Keyboard animation problem.

Im having various problems after 2.2 update.
I was posting a message and suddenly the keyboard animation just stopped.
A minute later i lost internet connection and had to reset the phone.
Holding the backspace button for 2 seconds results in whole message being deleted letter by letter...
Is there a fix?
<Edited by Moderator>

It was a simple fix, i did not notice the keyboard was in undock mode.

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    Solved!
    Go to Solution.

    Dear all,
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  • Animation problem ( badly needs) ?

    Hello,
    Sorry i 'm posting again and again. because nobody couldn't respond . I badly need this application to be run. Here is what am doing. First applet should start and display '+'( by painting) after keypressed(eg spacebar) then sleep for a while and paint rectangles and next arrow then sleep and etc . this goes on until i keypressed again. Here is that i wrote code , could u please check and modify it. Where i stucked is that KeyPressed code is not working. Please see the code modify it wherever is necessary.
    Thanks in advance,
    - Balaji
    import java.awt.*;
    import java.awt.event.*;
    import java.applet.Applet;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Color;
    import java.awt.Rectangle;
    import java.awt.GradientPaint;
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    import java.awt.Polygon;
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                  } // end of keyPressed method
         } // end of init
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         } // end of start
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              Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
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                      repaint();
                      try {
                     Thread.sleep(5400);
                       } catch (InterruptedException e) {
                             break;
         } // end of run
         public void paint(Graphics g){
              Graphics2D g2 = (Graphics2D)g;
            Rectangle leftRect,rightRect,plus_horz,plus_vert;
            Polygon downArrow = new Polygon();    
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           int xHPoint = 440,yHPoint = 350, widthP = 30, heightP = 30;
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           plus_vert = new Rectangle(xHPoint+10,yHPoint-10,widthP-17,heightP-10);
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            g2.setColor(Color.black);
            g2.fill(plus_horz);
            // black border
            g2.setColor(Color.black);
            g2.draw(plus_horz);
           // black interior
            g2.setColor(Color.black);
            g2.fill(plus_vert);
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            g2.setColor(Color.black);
            g2.draw(plus_vert);
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                     Thread.sleep(4000);
                 } catch (InterruptedException ie)
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            downArrow.addPoint(xPointA+13,yPointA-75);
            downArrow.addPoint(xPointA-13,yPointA-75);
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                     Thread.sleep(4000);
                 } catch (InterruptedException ie)
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           circle = new java.awt.geom.Ellipse2D.Double(xPoint,yPoint,width,height);
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            g2.setColor(Color.black);
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           try{
                     Thread.sleep(4000);
                 } catch (InterruptedException ie)
         } // end of paint method
    }

    hi ,
    here is modified code . I kept all sleep methods in the run method.
    But the problem is i couldn't get any response from the keyboard.
    What i need is that whenever key presses then animation should starts.
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    Thanks,
    -balaji
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    import java.awt.Graphics2D;
    import java.awt.Color;
    import java.awt.Rectangle;
    import java.awt.GradientPaint;
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    import java.awt.Polygon;
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         int delay = 500;
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         } // end of keyPressed
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         public void keyTyped(KeyEvent e){}
         public void keyReleased(KeyEvent e){}
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                           animator = new Thread(this);
                animator.start();
               } // end of else
         } // end of start
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              animator = null ;
         } // end of stop
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                   Graphics2D g2 = (Graphics2D)g;          
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                 Thread.sleep(5400);
                    // drawing circle which is calling from other class
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                 Thread.sleep(5400);
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                             break;
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  • Keyboard/trackpad problems - are Macbook top cases too fragile?

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