Load an external .mov (quicktime movie hinted) file
Hi guys!
Sorry for the bad bad bad english ^_^'
I have some .mov files that they are dynamic realizations
(movie hinted). This movie files have the possibility to explore
itself through mouse and keyboard.
If the .mov file were a normal movie I would have resolved
the problem. Problems are:
- Flash doesn't recognize the "special" format (movie hinted)
if I try to import it.
- If I convert the .mov in a .flv it produces a static image
and not an interactive movie as I want.
- The mediaplayback component is limited to the use of the
.flv, right?
- The "loadMovie" string doesn't load the .mov.
I'd try, maybe, all possibility. I don't know if exist a
tutorial that explain how load .mov files in flash simply
specifying a link.
Can you help me? I use Flash MX 2004 Pro
Thanks, bye
Hello.
This post was a very long time ago but I am having this
problem now and I was wondering if you had any solutions?
I have a 3D phone that my client wants to spin around so the
consumer can see it from all sides. The .mov file works fine as it
is but, apparently, you cannot use anything but .flv in Flash. Any
help would be like gold and thank you in advance.
Similar Messages
-
hi all
I have a problem loading in movies from a movie with a
scrolling menu. the problem is the movie(load.swf, the movie trying
to load into)is also loaded into main movie, so because of this
needs the code;
_global.loadNewMovie():
at the end of the maintimeline to load in and out of the main
movie.
thus my problem, I have the movie load.swf loading in and out
of my main.swf but know I can't get the little external movies to
load into load.swf......does this make any sense...sorry bit of a
newbie : (
so movie trying to load into is
load.fla
small external movies to load
movie1_02.fla
movie1_03.fla
I've put a link to a zipped folder with the fla's in would
anyone beable to help me get the movies movie1_02.fla and
movie1_03.fla loading into load.fla whilst still keeping the
_global.loadNewMovie():
on the main timeline??
heres the ln link
http://www.pmrltd.co.uk/help.html
cheers for your helpif you want the movies to simply load into your load.swf like
this and when one finishes the next loads in, you'd be better off
creating a container movie clip at (0,0) that you load your
load.swf movie into. tell this movie to play through its timeline.
at the end of that timeline, have it do a
this.loadMovie("movie1_02.swf") and then add a line of AS on the
end of movie1_02.swf that would
this.loadMovie("movie1_03.swf"). not the best approach but it
should work. -
Load \ unload external movie
Hi!
While a parent movie plays, I want to replace a movie with
others.
The movie to be replaced was attached with the following
instruction (attachMovie):
_root.attachMovie("ButtonsTest", "buttonsTest_mc", 6,
{_x:400, _y:300});
I am looking for a way to unload the above movie and load at
the same coordinates the new external movie.
Please help
TIA
Nanuuse loadMovie into another MC ....
u have a MC with 2 frames ... control
1st frame - an empty mc, clip1
stop();
clip1.loadMovie("the_clip1.swf")
2nd frame - same empty, clip2
stop();
clip2.loadMovie("the_clip2.swf")
the button
on(release) {
control.gotoAndStop(2);
} -
Loading an external movie clip
Hi team,
Last time I wanted to load an external clip I could do it like this
on (release) {
unloadMovieNum(1);
loadMovieNum("whatever.swf",1);
So now I want to achieve exactly the same thing in AS3,
I have been looking at examples on the web but am getting all sorts of errors and basically don't know what I am doing. I also want to know how to navigate to .swf files in a file structure, as I have to build an old school fscommand file structure for a cd-rom.
Any and all help greatly appreciated.
Cheers,
SubHey worked it out guys!
var myLoader:Loader = new Loader(); // create a new instance of the Loader class
var url:URLRequest = new URLRequest("whatever.swf"); // in this case both SWFs are in the same folder
myLoader.load(url); // load the SWF file
addChild(myLoader); // add that instance to the display list, adding it to the Stage at 0,0
But now I need to know.. How do I unload it?
Cheers
sub -
Loading An External Movie...
I'm new to Flash and this may seem like a silly question but I need help with using an external .swf file in my main timeline for my site. Basically, I've figured out how to load the movie and that works great, but the problem is when I click off of that page the movie stays up there. What is the best way for me to exit out of that movie once the user clicks on anything outside of that movie? Your help is greatly appreciated!
BFMOne way would likely be to have an empty movieclip in the timeline that you load that swf into. When you load something dynamically, if it isn't targeted to load into something that lives on the timeline, it doesn't have a home relative to the timeline, so moving along the timeline doesn't make it go away.
Another way is to remove the swf, and doing that depends on how you loaded it (which version of AS). -
Control external swf file that is loaded into main movie
I've loaded an external movie into Scene2 of the main movie,
I want a button in the main movie, in scene two, which shows
up right now under the external loaded movie, to be able to
onRelease gotoAndStop at the first frame of the external movie
which is loaded into that scene. Do I just write that as:
AssociateSelected_btn.onRelease = function() {
gotoAndStop("RGSassociate.swf","frame1")
? I thought I tried this, but since the ext.movie is loaded
automatically on entering the scene it is not put into a level
(which would be easier to navigate)....
