Load a set of cue points based on which flv is currently loaded

Hello there, I want to load a set of cuepoints into my flv player, I have 5 flvs and I want a particular set of cues to load depending on which flv is currently playing, any help would be massively appreciated.
cheers
Dave

heres my code...
stop ();
import fl.video.*;
import flash.events.*;
import flash.display.Stage;
// Define the variable for the video component instance name
var flvControl = display;
// Create the video playlist
var videoList = ["video/1.flv","video/2.flv","video/3.flv","video/4.flv","video/5.flv"];
var videoIndex = 0;
var loopAtEnd = false;
// Handle the video completion (load the next video)
function completeHandler(event:VideoEvent):void
   // Get next item in list
   videoIndex++;
   trace (flvControl.source)
   // Validate index
   if(
    videoIndex == videoList.length ){
    if( loopAtEnd ){
    videoIndex = 0;
    }else{
    return;
   // Load the next video
   flvControl.source = videoList[videoIndex];
   trace (flvControl.source);
flvControl.addEventListener(VideoEvent.COMPLETE, completeHandler);
// Set the default video (Start)
flvControl.source = videoList[0];
//BUTTON CODE
function buttonHandler(e:MouseEvent):void
    switch (e.target)
        case introduction_btn:
            videoIndex = 0;
            flvControl.source=videoList[videoIndex];
            display.addASCuePoint(1, "I1");
            display.addASCuePoint(16, "I2");
            display.addASCuePoint(34, "I3");
            display.addASCuePoint(60, "I4");
            display.addASCuePoint(80, "I5");
            display.addASCuePoint(95, "I6");
            display.addASCuePoint(118, "I7");
            display.addASCuePoint(138, "I8");
            display.addASCuePoint(165, "I9");
            break;
        case practiceMatters_btn:
            videoIndex = 1;
            flvControl.source=videoList[videoIndex];
            display.addASCuePoint(3, "P bvt1");
            display.addASCuePoint(28, "P bvt2");
            display.addASCuePoint(50, "P bvt3");
            display.addASCuePoint(105, "P bvt4");
            display.addASCuePoint(150, "P bvt5");
            display.addASCuePoint(194, "P bvt6");
            display.addASCuePoint(218, "P vcp1");
            display.addASCuePoint(277, "P vcp2");
            display.addASCuePoint(302, "P cjsss1");
            display.addASCuePoint(343, "P cjsss2");
            display.addASCuePoint(377, "P cjsss3");
            display.addASCuePoint(427, "P cjsss4");
            display.addASCuePoint(450, "P cjsss5");
            display.addASCuePoint(490, "P cjsss6");
            display.addASCuePoint(562, "P cjsss7");
            display.addASCuePoint(602, "P cjsss8");
            display.addASCuePoint(652, "P cjsss9");
            display.addASCuePoint(680, "P end");
            break;
        case legislation_btn:
            videoIndex = 2;
            flvControl.source=videoList[videoIndex];
            display.addASCuePoint(1, "L intro");
            display.addASCuePoint(38, "L cjia1");
            display.addASCuePoint(73, "L cjia2");
            display.addASCuePoint(136, "L cjia3");
            display.addASCuePoint(191, "L cjia4");
            display.addASCuePoint(325, "L cjia5");
            display.addASCuePoint(405, "L cjia6");
            display.addASCuePoint(460, "L cjia7");
            display.addASCuePoint(524, "L cjia8");
            display.addASCuePoint(665, "L cjia9");
            display.addASCuePoint(704, "L cjia10");
            display.addASCuePoint(870, "L cjia11");
            display.addASCuePoint(910, "L summary");
            display.addASCuePoint(935, "L END");
        break;
        case judgements_btn:
            videoIndex = 3;
            flvControl.source=videoList[videoIndex];
            display.addASCuePoint(1, "J1");
            display.addASCuePoint(37, "J2");
            display.addASCuePoint(70, "J3");
            display.addASCuePoint(139, "J4");
            display.addASCuePoint(170, "J5");
            display.addASCuePoint(220, "J6");
            display.addASCuePoint(306, "J7");
            display.addASCuePoint(345, "J8");
            display.addASCuePoint(410, "J9");
            display.addASCuePoint(455, "J10");
            display.addASCuePoint(508, "J11");
            display.addASCuePoint(585, "J12");
            display.addASCuePoint(632, "J13");
            display.addASCuePoint(672, "J14");
            display.addASCuePoint(694, "J15");
            display.addASCuePoint(806, "J16");
            display.addASCuePoint(806, "J end");
        break;
        case end_btn:
            videoIndex = 4;
            flvControl.source=videoList[videoIndex];
        break;
addEventListener(MouseEvent.CLICK,buttonHandler);
            if
            (videoIndex == 1)
            {display.addASCuePoint(3, "P bvt1")}
            else   
            if
            (videoIndex == 0)
            display.addASCuePoint(1, "I1");
            display.addASCuePoint(16, "I2");
            display.addASCuePoint(34, "I3");
            display.addASCuePoint(60, "I4");
            display.addASCuePoint(80, "I5");
            display.addASCuePoint(95, "I6");
            display.addASCuePoint(118, "I7");
            display.addASCuePoint(138, "I8");
            display.addASCuePoint(165, "I9");
function synchVideoToInterace( cueName:String ):void
    // Play if needed
    if(!display.isRTMP && !display.playing ){
        display.play();
    // Show associated content on screens or labeled frames
    gotoAndStop( cueName );
function cuePointHandler( evt:MetadataEvent ):void
    // Get the cue name from the event object
    synchVideoToInterace( evt.info.name );
display.addEventListener(MetadataEvent.CUE_POINT,cuePointHandler);
display.addEventListener(Event.COMPLETE, completeListener);
display.addEventListener(MetadataEvent.CUE_POINT, cuePointListener);
function cuePointListener(event:MetadataEvent):void
    trace("Elapsed time in seconds: " + display.playheadTime);
    trace("Cue point name is: " + event.info.name);
    trace("Cue point type is: " + event.info.type);
function completeListener(event:Event):void
    trace (flvControl.source=videoList[videoIndex]);
thanks for looking at this for me

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    Hello,
    Question here:
    I bounced a project on Logic Pro to a WAV file.
    If I import the file on a PC in Adobe Audition, I get a nice set of cue points which I defined in Logic Pro via the Markers header
    But if I import the same track on Soundtrack Pro, there's nothing. Zero. Nada.
    I would suppose that Soundtrack Pro would nicely read the markers, but no dice.
    Am I doing something wrong, or is this standard behavior and no way around it?
    Thanks!
    Message was edited by: Molasar

    What happens if you import that Wave file into FCP?
    FCP exports markers (of different kinds) to STP. I haven't heard of markers, cue points, coming in from anything else. Interesting that it works between Logic (Apple) and Audition (Adobe). What happens if you bring it into Soundbooth or Premiere? Be interested to know.

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