How to use cue points

I set up cue points as events in my flv. I want a button
press to take the video to a specific named cue point. The
documents I'm finding in Adobe seem to be from Flash 8, but the flv
player I'm using is AS3. I get compiler error when I try to test
it. If anyone can point me to the right documentation, that would
be great.

Al,
Select the text, and in the Text Inspector, List tab, choose your desired format.
It shouldn't matter if you are using more than one column, as in this example:
Jerry

Similar Messages

  • Controlling external information using cue points

    Hello,
    I am trying to change information on my site using cue points in my video.  My video is in a flash quiz and I am trying to change my objects such as an ad or photo with these cue points.  In otherwords, when a video begins, or when a cue point is reached the photo outside the video would change.  I am currently using cue points to go to the next frame after the video completes, but I don't know how to make it change things outside the video.  Thank you for your help.

    I'm sure there is more than one way to skin this cat, but here is what I use with NetStream video to load other .swfs (could be photos or other videos) at certain points in the main video:
    ns.onCuePoint = function(evt:Object){
        trace(evt.name);
        trace(evt.time);
        if(evt.name == "play_vid1") {
            trace("YO!Loading wide_holder!");
            wide_holder.loadMovie("rm/images/black_bear.swf");
        if(evt.name == "play_vid2") {
      trace("YO!Loading standard_holder!");
            standard_holder.loadMovie("rm/images/sqis.swf");
    in this case using an "event" cue point object embedding at certain times in the video.
    Lots of info on the Web, here is just one:
    http://www.communitymx.com/content/article.cfm?cid=124DB
    Best wishes,
    Adninjastrator

  • After Effects CS5.5 jsx script: How to access Cue Point Time???

    var myComp = app.project.activeItem;
    if (myComp && myComp instanceof CompItem){
       var selLayers = myComp.selectedLayers;
       var myMarker = selLayers[0].property("Marker");
       var curMarker = myMarker.keyValue(1);
       var curTime = myMarker.keyTime(1);
    curMarker.time = "00:00:00:01";
    myMarker.setValueAtKey(1,curMarker);
    Hello, as I want to extract the hh:mm:ss:ff time data from a video embedded with XMP metadata in After Effects in batch.
    I wonder how I can get access to a cue point time and duration?
    I know properties like
    curMarker.comment
    curMarker.cuePointName
    curMarker.chapter
    Yet, I failed in getting access to time, duration...
    Could someone who knows it point me to a Adobe Javascript reference?
    I couldn't find one online.
    Many thanks!

    Yes, I want to read the timecodes and make use of them in the following tasks:
    My actual job is to batch extract the timecode (hh:mm:ss:ff) and copy them and paste on a text file.
    My intention is to:
    1. batch copy the timecodes
    2. batch paste on a text file
    3. Compare the timecodes with cuepoint time value
    Because as you may know from my last question here, I want to figure out
    how to convert Cue Point XML time (in milliseconds) to hh:mm:ss:ff so that
    I can generate an Encore Subtitle Text.
    The workflow is like:
    From a Cue Point XML (exported from Flash / Soundbooth):
    <CuePoint>
    <Time>1002</Time>
    <Type>navigation</Type>
    <Value>First</Value>
    </CuePoint>
    <CuePoint>
    <Time>1002</Time>
    <Type>navigation</Type>
    <Value>Second</Value>
    </CuePoint>
    To an Encore Text:
    1 hh:mm:ss:ff hh:mm:ss:ff First
    2 hh:mm:ss:ff hh:mm:ss:ff Second
    The problem I have got hung up is that I do not know the exact relationship between Cue Point XML Time and hh:mm:ss:ff in Encore Subtitle
    Now I reach the stage that I know how to convert
    From CuePoint Time to hh:mm:ss:sss (Milliseconds)
    But not hh:mm:ss:ff (Frames)
    Originally I wished Adobe auto does the Cuepoints to Encore subtitles job for me. Yet it seems not possible without scripting.
    I hope I've been explaining it in a clear manner.
    Thanks for your reply.

