Mobile devices capabilities

Hello Folks,
I woud be glad to have your opinion on this question. Are there mobile phones outside there capable of doing realtime speech encryption and decryption?
Thanks,
Klaus.

Thanks guys for your replies.
As I understand, mobileaware is like an application which is running on your mobile device compared to mobile independent website. These are two different things where we are exposing an application on the device or exposing the site on a device!!
As I mentioned earlier, would like to understand more how do you configure policies for a device using oracle bea suite. Do you need to define the content specific to the device or there are some automatic rendering engines provided by oracle web logic.
Further what are the key benefits of oracle weblogic compared to volantis which is opensource and free.
Will look forward to hear more around this.
Thanks!
-Amar

Similar Messages

  • How to Make Dreamweaver CS4/Flash CS4 Website Function on all Latest Mobile Devices

    Hello!
    I am trying to add code into my Dreamweaver CS4 file and/or Flash CS4 file in order to have the website I have created work across all of the latest mobile devices as well as traditional online systems. My flash file has a transparent stage, and my dreamweaver file has a full-screen background image. I have reviewed various tutorials and articles available online, and some advocate simply adding code, which does not seem to be working for me, while others suggest having a similar separate site created solely for mobile devices. If this is the best option, I don't know how that should be set up. What is the best path to take with this?
    This is the collection of various pieces of code I have tried adding to my files:
      <meta name="viewport" content="width=device-width" user-scalable="yes" initial-scale="1.0" /> <!-- iphone,android -->
       <meta name="HandheldFriendly" content="true" /> <!-- blackberry -->
    </style>
       <param name="allowScriptAccess" value="sameDomain" />
          <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="sameDomain" />
            <param name="allowFullScreen" value="true" />
            <param name="var params = {          id: "flashID", name: "flashcontent", menu: "false", allowFullScreen: "true", fullScreenOnSelection: "true", scale:"noscale", salign:"middle"};"
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    //or//
    this.stage.scaleMode = StageScaleMode.NO_SCALE;
    this.stage.align = StageAlign.TOP_LEFT;
    next_btn.width = 133 * .5;
    next_btn.height = 133 * .5;
    //flash//
    next_btn.width = Capabilities.screenDPI * .5;
    next_btn.height = Capabilities.screenDPI * .5;
    //flash//
    this.stage.addEventListener(Event.RESIZE, doLayout);
    //flash://
    <initialWindow>
       <width>320</width>
       <height>480</height>
       <!-- several other properties... -->
    </initialWindow>
    * Convert inches to pixels.
    private function inchesToPixels(inches:Number):uint
       return Math.round(Capabilities.screenDPI * inches);
    var button:Sprite = new Sprite();
    button.x = 20;
    button.y = 20;
    button.graphics.beginFill(0x 003037);
    button.graphics.drawRect(0, 0, this.inchesToPixels(.75),
       this.inchesToPixels(.25));
    button.graphics.endFill();
       this.addChild(button);
    //hard-code title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    //stage width determines width of title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    titleBar.graphics.beginFill(0x003037);
    titleBar.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    titleBar.graphics.endFill();
    this.addChild(titleBar);
    //footer://
    var footer:Sprite = new Sprite();
    footer.graphics.beginFill(0x003037);
    footer.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    footer.graphics.endFill();
    footer.x = 0;
    footer.y = this.stage.stageHeight - footer.height;
    this.addChild(footer);
    * Center one DisplayObject relative to another.
    private function center(foreground:DisplayObject,
       background:DisplayObject):void
          foreground.x = (background.width / 2) -
             (foreground.width / 2);
          foreground.y = (background.height / 2) +
             (foreground.height / 2);
    //cont.//
    var title:SimpleLabel = new SimpleLabel("My Application",
       "bold", 0xffffff, "_sans", this.inchesToPixels(.15));
    this.center(title, titleBar);
    this.addChild(title);
    //override width and height getters
    public override function get width():Number
       return this.textLine.textWidth;
    public override function get height():Number
       return (this.textLine.ascent - 1);
    if (Capabilities.manufacturer == "Android Linux" && Capabilities.screenResolutionY == 1024)
    next_btn.width = 85;
    next_btn.height = 85;
    This is the code for my Dreamweaver CS4 file (without the additional erogenous code attempts):
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.2//EN"
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>My Website Title and Slogan.</title>
    <style type="text/css">
    <!--
    body {
              background-image: url(bground%20_img3.jpg);
              background-repeat: no-repeat;
    -->
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    </head>
    <body>
    <img src ="image.gif"  width=90% height=auto>
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    <meta name="Keywords" content="keywords…" />
    <div align="center"></div>
    <div align="center">
      <p> </p>
      <p>
        <object id="FlashID" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="900" height="630">
          <param name="movie" value="FlashFile.swf" />
          <param name="quality" value="high" />
          <param name="wmode" value="transparent" />
          <param name="swfversion" value="6.0.65.0" />
          <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
          <param name="expressinstall" value="Scripts/expressInstall.swf" />
          <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
          <!--[if !IE]>-->
          <object type="application/x-shockwave-flash" data="FlashFile.swf" width="900" height="630">
            <!--<![endif]-->
            <param name="quality" value="high" />
            <param name="wmode" value="transparent" />
            <param name="swfversion" value="6.0.65.0" />
            <param name="expressinstall" value="Scripts/expressInstall.swf" />
            <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
            <div>
              <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
              <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
            </div>
            <!--[if !IE]>-->
          </object>
          <!--<![endif]-->
        </object>
      </p>
    </div>
    <div align="center"> </div>
    <script type="text/javascript">
    <!--
    swfobject.registerObject("FlashID");
    swfobject.registerObject("FlashID");
    //-->
    </script>
    </body>
    </html>
    I have tried various combinations of the code listed above, but nothing seems to be working. I am not sure as to the positioning of the code, and maybe that is the problem, or maybe it is because this code in not for CS4, or not appropriate for my project. I also do not know what code should be inside the Flash file, nor what should should be inside the Dreamweaver file.
    Thank you in advance for any assistance!

