Listener for frame label in movie clip

I'd like to create an 'addListener' that will trigger an
action when a certain movie clip reaches a frame label in that
clip. Is this doable? (I've never used 'addListener' or listener
events).
Thanks for any help.

with as3, yes. with as2, no.

Similar Messages

  • Sencing the frame of a movie clip on click

    Hello.
    I have a project where the user will enter a frame with a movie clip and stop. The movie clip will continuously play a looping animation until the user selects one one the navigation options. After an option is selected I need the main timeline to move to a new frame but I need the movieclip timeline to continue playing at the exact place it was at when option was selected. Is there anyway to do this.
    As a side note I originally tried to work around the problem by staying at the same frame in the main time line and just loading movies on top of it. This was not a successful solution as it caused many headaches down the line.
    Any advice would be very much appreciated. Thank you.

    It's not entirely clear what you want.  In what way will the movieclip continue to play if you move away from the frame it lives in?  It cannot continue to do anything if you move away from it in the timeline.  If you mean that upon returning to that frame you want it to continue from where it left off, then you will need to have a variable that you assign the movieclips currentFrame value to so that you can tell it to play from there.
    If you want the movieclip to remain visible and playing, then if you dynamically load the movieclip that you want at that frame of the main timeline, it should remain in view regardless of where you move on the main timeline.  The reason for this being that dynamically loaded content does not have a home on the timeline unless you provide one for it, such as loading into a manually planted empty movieclip.

  • Multiple click points for one button and movie clip

    I am trying to make a single button into a multiple click
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    What version of Flash are you using? Telltarget is very
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    // now tell the MovieClip to play based on the value of the
    current array index
    myMovieClip.gotoAndPlay(myAnims[currAnim]);
    Then on the button you just put:
    on(release){
    nextAnim();
    And at the end of each animation on the timeline, put:
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    And at the end of the ambient loop at the beginning I guess
    you have that, too, so it loops.
    Hope that helps

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    Thanks

    I have all my movies etc working so that each button plays a
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    What i want to happen is, when a button is clicked once, i
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  • How to detect  collssion for random or Duplicated movie clips

    Hey guys .. i am back with set of query..till now .. key
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    _root.mc1.onEnterFrame = function() {
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    _root.result="Oh no..... we are dead";
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    (this is happening ..but let me know how can i get the same
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    hope someone can help me out ...
    i appriciate ur valuable time to read this..
    thanking you

    Hey thx for ur suggestion...but as i said m very much new to
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    things i m doing for this game i m going through lots of references
    then i tried to understand te codes m implmenting them to my
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  • Goto frame in parent movie clip

    I have a movie clip nested with in another movie clip. I was
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    thanks,

    myChildBtn.onRelease=function(){
    myParent.gotoAndPlay(frame);
    Dan Mode
    --> Adobe Community Expert
    *Flash Helps*
    http://www.smithmediafusion.com/blog/?cat=11
    *THE online Radio*
    http://www.tornadostream.com
    *Must Read*
    http://www.smithmediafusion.com/blog
    "tloughlin design" <[email protected]> wrote
    in message
    news:ecvf7u$4o0$[email protected]..
    >I have a movie clip nested with in another movie clip. I
    was wonder how i
    > would do a on (release) gotoAndPlay command that would
    be able to take me
    > to a
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    parent movie clips
    > timeline?
    >
    > thanks,
    >

  • How to add a listener for frame change

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    i thought there would be a listener or something ready to do thisThere is. It's the Rendered interface, which has a callback everytime data is received. If you want to create a custom renderer that is triggered everytime data is available, you set a processor to use your renderer and when data is available, your process command will be called. Same as an event listener...but it's very advanced stuff to implement the renderer interface.
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  • Play a Movie Clip on a frame In Main SWF from a button, within 2 MovieClips

    I’m using AS2, Flash 8
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    I’m stuck and can’t get it to work..
    Here is the site – under ‘Gallery’ so you can see what I’m trying to achieve
    http://www.blueshelldesign.com.au/draft/
    (I’ve placed in Back and Next buttons next to ‘Gall_Lge_1’ so you can see how its suppose to look when the thumbnails from ‘gall_strip_mc’ are clicked)

    First, you do not use quotes when you are specifying a frame number, so try changing that first.  The only time you use quotes for that argument is for frame label strings.
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  • Menu made in movie clip - with sub-section we can click on to go to another frame

