Looking 4 APIs (I dont like to reinvent the wheel)

I am looking for useful API for XML/java integration. Those included with J2 are not sufficient. Have you ever seen Sun or third party API that:
-create javabeans classes from a DTD (or a XShema?)
-bridges SQL DBs to XML
-and extends J2's DOM parsing API
thanks

I can refer you to www.jdom.org. They have built an API over Xerces which provides a friendly abstraction to the underlying SAX and DOM APIs.

Similar Messages

  • Why doesnt Adobe just UPDATE Flash Professional? Arent they reinventing the wheel?

    Congratulations on getting to open beta with Flash Catalyst!
    I know its late in the game to mention something like this but why didnt Abobe just update Flash Professional?
    It seems that the arguments for flash Catalyst center around the following:
    1) smooth workflow between Photoshop & Illustrator, especially because of the same layer view
    2) No coding required to create components out of artwork
    3) Can create FXG  and FXPs to be used in Flash Builder
    4) Can create multi screen aplications
    1) 2) and 3) could all be solved by adding a new types of symbols to Flash Professional's 3 currently available symbols(MovieClip, Button, Graphic)
    1) could be solved by adding a new Sprite symbol.
    Flash Professional needs to be updated to keep up with and match the structure of AS3 anyway.
    Sprites were added in AS3 and now wireframe components are being added to the code structure, why not just at that on the design side as well?
    Sprites are essentially MovieClips with out a timeline.
    So if you created a new Sprite symbol and opened it up in the timeline, you would only see one frame with folders and layers.
    A Sprite symbol is essentially organized the in layers and folders and would just like a photoshop file.
    And if you really want it to look like a Photoshop layout, then you just move the timeline view over to the right.
    This would solve problem 1.  Designers could import their artwork into Flash Professional as a Sprite and it would be a seemless experience.
    Obviously I'm not saying that a bitmap is a sprite. But I am saying that layers of bitmaps and could be organized inside of a Sprite. And the designer could turn any of the assets into a Button, MovieClip, Graphic, Sprite, and hopefully other Classes and WireframeComponents available in Flash.
    2)&3) could be solved by adding a new Symbols for the new Wireframe Components. The Button symbol already has a template with 4 states. Why not update Flash Professional to visually represent more Classes and Component Classes, instead of just the MovieClip Class and the Button Class. Even better, maybe there could be a way to make a template for creating our own wireframe components. Just assign a base class for the wireframe class and a base template, and the introspection view will display accordingly.
    States of the component would be listed out at the top instead of frames,  just like the Button Symbol used to be.  Different layers could be designated for specific graphical parts of the component. The designer would be free to add their own layers if necessary.
    In previous versions of Flash, everything was a movieclip and everthing had a timeline. Thats not the case anymore. The timeline is for intropecting MovieClips, but this view could be different when intropsecting different types of symbols such as Sprites, Buttons, Wireframe Components, and even Custom Wireframe Components(extensible).
    These new Symbols and also Sprites could export to FXG very easily.
    The multi screen applications in 4) look pretty similar to the Slide Presentation Template. Why not just make a new MultiScreen App Template and youre done. these MultiScreenApp Templates could exporte Screens to FXG or export the whole Template to a FXP.
    I applaud the work done on the new wireframe components and FXG. Great Job!
    But, just cant understand why you cant update Flash Professional with new types of Symbols(Sprites, new Buttons and wireframe Component Classes) and a new MultiScreen App Template.
    Flash Professional needs to keep up with AS3 and also needs to export FXG and FXP.
    Why doesnt Adobe focus on on this rather than create a new Tool? These features need to be added to Flash Professional anyway.
    Isnt there more of a disadvantage to having 2  tools for designers that do the same thing?
    I'm sure this issue has been debated before. Can anyone point to me links that have the arguments for creating a separate tool instead of updating?
    Has anyone ever suggested that Flash Professional should keep up with AS3?
    Has anyone ever suggested making Sprites a new symbol in Flash Professional so that it could be more seamless with Photoshop?
    Has anyone ever suggested make Wireframe components in Flash Professional like the Button Symbol in Flash Professional?
    Has anyone ever suggested updating Flash Professional so that it would export FXG and FXP?
    What is your opinion on this?
    -thomasglyn