    Hi
    To add to what Gramps has said, Adobe has ceased developing its flash player for ALL mobile devices so do not use Flash for any mobile device.
    Depending on the complexity of your Flash program you may be able to recreate it using Edge, but the code generated by Edge does not work in IE8 or below.
    For details on Edge, see - http://labs.adobe.com/technologies/edge/
    PZ

  • How to Make Flash CS4/Dreamweaver CS4 Website Function on all Latest Mobile Devices

    Hello!
    I am trying to add code into my Dreamweaver CS4 file and/or Flash CS4 file in order to have the website I have created work across all of the latest mobile devices as well as traditional online systems. My flash file has a transparent stage, and my dreamweaver file has a full-screen background image. I have reviewed various tutorials and articles available online, and some advocate simply adding code, which does not seem to be working for me, while others suggest having a similar separate site created solely for mobile devices. If this is the best option, I don't know how that should be set up. What is the best path to take with this?
    This is the collection of various pieces of code I have tried adding to my files:
      <meta name="viewport" content="width=device-width" user-scalable="yes" initial-scale="1.0" /> <!-- iphone,android -->
       <meta name="HandheldFriendly" content="true" /> <!-- blackberry -->
    </style>
       <param name="allowScriptAccess" value="sameDomain" />
          <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="sameDomain" />
            <param name="allowFullScreen" value="true" />
            <param name="var params = {          id: "flashID", name: "flashcontent", menu: "false", allowFullScreen: "true", fullScreenOnSelection: "true", scale:"noscale", salign:"middle"};"
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    //or//
    this.stage.scaleMode = StageScaleMode.NO_SCALE;
    this.stage.align = StageAlign.TOP_LEFT;
    next_btn.width = 133 * .5;
    next_btn.height = 133 * .5;
    //flash//
    next_btn.width = Capabilities.screenDPI * .5;
    next_btn.height = Capabilities.screenDPI * .5;
    //flash//
    this.stage.addEventListener(Event.RESIZE, doLayout);
    //flash://
    <initialWindow>
       <width>320</width>
       <height>480</height>
       <!-- several other properties... -->
    </initialWindow>
    * Convert inches to pixels.
    private function inchesToPixels(inches:Number):uint
       return Math.round(Capabilities.screenDPI * inches);
    var button:Sprite = new Sprite();
    button.x = 20;
    button.y = 20;
    button.graphics.beginFill(0x 003037);
    button.graphics.drawRect(0, 0, this.inchesToPixels(.75),
       this.inchesToPixels(.25));
    button.graphics.endFill();
       this.addChild(button);
    //hard-code title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    //stage width determines width of title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    titleBar.graphics.beginFill(0x003037);
    titleBar.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    titleBar.graphics.endFill();
    this.addChild(titleBar);
    //footer://
    var footer:Sprite = new Sprite();
    footer.graphics.beginFill(0x003037);
    footer.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    footer.graphics.endFill();
    footer.x = 0;
    footer.y = this.stage.stageHeight - footer.height;
    this.addChild(footer);
    * Center one DisplayObject relative to another.
    private function center(foreground:DisplayObject,
       background:DisplayObject):void
          foreground.x = (background.width / 2) -
             (foreground.width / 2);
          foreground.y = (background.height / 2) +
             (foreground.height / 2);
    //cont.//
    var title:SimpleLabel = new SimpleLabel("My Application",
       "bold", 0xffffff, "_sans", this.inchesToPixels(.15));
    this.center(title, titleBar);
    this.addChild(title);
    //override width and height getters
    public override function get width():Number
       return this.textLine.textWidth;
    public override function get height():Number
       return (this.textLine.ascent - 1);
    if (Capabilities.manufacturer == "Android Linux" && Capabilities.screenResolutionY == 1024)
    next_btn.width = 85;
    next_btn.height = 85;
    This is the code for my Dreamweaver CS4 file (without the additional erogenous code attempts!):
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.2//EN"
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>My Website Title and Slogan.</title>
    <style type="text/css">
    <!--
    body {
              background-image: url(bground%20_img3.jpg);
              background-repeat: no-repeat;
    -->
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    </head>
    <body>
    <img src ="image.gif"  width=90% height=auto>
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    <meta name="Keywords" content="keywords…" />
    <div align="center"></div>
    <div align="center">
      <p> </p>
      <p>
        <object id="FlashID" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="900" height="630">
          <param name="movie" value="FlashFile.swf" />
          <param name="quality" value="high" />
          <param name="wmode" value="transparent" />
          <param name="swfversion" value="6.0.65.0" />
          <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
          <param name="expressinstall" value="Scripts/expressInstall.swf" />
          <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
          <!--[if !IE]>-->
          <object type="application/x-shockwave-flash" data="FlashFile.swf" width="900" height="630">
            <!--<![endif]-->
            <param name="quality" value="high" />
            <param name="wmode" value="transparent" />
            <param name="swfversion" value="6.0.65.0" />
            <param name="expressinstall" value="Scripts/expressInstall.swf" />
            <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
            <div>
              <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
              <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
            </div>
            <!--[if !IE]>-->
          </object>
          <!--<![endif]-->
        </object>
      </p>
    </div>
    <div align="center"> </div>
    <script type="text/javascript">
    <!--
    swfobject.registerObject("FlashID");
    swfobject.registerObject("FlashID");
    //-->
    </script>
    </body>
    </html>
    I have tried various combinations of the code listed above, but nothing seems to be working. I am not sure as to the correct positioning of the code, and maybe that is the problem, or maybe it is because this code in not for CS4, or not appropriate for my project. I also do not know what code should be inside the Flash file, nor what should should be inside the Dreamweaver file.
    Thank you in advance for any assistance!

