Making type change color on rollover: Cant make it work
Incredibly, I can not figure out how to make hyperlinked text change color on rollover.
I thought it was a matter of assigning a new CSS rule, but I cant find the dialog box within which to specify a rollover color.
I cant believe how difficult and obtuse such a super simple and basic function is in Dreamweaver.
WHAT am I doing wrong?
CSS Pseudo-classes work best if defined in the following order (LiVHA):
a:link {color:#FF0000} /* unvisited link */
a:visited {color:#00FF00} /* visited link */
a:hover {color:#FF00FF} /* mouse over link */
a:active {color:#0000FF} /* selected link */
Nancy O.
Alt-Web Design & Publishing
Web | Graphics | Print | Media Specialists
www.alt-web.com/
www.twitter.com/altweb
www.alt-web.blogspot.com
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Hello ,
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<%--
Document : main
Created on : 15.Tem.2008, 17:38:00
Author : brhn
--%>
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<%@ taglib uri="http://java.sun.com/jsf/html" prefix="h"%>
<%@ taglib uri="http://java.sun.com/jsf/core" prefix="f"%>
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<%@ taglib uri="http://richfaces.org/rich" prefix="rich"%>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>JSP Page</title>
</head>
<body>
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maxFilesQuantity="2"
uploadData="${upload_backing.data}"
fileUploadListener="${upload_backing.fileUploadListener}"
/>
</h:form>
</f:view>
</body>
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<?xml version="1.0" encoding="UTF-8"?>
<web-app version="2.4" xmlns="http://java.sun.com/xml/ns/j2ee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/j2ee http://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd">
<session-config>
<session-timeout>
30
</session-timeout>
</session-config>
<welcome-file-list>
<welcome-file>index.jsp</welcome-file>
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<context-param>
<param-name>org.richfaces.SKIN</param-name>
<param-value>blueSky</param-value>
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<filter>
<display-name>RichFaces Filter</display-name>
<filter-name>richfaces</filter-name>
<filter-class>org.ajax4jsf.Filter</filter-class>
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<filter-mapping>
<filter-name>richfaces</filter-name>
<servlet-name>Faces Servlet</servlet-name>
<dispatcher>REQUEST</dispatcher>
<dispatcher>FORWARD</dispatcher>
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Computer2comp. - cant make it work
I have a G5, dual 1.8.. I installed an airport extreme card the other night when I bought a new laptop, a macbook..
My macbook picks up networks from my neighbors, hotspots and other places.. BUT NOT from my G5..
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It is making me feel like a big dumb girl!!
can anyone help?I have a G5, dual 1.8.. I installed an airport extreme card the other night when I bought a new laptop, a macbook..
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Pacman now needs to change color, but the types are incompatible ...
Hi, my book sucks and I need your help again , Thanks In Advance !!!
OK, now pacman can move in all directions and make a random move, but there needs to be a button to make him change color...
I have come up with the following code but when I try to compile I get incompatible types for my new Pacmancolors...