    @Ross
    Thanks for your explanation. I appreciate your feedback.
    I'm glad we agree that ideally there should be 2 main tools, one for designers(Flash Professional) and one for programming(Flash Builder).
    You had mentioned "But, that assumes this is possible.  As it currently stands it is not" and the reason being "Catalyst, and Builder both use a completely different framework from Professional. The component architecture is drastically different, not to mention the entire backend of the software.".
    You could also argue that, the reasons to make a separate flex component creation tool like Flash Catalyst assumes that updating Flash Professional CS4 is NOT possible. But is the statement about the framework being entirely different really true?
    Well, that depends on what you mean by the term "framework".
    Framework can refer to 3 things in this case.
    1) the component framework
    2) the code framework(AS3)
    3) the flex framework (mxml, fxg)
    If you are refering to #1 then you're right, because Adobe hasnt updated the flash component framework in Flash Professional from Flex3 Halo components to Flex4 Spark components.
    Flash components have gone through many iterations, and the switch from AS2 to AS3 was probably more profound than the new wireless component structure(Spark). And now that we have AS3, isnt the only difficulty creating a intuitive UI in Flash Professional, and adding export features?
    If you are refering to #2 then I think you're incorrect, because Flash Professional has been updated to AS3 and Flex4 Spark components use AS3. I would totally agree with you, if CS4 did not go through all of the trouble updating to AS3.
    If you are refering to #3 then you're right, because Flash Professional doesnt export mxml, fxg, or fxp, but with a little creativity, it would probably be possible to allow such an export. Adding FXG/FXP export features could be solved by creating a new type of project file.  Adobe did this for AS2, AS3, flash lite, etc. Why cant they just make a new AS3/FXG file that only allows you to build fxg/fxp exportable assets.
    Why cant Adobe make a Sprite class the default document class for AS3/FXG projects and when some adds a movie clip asset, export movie clips as swfs or swcs?
    So to be honest, after opening up Flash Catalyst again and looking at it again, I almost get the feeling that its just a Flash Component creation tool with a Photoshop UI, for the new AS3/Flex 4 components(Spark components) that Adobe just refuses to add to CS4.  CS4 uses AS3 and Spark components use AS3.  CS4 needs to be a visual design tool for all the classes in AS3(as much as possible).
    Perhaps Adobe originally meant to name this product...
    ADOBE FLASH COMPONENTS
    Or maybe Adobe Flex Components(but thats no longer true, because Flex 4 will be Flash Builder).
    In regard to "reinventing the wheel". Flash components have been reinvented several times, and I totally agree with you that this is important to "reinvent" components to keep up with new techiques as2,as3,fxg.  You are right, this is a positive thing. However in this case, I am using "reinvent in a negative sense.
    So maybe I shouldnt say "reinvent the wheel", but "reinvent the car".
    Perhaps Adobe is trying to create a wheel for the upperclass RIA programmer Flex car, and isnt making it compatible common designer/programmer Flash car. And when they finished the wheel, and they decided just to make a Segway for the Designers and Flash people to ride, that uses this new wheel.
    You might argue that its more approachable for designers, and designers feel at home because the ui is similar. This is precisely why Adobe should hurry up and finish updating the ui of the Flash Professional IDE so that its ui is more compatable with Photoshop and Illustrator. The fact that Photoshop and Illustrator is the standard for designers are perhaps one of Adobe's greatest advantages.  They could make the designers happy if they just make a Sprite inspector view with layers like photoshop in Flash Professional, instead of using the old "everything
    is a movieclip" paridgim. Flash Professional has already upgraded to AS3 and in AS3 everything isnt a movieclip.  So it would be nice if they could make views for some of the new classes and wireframe components.
    This is the age old debate, update or start from scratch.  I guess I'm saying that I think the hard work of updating to AS3 has already been done, and its just plain wierd that Adobe decides to build a separte tool for components, when they use the same AS3 code base.
    Its just insanely exciting to just think about what could have been if Flash updated and brought on more Designers and at the same time linked in the Flex community. Thats what Flash has always been about! The meeting point between Designers and Programmers.
    To go this far and quit just because of components just leaves me blue.
    It seems that many projects stop at 80% complete and if the developers just spent the extra 20% on fine tuning things then they would have a very high quality product. In this case the remaining 20% is  components, ui, and export. I understand that there are probably many things I dont understand, especially when you through in marketing, and product life cycle.
    But I think Adobe could have done it, if they put as much effort into it as they did to make an entirely new product.
    Maybe we should make some noise before its too late.
    I'm still interested in seeing more links that show the logic behind the initial discussions of this debate when it was first decided.
    pls keep me posted.
    @nwfa & macsavers
    Yes, youre right. it does seem to be their plan.  I just hope they are just testing the waters.  Perhaps after they do the initial selling of Flash Compenents, then maybe they could offer a free update to CS4.
    As I mentioned above, the main reason designers feel at home is because of the UI of Flash Catalyst. UI's can be updated, and I believe Flash Professional can and should update itsui for the reasons I mentioned above.