    There is no simple code to add that will display the same on all mobile devices....
    you do know that the iProducts (iPhone, iPad, etc) don't display Flash at all, right?
    So as a start for "functioning on all latest mobile devices" you should drop any Flash content you have and move on.
    Adninjastrator

  • Strange Mobile device tried to connect to my iMac via Bluetooth! Should I be concerned?

    I woke up this morning with a pop-up message saying that a mobile device tried to pair with my system but was rejected most likely from an incorrect password. I've always had "bluetooth" enabled. Never used it though, I have a wired mouse and keyboard. I never thought about possible threats occuring from this until now. I originally had all default settings turned on for bluetooth but no sharing enabled. I clicked off "discoverable" and turned bluetooth off altogether. My concern is that I am seeing a "T-Mobile myTouch Q" Smartphone in the list. I don't own this type of phone. I've never had a t-mobile phone or know anybody who does. I tried to "browse" the device but I get an error. I am unable to remove the device from my list.
    It doesn't appear to be connect or ever have been connected to my knownledge but I would like it taken off.
    Is there any way somebody can hack your iMac via a mobile device? I went on a researching rampage this morning but am unsure of what to think at this point. If bluetooth only operates up to 30 feet of range, who could possibly have wanted to connect at 4-5 am in the morning? Also, if they were paired, exacly what information can they gain from being paired via bluetooth to a mobile device?
    Should I be concerned about this? I have Mac firewall enabled in stealth mode. Have Sophos installed and up to date and running. All sharing is turned off. What else can I do and how can I remove this device from the list so I can use bluetooth in the near future without any worries?
    Thanks for any help!

    WZZZ wrote:
    Csound1 wrote:
    Bluetooth is very limited, in range (20 to 40ft on a good day)....
    The Bluetooth on my wife's iPad, before I turned it off, put out a signal much further than that. Out of curiosity, I took it down to the lobby of our building, easily a hundred feet or more--just guessing--through one floor and a number of walls. It was still getting a healthy signal there. Maybe the Mac's Bluetooth isn't so powerful. Probably depends on the device being used. I know if I move my mouse not far away from the Mac the connection is quickly lost.
    That is an extraordinary connection distance for BlueTooth, did you happen to investigate the data rate at that range?
    This really only applies to older Blutooth devices (so should exclude an iPad)
    Many USB Bluetooth adapters or "dongles" are available, some of which also include an IrDA adapter. Older (pre-2003) Bluetooth dongles, however, have limited capabilities, offering only the Bluetooth Enumerator and a less-powerful Bluetooth Radio incarnation.[citation needed] Such devices can link computers with Bluetooth with a distance of 100 meters, but they do not offer as many services as modern adapters do.[clarification needed]
    The spec for Bluetooth is a bit vague but here is some general info.
    But wireless is a bit like playing Roulette

  • PDF for Web & Mobile Devices?

    Hey There,
    My boss and I recently attended an Expo for CS 5.5 and were blown away by all the new animations features for Web. We however are not in the business of creating web books, we only wanted to create a dynamic PDF for our website and then also for mobile devices like iPads, etc. However, we've discovered the animation is all Flash based and therefore useless for mobile devices. Is there any way around that? What is your suggestion for exporting useful PDFs for Web and Mobile Devices?

    There’s a big difference in what you want, Joel and what the OP asked for.
    For plain old vanilla PDF, you should be fine, but the OP is worried about people needing to download something for EPUB when in reality that’s less of an issue than PDF.
    There are no stock PDF readers on many tablets and the ones that are there have limited or no interactive capabilities and the better ones like GoodReader are not free.
    BTW, I’m not suggesting EPUB as a replacement but without seeing the actual documents in question and knowing the audience and budget, I really can’t give you a better answer.
    Bob

  • Dynamic PDF's for Mobile Devices

    I have been converting my company's forms to dynamic pdf format using ES4 to facilitate completion and submission by our highly dispersed workforce.  These forms are unfortunately not accessible on the mobile devices our field employees typically use.  Can anyone suggest resources that a layman can use to learn about and utilize ES4's mobile forms and HTML5 capabilities?  All the information I have located on the Adobe website appears to be oriented to programmers or developers, and my (small) company does not have the financial resources to engage a consultant for this purpose.  Thanks in advance for your insights and suggestions.