package pacman;
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Autopacman extends Applet implements ActionListener
boolean Packleur1;
boolean Packleur2;
boolean Packleur3;
boolean Packleur4;
boolean Packleur5;
boolean Packleur6;
int klikken = 1;
int x = 200, y = 200; //beginpositie pacman
int width = 50, height = 50; //formaat pacman
int stap = 20; //standaard stapgrootte
int stapVerander = 10; //stapgrootte wijziging
int angleA = 5; //beginhoeken pacman
int angleB = 345;
public void init(){
Button links = new Button("links"); //knoppen worden gemaakt en gelabeld
Button rechts = new Button("rechts");
Button omhoog = new Button("omhoog");
Button omlaag = new Button("omlaag");
Button harder = new Button("harder");
Button zachter = new Button("zachter");
Button random = new Button("Random actie");
Button kleur = new Button("Kleur veranderen");
links.addActionListener(this); //action events worden aan knoppen gekoppeld
rechts.addActionListener(this);
omhoog.addActionListener(this);
omlaag.addActionListener(this);
harder.addActionListener(this);
zachter.addActionListener(this);
random.addActionListener(this);
kleur.addActionListener(this);
add( links ); //knoppen worden op canvas gezet
add( rechts );
add( omhoog );
add( omlaag );
add( harder );
add( zachter );
add( random );
add( kleur );
public void paint(Graphics g){
g.setColor( Color.black);
g.drawLine( 0, 34, 600, 34 );
Packleur1 = g.setColor( Color.yellow );
Packleur2 = g.setColor( Color.red );
Packleur3 = g.setColor( Color.blue );
Packleur4 = g.setColor( Color.green );
Packleur5 = g.setColor( Color.white );
Packleur6 = g.setColor( Color.black );
g.fillArc(x, y, width, height, angleA, angleB); //teken de pacman voor het eerst
public void actionPerformed(ActionEvent e){
String str = e.getActionCommand();
if( str.equals("Kleur veranderen")){
klikken++;
if( klikken = 2 )
{Packleur2 = true;}
if( klikken = 3 )
{Packleur3 = true;}
if( klikken = 4 )
{Packleur4 = true;}
if( klikken = 5 )
{Packleur5 = true;}
if( klikken = 6 )
{Packleur6 = true;}
return false;
if(klikken == 7)
{klikken = 1;}
if( str.equals("Random actie") ){ //Die stomme random functie
int i = (int)(Math.random() * 10);
switch(i){
case 1: case 7 : str = "omlaag"; break;
case 2: case 8 : str = "omhoog"; break;
case 3: case 9 : str = "links"; break;
case 4: case 10 : str = "rechts"; break;
case 5: case 0: str = "harder"; break;
case 6: str = "zachter"; break;}
if( str.equals("harder") ){ stap = stap + stapVerander;} //stap wordt 10 groter
if( str.equals("zachter") ){ stap = stap - stapVerander;} //stap wordt 10 kleiner
if( stap < 0){stap = 1;} //Stapgrootte wordt nooit negatief of nul
if( str.equals("links") ){ x -= stap; //linksknop laat pacman links kijken en bewegen
angleA = 185;
angleB = 345;}
if( str.equals("rechts") ){ x += stap; //rechtsknop laat pacman rechts kijken en bewegen
angleA = 5;
angleB = 345;}
if( str.equals("omhoog") ){ y -= stap; //omhoogknop laat pacman omhoog kijken en bewegen
angleA = 95;
angleB = 345;}
if( str.equals("omlaag") ){ y += stap; //omlaagknop laat pacman omlaag kijken en bewegen
angleA = 275;
angleB = 345;}
if( x <= 0){ x = 0;} // houdt de pacman tegen als hij links/rechts wil verdwijnen
if( x > 550){ x = 550;}
if( y <= 35){ y = 35;} // houdt de pacman tegen als hij boven/onder wil verdwijnen
if( y > 550){ y = 550;}
repaint(); // zet de pacman opnieuw op het canvas
Can anyone help me with this?
Thanks a bundle!
Menno.Thanks a lot!
Say if you want to see how it works just compile this source :
/* Autopacman spelletje
Menno Hagens, I108
2001
Autopacman.
Maak via overerving van de klasse Packman uit week 4 een nieuwe klasse 'AutoPackman'.
Deze klasse moet de volgende extra functionaliteit bevatten.
De kleur van de Packman moet kunnen worden ingesteld.
Er moet een methode komen die een willekeurige opdracht aan de Packman geeft.
(naarLinks, naarRechts, gaSneller, gaTrager, etc.)
Maak vervolgens een applet met vier Packmannetjes en ��n knop 'Beweeg'.
Als je op deze knop drukt, moeten alle Packmannetjes ��n stap in een willekeurige
richting doen.
Programmeer dit efficient met arrays en loops.
