 2nd shortly thereafter. Is
    there an action script I can put in that will tell the timeline
    that, when a button is clicked, no matter where the movieclip is,
    it will stop and start the newly selected movieclip?

  • How do I stop a Movie Clip (Button) from working once clicked?

    Ok,
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    Thanks.
    this.services_inner.buttonMode = true;
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    this.services_inner.addEventListener(MouseEvent.CLICK, onClick_services);
    function rollOver_services(evt:MouseEvent):void {
    this.services_inner.play();
    function onClick_services(event:MouseEvent):void {
    MovieClip(root).mov.backgrounds.colour.gotoAndPlay(2);

    Thanks, that does stop it, however, i now need it to work again if a different button is clicked... there are 4 buttons (movie clips) in total, so I assume I'd just need to add the event listener back again on click of the others?
    This is the "Services" Button, with the event listener removal.....
    this.services_inner.buttonMode = true;
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    this.services_inner.play();
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    MovieClip(root).mov.backgrounds.colour.gotoAndPlay(2);
    this.services_inner.removeEventListener(MouseEvent.CLICK, onClick_services);
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    this.contact_inner.addEventListener(MouseEvent.CLICK, onClick_contact);
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