    Hi,
    In short, what you're attempting to do can be very costly if you stick with the Adobe LiveCycle ES solution to render forms on mobile devices (via their mobile forms platform). Also, if you're not familiar with the technology, you'd definitely need  to engage a consultant in addition to purchasing the require server-side modules to render your forms in HTML5?
    Questions:
    1. What mobile devices are being used in the field?
    2. Do your forms absolutely need to be made dynamic, or could they be saved as "static" XFA, instead? If you're doing things like adding rows to tables, hiding/revealing subforms, etc. then yes, the forms would need be dynamic. But if your forms do not need to be dynamic and/or you can tweak the design logic so the form is rendered in a static layout, then using the forms on an iPad is possible via the app "PDF Expert". PDF Expert can read/render static XFA files HOWEVER there's no support for javascript in that format. On the Android side, the app "qPDF Notes" provides support for static XFA PDFs.
    On the other hand...if users are able to use a Windows PRO based tablet (i.e. something like the Surface Pro 2, or even something less expensive running Windows PRO - not RT), then you could install Adobe Reader or Acrobat and use the dynamic forms, as is, on those tablet...no need for HTML5 rendering.
    In either case, the solutions mentioned about would be far less expensive (and less complicated) to trying to using ES4 mobile forms.
    Hope this helps!

  • Flash Design for Mobile Devices May Workshop

    I'll be running a 2 day workshop in San Francisco on
    Flash Design for Mobile Devices in May.
    Please forward this announcement to anyone who might be
    interested.
    Details are below.
    Thanks,
    Nader Nejat // CEO
    Omega Mobile //
    http://www.omegamobile.com
    Accelerating profit through stunning mobile experiences
    ==========================================
    What:
    Flash Design For Mobile Devices
    When:
    2 days: Saturday, May 6 & 13, 9am — 5pm
    Where:
    San Francisco State University Downtown Center
    Multimedia Studies Program
    425 Market Street, 2nd Floor
    San Francisco, CA 94105
    For more information and to register:
    On the Internet go to:
    http://msp.sfsu.edu
    Or, call: 415.405.7700
    Flash Design For Mobile Devices
    In the era of rich mobile media development, your mobile
    future is here. Now, learn how to create it in this hands-on
    workshop.
    We'll give you all the information and practice you need to
    be on the
    cutting edge of creating Flash content for PDAs, mobile
    phones and next
    generation devices. We'll explore the mobile Flash landscape
    by looking
    at working prototypes and actual applications that leverage
    the current
    mobile Flash player technology.
    In this class, each attendee is assigned their own computer
    to work on.
    Discussions are followed by exercises that show you exactly
    what you need
    to know to produce your own mobile content. We emphasize
    creating great
    mobile multimedia experiences for cell phones using Flash
    Lite.
    In addition to exploring development opportunities available
    today, you'll learn:
    • The capabilities and limitations of Flash for mobile
    development.
    • Best practices for planning your mobile projects.
    • How to efficiently convert Flash projects to mobile.
    • The entire production process from planning to
    testing and debugging on the device.
    • How to create engaging content and user experiences
    for small screens.
    • How to maximize memory and processor performance of
    your applications.
    • How to develop for multiple devices with minimal
    changes.
    • To tap into resources to get you started quickly
    • About handy third party utilities.
    Who should take this class?
    Anyone interested in developing rich media content for mobile
    devices
    including: mobile developers interested in Flash as a
    potential delivery
    platform and interface designers who want to use Flash for
    mobile design,
    Flash developers who wish to leverage their skills for mobile
    development,
    web designers who want to take advantage of the next big
    medium and anyone
    interested in Flash's capabilities for mobile devices.
    Prerequisite: Flash I or equivalent experience recommended.
    Course #: MULT 9234
    Schedule #: 26264
    Section: Z01
    Hands on, 1 student per computer
    2 days; Saturday, May 6 & 13, 9am — 5pm
    SFSU Downtown Center, 425 Market
    Fee: $395.00
    Register Now! Call 415.405.7700

