Making a flash movie delay before starting

Thread deleted.

If it might help, here's the code I have so far. The movie
has 17 frames. But that shouldn't matter, I was going to just go by
the loop count, and try to even them up that way.
frame 1
function pause(){
play();
clearInterval(timer);
loopCount=0;
frame 16
if (!loopCount) {
var loopCount:Number = 0;
loopCount++;
if (loopCount < 5) {
this.gotoAndPlay(1);
} else {
this.gotoAndPlay(17);
frame 17
stop(); // 60000 = 1 minute
timer = setInterval(pause, 10000);

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