Mouse over event listener? in Flash CS4 (AS3)
Hi,
I was wondering if there is such a thing as a mouse over listener.
So that it would execute code when the mouse rolls over(and maybe also execute code when the mouse moves away again)
Thank you for any help.
yes, there are mouseover and rollover events, as well as, their "out" events:
MouseEvent.MOUSE_OVER
MouseEvent.ROLL_OVER
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Can you confirm that there is Mouse Over support in Android 2.2 Flash Engine?
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Hello,
I have two objects. First object (1) has event listener
MOUSE_OVER. On this object is another object (2) without listener.
When I move with the mouse on second object, mouse over event on
object 1 is not dispatched. I don't know why. How can I do it ??
thanksIf both objects are in a VBox, with the second object (no
listener) overlapping the first object (has listener), when you
hover over second object, if you have a listener on the container
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Mouse over events on alv report?
Hello,
i want to make mouse over event for rows of a alv report.When mouse is on a row there will be shown explanations.
how can i do this?
thanks inn advance.Cem ,
Please follow the code mentioned in the links below :
Hotspot in ALV grid
http://wiki.scn.sap.com/wiki/display/Snippets/Interactive?original_fqdn=wiki.sdn.sap.com
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(Help) Using Input text in Flash CS4 AS3
I am trying to take a user's input (His Name) and then greet the user on the next frame using the name he previously entered. I googled for 2days and was unable to find a way to do this on flash CS4 AS3, i guess because im very new to flash (only 2-3weeks )
Any help would be greatly appreciated, and i am sorry if this was already answered in the forums.
thanks for reading.If your interested... here's some general "rules of the road" that are basically courtesies...
Don't post the same question in different forums (crossposting). Folks that help don't like that because they can waste their time providing the same response someone else already offered elsewhere, or their helpful info gets no attention because the OP (original poster) got wrapped up in the discussion elsewhere and never went back to the other forums. I saw one time where the OP suffered from doing this... the first person to respond in one forum said what they wanted couldn't be done, while my response in another forum showed them how to do it... but they accepted that it couldn't be done and never returned.
Don't post in someone else's posting unless the exact same situation applies to you and it is a current posting. It is a bit rude to step into someone else's posting just to get attention, which some people do... some with totally unrelated problems. Or if your problem is even slightly different, it can end up confusing matters for all involved... trying to juggle helping two people where different solutions are needed.
If you get one problem resolved and have another you want help with that does not involve the first, start a new posting. People search these forums so it helps to have topics match the postings, which will not apply if mutliple topics get resolved under one title. I recently saw one person tell someone to start a new posting even though they were following up to clarify something of the solution they received... that's wrong and is more likely someone with a case of points greed... as useless as points are, it happens. -
How can I NOT let collision happen in Flash CS4(AS3)?
I have been playing with collisions for quite a while, but cannot seem to get it just the way i want it to be.
I made a new rectangle into a Movie Clip, with an instance name : "block_mc"
I made a sphere into a Movie Clip, with an instance name : "ball_mc"
I made the sphere(ball_mc) movable with the arrow keys.(see post:http://forums.adobe.com/thread/491457?tstart=0 )
Now I wanted to try and make the sphere(ball_mc) stop moving so it wont hit the rectangle(block_mc), so that the rectangle(block_mc) would act like a solid object.
Meaning the sphere(ball_mc) would not be able to touch the rectangle(block_mc). It would act like a wall.
Now my problem is I don't know if there is a way of not letting objects collide?
I tried the ".hitTestObject()" but that did not work for me.
~ Thanks for Help and Advice~I apologize, for this confusing long question, I simply ment to ask:
Is there a way Flash CS4(AS3.0) will not let Objects on stage collide?
~Thank you for any Tips, Advice and Help~ -
Need help in screen capturing for flash CS4 AS3
Hi, i need help!!!!!!!!!!!!!!!!!!!!!! URGENT!
I am currently doing Augmented Reality.
I got my marker to detect my model but my problem now is how to screen capture the content that is in swf.
(As in capture the dae model shown in the comp not from webcam.)
& also i just want to capture the swf window not the whole desktop.
I read online, they say its impossible?
Or is it possible to call screen capture function in javascript to flash CS4? (LIke external data)
(Moreover, does anyone know how to detect multiple dae models with different markers?)