Any help/thoughts would be much appreciated, thanks!Just a thought- can i refer to the external movie through the
loading component instance name?
Still wondering if I can control the time line inside the
external movie from the main movie... -
I've created (with help) a series of buttons that scroll a
movieClip's x-position according to an arrayIndex. With variables,
these buttons also cycle through their up and down state as the
user clicks from one to the next. I'd like for them to also load an
external flash movie into a "loader" movie clip. More precisely, a
different external swf for each button.
I don't know how to include the loadMovie script into the
(beyond my skills) action script that controls my x-postion
buttons. I've tried to write the bellow code for each button, but
it stops my x-position scroll.
I tried to use this code... but it stops my movieClip from
scrolling.
controller_mc.but1.onRelease = function() {
loadMovie("chapterTest.swf", "_root.loader");
Here is my complete code. I'd be happy to answer any question
and I'll also attach my file for review. Thank you.
click here for
my filesHi,
Ok, you mentioned that you had an issue when clicking on a
button to load an external movie it would stop your x-position
scroller. I downloaded your files and you have a button in the
library that's found in the timeline called btnLink_01. You have an
button event called:
//thumb links
timeline1.link01.onRelease = function() {
When I opened your file and ran the movie, I click on the
btnLink_01 at it did not load the external movie called test.swf,
which I created, and didn't seem to affect your x-scroll
functionality. I did some troubleshooting and set the color
properties from Alpha to None on movieclip "loader" movie and it
loaded the external movie just fine. Seemed like you had the alpha
set to 0, so when the movieclip was loaded, it didn't show up. Not
sure if this is the issue you had. Let me know if that helps or if
I wasn't resolving your issue correctly.
Thanks,
Jaime -
External Movie File Script Question
I have finally figured out how to load an external .swf into
my flash file. The only problem is that I want to resize the
external movie to fit in a smaller movie container. The movie now
plays in the correct place but wrong size.
Here is my code, I need to know the parameters to force a
resize:
"on (release) {
//load Movie Behavior
if(this.demo == Number(this.demo)){
loadMovieNum("demo.swf",this.demo, w);
this.demo
} else {
this.demo.loadMovie("demo.swf");
//End Behavior
ThanksAdd this:
//scales to 85%
this.demo._xscale = .85;
this.demo._yscale = .85;
Dan Mode
--> Adobe Community Expert
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"Tazty" <[email protected]> wrote in message
news:et9qlm$ke2$[email protected]..
>I have finally figured out how to load an external .swf
into my flash file.
> The only problem is that I want to resize the external
movie to fit in a
> smaller movie container. The movie now plays in the
correct place but
> wrong
> size.
>
> Here is my code, I need to know the parameters to force
a resize:
>
>
> "on (release) {
>
> //load Movie Behavior
> if(this.demo == Number(this.demo)){
> loadMovieNum("demo.swf",this.demo, w);
> this.demo
> } else {
> this.demo.loadMovie("demo.swf");
>
> }
> //End Behavior
>
> }"
>
> Thanks
> -
Print only the external movie with its current applied settings?
Hi,
I'm making a flash application for a paint company to test various paints on different objects. But I got a little problem.
Which is here...
Here is my code....
/* Print Button Function Here.....*/
print_btn.addEventListener(MouseEvent.CLICK,printPage);
function printPage(evt:MouseEvent) {
var printJob:PrintJob = new PrintJob();
if (printJob.start()) {
if (uiLoader.source.width>printJob.pageWidth) {
uiLoader.source.width=printJob.pageWidth;
uiLoader.source.scaleY=uiLoader.source.scaleX;
printJob.addPage(Sprite(uiLoader.source));
printJob.send();
Actually I have a movie clip which contains a Print Button and a uiloader.
uiloader loads differnt external movies.
I applied a code to Print button to print those movies.
This code is working good but problem is, it print the both (main_movie & external_movie) with its actual colors not with the current applied colors.
I want to print only External movie with its current color settings (applied by user) not actual default colors.
So can any one tell me how can i do this?
Thank for help....use:
print_btn.addEventListener(MouseEvent.CLICK,printPage);
function printPage(evt:MouseEvent) {
var printJob:PrintJob = new PrintJob();
if (printJob.start()) {
if (uiLoader.width>printJob.pageWidth) {
uiLoader.width=printJob.pageWidth;
uiLoader.scaleY=uiLoader.scaleX;
printJob.addPage(uiLoader);
printJob.send(); -
Interaction + external movie
Hi guys,
It's my first post in here, I spent most of the day looking
for my answer but i still couldn't find it.
