Memory leak in Flash with Win7, IE9, 64bit

I have been having an issue for quite some time on 2 different computers. Both of them are Windows 7 64bit and use IE9.
Generally I have 1 - 5 tabs open in IE at any given time. Usually one of them is a tab for Yahoo Mail. Other tabs are related to whatever I may be searching for or doing at that time, so pretty varied. Throughout the day at random times I will begin to get a grey icon for anywhere on some tabs where there is supposed to be a flash video (like the ad in the right side of the Yahoo Mail tab)... When it happens I can open Task Manager in windows and I notice that 1 or two "iexplore.exe *32" processes have memory consumed in excess of 600,000K. When I end those processes I am again able to see any flash videos that need to be viewed.
If I leave Task Manager open throughout the day I can see the memory consumption increase on various tabs until I cannot see any more flash videos or even open new tabs in IE until I end those processes. Further, the memory does not get released if I just close the tabs in IE, but I must either end the specific process or close all tabs in IE so that IE is completely unloaded.
I have since uninstalled the Flash player and the issue has gone away. I can re-install the flash player and the issue returns. Can you please help? This has been a huge annoyance and I had hoped that it would be fixed sooner or later. Unfortunately it has not been fixed and has finally prompted me to post something....

First, I just wanted to follow up on this thread and let you guys know that we'll continue to look into it.  I also want to clarify some player behavior, and provide tips for helping to identify a defect that we can take action on.
Whenever you refresh/reload a tab, the browser should signal to us that our process is being destroyed, at which point we would release all of our resources and shut down.  SergeStone's comment above makes it sound like this might not be happening in a particular case.  I'm going to build out a few tests this week to explore this in more detail, and I'll follow up with results.
Also, it's worth discussing the difference between memory consumption and memory leaks.  Flash Player is designed to consume a percentage of your available memory.  If you have a 32-bit machine with 2GB of RAM, we're going to consume a lot less memory than a 64-bit system with 16GB of RAM. 
Not all Flash content is authored well.  If the ActionScript developer is continuously loading objects into their SWF and never releasing them (a slide-show is a good simplistic example), you'll see a steady usage increase as each new object loads in.  You should also see that evenutally, our automatic Garbage Collection process will kick in.  Memory will peak out, and then you'll see a short CPU spike as we look at all of the available objects and cull as many unused ones as possible, consumed memory will dip down significantly (as long as we can cull stuff), and then start growing again until the next time GC kicks in.  We tend to do this judiciously, as poorly-timed GC can cause games to stutter if it happens when lots of things are moving around on the display and you don't have a lot of available CPU.
If it's our bug, it should be straightforward to fix, and I can follow up to this thread with a beta build for you guys to evaluate once we have one available.  In the meantime, it would be interesting to know if you're seeing the problem on our current Beta builds (which is where we would do the work). 
Here's a link to the latest Beta download:
http://labs.adobe.com/downloads/flashplayer11-5.html
Also, the simplest example is the most actionable.  If you can find a situation where a site in a single tab reproduces the problem, that's a quick and easy thing to deal with.  If the repro case involves opening seven tabs and waiting six hours, someone needs to repeat that over and over, until they can isolate what content experiences the problem and then iterate a bunch more with a debugger attached to try and isolate the root cause.  The more complicated the content, the more difficult that is.
Secondly, I wanted to offer some actionable suggestions that you could use now to work around this issue. 
Try Firefox or Chrome.  Both of these browsers run Flash Player as a separate process.
For those of you using Performance Monitor and other tools to measure, you can directly observe the resources used by Flash Player
For the folks concerned about Bookmarks synchronization, both Firefox and Chrome provide native bookmark syncing and import from IE mechanisms. 
Xmarks is a really nice, free utility that provides cross-browser, cross-platform bookmark synchronization.
Thanks,
Jeromie Clark

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