Anyone can help??? Thanks in adv!!My current program (Flash CS4, AS3) only can capture what the webcam sees.
How do i change it to screen capture (something like print screen) with my .DAE models?
In the case, when i click on the capture button, it print screen.
Here's part of the code that capture what the webcam sees.
private function captureImage(e:MouseEvent):void
bmd.draw(stage);
bmp = new Bitmap(bmd);
bmp.x = 140;
bmp.y = 40;
addChild(bmp);
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saveButton.visible = true;
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Really really need help! URGENT!
Thanks! -
Mouse over event for every word inside a text?
I want to do a separate mouse over event for every word inside a text.
or at least get the string below the mouse cursor.
any hint?
henryThere are no events for it but you can use TextField.getCharIndexAtPoint() to determine the character where the mouse is over, and from there you can work out the word where the mouse is over.
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Mouse Over Event handling - Webdynpro
Hi,
We are working on a sample Webdynpro application. We want to show a pop up window on Mouse over of a control. Is this possible in WebDynpro? Do we have a handle for the mouse over event!?
Kindly help.
Best Regards,
Anushahi anusha,
If it is simply a tooltip that you would like to be displayed then there is a tooltip attribute that can be set when using the HTMLb controls, or the method setTooltip("my tooltip"); when using the APIs. If you need more of a mouse over event, then I would personally use standard HTML instead. You can use the same css classes that are used when creating HTMLb components so that the button would look the same, but it would be more under your own control
some code snippets are there in this link if you are using bsp.
Clicking a htmlb:button via Java Script
thanks
vishal -
How to define mouse-over event for a icon
Hello,
I have defined a icon for a panel in my plugin. I want that the icon should be changed on mouse over event.
The code for icon is given below.
resource PanelList (kDNDListsPaletteResourceID) {
// 1st panel in the list
kDNDListsPaletteResourceID, // Resource ID for this panel (use SDK default rsrc ID)
kIBPluginPluginID, // ID of plug-in that owns this panel
#if CSVER >= 4
kIsResizable,
#else
isResizable,
#endif
kIBClientPluginDNDPanelWidgetActionID, // Action ID to show/hide the panel
kIBClientPluginDNDPanelTitleKey, // Shows up in the Window list.
"", // Alternate menu path of the form "Main:Foo" if you want your palette menu item in a second place
0.0, // Alternate Menu position Alternate Menu position for determining menu order
kPlusIconPNGIconRsrcID, kIBPluginPluginID, // Rsrc ID, Plugin ID for a PNG icon resource to use for this palette
c_Panel
Where should I give the resourceID of the other icon?Hi
First change the name from kPlusIconPNGIconRsrcID to kPlusIconPNGIconIRsrcID
so "I" will indicate that your icon is inactive
Create another resource id like:
#define kPlusIconPNGIconIRsrcID 15
#define kPlusIconPNGIconARsrcID 15
Define paths to the icons
resource PNGA(kPlusIconPNGIconIRsrcID) "../res/icons/PLUS_ICO_23_I.png" // Inactive icon
resource PNGR(kPlusIconPNGIconARsrcID) "../res/icons/PLUS_ICO_23_A.png" // Active icon
Regards
Bartek -
Mouse Over event not dispatching properly.
Hi,
I am working on a scroll for iPhone, in which I'm using touch scrolling, it is working fine with less number of list items, but when I increases the nuber of items in scroll list, the mouse over event not propogates properly, I mean to say those events are overlapping due to some extra memory issue, can any one have any idea about it.