So my problem is,
page1 = index
page2 = aboutme
page3 = portfolio
On my Index, lets call page1, I have a menu, the same menu
that i have on my page3, this menu contain around 10 links, so the
basic idea is to open differents externals movieclips in each link,
it works fine when I use this links on page3, i just used the
action to each link;
- on (release) {
this._parent.gallery_mc.loadMovie("animal_gallery.swf");
ok, the thing is, when i use the menu on page1, it has to
open page3 and then, inside page3, load my external movie in my
gallery_mc; so lets see the action;
on (release) {
if (_root.link<>page && _root.G<>1
&& _root.SP ==0) {
_root.scroller.gotoAndStop("s0");
_parent["item"+_root.link].gotoAndPlay("s2");
_root.link = page;
_root.ch_cont.gotoAndPlay("s1");
if (_root.link<>page && _root.SP ==1){
_root.scroller.gotoAndStop("s0");
_root.link = page;
_root.play();
This works fine, its just to call my page3. So now is missing
to load my external MC into a MC called gallery_mc into my page3,
so I tried all the ways and still didn't work;
Just for u to understand the structure;
root + ch_cont + all_pages + page3
Its a bit difficult to explaim, but hope u will understand
it!!!
thanks for your time!!!
Danieltry
_level0.gotoAndStop("mainswfframe"); -
Loading an external MC with Tween
I am getting this error when I load an external movie (which has Tween Animations):
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MethodInfo-46()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at fl.transitions::Tween/set time()
at fl.transitions::Tween/nextFrame()
at fl.transitions::Tween/onEnterFrame()
The MC loads but once I unload the main movie locks and does not allow interaction.
Any ideas why?
Thank youHello Kglad:
I followed
I still get this:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MethodInfo-46()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at fl.transitions::Tween/set time()
at fl.transitions::Tween/nextFrame()
at fl.transitions::Tween/onEnterFrame() -
How can I load an external SWF into a movie clip that's inside other movie clip?
Hi.
I creating my first flash (actionscript 3.0) website but I'm
stuck with a visual effect I want to create.
I have a window on my website called contentWindow. Every
time you click a button this window is supposed to leave the stage,
load the requested content and return to the stage.
The sliding window is a movie clip with 83 frames, 21 to
enter the stage, 21 to leave the stage again, 20 for nothing (its
just to simulate the loading time) and 21 to return to the stage.
Now my goal is, when the user clicks on a navigation button,
the window exits the stage, loads an external SWF with the content,
and then returns to the stage.
I've the "window" movie clip with an instance name of
"contentWindow". Inside there is another movie clip with an
instance name of "contentLoader". The content that the user
requested should appear inside the "contentLoader".
Now, when the contentWindow leaves the stage, I get this
error message:
quote:
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at rwd_fla::MainTimeline/trigger()
If I switch
"contentWindow.contentLoader.addChild(navLoader);" for
"contentWindow.addChild(navLoader);" it works fine, but the
external SWF doesn't move with the window.
How can I load an external SWF into a movie clip that's
inside other movie clip?Hi,
Recently, I have been putting together a flash presentation.
And I am just wondering if the following might help you, in your
communication with the said swf file:
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
onComplete);
function onComplete(event:Event):void
event.target.content.thinggy_mc.y -= 100;
Not the best example, but this allows you to target a mc
within an external swf file. I think if you look up this code, you
will have an answer ;)
Kind Regards,
Boxing Boom -
I want to take files from my PC (using a Seagate external hard drive) then plug this Seagate External hard drive into my Mac Book Pro and move the files from the Seagate External Hard drive onto my Time Capsule. I do not want to put these files on my Mac. How do I do this? Where do I put these files on my Time Capsule? Will it affect the functioning of my Time Capsule?
Mixing files with data is not always great idea.
See info here.
Q3 http://pondini.org/TM/Time_Capsule.html
Why not just connect the PC directly to the TC by ethernet and copy the files over?
It is hugely faster and much less mucking around.
In windows load the airport utility for windows.. if you have not already as this will help you access the drive.
There is more info here.
http://support.apple.com/kb/HT1331 -
how do i move a file or folder from my mac book pro to an external hard drive? the hard drive is formatted just for the mac.
i backpacking and taking loads of RAW pics so i need to get them off my mac onto the hard drive. it seems i have to copy them, only some times then some pics dont work!!!!!!!! pain in the arse!!! im quite new to the mac and loving it, but on the old p.c it was easy as!!!!!!!!!!!! help pleaseYou just drag them and drop them where you want them to go. If you don't want to keep the original on the source drive, you'll want to delete it afterwards.
What do you mean "some pics don't work?" Don't work how? -
Movie inside of a loaded external movie
Hi
how to control a mc inside a loaded external movie?
so I have a main.swf, loaded a ex.swf into it by using loadMovie, and inside ex.swf there is a mc called 'mc'
how do I control 'mc' from main.swf? I tried something like newLoader.mc._x +=1; ( newLoader is ex.swf), it doesn't work?
Thanks for reply.Hi Ned
after I read your reply, i went on make a new sample file just to try it out, and it work, then I went back to my file and found out on these code
var currentObject = new Object;
currentObject = newLoader.newLoader2.newLoader3;
var currentObjectColor = new Object;
currentObjectColor = currentObject;
and then I have
var my_color:Color = new Color(currentObjectColor.mc);
trace (allowColor);
my_color.setRGB(this.colorCC);
for some reason, after I replace currentObjectColor to just currentObject, it work just fine, I don't know if the problem is from putting one object equal another one, but as far as I need this would work for me.
thanks a lot.
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