Mac: OS X Lion(10.7) CS4/CS5/CS5.5

Hi all,
I have currently a plugin that I build it on my Mac with OSX 10.6(Snow Leopard) and I can build it for 3 versions of CS including: CS4/CS5/CS5.5. Now I have to cach up with some of other Mac development stuff and need to upgrade to Lion and Xcode 4.1, Any idea/ thoughts on this case to be able to keep my old stuff (specially CS4) still compileable? I know I can have different version of Xcode on the same partition but not sure with pgrading to Lion what would be the restriction/losing with my situation?
Thanks,
Kamran

Well, having some of your files written in big endian doesn't mean you can't read or write them with a program written in little endian.
David, that was not what I implied. But if they rewrite it for Intel, they have to take very good care to swap to/from native to file endianess for every value they write (much like htonl() et. al are used in network programming). By releasing just a PPC binary, there was no need for conversion because native and file endianess happened to be identical.
Adobe should develop a universal binary version of their CS4 odfrc-cmd, the little endian part doing the swap to keep things in big endian.
I full heartedly agree. And I suggest everyone in need of this reports this issue to Adobe dev support. I'm not sure how much detail I'm at liberty to reveal on a public forum, but my report did not come to them as a surprise, and a little community pressure may help speed things up.
Is there somewhere a description of what's in those files? Perhaps it is not so complicated to develop a little endian version of that tool...
Not really. As Dirk suggested, it's basically Rez on steroids. Regrettably one has to parse the file down to every single int value that's defined in all of the many structures, and byte-swap just those. After that you have to put it all back together. It would be a huge pain, but not impossible.

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