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    I'd really appreciate some help! Thanx

    lalapinerouge,
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    I cant figure out why, i've tested it over, made new fla's
    with your method, and i still cant get it to work, nor do I
    understand why..
    I need to study abit more.
    Maybe someone in the Forum will have a look at this topic,
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    In the mean time, heres a submenu I made for a site a while
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    if you have a look through the whole FLA, ( it's quite abit)
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    the main point to notice is that EVERY button ( even submenu
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    Sorry I couldnt help you figure out your problem fully. Im
    still going to mess around with it abit more to see if i can figure
    it out..
    Hope you can addopt some useful info from this FLA.
    HERE

  • Movie clip stops playing for no reason

    I am making a banner that has multiple movie clips sharing the same area, creating different rainbow effects when different areas (invisible buttons) are moused over.
    First of all I couldn't figure out if there was a way to have one invisible button over the whole area that changed to a different colored effect with each mouse over (first mouse over the black and whites would change to reds, second would change it to blues, third would change it to browns, etc.). Since I couldn't figure this out I settled on creating three buttons covering a third of the banner each, so when the mouse passes over one button it changes to reds, over another button it changes to blues, over the third it changes to browns.
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    I can't tell if this is because of the overlapping movie clips, or because my buttons are messed up, or if my actionscript is messed up, or if the timeline has to be longer, or what. Currently the timeline is 55 frames, the same as each movie clip.
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    I am not sure of what the problem is, so I don't know if this will help or not.  One thing I might suggest is that you use gotoAndPlay(1) instead of play().  That way, if your movieclip is in the middle of playing it won't continue but will start from the beginning.
    You could use one button to have the different movieclips play in sequence if you prefer that.  You would just need to have some form of counter that keeps track of which is the next to play. Somethin like...
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    var mcs:Array = new Array(redmovie, bluemovie, brownmovie);
    only_btn.addEventListener(MouseEvent.ROLL_OVER, playMC);
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             mcs[mcCounter].play();                  // tell the current mc to play
             mcCounter += 1;                            // increment for the next mc
             if(mcCounter == 3) mcCounter = 0;  // reset the counter if it exceeds the array

  • Difficulties with movie clips and frames

    This is really irking me.
    I am extremely new to Flash so please bear with me. I am assuming that this is a simple, easy to fix problem that I am having. I have Adobe Flash Professional CS5.5.
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    The movie clips that are supposed to play first are each on a separate layer and there are two of them.
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    The tree layer has a 45-frame gif animation that I have turned into a movie clip. I have created a motion tween and changed its alpha so that the gif has a fading in and out effect. I also have it so that it stops replaying once it reaches the last frame. I am using stop(); for this.
    The text layer has a 40-frame gif animation that I have also turned into a gif. This gif is also a movie clip and also has motion tween. Its alpha has also been changed.
    Both tree and text play together successfully and how I want them to.
    The sequence of images is three separate images, each a different layer, that fade into eachother. These images are pngs, therefore they aren't gifs nor do they have their own frames.
    The bottom layer is called floor1 and has frames 1 through 50 of motion tween and alpha adjustments fading the png image. The image is a movie clip.
    The layer on top is called floor2 and has frames 51-100 of a different png image fading.
    The very top layer is called floor3 and has frames 101-150 of yet another png fading.
    The images are successful in doing what they are supposed to.
    Layers tree and text are one fla file, and layers floor1, floor2, and floor3 are a separate fla file.
    When I copy the frames from layers floor1, floor2, and floor3 into a keyframe after layers text and tree, they transfer properly, but when I test the animation, the image sequence shows up a lot sooner than it is supposed to, interrupting the movie clips on the layers text and tree. I have tried moving the floor# layers' keyframes farther down the timeline, but then the other movie clips just stop.
    In the fla file with layers text and tree, I've imported the gifs into the library and then put them onto the stage.
    In the fla file with the floor# layers, I've imported the pngs into the stage.
    Here's what the text and tree layers look like:
    Here's what the floor# layers look like:
    The rest of the frames for the floor#s...
    So, I thought that the problem was that I needed to delay the image squence. I looked around and found no code or anything for that..
    Afterwards, I thought that it was because I had imported the tree and text gifs to the library before putting them on the stage.
    I opened a new fla and imported the "tree" gif straight to the stage.
    I figured that this should work because then it would show each of the individual frames in the movie clips, which it doesn't do in the above pictures. By importing the gif like this, it does show the individual frames. I've tested this with the image sequence and it works fine. But I have a problem with this method too..
    I select all of the frames for the gif to convert into a symbol, so I can add a motion tween and mess with the alpha. However, only the last frame is converted into a movie clip. Well actually no... Only the circled frames below are turned into the movie clip. Even when all of the frames are selected.  This isn't very helpful because then I can't change the alpha for the entire gif nor can I create a motion tween without getting a message saying that the motion tween could not be applied to all of the frames.
    Here's what this version of "tree" looks like.
    And the frames continue like so until 135.
    The frames that are turned into the movie clip are circled below.
    If I can solve the issue that I'm having with the tree shown in the two pictures above this sentence, then I can display the movie clips and image sequence without a problem. It wouldn't be quite how I had intended it to be, but it would be successful and would still work.
    If I can fix the problem with the image sequence showing up to early, and of the tree and text movie clips being cut off, then this project would also be successful and it would be how I had wanted it to be.
    If you need clarification, let me know and I'll explain something better.
    I am not willing to provide a download link in this forum for my fla files, but I can email them to you if you would like a look. I just don't want someone to be able to find them and take them by doing a google search.
    I have uploaded two swfs though.
    The first is of the tree and text layers/movie clips working as they are supposed to. The second is of the image sequence (floor1, floor2, floor3) doing what it is supposed to.
    Text and tree: http://glassoliverdesigns.weebly.com/uploads/1/0/6/5/10653451/tfg1.swf
    Floor1, floor2, floor3: http://glassoliverdesigns.weebly.com/uploads/1/0/6/5/10653451/tfg2.swf
    Notice how at the end of the text and tree swf, when the text stops the thing in the background keeps flashing. If that can keep flashing WHILE the images appear, then that would be great.
    TL;DR: I want the floor# flash to show up after the text and tree flash but I keep having problems and nothing I try is working properly.