  • Am I trying to reinvent the wheel?

    Hey, y'all-
    I just wanted to throw this out to the general Mainstage community and get some feedback on it. Apologies in advance for length and over-explanation. I'm a keyboardist/programmer in the theatre world, with semi-extensive background in Kurzweil (K2500/K2600) keyboard programming, and I'm attempting to shift my paradigm to Mainstage/VSTs because of the flexibility, quality of sounds, and (I thought) ease of configuration. I'm also a computer programmer/systems engineer from long ago. So, coming from the K2600 modality, here's what I'm used to:
    I have a set of instruments (what K2600 would call "programs"), which I build from keymapped samples, and maybe run through some DSP algorithms if I want to tweak them
    I then use the instruments in sequentially arranged patches (K2600 "setups") in various layered combinations with themselves and each other to create the running order for a show
    I have the ability within the show patches to do transpositions, volume/velocity alterations, and various magical hardware controller assignments
    Coming to Mainstage, I've found a lot of parallels to the things I'm used to from the K2600, but there are a few things that don't seem to translate. Mainstage doesn't seem to be intuitively set up to establish a set of instruments (each singly instanced in memory) that one can then refer to from the actual patches one is going to use. The workaround seems to be channel strip aliasing, but this is poorly documented, and carries with it the issue of not being able to make per-patch modifications easily. For example, if I want my strings to be highly present in one patch, and then just a faint layer with another instrument in a different patch, aliasing doesn't work that great. The workaround for THAT seems to be to assign the audio output of my instrument channel strips to a bus, and then put audio channel strips in the individual patches that take that bus as an input and make my specific changes to that audio strip. That's OK, I guess, but it seems a bit kludgey, and also seems to cause random audio drop-outs while creating patches that require a Mainstage restart. And I'm still confronted with the problem that, if I want to use one instrument multiple times within one patch, I can't alias the same channel strip more than once. Here's a rather complicated workaround I came up with to solve most of this:
    I put all my instrument channel strips at concert level, and assign each one a different audio output bus (but I delete the concert-level audio strips that are automatically created by doing that)
    I create keyboard hardware inputs for each instrument (and make them really tiny so they can hide in a corner unobtrusively), and make the MIDI input for each keyboard a different IAC bus (I make the IAC bus numbering the same as the audio output bus numbering, just to keep things simple, so, for example, IAC bus 1 is the input for the keyboard sending to Strings, and then Strings send their audio output to Mainstage bus 1)
    I make a patch set called "Base Patches", and then create a patch for each instrument within that set. The patch contains an external instrument strip that sends to the IAC bus corresponding to the instrument I want, and an audio strip that corresponds to the output of that instrument. Any sort of general processing I know I want to use as a "template" for that instrument I go ahead and implement in that audio strip.
    I make a new patch set called "Show Patches" and set up my running order. For each patch, I go and copy the external instruments and audio strips from Base Patches that correspond to the instruments I want to use in this particular patch, adjust the layering of the external instruments as I need to, and do any tweaking to the audio strips to suit this particular patch (relative volumes, controller stuff, extra FX)
    This seems to solve many of the problems I've encountered - I have at least a template for each instrument that I can easily copy, I'm only instancing each instrument in memory once, and I can layer instruments with themselves (for example, play strings in octaves or something like that). Here are the issues I have with this system:
    I'm limited to 32 different instruments because there are only 32 Mainstage buses. Now, granted, I probably won't need more than that or be able to fit more than that into RAM anyway, but still, it's a constraint.
    If I use the same instrument more than once in a patch (like in the octave strings example I cited above), I only have one output bus for all the layers in that patch for that instrument, since, for example, the Strings base patch has been assigned always to use bus 1. So, I can't necessarily get the level of granularity I want in adjusting things, like if I want one string layer in the patch to be loud and another one to be soft. I guess I could create a "Strings 2" base instrument to accommodate cases like that, but that seems like a waste of memory and Mainstage buses.
    The weird audio drop-outs when creating new patches still seem to happen and I have to restart Mainstage if I want to hear the results of what I'm programming.
    I have like 20 stupid tiny keyboards hanging out in my Mainstage layout. Not a big issue, but still aggravating.
    There's a lot to keep track of, and it seems unnecessarily complicated and maybe a little fragile. Like I'm asking the software to do something it's not basically designed to do.
    I guess I'm just looking for some feedback on this from people who know a lot more than me. (Assuming any of them have had the patience to read all this!) I'm sure all of these problems have shown up on this very forum many times, but I just haven't found a solution that seems to address all of them any better than this one. If this is the way I have to do things, that's OK, and I think I can live with it, but I just want to make sure that, if I'm gonna go around my rear end to get to my elbow, it's a worthwhile trip. Any constructive thoughts are appreciated. Thanks!

