Lync converts URL's containing & with %26 creating an invalid URL for use in Chrome.
I have a web app that uses the "&" character in the URL. If this URL is copy/pasted from a browser to Lync during an IM, Lync converts the URL to use %26 instead of & which does not work in Chrome. The link opens an empty page since the
app does not understand what to do with %26. Is there any way to stop Lync from converting the & characters to %26 in the URL?
Hi Lisa
I don't agree with your answer. The & character is part of the ASCII set and it is not an unsafe character. Actually, it is one of the reserved characters in URIs (see section 2.2 in RFC 3986). Here's the relevant quote from this RFC:
Percent-encoding a reserved character, or decoding a percent-encoded octet that corresponds to a reserved character, will change how the URI is interpreted by most applications. Thus, characters in the reserved set are protected from normalization
and are therefore safe to be used by scheme-specific and producer-specific algorithms for delimiting data subcomponents within a URI.
The & character is very often used in URLs, as it separates the GET parameters. E.g. if you search "GET parameter" in bing, the URL of the result page looks like this: http://www.bing.com/search?q=GET+parameter&go=Senden
Therefore it is very annoying that Lync does convert all &s to %26, which makes many URLs worthless.
Please check whether this bug is fixed in newer versions of Lync. I would also appreciate if this could be fixed in a bugfix release of Lync 2010, but I don't know whether you still do bugfixes for this version.
Best regards
Adrian
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www.lonhosford.com
May many happy bits flow your way!
"free23" <[email protected]> wrote in
message
news:[email protected]...
sorry but i don't understand what you mean....i debug the
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instance
videosource/_definst_ -
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Rich
"HalcyonCollective" <[email protected]>
wrote in message
news:fl695r$l95$[email protected]..
> OK I'm very new to AS3 and I'm curious as to how to get
modular functions
> to
> work in AS3.
>
> for instance if I have this code:
>
>
function snowfall(snowflake:MovieClip, movement:Number):void
> {
> snowflake.y = movement;
> }
>
> snowfall(snowflake1_mc, 10);
> snowfall(snowflake2_mc, 20);
> snowfall(snowflake3_mc, 30);
>
> Now on the stage I place 3 instances of a snowflake
movie clip. Each time
> I
> call the "snowfall" function I refer to a new instance
of the snowflake
> movie
> clip and a different amount of movement along the y
axis.
>
> This is great but what if I want to use a button to
control these
> snowflake
> movie clips and I want to maintain that modular nature?
I don't really get
> how
> to do this. I created a button with an instance name of
"myButton" and
> I've
> tried this code but it is throwing an error I don't
really understand:
>
>
myButton.addEventListener(MouseEvent.CLICK,
snowfall(snowflake3_mc,
> 30));
>
> Can I not pass information to a function using an
EventListener?
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