Als je na afloop nog moed hebt kun je de klasse en de applet zo aanpassen dat een
spel ontstaat, waarbij een Packman die op de positie van een andere komt, de andere
Packman opeet. Degene die overblijft heeft gewonnen.
package pacman;
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Autopacman extends Applet implements ActionListener
boolean Packleur1;
boolean Packleur2;
boolean Packleur3;
boolean Packleur4;
boolean Packleur5;
boolean Packleur6;
int klikken = 1;
int x = 200, y = 200; //beginpositie pacman
int width = 50, height = 50; //formaat pacman
int stap = 20; //standaard stapgrootte
int stapVerander = 10; //stapgrootte wijziging
int angleA = 5; //beginhoeken pacman
int angleB = 345;
public void init(){
Button links = new Button("links"); //knoppen worden gemaakt en gelabeld
Button rechts = new Button("rechts");
Button omhoog = new Button("omhoog");
Button omlaag = new Button("omlaag");
Button harder = new Button("harder");
Button zachter = new Button("zachter");
Button random = new Button("Random actie");
Button kleur = new Button("Kleur veranderen");
links.addActionListener(this); //action events worden aan knoppen gekoppeld
rechts.addActionListener(this);
omhoog.addActionListener(this);
omlaag.addActionListener(this);
harder.addActionListener(this);
zachter.addActionListener(this);
random.addActionListener(this);
kleur.addActionListener(this);
add( links ); //knoppen worden op canvas gezet
add( rechts );
add( omhoog );
add( omlaag );
add( harder );
add( zachter );
add( random );
add( kleur );
public void paint(Graphics g){
g.setColor( Color.black);
g.drawLine( 0, 34, 600, 34 );
g.setColor( Color.yellow);
if( klikken == 1 )
{g.setColor(Color.yellow);}
if( klikken == 2 )
{g.setColor(Color.red);}
if( klikken == 3 )
{g.setColor(Color.blue);}
if( klikken == 4 )
{g.setColor(Color.black);}
if( klikken == 5 )
{g.setColor(Color.green);}
if( klikken == 6 )
{g.setColor(Color.white);}
g.fillArc(x, y, width, height, angleA, angleB); //teken de pacman voor het eerst
public void actionPerformed(ActionEvent e){
String str = e.getActionCommand();
if( str.equals("Kleur veranderen")){klikken++;}
if(klikken == 7)
{klikken = 1;}
if( str.equals("Random actie") ){ //Die stomme random functie
int i = (int)(Math.random() * 17);
switch(i){
case 1: case 7 : case 11: case 15 : str = "omlaag"; break;
case 2: case 8 : case 12: case 16 : str = "omhoog"; break;
case 3: case 9 : case 13: case 17 : str = "links"; break;
case 4: case 10 : case 14: case 0 :str = "rechts"; break;
case 5: str = "harder"; break;
case 6: str = "zachter"; break;}
if( str.equals("harder") ){ stap = stap + stapVerander;} //stap wordt 10 groter
if( str.equals("zachter") ){ stap = stap - stapVerander;} //stap wordt 10 kleiner
if( stap < 0){stap = 1;} //Stapgrootte wordt nooit negatief of nul
if( str.equals("links") ){ x -= stap; //linksknop laat pacman links kijken en bewegen
angleA = 185;
angleB = 345;}
if( str.equals("rechts") ){ x += stap; //rechtsknop laat pacman rechts kijken en bewegen
angleA = 5;
angleB = 345;}
if( str.equals("omhoog") ){ y -= stap; //omhoogknop laat pacman omhoog kijken en bewegen
angleA = 95;
angleB = 345;}
if( str.equals("omlaag") ){ y += stap; //omlaagknop laat pacman omlaag kijken en bewegen
angleA = 275;
angleB = 345;}
if( x <= 0){ x = 0;} // houdt de pacman tegen als hij links/rechts wil verdwijnen
if( x > 550){ x = 550;}
if( y <= 35){ y = 35;} // houdt de pacman tegen als hij boven/onder wil verdwijnen
if( y > 550){ y = 550;}
repaint(); // zet de pacman opnieuw op het canvas
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