I'm pasting code for your reference :
public function IPhoneScroll( pContent:DisplayObjectContainer, pStage:Stage ) {
_stage = pStage;
_myScrollElement = pContent;
_canvasHeight = _myScrollElement.height;
start();
// add handlers
_myScrollElement.addEventListener(MouseEvent.MOUSE_DOWN, on_mouse_down);
_myScrollElement.addEventListener(Event.ENTER_FRAME, on_enter_frame);
private function on_enter_frame(e:Event):void {
if ( started )
// decay the velocity
if(_mouseDown) _velocity *= MOUSE_DOWN_DECAY;
else _velocity *= DECAY;
// if not mouse down, then move the element with the velocity
if (!_mouseDown)
var textHeight:Number = _myScrollElement.height;
var y:Number = _myScrollElement.y;
var bouncing:Number = 0;
// calculate a bouncing when the text moves over the canvas size
if (y > 0 || textHeight <= _canvasHeight) // textHeight <= _canvasHeight => when the item is smaller than the stage.height, align to the top
bouncing = -y * BOUNCING_SPRINGESS;
}else if( y + textHeight < _canvasHeight){
bouncing = (_canvasHeight - textHeight - y) * BOUNCING_SPRINGESS;
_myScrollElement.y = y + _velocity + bouncing;
// when mouse button up
private function on_mouse_down(e:MouseEvent):void
if (!_mouseDown)
// get some initial properties
_mouseDownPoint = new Point(e.stageX, e.stageY);
_lastMouseDownPoint = new Point(e.stageX, e.stageY);
_mouseDown = true;
_mouseDownY = _myScrollElement.y;
// add some more mouse handlers
_stage.addEventListener(MouseEvent.MOUSE_UP, on_mouse_up);
_stage.addEventListener(MouseEvent.MOUSE_MOVE, on_mouse_move);
// when mouse is moving
private function on_mouse_move(e:MouseEvent):void
if (_mouseDown)
// update the element position
var point:Point = new Point(e.stageX, e.stageY);
_myScrollElement.y = _mouseDownY + (point.y - _mouseDownPoint.y);
// update the velocity
_velocity += ((point.y - _lastMouseDownPoint.y) * SPEED_SPRINGNESS);
_lastMouseDownPoint = point;
// clear everythign when mouse up
private function on_mouse_up(e:MouseEvent):void
if (_mouseDown)
_mouseDown = false;
_stage.removeEventListener(MouseEvent.MOUSE_UP, on_mouse_up);
_stage.removeEventListener(MouseEvent.MOUSE_MOVE, on_mouse_move);
public function release():void
_myScrollElement.removeEventListener(MouseEvent.MOUSE_DOWN, on_mouse_down);
_myScrollElement.removeEventListener(Event.ENTER_FRAME, on_enter_frame);
_myScrollElement = null;
The highlighted part is working properly for less items but not for more number of items, lets say 200 movieclips in scroll lists.
Please help me on this, thanks in advance.
VipulHello.
Look I have an idea, I donu2019t know if you already try it.
Please give the format that you want percentage, decimals etc...
In the Excel where the charts are being directed
Then redirect de chart to the same cells, these with the porpoise of refreshing
Now each serie have the format.
Please let me now what happen with these -
Hi,
I came across a little problem.
I put an event listener inside a for loop and the for loop inside a function.
I want the for loop to end as soon as the event listener inside the for loop calls its function.
Here is the general code for a better picture.
Code:
this.addEventListener(Event.ENTER_FRAME, function#1);
function function#1(event:Event):void{
if(something is true){
for(var i = 0; i < numOfmy_mcs; i++){
this["my_mc_"+String(i)].addEventListener(MouseEvent.CLICK, function#2);
function function#2(e:Event):void{
//do something cool here
Thank you for any help!kglad wrote:
that for-loop (if it executes), defines listeners for interactive objects. that will complete long before any object is clicked.
Well yes but it does it again and again (frames per second times seconds = number of times it goes through the code if i'm not mistaken), because it is inside a function, and through testing i found out that it works like this:
Example:
there are 5 my_mc's in my project: (my_mc_0, my_mc_1, my_mc_2, my_mc_3, my_mc_4)
if i click my_mc_0 function#2 is called and executed. BUT only after the loop finishes (i know this from tons of testing)...which is unnecessary since you cannot click two places at once. This might not be a problem in this example because i am only using 5 my_mc's buy if i use 500000000 my_mc's it would make a lot of difference.
is there a way to stop the loop if the function is called?
...maybe there is a better way to write it, the only alternative i know that works is if i manually write every single listener and this also is logical in this example but as i said next to impossible if the numbers get bigger.
-Note
I didn't specify this earlier but function#2 makes the if statement false so it wont jump back into it.
Thank you for the help I really appreciate it!
