Midp 2.0 cant play sounds properly

still having trouble with the midp sound player thing - see my recent post on sound.
I guess the summary is: do you create and keep a different Player for each type of sound, or do you have only one Player which has to go through the realize()->prefetch() stages to play a sound every time a sound needs to be played?
My code implements the first way and it has problems with sounds not being played and running out of memory...
any help appreciated
thanks
Steve

I think B'coz Tempo >30 will result into morethen 120beats per min. but this can only be within the range of [0,127] thus u can can only set tempo upto 127/4=31.75 only.!!! not to 35 or 32 so it should be less then 31.75
ifor more details check out the documentation given with mobile media api and go to tonecontrol interface
regards
bhaskar

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    65: libLAPACK.dylib: /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libLAPACK.dylib
    66: libvMisc.dylib: /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvMisc.dylib
    67: CarbonSound: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.f ramework/Versions/A/CarbonSound
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