    HI,
    I am afraid to say I really think you are "reinventing the wheel" :-)
    Mainstage is so powerful, but takes a bit of knowledge on how to do the most common things the "mainstage way", not the traditional way we used to do on hardware synths and samplers.
    I am also on the musical theater world and have designed many setups for big productions here in Spain.
    To start with a simple answer to your multiple questions, you don't have to drag many keyboards on your mainstage screen to have multiple midi inputs; you just need to add a Midi Monitori tem (the small yellow ball), and it serves the sames as a keyboard, even allowing for multple sound layers and even keyboard splits.
    Secon, the busses option you are using is definetly limited and akward. From my point of view and experience I still have had no need for aliases or that kind of configuration, which takes a lot of tweaking for every little change. I would suggest to help you build a Mainstage file based on your needs, what you really want to do! You can write to my email if you want, [email protected]
    btw, you should describe which plug-ins and libraries are you using, as well as your mac specs.
    greetings,
    Valgreen

  • How to use custom nodes in a JTree without reinventing the wheel?

    Hello,
    Each node contains two JTextAreas in a Box layout and a few JButtons.
    I wish to display these nodes in a JTree.
    Reading the tutorial, it seems I would have to reimplement the TreeModel, TreeCellRenderer/Editor, MutableTreeNode interfaces etc.
    Can I use the DefaultTreeModel, and other standard widgets (great stuff!) to minimize the amount of reimplementation I must do. aka avoid reinventing the wheel? I was thinking of extending my node from the DefaultMutableTreeNode class - however it does not display the nodes with the TextAreas, buttons etc.
    any help appreciated.
    thanks,
    Anil

    was able to fix it over here:
    http://forum.java.sun.com/thread.jspa?messageID=4089777

  • I dont like some of the features in ios 7. i miss ios 6. is there any possible way to downgrade my ipod touch 5th generation to ios 6.1.3?

    i upgraded my ipod touch to ios 7 for the first time and i loved it at first. but i dont like the texting. the keyboard is all glitchy. it runs slower and is just way to smooth for me. i dont like that. i want ios 6 back. i miss the way i was able to text people. i want the old facebook back. it was much faster. i want ios 6 back. is there any way to downgrade? i dont wanna have to leave apple and move on to android. thats what a lot of people down here are doing because no one likes ios 7. we want ios 6 back.

    iPhone desn't allow you to use whatever iOS version you want other than the most current. There is absoluetly no way to downgrade, authorized or non.