    Anything similar available in UK?
    "..Nader.." <[email protected]> wrote in
    message
    news:[email protected]...
    > I'll be running a 2 day workshop in San Francisco on
    > Flash Design for Mobile Devices in May.
    >
    > Please forward this announcement to anyone who might be
    interested.
    >
    > Details are below.
    >
    > Thanks,
    > Nader Nejat // CEO
    > Omega Mobile //
    http://www.omegamobile.com
    > Accelerating profit through stunning mobile experiences
    >
    > ==========================================
    >
    > What:
    > Flash Design For Mobile Devices
    >
    > When:
    > 2 days: Saturday, May 6 & 13, 9am ? 5pm
    >
    > Where:
    > San Francisco State University Downtown Center
    > Multimedia Studies Program
    > 425 Market Street, 2nd Floor
    > San Francisco, CA 94105
    >
    > For more information and to register:
    > On the Internet go to:
    http://msp.sfsu.edu
    > Or, call: 415.405.7700
    >
    > Flash Design For Mobile Devices
    > --------------------------------
    > In the era of rich mobile media development, your mobile
    > future is here. Now, learn how to create it in this
    hands-on workshop.
    > We'll give you all the information and practice you need
    to be on the
    > cutting edge of creating Flash content for PDAs, mobile
    phones and next
    > generation devices. We'll explore the mobile Flash
    landscape by looking
    > at working prototypes and actual applications that
    leverage the current
    > mobile Flash player technology.
    >
    > In this class, each attendee is assigned their own
    computer to work on.
    > Discussions are followed by exercises that show you
    exactly what you need
    > to know to produce your own mobile content. We emphasize
    creating great
    > mobile multimedia experiences for cell phones using
    Flash Lite.
    >
    > In addition to exploring development opportunities
    available today, you'll
    > learn:
    > ? The capabilities and limitations of Flash for mobile
    development.
    > ? Best practices for planning your mobile projects.
    > ? How to efficiently convert Flash projects to mobile.
    > ? The entire production process from planning to testing
    and debugging on
    > the
    > device.
    > ? How to create engaging content and user experiences
    for small screens.
    > ? How to maximize memory and processor performance of
    your applications.
    > ? How to develop for multiple devices with minimal
    changes.
    > ? To tap into resources to get you started quickly
    > ? About handy third party utilities.
    >
    > Who should take this class?
    > --------------------------------
    > Anyone interested in developing rich media content for
    mobile devices
    > including: mobile developers interested in Flash as a
    potential delivery
    > platform and interface designers who want to use Flash
    for mobile design,
    > Flash developers who wish to leverage their skills for
    mobile development,
    > web designers who want to take advantage of the next big
    medium and anyone
    > interested in Flash's capabilities for mobile devices.
    >
    > Prerequisite: Flash I or equivalent experience
    recommended.
    >
    > Course #: MULT 9234
    > Schedule #: 26264
    > Section: Z01
    >
    > Hands on, 1 student per computer
    > 2 days; Saturday, May 6 & 13, 9am ? 5pm
    > SFSU Downtown Center, 425 Market
    > Fee: $395.00
    >
    > Register Now! Call 415.405.7700
    >

  • Managing Mobile Devices

    We are currently in Office365 and use Intune for desktop management. Many of our users use their mobile devices to access their e-mail.
    We'd like to look at using Intune's Mobile Device Management capabilities but I have a question. If we were to choose (on the Admin - Mobile Device Management page) to make Intune our manger, by turning that option on am I going to affect any of our current
    users that are using "un-managed" devices to access Office365 e-mail? We'd like to setup a pilot group before rolling it out agency wide.
    Thank you.

    Hi,
    No, you deploy that policy when you want to and to a group if you like so you can limit and test conditional access for office365. so no problem in turning on MDM.
    Regards,
    Jörgen
    -- My System Center blog ccmexec.com -- Twitter
    @ccmexec

  • Simple database in html5/jquery/javascript portable to mobile devices

    Hi
    I am writing a small freeware educational application for mobile devices and as (source) a website for browsers. Have (hopefully) come up with the right environment, i.e. html5 + javascript. Probably I will also include jquery for better gui capabilities.
    I am facing another choice. I need to use some basic database functionality for keeping irregular verbs. What would be the most efficient way to go: html/javascript/jquery?
    Have no thorough programming knowledge, but once I know which way to take, I usually can make it to the end.
    Thank you for any suggestions.
    T52

    You can try my own library https://bitbucket.org/ytkyaw/ydn-db/overview

  • How long will an iPad 4 play music whem powered by 2600mAh Flash Chargers for Mobile Devices

    how many hours will an iPad 4 play audio when it is powered by a
    2600mAh Flash Chargers for Mobile Devices ?

    Again, my issue is not with Flash Builder itself. In fact I think Adobe is doing a tremendous job regarding many things at this juncture. They've been under a considerable amount of pressure, especially since Apple tried to declare Flash an obsolete technology. I'm proud of Adobe and Flash - which I thoroughly enjoy working with. I also enjoy working with Flash Builder.
    My issue is in regards to support. It's that simple. I understand that many features take time to prepare prior to their public release. This is obvious. There are a lot of tests to be made prior to even a first release. My issue is a specific one. It is in regards to Flash Builder and their attitude towards this piece of software as it relates to this "mobile storm" that has approached. Everything is about MOBILE, MOBILE, MOBILE. Well, ok.. it's about mobile. Adobe really only has two (count that, 2!) pieces of software that creates Flash content. (and NO, that isn't a lot). There's the Flash IDE and Flash Builder, which is SUPPOSED TO BE FOR DEVELOPERS. One would think that more time would have been spent of getting ELEGANT mobile publishing solutions into Flash Builder at this point. I'm tired of reading one massive pdf after another just to understand what the hell I'm supposed to be doing. AND.. on top of this.. they get simple, fluid, elegant solutions into the FLASH IDE in the meantime. iPhone, Android publishing with the click of a button in the Flash IDE? DONE! Months ago.. Flash Builder 4 with the same capabilities? Nothing. Command lines... Terminal windows.. give me a break.