  • How to use break point in workflow to check

    hi there,
    how to use break point to check the values in debug mode.
    if i keep one break point in method..can the conttrol will be stop there?
    when work flow triggered??

    hi nag,
    thanks for ur fast responce.
    this FM will check very begining of the work flow..then it goes to aprover..then status will be updated to active.(for first time mm01 will not allow them to create mat in active status..as i configured user exit..after approving only these mat get active status). but in the case of extending materials they can create the views in active mode itself. after they r saving the material getting inactiv status in db tables...
    if u want i can provide the code where mat status is updating to active for new materials.
    My Q: i want to exit wf from where fm finds that the material is extending
    code is:(checking for both sales and pur views--i guess!)
    SELECT * INTO  TABLE t_marc
                     FROM  marc
                     WHERE matnr EQ objkey.
            DESCRIBE TABLE t_marc LINES records.
            IF records GT 1. "CHECK FOR MATERIAL EXTENSION
              MESSAGE ID      'ZAM_MWF' TYPE    'E' NUMBER  010 RAISING
                         check_failed.
            ELSE.
              LOOP AT t_marc.
                IF t_marc-mmsta EQ 'G5'.  "CHECK PURCHASING BLOCK
                  SELECT * FROM moff INTO TABLE t_moff
                  WHERE matnr EQ objkey AND
                       ( werks EQ plant OR
                         bwkey EQ plant ).
                  DESCRIBE TABLE t_moff LINES records.
                  IF records GT 0.
                    SELECT SINGLE * FROM zam_mat_wf_conf
                                    WHERE mtart EQ t_mara-mtart.
                    IF sy-subrc EQ 0.
                      LOOP AT t_moff.
                        FIND t_moff-statm IN zam_mat_wf_conf-pstat.
                        IF sy-subrc EQ 0.
                          DELETE t_moff.
                        ENDIF.
                      ENDLOOP.
                      DESCRIBE TABLE t_moff LINES records.
                      IF records GT 0.
                        MESSAGE ID 'ZAM_MWF' TYPE 'E' NUMBER  009 RAISING
                        check_failed.
                      ENDIF.
                    ENDIF.
                  ENDIF.
                ELSE.
                  MESSAGE ID 'ZAM_MWF' TYPE 'E' NUMBER  013 RAISING
                  check_failed.
                ENDIF.
              ENDLOOP.
            ENDIF.
          ENDIF.
        ELSEIF mstatus EQ 'V'.  "FOR SALES VIEW
          SELECT SINGLE * FROM  tvko
                    WHERE vkorg EQ salesorg AND bukrs IN r_bukrs .
          IF sy-subrc NE 0.  "CHECK SALES ORG CONFIGURED FOR WORKFLOW
            MESSAGE ID      'ZAM_MWF' TYPE    'E' NUMBER  005 RAISING
                       check_failed.
          ELSE.
            SELECT * INTO  TABLE t_mvke
                     FROM  mvke
                     WHERE matnr EQ objkey.
            DESCRIBE TABLE t_mvke LINES records.
            IF records GT 1.
              MESSAGE ID 'ZAM_MWF' TYPE 'E' NUMBER  012 RAISING
              check_failed.
            ELSE.
              LOOP AT t_mvke.
                IF t_mvke-vmsta EQ '10'.
                ELSE.
                  MESSAGE ID 'ZAM_MWF' TYPE 'E' NUMBER  014 RAISING
                  check_failed.
                ENDIF.
              ENDLOOP.
            ENDIF.
          ENDIF.
        ELSE. "NO SALES or PURCHASE RELATED VIEW'S CREATED
          MESSAGE ID 'ZAM_MWF' TYPE 'E' NUMBER  003 RAISING
                 check_failed.
        ENDIF.

  • Use cue points to automatically pause flv

    I have a video that I would like to make play in steps. I
    already have a custom flv playbar, so I would like to use cue
    points to control it
    Thanks in advance

    i am looking for this same answer. i am not a pro at flash
    but good enough to make my way around. Here is what I have done so
    far....
    using components i dragged the FLVPlayBack onto stage, i set
    the source of the playback to my flv. as of right now, 'cuepoints'
    is set to none. i'd like to be able to set in about 5 cue points
    and have them auto pause each time they come up. any help would be
    appreciated!
    thanks,
    travis

  • Problems Using Cue points to Loop Video

    Ok, so I want to use cue points to navigate through video.  I want to start by simply looping the video from the end back to the beginning.  I keep getting an invalid seek error 1003.  Here is my code.  Any help would be much appreciated.  Thanks
    import fl.video.MetadataEvent;
    Movie.addEventListener(MetadataEvent.CUE_POINT, loopFunction);
    function loopFunction(e:MetadataEvent):void
        if (e.info.name == "end1")
            Movie.seekToNavCuePoint("beginning1");
            Movie.play();

