KinectForWindows Unity Plugin Documentation and samples

Hi,
Following up on the talk from Carmine Sirignano and Ben Lower from MVA. They briefly show a demo with a point cloud like depth map rendered in unity:
http://www.microsoftvirtualacademy.com/training-courses/programming-kinect-for-windows-v2-jump-start (video 04) (18th minute-22nd minute)
Carmine mentioned shaders are doing all the magic. Now being new to unity as well as kinectv2, I am unable to create these shaders myself. I would appreciate some documentation explaining the workflow and would highly appreciate if the demo's project files
are uploaded for reference. The included examples do not demo the shader use, and I would like to use this feature.
I appreciate your support
Regards,
Dhruv

The Kinect V2 Unity plug-in can be found here:
http://go.microsoft.com/fwlink/?LinkID=513177, which includes Face, HD Face and Visual Gesture Builder plug-ins. Unzip the file and follow the instructions in the readme to get started.
Note, this should work with the official release of the Kinect V2 SDK, which can be downloaded from here:
http://www.microsoft.com/en-us/download/details.aspx?id=44561
Be sure to uninstall any preview builds before installing the new SDK.
Unfortunately, the free version of Unity does not include custom plug-in support, so you need to be running Unity Pro.
For buying/selling Kinect apps, check out the Windows Store. Change your build settings in Unity to build for the Windows Store and you should be able to publish your work there.

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