  • I updated from Snow Leopard to Mountain Lion and dont like many of the changes. Why won't homepage open in full screen? and why are internet searches slower?

    I updated from Snow Leopard to Mountain
    Lion and homepage wont open in fullscreen.
    web searches are slower to load too.
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    What homepage are you referring to? The one in in safari? Elsewhere?

  • Practicle tools for not to reinvent the wheel

    Hello,
    It might be that, it is only me who was not aware of the function list which you can find under: Signal Processing -> Point by point --> Other functions.
    Here you can find many very useful little functions, which can speed up development.
    Like the Boolean crossing, increment/decrement Pt by Pt, etc...
    I do not know why I did not see this part before )
    If there are others like me who did not run into these functions so far, maybe this info will help...

    Generally you do not do yourself any good by memorizing stuff, what you need to learn is where to look for your information. With Java this is simple: put in clear words what you need and do a google search for it. That will either point you to a third party API or a standard sun class. When dealing with any java api there is most likely a Javadoc available, so that would be your next stop (if not then the API most likely is not worth your time). If there is also some example code available you are good to go.
    Of course it also pays off to navigate around the maze that is java.sun.com and find the different tutorials and references available; there are quite a few hidden in there. And sign yourself up for the tech tips, some have proven to be invaluable to me. You can find a "subscribe now" link on this page:
    http://java.sun.com/developer/EJTechTips/

  • I hate to reinvent the wheel - Date/time differences

    Does anyone have a concise SQL algorithm to find the difference between
    2 dates and times where the dates are stored in a date field and the times are stored as a varchar in the format HH:MM:SS (24 hr clock).