    At least you are getting notified even if the seek doesn't work.
    A brief workaround could be to iterate over the cue points you detect in metadata, assigning each cue point name and time in an object. Once you hit the cue point you desire, see if the object has the time value and seek() to the time for that cue point rather than seeking for it by name.
    e.g. (written briefly, you get the idea):
    // object to hold time values
    var cuePointArr:Object = new Object();
    function onMetaData(infoObject:Object):void
        var cueIndex:String;
        for (cueIndex in infoObject.cuePoints)
            trace("Adding cue name[" + infoObject.cuePoints[cueIndex].name + "] at time[" + infoObject.cuePoints[cueIndex].time + "]");
                        // store as name = time
                        cuePointArr[infoObject.cuePoints[cueIndex].name] = infoObject.cuePoints[cueIndex].time;
    function loopFunction(e:MetadataEvent):void
              // correct cue point and has a value in cuePointArr?
        if ((e.info.name == "end1")&&(curPointArr[e.info.name] != null))
                        // seek to time value
            Movie.seek(Number(cuePointArr[e.info.name]));
            Movie.play();
    Moving 900mph here so forgive any typos but turning it into a normal seek based on the time value should work for now.

  • Using cue points to change a text box

    Ok I asked a simlar question before but I am still having trouble getting it to work.
    I have a video with 11 Cue points and at each cuepint I want the Typebox to change it text at each cue point.
    When the video is playing I want a the textbox to change the text when cue point 1 is reached. This is the code I am using. But every always goes straight to the whatever the last functions text and skips all the other before it. Its bassically this code repeated with difffernt function name and string.
    import fl.video.MetadataEvent;
    flvplayer.addEventListener(MetadataEvent.CUE_POINT,section2Cue);
    function section2Cue(event:MetadataEvent):void{
        for(var String = "section2" in event.info){
            typebox.text = "Hello";                        }
    So basically I want to tell flash, when CuePoint1 is reached text = "hello world" and when CuePoint2 is reached I want the text ="Hello Again". I don't know what I am doing wrong or what is the best way to tell flash how to do this

    Ok, I tryed that code Basically I want to call upon each cue point individually and have an event for each one. So how i tell it to display this only when Cuepoint1 is reach and display that only when Cuepoint2 is reached.  What data would help ?
    Most of my code is just buttons to reach each cuepoint within the video. I got that to work fine.
    I'll supply it anyways
    import flash.events.MouseEvent;
    // Assign a new skin to my FLVPlayback instance using ActionScript
    flvplayer.skin = "player.swf";
    flvplayer.fullScreenTakeOver = false;
    //select section menu button
    selectBtn.addEventListener(MouseEvent.CLICK, openMenu);
              function openMenu(event:MouseEvent): void{
                        trace("working");
                        selectMenu.gotoAndPlay(2);
              selectMenu.closeX.addEventListener(MouseEvent.CLICK, closeMenu);
                        function closeMenu(event:MouseEvent): void{
                                  trace("closing");
                                  selectMenu.gotoAndPlay(11);
              //Cuepoint Buttons
    selectMenu.sec1.addEventListener(MouseEvent.CLICK, section1Button);
    function section1Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section1");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Orion Health EMR Lite Overview";
    selectMenu.sec2.addEventListener(MouseEvent.CLICK, section2Button);
    function section2Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section2");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Adopt Electrionic Patients Records Easily";
              selectMenu.sec3.addEventListener(MouseEvent.CLICK, section3Button);
    function section3Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section3");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Introducing Orion Health EMR Lite";
                        selectMenu.sec4.addEventListener(MouseEvent.CLICK, section4Button);
    function section4Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section4");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Meet Mr. Smith - Patient Registration and Intake";
    selectMenu.sec5.addEventListener(MouseEvent.CLICK, section5Button);
    function section5Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section5");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Orion Health EMR Lite in the Exam Room - Clicnical Documentation and Orion Health HIE Integration";
    selectMenu.sec6.addEventListener(MouseEvent.CLICK, section6Button);
    function section6Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section6");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Working with Orion Health EMR Lite - Documentation";
    selectMenu.sec7.addEventListener(MouseEvent.CLICK, section7Button);
    function section7Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section7");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Order Entry in Orion Health EMR Lite";
    selectMenu.sec8.addEventListener(MouseEvent.CLICK, section8Button);
    function section8Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section8");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "ePrescribing";
    selectMenu.sec9.addEventListener(MouseEvent.CLICK, section9Button);
    function section9Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section9");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "ePrescribing";
    selectMenu.sec10.addEventListener(MouseEvent.CLICK, section10Button);
    function section10Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section10");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Quality and Utilization Reporting";
    selectMenu.sec11.addEventListener(MouseEvent.CLICK, section11Button);
    function section11Button(event:MouseEvent):void
              // Replace video_instance_name with the instance name of the video component.
              // Replace "Cue Point 1" with the name of the cue point to seek to.
              var cuePointInstance:Object = flvplayer.findCuePoint("section11");
               flvplayer.seek(cuePointInstance.time);
               typebox.text = "Summary";
    As for data? This is all I know about my CuePoints
    Would the best way to acheive changing type is to change the way my movie clips are set up? Instead of telling it within the actionscript maybe telling it to go to next frame within a movieclip with the content? I don't know exactly how to word what I am trying to acheive but I'm trying!
    thanks!

