MenuStrip drop down items becomes invisible after assigning different rendering context to Form

Dear All,
I face a very weird problem with menustrip dropdown items. I use openscenegraph to perform the OpenGL based rendering in windows application. I use VS2012 CLR project with Form in it, to assign
the rendering context to the window form I use the following code snippet, with that code everything renders but the dropdown items of menustrip are getting masqueraded by the rendering context, please see the image below I can only see the shadows of dropdown
item border. What is the solution to that?
HWND hwnd = (HWND) this->Handle.ToPointer(); //panel1->Handle.ToPointer();
osgViewer::Viewer viewer;
osg::MatrixTransform* rootnode = new osg::MatrixTransform;
rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f));
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(-2.0f,0.0f,0.0f), 1.0f)) );
rootnode->addChild(geode);
// set the scene to render
viewer.setSceneData(rootnode);
viewer.setCameraManipulator(new osgGA::TrackballManipulator());
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits();
traits->inheritedWindowData = new osgViewer::GraphicsWindowWin32::WindowData( hwnd );
traits->doubleBuffer = true;
traits->windowDecoration = false;
traits->sharedContext = NULL;
traits->supportsResize = true;
RECT rect;
::GetWindowRect( hwnd, &rect );
traits->x = 0;
traits->y = 50;
traits->width = rect.right - rect.left;
traits->height = rect.bottom - rect.top;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext( traits.get() );
viewer.getCamera()->setGraphicsContext( gc.get() );
viewer.getCamera()->setViewport( new osg::Viewport( 0, 0, traits->width, traits->height ) );
viewer.getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 1.0f, 10000.0f);
// normal viewer usage.
viewer.run();

Dear All,
I face a very weird problem with menustrip dropdown items. I use openscenegraph to perform the OpenGL based rendering in windows application. I use VS2012 CLR project with Form in it, to assign
the rendering context to the window form I use the following code snippet, with that code everything renders but the dropdown items of menustrip are getting masqueraded by the rendering context, please see the image below I can only see the shadows of dropdown
item border. What is the solution to that?
HWND hwnd = (HWND) this->Handle.ToPointer(); //panel1->Handle.ToPointer();
osgViewer::Viewer viewer;
osg::MatrixTransform* rootnode = new osg::MatrixTransform;
rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f));
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(-2.0f,0.0f,0.0f), 1.0f)) );
rootnode->addChild(geode);
// set the scene to render
viewer.setSceneData(rootnode);
viewer.setCameraManipulator(new osgGA::TrackballManipulator());
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits();
traits->inheritedWindowData = new osgViewer::GraphicsWindowWin32::WindowData( hwnd );
traits->doubleBuffer = true;
traits->windowDecoration = false;
traits->sharedContext = NULL;
traits->supportsResize = true;
RECT rect;
::GetWindowRect( hwnd, &rect );
traits->x = 0;
traits->y = 50;
traits->width = rect.right - rect.left;
traits->height = rect.bottom - rect.top;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext( traits.get() );
viewer.getCamera()->setGraphicsContext( gc.get() );
viewer.getCamera()->setViewport( new osg::Viewport( 0, 0, traits->width, traits->height ) );
viewer.getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 1.0f, 10000.0f);
// normal viewer usage.
viewer.run();
For my understanding, it may be mainly related to Rendering OpenGL.
http://www.codeproject.com/Articles/1274/OpenGL-Win-AppWizard
This sample seems ok, you'd better post this issue in the forum for OpenGL
https://www.opengl.org/discussion_boards/.
remember make the reply as answer and vote the reply as helpful if it helps.

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