Memory leak with web publishing (LV 8.6)

Hi
This is a project designed with 8.6 with many connected PCs (mostly Win XP) and lot's of features. One is the possibility to look at certain VI-frontpanels via a web-browser, using the .snap publishing.
Now it seems while monitoring the overall memory consumption (Win Task manager) that whenever I refresh image in the browser, the LV (or exe) builds up. More so if the frontpanel contains JPEG-decorations. At least so it seems, but the task manager is very crude.
I tried to re-enact the problem on a smaller scale, but could not get the same results. I am very confused.
What seems certain is that publishing VIs with large JEPEGs on the frontanel takes many many seconds. Here LV 2010 is much better. So  I'm afraid, that something is not cleared out while refreshing the image.
Has anybody run into a similar problem ?
Thanks, Gabi
7.1 -- 2013
CLA

Thanks for an answer.
 Yes, and with more time I mean really more time. To test pick a background from the windows image repository an paste it to an otherwise empty front panel.
That would be the background you are taking of ?
Nothing else is happening in the Vi. Publish it (in LV 8.6.1) and you'll see what I mean.
It seems that NI is using some embedded third party webserver that has had some revisions since 8.6.1.
LV 2010 (I tested f4) is much friendlier here.
But yes, the main problem is that for every refresh of the image from the client the LV (or exe) builds up memory.
As a last resort I do now automatically restart  the application twice a day. Not a good solution for a 24/7 running program. ;-)
Thanks again
Gabi
7.1 -- 2013
CLA

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  • Memory Leak with new Font()

    Hello all,
    Not sure if this is the right place to post this but here goes. I have a program that needs to change the font of at least 250,000 letters, however after doing this the program runs slow and laggy as if changing the fonts of each letter took up memory and never released it? Here is a compilable example, Click the button at the bottom of the window and watch the letter it is currently working on. You will notice that around 200,000 it will begin to not smoothly count up anymore but count in kind of a skipping pattern. This seems to get worse the more you do it and seems to indicate to me that something is using memory and not releasing it. I'm not sure why replacing a letter's font with a new font would cause more memory to be taken up I would think if I was doing it properly it would simply replace the old font with the new one not taking anymore memory then it did before. Here is the example: This program sometimes locks up so be prepared. If someone could maybe point out what is causing this to take up more memory after changing the fonts that would be great and hopefully find a solution :) Thanks in advance.
    -neptune692
    * To change this template, choose Tools | Templates
    * and open the template in the editor.
    package paintsurface;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.util.*;
    import java.util.List;
    public class PaintSurface implements Runnable, ActionListener {
    public static void main(String[] args) {
            SwingUtilities.invokeLater(new PaintSurface());
    List<StringState> states = new ArrayList<StringState>();
    Tableaux tableaux;
    Random random = new Random();
    Font font = new Font("Arial",Font.PLAIN,15);
    //        Point mouselocation = new Point(0,0);
    static final int WIDTH = 1000;
    static final int HEIGHT = 1000;
    JFrame frame = new JFrame();
    JButton add;
    public void run() {
            tableaux = new Tableaux();
            for (int i=250000; --i>=0;)
                    addRandom();
            frame.add(tableaux, BorderLayout.CENTER);
            add = new JButton("Change Font of letters - memory leak?");
            add.addActionListener(this);
            frame.add(add, BorderLayout.SOUTH);
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setSize(WIDTH, HEIGHT);
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
    public void actionPerformed(ActionEvent e) {
        new Thread(new ChangeFonts()).start();
    void addRandom() {
            tableaux.add(
                            Character.toString((char)('a'+random.nextInt(26))),
                            UIManager.getFont("Button.font"),
                            random.nextInt(WIDTH), random.nextInt(HEIGHT));
    //THIS CLASS SEEMS TO HAVE SOME KIND OF MEMORY LEAK I'M NOT SURE?
    class ChangeFonts implements Runnable {
        public void run() {
        Random rand = new Random();
            for(int i = 0; i<states.size(); i++) {
                font = new Font("Arial",Font.PLAIN,rand.nextInt(50));
                states.get(i).font = font;
                add.setText("Working on letter - "+i);
    class StringState extends Rectangle {
            StringState(String str, Font font, int x, int y, int w, int h) {
                    super(x, y, w, h);
                    string = str;
                    this.font = font;
            String string;
            Font font;
    class Tableaux extends JComponent {
            Tableaux() {
                    this.enableEvents(MouseEvent.MOUSE_MOTION_EVENT_MASK);
                    lagState = createState("Lag", new Font("Arial",Font.BOLD,20), 0, 0);
            protected void processMouseMotionEvent(MouseEvent e) {
                    repaint(lagState);
                    lagState.setLocation(e.getX(), e.getY());
                    repaint(lagState);
                    super.processMouseMotionEvent(e);
            StringState lagState;
            StringState createState(String str, Font font, int x, int y) {
                FontMetrics metrics = getFontMetrics(font);
                int w = metrics.stringWidth(str);
                int h = metrics.getHeight();
                return new StringState(str, font, x, y-metrics.getAscent(), w, h);
            public void add(String str, Font font, int x, int y) {
                    StringState state = createState(str, font, x, y);
                    states.add(state);
                    repaint(state);
            protected void paintComponent(Graphics g) {
                    Rectangle clip = g.getClipBounds();
                    FontMetrics metrics = g.getFontMetrics();
                    for (StringState state : states) {
                            if (state.intersects(clip)) {
                                    if (!state.font.equals(g.getFont())) {
                                            g.setFont(state.font);
                                            metrics = g.getFontMetrics();
                                    g.drawString(state.string, state.x, state.y+metrics.getAscent());
                    if (lagState.intersects(clip)) {
                    g.setColor(Color.red);
                    if (!lagState.font.equals(g.getFont())) {
                        g.setFont(lagState.font);
                        metrics = g.getFontMetrics();
                    g.drawString("Lag", lagState.x, lagState.y+metrics.getAscent());
    }Here is the block of code that I think is causing the problem:
    //THIS CLASS SEEMS TO HAVE SOME KIND OF MEMORY LEAK I'M NOT SURE?
    class ChangeFonts implements Runnable {
        public void run() {
        Random rand = new Random();
            for(int i = 0; i<states.size(); i++) {
                font = new Font("Arial",Font.PLAIN,rand.nextInt(50));
                states.get(i).font = font; // this line seems to cause the problem?
                add.setText("Working on letter - "+i);
    }