  • Final Cut Pro to Flash  -- Inserting and Using Cue Points

    I want to export a flash video using File - Export - Using Quick Time Conversion and selecting Flash. Under options for Flash, I see something about "Cue Points".
    My assumption is that these would be points that you can insert that are similar to chapter markers and that you could have the Flash player on a web page jump back and forth between them.
    Does anyone know of any documentation on inserting these points in Final Cut export? I couldn't figure it out. It looks like you give them a name and a timecode. I could not enter the timecode.
    How about over on the player side? I assume some sort ActionScript in Flash is required. Has anyone seen a simple example/tutorial of these capabilities?

    Apart from disabling time machine, iCal and any other programs or applications from taking focus. Time machine and software updates can certainly be told not to try as far as I recall.

  • Help - Using Cue Points to Play Movie Clips

    I have a FLV, into which I have placed about 8 cue points. I
    want a movie clip to play - (each movie clip is simply a snippet of
    supporting text for the video) - when a cue point is "hit". I am
    really quite baffled by most of the documentation that I have read
    so far.
    How can I do this? Many, many thanks for any support you can
    give.
    tommy53

    You can build out a menu by reading the cuePoints array in
    the NetStream.onMetadata handler, or by using the MetadataEvent
    with the FLVPlayback component (AS3). The simple thing for me to
    say is to refer to Chapter 9 of my new Flash Video book. :) (see
    link in my signature below.)

  • Using cue points to acrivate movie clips

    I'm trying to write a simple piece of ActionScript that I can
    adapt and re-use easily. (I'm not very good at programming and I've
    been finding the "help" information very confusing.) I've devised
    quite an elegant solution, if only I could get it to work!.
    I'm using a single frame loop with an onEnterFrame
    construction that deletes itself when the flv has finished playing.
    I've set up a movie clip with various start points for animations
    to be activated at cue points. I'm testing for the cue points in
    the same frame, storing previous cue point names so that each cue
    point triggers the corresponding animation once only. I know the
    main logic works because I've tested it with trace statements to
    prove that the cue points are actually being reached. The problem
    is that the goToAndPlay instructions don't seem to activate the
    movie clip as intended.
    My best guess is that the stop action on the self-looping
    frame is also stopping the movie clip as soon as it starts. Even if
    that is true, I don't know how to solve the problem. And I'm sure
    one of you much more clever people will know better. Here's the
    code. Any suggestions?

    You can build out a menu by reading the cuePoints array in
    the NetStream.onMetadata handler, or by using the MetadataEvent
    with the FLVPlayback component (AS3). The simple thing for me to
    say is to refer to Chapter 9 of my new Flash Video book. :) (see
    link in my signature below.)

  • Rookie using cue points

    Is is possible to use multiple xml files feeding in to
    multiple dynamic text boxes? I want to have close captioning, as
    well as background text which pops up when the speaker makes a
    point I want to emphasize.
    Am I barking up the wrong tree? Should I try a different
    approach?
    Thanks in advance for you advice/help. I'm using Flash CS3,
    AS 2.

    Ok, let's say that I made a cue point in an flv with Media Encoder
    which has the cuepoint name of wingsdown and the parameter of WI
    NGSDOWN  with a value of 0.  How would I be able to use that with an evenListener
    to get something to happen elswhere on the stage?