  • Problem uploading file from mobile device to tomcat server

    Hi guys, here's how it goes.
    I'm designing a site using JSP for wireless devices like PDAs, Smartphones etc, basically any mobile device that has browser capabilities. There's a page where the user is allowed to upload a file from the mobile device, which works perfectly fine when I access the site using a PC. But when I try to upload a file from a mobile device, ( I tried using a Nokia 6680 ) , there wasn't any error but the file just wasn't stored in my server.
    Here's how the upload form looks like :
    <FORM name="filesForm" action="ProcessFileUpload.jsp" method="post" enctype="multipart/form-data">
            <font size="1" face="arial">File :</font><br>
    <input type="file" name="file1" size="10" style="font-size: 9px;"/><br><br>
            <input type="submit" name="Submit" value="Upload Files" style="font-size: 9px;"/>
        </FORM>Here's the gist of ProcessFileUpload.jsp:
    <%
         System.out.println("");
            System.out.println("Content Type ="+request.getContentType());
            DiskFileUpload fu = new DiskFileUpload();
            // If file size exceeds, a FileUploadException will be thrown
            fu.setSizeMax(1000000);
            List fileItems = fu.parseRequest(request);
            Iterator itr = fileItems.iterator();
            while(itr.hasNext()) {
              FileItem fi = (FileItem)itr.next();
              //Check if not form field so as to only handle the file inputs
              //else condition handles the submit button input
              if(!fi.isFormField()) {
                System.out.println("NAME: "+fi.getName());
                System.out.println("SIZE: "+fi.getSize());
                System.out.println(fi.getOutputStream().toString());
               // File fNew= new File(application.getRealPath("/"), fi.getName());
             File tempFileRef  = new File(fi.getName());
             File fNew = new File(filepath.toString(),tempFileRef.getName());
         String MM_Overall_DRIVER = "org.gjt.mm.mysql.Driver";
         String MM_Overall_USERNAME = "****";
         String MM_Overall_PASSWORD = "*********";
         String MM_Overall_STRING = "jdbc:mysql://localhost:3306/";
         Driver DriverRecordset1 = (Driver)Class.forName(MM_Overall_DRIVER).newInstance();
         Connection ConnRecordset1 = DriverManager.getConnection(MM_Overall_STRING,MM_Overall_USERNAME,MM_Overall_PASSWORD);
         PreparedStatement StatementRecordset1 = ConnRecordset1.prepareStatement("use " + domain);
         ResultSet Recordset1 = StatementRecordset1.executeQuery();
         filepath.append("/").append(tempFileRef.getName());
         StringBuffer fp = new StringBuffer("insert into ");
         fp.append(domain).append(".filepaths (path) values ('").append(filepath).append("')");
         PreparedStatement ps = ConnRecordset1.prepareStatement(fp.toString());
         ps.executeUpdate();
                System.out.println(fNew.getAbsolutePath());
                fi.write(fNew);
              else {
                System.out.println("Field ="+fi.getFieldName());
            }Basically I store the file uploaded in the tomcat server and the path of the file is saved in a table in MySQL.
    When I upload a file using a PC, the tomcat console displays the content type file name yada yada yada. However, when I upload a file from the Nokia 6680, I get just the content type then things just stop there and nothing else happens. No file name no file size whatsoever. The path of the file is not inserted into MySQL and the file is not stored in the server.
    Can anyone please enlighten me on this issue and hopefully gimme a solution to this problem? Your help will be greatly appreciated.

    -bump-
    HELPP!?!?!?!?!

  • Getting Mobile Device (Correct) Screen Size

    I have some confusion over getting the screen size of a mobile device. I measured the following:
    var hsa:AlertObject = new AlertObject();
    hsa.alertMessage = "screen w:" +  this.stage.fullScreenWidth + "  h:" + this.stage.fullScreenHeight + "\n" +
                        "capscreen w: " + capmc.width + " h:" + capmc.height + "\n" +                    
                        "capabilites w: " + Capabilities.screenResolutionX + " h: " + Capabilities.screenResolutionY;
    hsa.open(this, false);
    I ran this on an iPod touch 4 which has a resolution of 960 X 640. The above code gives me:
    screen = 480 X 320
    capscreen (a movie clip I load that is scaled to the full screen and is displaying properly) = 1548.85 X 677 (I presume the original dimensions my designer gave the SWF).
    Capabilities = 480 X 320
    Note that 480 X 320 is precisely half of the actual screen dimensions of an iPod Touch 4. Can someone please tell me why. And, given that capscreen is displaying (properly) at the time I take these measurements and display results, why is capscreen reporting larger than the actual dimensions of the device? Also, my app orrientation is landscape only and yet the dimensions I'm getting are that width is < height which means the device is reporting in portrait mode.
    If I just need to check for iOS and then double dimensions, that's fine. But, I don't want to do that for this iPod Touch test to find it works differently on other iOS devices.
    I know that all of my screens are on the stage, BTW. I know this because I get the AlertObject to show me alerts by pressing one of the buttons of a loaded screen I am measuring - and the button is not enabled until all SWF's are finished loading and being added to stage.