    neptune692 wrote:
    jverd wrote:
    You're creating a quarter million distinct Font objects, and obviously you must be hanging on to all of them because each character is having its font set to the newly created object. So if you have 250k chars, you're forcing it to have 250k Font objects.
    Since the only difference is that rand.nextInt(50) parameter, just pre-create 50 Font objects with 0..49, stick 'em in the corresponding elements in an array, and use rand.nextInt to select the Font object to use.That does make sense but it does that when the the program is first launched and doesn't lag. But the second and third time you change the letters font it seems to lag so if it wasn't taking up more memory the second time it should perform like it did when it first launched. I don't care to investigate any further. The real problem is almost certainly the quarter million Font objects. It could be that 250k is fine, but by the time you get to 500k, it has to do a lot of GC, and that's where the slow down is coming. You might even be able to make it work better with the code you have just by tweaking the GC parameters at startup, but I wouldn't bother. Fix the code first, and then see if you have issues.
    Does creating a new font for each of those letters not replace the old font object? If it didn't use more memory the second and third time I don't think you would see the skipping in the counter and the slowing down of the iterations. So it must be remembering some of the old font objects or am I wrong?Using new always creates a new object. When you do it the second time around, and call letter.setFont(newFont), the old Font object is eligible for GC. That doesn't mean it will be GCed right away though. The JVM can leave them all laying around until it runs out of memory, and then GC some or all of them.

  • Memory leak with CGImageSourceCreateThumbnailAtIndex

    After creating a thumbnail with CGImageSourceCreateThumbnailAtIndex, CGImageRelease doesn't seem to work!? I am rendering full-size thumbnails of PDF pages, and this just leaks memory:
    void memLeakTest(CFStringRef sourcePath) {
    printf("Running memLeakTest...
    CFURLRef url = CFURLCreateWithString(NULL, sourcePath, NULL);
    CGImageSourceRef imageSource = CGImageSourceCreateWithURL(url, NULL);
    CFStringRef keys[3];
    CFTypeRef values[3];
    int n=0;
    keys[n] = kCGImageSourceCreateThumbnailFromImageAlways;
    values[n++] = kCFBooleanTrue; //If I set this to false, there is no leak, but I need the thumbnails
    keys[n] = kCGImageSourceCreateThumbnailWithTransform;
    values[n++] = kCFBooleanTrue;
    keys[n] = kCGImageSourceShouldCache;
    values[n++] = kCFBooleanFalse;
    CFDictionaryRef options;
    options = CFDictionaryCreate(kCFAllocatorDefault, (const void **)keys, values, n, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
    CGImageRef image = CGImageSourceCreateThumbnailAtIndex(imageSource, 0, options);
    CFRelease( imageSource );
    CGImageRelease( image ); //Doesn't seem to have any effect. Memory continues to balloon.
    CFRelease( url );
    int main (int argc, const char * argv[]) {
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    while( true ) {
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    if( n < maxPages ) sleep(5); //Wait 5 seconds
    return 0;