  • Using cue points

    What is proper syntax and functions for dealing with cue points within an flv and what do the various parts mean and act?
    I want to have flv files with cue points in them that I can catch to do other things within the swf file and I want to know how to set them up on both ends including what needs importing, what type of events catch cue points and such..

    Ok, let's say that I made a cue point in an flv with Media Encoder
    which has the cuepoint name of wingsdown and the parameter of WI
    NGSDOWN  with a value of 0.  How would I be able to use that with an evenListener
    to get something to happen elswhere on the stage?

  • Using cue points in Flash CS5 to trigger actions

    Hi there,
    I'm looking to use a cue point in a video to trigger an action, in this case go to and play at a movie clip on the stage. Is this possible. My setup is as follows:
    I've a video on stage with the instance name 'vid', with a cue point 'lap1' (an actionscript cue point created directly in Flash using the properties panel). When the video reaches cue point 'lap1', I want it to go to and play frame 2 of a movie clip I've got on stage with the instance name 'cueMovie'.
    Any help would be great; I've looked online for tutorials but no joy.
    Cheers,
    Conor

    1  stop();
    2  varListenerObject:Object = new Object();
    3  listenerObject.cuePoint = function(eventObject:Object):Void{
    4  trace(Cue Point:"+ eventObject.info.name);
    5  trace("event:"+eventObject.info.type);
    6  if(eventObject.info.name=="cue Point 1"){
    7  gotoAndStop(2);
    8  }
    9
    10 }
    if your cue point is named cue point 1 then you can leave script as it is if not you have to insert your cue point name> Also it has to be an event type of cue point to work.

  • Using cue points to trigger events on the main timeline...

    Hi--
    I have successfully placed an flv (video) file (progressive
    download) on the main timeline of my movie with controls to play
    and pause (Flash 8 Professional). So far, so good!
    NOW TWO PROBLEMS: Does anyone know how to set it up so that
    when a specific cue point is reached in the video, it triggers an
    action on the main timeline? In this case, once the video is over,
    I want the main timeline to gotoAndPlay frame 3. Specific script to
    do this would be great!
    The other action I'd like to happen is that when the video
    begins, it targets a scrolling text mc ("text") in the main
    timeline and tells it to gotoAndPlay frame 2.
    Any advice would be GREATLY appreciated!!! Many
    thanks!!!

    I usually start off solving problems with the livedocs, as I
    recommend for anyone. The following link will take you to the
    NetStream.onCuePoint handler. This is what you need.
    http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context= LiveDocs_Parts&file=00002561.html
    You can have this code on the main timeline. When the
    cuepoint is hit, it will invoke this event handler and inside is
    where your gotoAndPlay( ) should go.
    Your other question about the text will get activated by the
    same handler. Just have a conditional statement (if, switch, etc.)
    to differentiate between the two events. The text itself can be
    mask inside a movieclip.
    Does this help?

  • Using Cue Points to advance to next scene

    I'm pretty new to AS3. I'm a designer trying to do it myself.
    What I'm trying to do is use a cue point at the end of my FLV (which is loaded using ui loader in my flvSWF) to go to the next scene in my mainSWF file.
    here's the code I'm using in my flvSWF:
    import fl.video.VideoEvent;
    import fl.video.MetadataEvent;
    IntroMovie.addEventListener(MetadataEvent.CUE_POINT, cp_listener); 
    function cp_listener(eventObject:MetadataEvent):void { 
    trace("Elapsed time in seconds: " + IntroMovie.playheadTime); 
    trace("Cue point name is: " + eventObject.info.name); 
    trace("Cue point type is: " + eventObject.info.type); 
    if (eventObject.info.name == "CueNextScene") {
    this.gotoAndPlay("desk");
    But of course it does not work. 
    A.  my traces don't show up. 
    B. Am I suppose to use this code in my mainSWF instead of the flvSWF
    C. An FYI  the IntroMovie is one of 4 random movies that gets played for the intro in mainSWF. The random script works fine.

    You can build out a menu by reading the cuePoints array in
    the NetStream.onMetadata handler, or by using the MetadataEvent
    with the FLVPlayback component (AS3). The simple thing for me to
    say is to refer to Chapter 9 of my new Flash Video book. :) (see
    link in my signature below.)

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