    <?xml version="1.0" encoding="utf-8"?>
    <s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
            xmlns:s="library://ns.adobe.com/flex/spark" title="NewCappoCamera" actionBarVisible="false" xmlns:mx="library://ns.adobe.com/flex/mx">
        <fx:Declarations>
            <!-- Place non-visual elements (e.g., services, value objects) here -->
        </fx:Declarations>
        <fx:Script>
            <![CDATA[
    private function loadSWF():void {
    pictureButtons.load();
    pictureButtons.content.addEventListener(Event.ADDED, loadComplete);
    //initCamera();
    private var mc:MovieClip;
    private var hasBeenInit:Boolean = false;
    private function loadComplete(event:Event):void{
    event.target.removeEventListener(Event.ADDED, loadComplete);
    if(event.target is MovieClip && mc == null) {
    mc = MovieClip(event.target);
    mc.play();
    if(event.target.name == "acceptPicBtn") {
    acceptButton = SimpleButton(event.target);
    acceptButton.enabled = false;
    else if(event.target.name == "retakePicBtn") {
    retakeButton = SimpleButton(event.target);
    retakeButton.addEventListener(MouseEvent.CLICK, retakeClicked);
    retakeButton.enabled = false;
    else if(event.target.name == "takePicBtn") {
    cameraButton = SimpleButton(event.target);
    cameraButton.addEventListener(MouseEvent.CLICK, cameraButtonPressed);
    if(cameraButton != null && acceptButton != null
    && retakeButton != null && cameraButton != null && mc != null && !hasBeenInit) {
    mc.stop();
    pictureButtons.endEffectsStarted();
    hasBeenInit = true;
    initCamera();
    //private var numTimes:uint = 0;
    private function initCamera():void {
    cameraButton.visible = true;
    cameraButton.enabled = true;
    acceptButton.enabled = false;
    retakeButton.enabled = false;
    acceptButton.visible = false;
    retakeButton.visible = false;
    //front camera loads if they have one and it's an iOS device.
    var a:Array = Camera.names;
    var camName:String = "";
    var isAndroid:Boolean = false;
    for(var i:uint = 0; i < a.length; i++) {
    camName = a[i];
    if(camName.indexOf("Front") != -1) {
    break;
    //test if android as right now only the back camera
    ///works on that platform.
    if(Capabilities.version.indexOf('AND') != -1) {
    this.camera = Camera.getCamera();
    isAndroid = true;
    else if(camName.indexOf("Front") != -1 &&
    !isAndroid) {
    this.camera = Camera.getCamera("1");
    else {
    this.camera = Camera.getCamera();
    if(!Camera.isSupported) {
    //todo
    if(camera.muted) {
    //todo
    //following works on droid but is not working in iPod...
    //camera.setMode(
    //pictureButtons.contentWidth + this.width,
    //pictureButtons.contentHeight + this.height, 30, true);
    //the code below works on both platforms.
    var ch:Number = Capabilities.screenResolutionY;
    var cw:Number = Capabilities.screenResolutionX;
    var vidh:Number = ch;
    var vidw:Number = cw;
    if(ch > cw) {
    //in this case, the device must be registering in the portrait mode
    //multiply eveything by 2 and switch orrientation...
    vidw = ch * 2;
    vidh = cw * 2;
    camera.setMode(vidw, vidh, 30, false);
    //android dimensions have to be doubled no matter what
    else if(!(ch < cw) && isAndroid) {
    vidw = cw * 2;
    vidh = ch * 2;
    camera.setMode(vidw, vidh, 30, false);
    else {
    //otherwise, everything should already be double and there's no need to switch
    //width and height like there is above.
    //need to test that this remains the case with ipod but can't seem to get ipod
    //orientation to report other than "rotatedRight" no matter how the device is held.
    camera.setMode(vidw, vidh, 30);
    vidComponent.height = vidh;
    vidComponent.width = vidw;
    this.video = new Video();
    video.width = vidComponent.width;
    video.height = vidComponent.height;
    video.attachCamera(camera);
    vidComponent.addChild(video);
    vidComponent.visible = true;
    ]]>
    </fx:Script>
    <mx:UIComponent id="vidComponent" x="0" y="0" width="100%" height="100%"/>
        <s:Image id="capturedImage" x="0" y="0"
                 width="100%" height="100%"
                 visible="false"/>
        <s:SWFLoader
            id="pictureButtons"
            x="0" y="0"
            width="100%" height="100%"
            scaleContent="true"
            source="@Embed('assets/SignUpPicButtons.swf')"
            creationComplete="{loadSWF()}" autoLoad="false"
            />   
        <s:SWFLoader
            id="busyLoader"
            x="0" y="0"
            width="100%" height="100%"
            scaleContent="true"
            source="@Embed('assets/CheckingSWF.swf')"
            autoLoad="false"
            />
        <s:SWFLoader
            id="invisibleBusy"
            x="0" y="0"
            width="100%" height="100%"
            scaleContent="true"
            source="@Embed('assets/InvCheckingSWF.swf')"
            autoLoad="false"
            />
    </s:View>
    Let me know if you want the SWF's required to run this code.

  • Certificate for Jabber mobile devices?

