KeyEvents  getting buffered

Hi All,
I am facing the following problem :
My midlet makes a network connection and while the connection is being made, I make the midlet paint a small rectangle and image frames to show some "animation" going.
Now when the Animation and Network connection are going on, any "key pressed" is getting "buffered".
That is if you press any key during animation & network connection, My keypresed( ) is not getting called...Rather once the animation is over, my keypressed is called for all the keys pressed during the connection.
I am doing the network connection in different thread, but paint and keypressed are in same class...and I dont want to keep them apart.
Is there anyway I can clear the keyEvent's queue that is holding the keys.

Is your animation running in a separate thread? If not try to put it in one. My experiance is that the "main"-thread is used to basically everything so it is a good practise to not block it , so it usually worth the extra work of spawning a new thread.
Regards
Roland Carlsson

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    Hi, data is not stored in system without SAVEing the program.
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    Warm Regards,
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    Hi Thirupathi,
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    Fabio

    Hi Fabio,
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    Rohit Negi.

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