    I was able to fix the memory leak using the following code:
    void memLeakTest(CFStringRef sourcePath) {
    printf("Running memLeakTest...
    CFURLRef url = CFURLCreateWithString(NULL, sourcePath, NULL);
    CFStringRef keys[10];
    CFTypeRef values[10];
    int n=0;
    //keys[n] = kCGImageSourceCreateThumbnailFromImageIfAbsent;
    //values[n++] = kCFBooleanTrue;
    keys[n] = kCGImageSourceCreateThumbnailFromImageAlways;
    values[n++] = kCFBooleanTrue;
    keys[n] = kCGImageSourceCreateThumbnailWithTransform;
    values[n++] = kCFBooleanTrue;
    keys[n] = kCGImageSourceShouldCache;
    values[n++] = kCFBooleanFalse;
    CFDictionaryRef options;
    options = CFDictionaryCreate(kCFAllocatorDefault, (const void **)keys, values, n,
    &kCFTypeDictionaryKeyCallBacks,
    &kCFTypeDictionaryValueCallBacks);
    //CGImageSourceRef imageSource = CGImageSourceCreateWithURL(url, options);
    NSImage* imageFile = [[NSImage alloc] initByReferencingURL: (NSURL *)url];
    NSData * data = [imageFile TIFFRepresentation];
    CGImageSourceRef imageSource = CGImageSourceCreateWithData((CFDataRef)data, options);
    CGImageRef image = CGImageSourceCreateThumbnailAtIndex(imageSource, 0, options);
    CFRelease( image );
    CFRelease( imageSource );
    [imageFile release];
    CFRelease( options );
    CFRelease( url );
    There are a number of different graphics APIs you could use. I'm no expert in any of them, so I used the simple ones. The above code requires both Objective-C and an autorelease pool, but I'm sure you could use different functions to remove those requirements.

  • Memory Leak with 4.5.1/Java/Solaris

    Hi,
    We are currently running a Java Application using RMI/Weblogic 4.5.1/Solaris 5.7/Java 1.22.
    Behavior that has been observered during the day is that memory usage reaches a stage in which it begins increasing and GC doesn't recover any memory, until the heap reaches an extremly large size, then recovers a significant amount of memory.
    We have even seen the java process grab more memory than specified in the -Xmx parameter and experience a java.lang.OutOfMemory error.
    I have seen postings that describe similar issues in this newsgroup, but none that define a solution.
    This problem is intermittent, and our application can run an entire day without experiencing this memory leak. On the other hand there are days when the memory leak occurrs even when the system is idle overnight.
    Please let me know any information you have gathered on this subject.
    Regards,
    Mark Evans

    try increasing your virtual memory on your NT system...
    "Parasher K. Joshi" <[email protected]> wrote:
    >
    Hi,
    I observed the same confusing stuff in my tests. But I run weblogic 4.5.1 on Windows NT with JDK 1.2.2-w
    Usually, I would get a "Low virtual memory" message from windows
    and if I click ok & shuffle thourgh my windows I would be ok.
    But since last 2 days, I would keep the server running overnight.
    When I return in morning,
    I would find a "Low virtual memory" message and
    on clicking OK. I would find another message tell me that java.exe (which was running weblogic) crashed!!
    Now today I tried to watch the memory usage in Task Manager. And I found the most wierd thing.
    I saw that even when the system was doing virtually nothing,
    except print a string at intervals, the memory usage would go
    up steadyly.
    Even doing a forced finalization and gc did not seem to stop it.
    BUT, BY CHANCE I HAPPEN TO MINIMISE AND MAXIMISE THE WEBLOGIC
    CONSOLE OUTPUT WINDOW.
    WHAT I SAW IN THE TASK MANAGER AMAZED ME!
    THE MEMORY USAGE IN TASK MANAGER HAD GONE DOWN TO 24XXKB, WHILE
    IT WAS ABOUT 20000K OR EVEN MORE.
    This seems to support the fact that during my test, I would
    get the "low virtual memory" message and if OKed it and shuffled
    though application windows (maybe minimise, maximise the weblogic
    console output window in process), I would be able to complete
    my application. But when the message appears during night runs,
    nothing is done and by morning, when I reach to work,
    I would see that weblogic had crashed!!
    You may try that and see if it helps you.
    Parasher
    Mark Evans <[email protected]> wrote:
    Hi,
    We are currently running a Java Application using RMI/Weblogic 4.5.1/Solaris 5.7/Java 1.22.
    Behavior that has been observered during the day is that memory usage reaches a stage in which it begins increasing and GC doesn't recover any memory, until the heap reaches an extremly large size, then recovers a significant amount of memory.
    We have even seen the java process grab more memory than specified in the -Xmx parameter and experience a java.lang.OutOfMemory error.
    I have seen postings that describe similar issues in this newsgroup, but none that define a solution.
    This problem is intermittent, and our application can run an entire day without experiencing this memory leak. On the other hand there are days when the memory leak occurrs even when the system is idle overnight.
    Please let me know any information you have gathered on this subject.
    Regards,
    Mark Evans

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    Can you open them, close them, and then immediately reopen them?
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    Sorry for the VIs I've sent.
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    I hope this will bring you clearer informations.
    Olivier M.
    Attachments:
    test_snap.vi ‏57 KB
    InitAxis.vi ‏36 KB
    SnapAxis.vi ‏38 KB

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