    We are looking to deploy jabber on mobile devices, is it recommended to deploy certificates to the mobile jabber devices for extra security or is it default? How are they deployed - same as handsets via the TFTP download? Does the deployment of the certificate create any issues with the normal working of the mobile?
    Every time a jabber client mobile  device logs on to the network, does the expressway E or C check if the certificate is installed or does it check with tftp file?
    Can a user remove a certificate manually and again how is the certificate checked?
    thanks

    There’s a big difference in what you want, Joel and what the OP asked for.
    For plain old vanilla PDF, you should be fine, but the OP is worried about people needing to download something for EPUB when in reality that’s less of an issue than PDF.
    There are no stock PDF readers on many tablets and the ones that are there have limited or no interactive capabilities and the better ones like GoodReader are not free.
    BTW, I’m not suggesting EPUB as a replacement but without seeing the actual documents in question and knowing the audience and budget, I really can’t give you a better answer.
    Bob

  • I am suddenly getting a message that the 'mobile device services' has stopped working on my computer and windows seems unable to fix.  I have tried finding the file and making sure that it is enabled.  It says 'enabled' but does not work.

    I recently downloaded a new update of the operating system on my 3GS  It seems to be a bit slower since and I have no idea if that is part of what is going wrong.  I cannot get itunes to recognise my phone.  Windows pops up a 'window' that says my 'mobile device services' is not working and would I like Windows to look online for the problem - I say yes, windows does it's thing, blanks out and I am back where I was.  I tried updating itunes but no luck.
    I found the mobiledeviceservices.exe file and made sure it was all 'on' and 'enabled' still no luck  I did a search and came up with some other people who had the same problem but the answers that they were given didn't help me.

    When you erased the disk did you select Mac OS Extended Journaled as the format option?

  • Apple Mobile Device Service installation rolls back

    Hey there,
    I've been having problems installing iTunes 9 or even 8 on my computer. While running the iTunes setup, part of the installation rolls back and when I launch iTunes after that, I get the message saying that
    "This iPod cannot be used because the required software is not installed. Run iTunes installer to remove iTunes, then install iTunes again."
    However, the installation doesn't work no matter how many times i reinstall it. I've fully uninstalled everything related to apple and used the microsoft's utility to check if they were properly uninstalled before reinstalling itunes, but I still got the same message.
    I found out that Apple Mobile Device Service was not installed and that was the problem. When i extracted AppleMobileDeviceService.msi from the iTunes installer and ran it, it rolled back too. So I used the /l*v command to create an installation log and this is the error.
    DIFXAPP: INFO: opening HKEY_USERS 'S-1-5-21-4128058654-1677487342-2165978628-1007\Software\Microsoft\Windows\Curr entVersion\DIFxApp\Components\{9AA3828A-F852-11DB-8E29-6C6B55D89593}' (User's SID: 'S-1-5-21-4128058654-1677487342-2165978628-1007') ...
    DIFXAPP: INFO: ENTER: DriverPackageInstallW
    DIFXAPP: INFO: usbaapl.inf: checking signature with catalog 'C:\Program Files\Common Files\Apple\Mobile Device Support\Drivers\USBAAPL.CAT' ...
    DIFXAPP: INFO: Driver package 'usbaapl.inf' is WHQL signed.
    DIFXAPP: ERROR: Create Driver Store entry failed. (Error code 0x6E: The system cannot open the device or file specified.)
    DIFXAPP: INFO: Successfully removed '{9AA3828A-F852-11DB-8E29-6C6B55D89593}' from reference list of driver store entry ''
    DIFXAPP: INFO: RETURN: DriverPackageInstallW (0x52)
    DIFXAPP: ERROR encountered while installing driver package C:\Program Files\Common Files\Apple\Mobile Device Support\Drivers\usbaapl.inf
    DIFXAPP: InstallDriverPackages failed with error 0x52
    DIFXAPP: RETURN: InstallDriverPackages() 82 (0x52)
    Action ended 17:15:17: InstallFinalize. Return value 3.
    Can anyone help me please? Any help will be appreciated =P
    Cheers

    I have recently been fighting my system to get itunes to recognise my iphone and i ran into a similar problem.
    I couldnt uninstall the old version of apple mobile device support, and installing the new itunes over the top did not seem to help either.
    But i found a work around.
    Try opening the itunes.exe install package with winrar. (www.winrar.com, its a free program) and then extracting only the applemobiledevicesupport.exe file.
    Reboot your system, run that file and then reboot again.
    It should work.
    If it doesnt, then good luck to you :P
    -Adam

Maybe you are looking for

  • How do I install a driver on my macbook pro

    How do I install a driver on my macbook pro

  • Add combo box into table pagination

    I want to add combo box into JavaFX table with pagination. Something like that: import javafx.application.Application; import javafx.beans.property.SimpleStringProperty; import javafx.collections.FXCollections; import javafx.collections.ObservableLis

  • ATV 2.0.1 podcast issue

    Updated last night, and have found an issue. Well an issue for me. I have stopped getting all video podcasts on my Imac to save space. Started getting them all in HD on my ATV. Now with the update, they sync back to my Imac. ***! Can this be turned o

  • Networking ... cant find PCs on network - Already read other posts, no clue

    Hi everyone! I am having a problem with networking and my MacBook. I have created a location for my home, where i share a network with two laptops and two desktops, all of them with vista home premium except for one with ultimate. I have set them all

  • Reverting to 10.5.6: Do I need to restore BOTH superduper drives (OS+user)?

    Hi: My iMac has an external 1GB drive with my user account home directory. I made a superduper backup of both my iMac internal drive and the external user data before upgrading to 10.5.7 a few days back. Since 10.5.7 is so lousy (so many things are j