    Very concise question, appreciate the screenshots. One thing that motion tweens don't always show very well is keyframes. Let me clear a few things up and see if it helps.
    Go back to what you wanted to do originally, which is copying the frames from one document to another. This is perfectly fine and to clear it up, it will also copy any library elements (images, clips, etc) that are required to copy those frames for you, so you do not need to import them yourself.
    To successfully copy frames (not symbols), select the first frame of the frames you want to copy, hold shift and select the last frame (alternatively double clicking anywhere in the blue motion tween should select it all as well). Now right-click and "Copy Frames". Now go into your new document, select a frame, right-click and select Paste Frames. You will see the same frames copied over, the blue representing the tween and keyframes came with it and you finally will notice all your images/etc were copied into your library.
    Now is a good time to manage the library clutter that was just copied in, if you're a clean freak like me.
    This process is the same, as you tried, for the other documents you want to copy in. If any resources match in name then Flash will ask you if you want to "overwrite" that library item. If you do that,  you will break one of your previous animations. Make sure that's not the case.
    The common gotcha here is not knowing how to slide frames over properly. If overwriting isn't the issue, this is what I suspect your problem is and as you expand/contract the timeline the keyframes aren't going with you.
    For example if I import 2 clips with fade in/out and move keyframes as you did I'll get something like this:
    Now moving them over I would be very careful to select all of the frames I want to move via the methods above. Click the first frame, hold shift and select the last frame, or double-click anywhere in the middle of the blue. The selection of frames:
    Now I simply drag my selected frames to the right, notice the keyframes stay as they should (the black dots):
    The animation plays as expected.
    Lastly I'm not sure if you've ever used the panel but you should really get used to the Motion Editor. This gives you control over easing as well as shows you an in-depth view of the keyframes that exist in a selected motion tween.
    At first this panel may look complex but it simply represents the basic properties you can animate. Any more properties you animate can be added in here. I moved the X, Y and Alpha properties of my object. So you can see over the frames 30-60 what I did. You can also adjust basic easing here.
    If your animations don't look correct you can select a motion tween, open the motion editor and verify the keyframes look correct. Scrub the timeline and look at the values you're interested in. Alpha for example, for you.
    If you don't see any keyframes when you scrub the timeline, you moved your frames over incorrectly and the keyframes probably exist in a different place and therefore it appears incorrect.

  • Check for movie clips with AS?

    Is it possible to check if a frame contain a movie clip with
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    Yes, the WMV or PDF file is saved in the folder that you designate. You are correct that if you save the Creation, you can go back and re-edit. When you Save the Creation gets a thumbnail within the Organizer photo well and you can click on the thumbnail to go back in to the Creation process make modifications and save a new WMV or PDF file.
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