    Hi,
    I am using a stored procedure which give calculates the no of days between two dates. Try using/modifying it and see if it is of any help
    The Procedure................
    DECLARE
         vdDateFrom DATE;
         vnDayFrom NUMBER := 0;
         vnMonthFrom NUMBER := 0;
         vnYearFrom NUMBER := 0;
         vdDateTo DATE;
         vnDayTo NUMBER := 0;
         vnMonthTo NUMBER := 0;
         vnYearTo NUMBER := 0;
         vnYearsDiff NUMBER := 0;
         vnMonthsDiff NUMBER := 0;
         vnDaysDiff NUMBER := 0;
         E_STOP EXCEPTION;
    BEGIN
         vdDateFrom := '01/11/2001';
         dbms_output.put_line('Date From: '||vdDateFrom);
         vdDateTo := '17/11/2001';
         dbms_output.put_line('Date To: '||vdDateTo);
         IF vdDateTo < vdDateFrom THEN
              RAISE E_STOP;
         END IF;
         vnDayFrom := to_char(vdDateFrom, 'dd');
         vnMonthFrom := to_char(vdDateFrom, 'mm');
         vnYearFrom := to_char(vdDateFrom, 'yyyy');
         vnDayTo := to_char(vdDateTo, 'dd');
         vnMonthTo := to_char(vdDateTo, 'mm');
         vnYearTo := to_char(vdDateTo, 'yyyy');
         IF vnMonthTo - vnMonthFrom < 0 THEN
              vnYearsDiff := vnYearTo - vnYearFrom - 1;
         ELSIF vnMonthTo - vnMonthFrom > 0 THEN
              vnYearsDiff := vnYearTo - vnYearFrom;
         ELSE
              IF vnDayTo - vnDayFrom >= 0 THEN
                   vnYearsDiff := vnYearTo - vnYearFrom;
              ELSIF
                   vnDayTo - vnDayFrom < 0 THEN
                   vnYearsDiff := vnYearTo - vnYearFrom - 1;
              END IF;
         END IF;
         dbms_output.put_line('Years: '||vnYearsDiff);
         IF vnMonthTo - vnMonthFrom < 0 THEN
              IF vnDayTo - vnDayFrom >= 0 THEN
                   vnMonthsDiff := 12 + vnMonthTo - vnMonthFrom;
              ELSIF
                   vnDayTo - vnDayFrom < 0 THEN
                   vnMonthsDiff := 12 + vnMonthTo - vnMonthFrom - 1;
              END IF;
         ELSIF vnMonthTo - vnMonthFrom = 0 THEN
              IF vnDayTo - vnDayFrom >= 0 THEN
                   vnMonthsDiff := 0;
              ELSIF
                   vnDayTo - vnDayFrom < 0 THEN
                   vnMonthsDiff := 11;
              END IF;
         ELSE
              IF vnDayTo - vnDayFrom >= 0 THEN
                   vnMonthsDiff := vnMonthTo - vnMonthFrom;
              ELSIF
                   vnDayTo - vnDayFrom < 0 THEN
                   vnMonthsDiff := vnMonthTo - vnMonthFrom - 1;
              END IF;
         END IF;
         dbms_output.put_line('Months: '||vnMonthsDiff);
         IF vnMonthFrom = vnMonthTo THEN
              vnDaysDiff := vnDayTo - vnDayFrom;
         IF vnDaysDiff < 0 THEN
         vnDaysDiff := to_char(last_day(add_months(vdDateTo,-1)),'dd') - vnDayFrom;
                   IF vnDaysDiff < 0 THEN
                        vnDaysDiff := vnDayTo;
                   ELSIF vnDaysDiff >= 0 THEN
                        vnDaysDiff := vnDaysDiff + vnDayTo;
                   END IF;
         END IF;
         ELSE
              vnDaysDiff := vnDayTo - vnDayFrom;
         IF vnDaysDiff < 0 THEN
         vnDaysDiff := to_char(last_day(add_months(vdDateTo,-1)),'dd') - vnDayFrom;
                   IF vnDaysDiff < 0 THEN
                        vnDaysDiff := vnDayTo;
                   ELSIF vnDaysDiff >= 0 THEN
                        vnDaysDiff := vnDaysDiff + vnDayTo;
                   END IF;
         END IF;
         END IF;
         dbms_output.put_line('Days: '||vnDaysDiff);
    EXCEPTION
         WHEN E_STOP THEN
         dbms_output.put_line('Error: Date To is less than Date From.');
    END;
    Regards
    Dinesh

  • I would like to see the values from pointer mouse like cursor, i would like to put the mouse in point of graph and see the value of point!

    I want to use the mouse pointer like cursor, i want use in my graph xy, i dont like to move the cursor to see the point.
    is it possible?

    There are vi's available to read mouse position. Look for mouse in the example code section here. You can use the Position attribute of the property node of your graph to get the mouse position within the graph. You can get the range of the scales from the property node. Then it will be a bit of straightforward math to figure out the values.
    Beware that the size of the drawing area of the graph can change as the numbers in the scales get bigger or smaller! Good Luck
    Yours Sincerely
    John

  • What happened to the wheel in Mail?

    The little rotating indicator wheel which used to be a feature of "Mail" has gone. It was so very useful when you have a slow connection and without it I can not see whether The Mail app is attempting to send mail or not. Neither can I see when the app is attempting to receive incoming mail and on which of my accounts? It has also disappeared from "classic view" which means that the "classic view is not actually the classic view"!
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  • TA26054 Hi! I'd like to replace the fuse ,wether ceramic or not on this PSU wich is Ac Bel api-9841-291

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    ATX to G4 Sawtooth PSU conversion isn't hard.
    I made an adapter documented here:
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    John.

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  • I've recently started to use Numbers but when I try to sync to iCloud it asks me to create a new iCloud account. Problem is I already have one and that's the one I want to use. Looks like I have the same situation on my iphone. Any guidance? Thanks.

    I've recently started to use Numbers on my macbook pro but when I try to sync to iCloud it asks me to create a new iCloud account. Problem is I already have one and that's the one I want to use.
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    The last thing you want is a second iCloud account. Try logging out and back in in System Preferences. If that doesn't work, I'd get AppleCare on the line.
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