3rd edit...don't know what's wrong with me -
Right Click Arrange at runtime in code? in Flash CS4 (AS3)
Hi,
I was wondering if and how I can arrange movie clips in AS3 code. I want it to have the same effect as "Right Click > Arrange > Bring To Front" in the project, only during runtime and through code.
Thank you for help and advice!What you can do if you want right click is create a new ContextMenu and ContextMenuItem. You'll have to add a mouse click listener to each of your stage items though so you can track the last one clicked;
import flash.events.ContextMenuEvent;
import flash.ui.ContextMenu;
import flash.ui.ContextMenuItem;
var lastItem:MovieClip;
var i:int;
for(i = 0; i < stage.numChildren; ++i){
stage.getChildAt(i).addEventListener(MouseEvent.MOUSE_DOWN, itemClicked);
function itemClicked(e:MouseEvent):void
lastItem = e.currentTarget as MovieClip;
var rightClickMenu:ContextMenu = new ContextMenu();
rightClickMenu.hideBuiltInItems();
rightClickMenu.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, rightClickMenuClicked);
var bringToFront:ContextMenuItem = new ContextMenuItem("Bring To Front");
rightClickMenu.customItems = [bringToFront];
stage.showDefaultContextMenu = false;
stage.contextMenu = rightClickMenu;
function rightClickMenuClicked(e:ContextMenuEvent):void
switch (e.mouseTarget.label)
case "Bring To Front":
if(lastItem != null){
lastItem.parent.addChild(lastItem);
break;
NOTE: You do not need to first remove the child to add it again. By adding an existing child you're simply resetting it to the top depth. -
Pop Up Text in an applet on mouse over event
Can anyone help me to design a pop up text message to be displayed in an applet on moving your mouse over a particular control. Plz. Its urgent
To show a pop-up use javax.swing.Popup. Add a mouse listener to button. When mouse enters the button pop-up shows and when mouse exited the button, pop-up disappears. This pop-up is capable of displaying simple message to any swing component. Sample code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
* @author mrityunjoy_saha
* @version 1.0
public class AppletWithPopup extends JApplet {
private Popup popup;
private JButton button;
private JLabel message;
@Override
public void init() {
setLayout(new FlowLayout());
button = new JButton("Hello");
message = new JLabel("This is a JLabel. It can be any swing component.");
button.addMouseListener(new MyMouseListener());
add(button);
private class MyMouseListener extends MouseAdapter {
@Override
public void mouseEntered(MouseEvent e) {
System.out.println("Mouse entered.");
PopupFactory factory = PopupFactory.getSharedInstance();
popup = factory.getPopup(AppletWithPopup.this, message, (int) button.getLocationOnScreen().
getX() - 20, (int) button.getLocationOnScreen().getY() + 40);
//popup = factory.getPopup(AppletWithPopup.this, message, 50, 10);
popup.show();
@Override
public void mouseExited(MouseEvent e) {
System.out.println("Mouse exited.");
if (popup != null) {
popup.hide();
}If you are talking about alert box (where some message can be displayed), in above example instead of javax.swing.Popup use javax.swing.JOptionPane. In case you are using JOptionPane, make it visible in mouseEntered() method and hide it in mouseExited() method.
Thanks,
Mrityunjoy -
Tooltips when placing mouse over event
First thing - I LOVE iMac, it's an incredible design of what real computer should be. I wish somebody told me that 10 years ago or more.
I just switched from PC. On PC I used an excellent piece of calendar software, "UK Kalender". It's better than anything else.
iCal is excellent too, I like it. But it seems to me, it's not polished.
For example, font is too small. I'm not suggesting to have an option of all the fonts there are, and adjusting them, it will slow down the calendar. But at least to have 2 sizes: a small font(the current one) and a larger(like on Safari).
Another thing. it's a question: is it possible to have toolltips when placing a mouse over an event ?
In other words, when placing a mouse over an event, a tool tip shows up with all the info about this day's events.
This would be extremely helpful, saving from double clicking and opening another window.If both objects are in a VBox, with the second object (no
listener) overlapping the first object (has listener), when you
hover over second object, if you have a listener on the container
you should be able to see if the target for the event is the second
object and then take action.
This is because events first "cascade" down from the top of
the display list, through all containers until they reach the
target (targetting phase), and then they bubble back up to the top
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