Move whole motion path 300 up, 200 left

I have a complex motion path. I need to move the whole thing together, without changing it, 300 pixels up and 200 left.
Is there any way to select it all and move it together - either with the mouse or by entering new co-ordinates?
Thanks.

Oh, I thought you meant the keyframes disappeared.
I can't seem to make the element itself disappear from the Stage by grouping, although I can get it so the group appears empty, depending where the playhead is in regard to the the Location transition. But the element is always visible. That's not a bug, just the base state of the element when it was grouped. Maybe that's what you see?
Otherwise, without seeing your composition it would be difficult to say whether it's a bug, or in some state in the timeline where the image is not on the Stage or hidden. Doesn't seem too serious if it's all visible again when you ungroup.

Similar Messages

  • FR: Ability to move entire Motion Path (as in After Effects)

    If you like this Feature Request, please copy/paste on Adobe's Feature Request page to get your voice heard: www.adobe.com/go/wish
    *******Enhancement / FMR*********
    Brief title for your desired feature: Ability to move entire Motion Path (as in AE)
    How would you like the feature to work?
    The same way it currently works in After Effects: ability to move an entire motion path by selecting all of the motion path's keyframes before click-moving one of the selected keyframes in the Canvas/Program Monitor.
    Why is this feature important to you?
    This feature makes it so much more efficient to move a motion-animated asset to a new location without inadvertently changing the motion path.  This tremendous workflow efficiency works wonders in AE and could work equally well in Premiere Pro.

    When previewing, make sure that you're using RAM preview to get real-time playback:
    http://helpx.adobe.com/after-effects/using/previewing.html#use_ram_preview_to_play_video_a nd_audio
    See this regarding the issue with your output file stuttering:
    http://forums.adobe.com/thread/684381
    Most important, start here to learn the basics:
    http://adobe.ly/AE_basics

  • Animation with motion path like flash

    Hi at all,
    is it posible to animate an object in circle move like motion path in flash?

    @resdesign
    If you were right, the example below won't work ;-)
    Rotation is  rotating an object around its origin. If the origin is outside the object, it moves in a circle.
    Here is the example: http://mcmm.com/edge/circular/circular.html
    It has been done like in my description above.
    All objects in the example are simply animated with rotation. The earth rotates around its origin and the planets do the same.
    The only difference between earth and planets is that the earth has its origin untouched while the planets have their origin outside.

  • Probleem Converting Motion Path behavior into keyframes

    Hi,
    i'm pretty new in motion. I've been working with FCP and after Effects for quite a while now. Now i startet to learn some stuff with motion. My first problem ist kind of weired to me and i could not find any solution yet.
    Problem: I have the behavior Motion path linked to an objekt. The Motion path just goes from left to the right. Now i want to convert the motion path into keyframes. If I press Command K to this, motion makes hundrets of keyframes for the motion path. But it should only create 2. The beginning point on the left and the end point on the right. If i undo the function and redo it, motion converts less keyframes than before, but still something around 15 keyframes.
    Does anybody had a problem like this before and has a solution? I've already tried to play around with interpolation and splines etc. Still get the same results. Same problem.
    Does anybody has a solution for this problem?

    yes, i've already tried that out.
    Actually, i can just delete the keyframes.
    The thing is, I don't understand, why Motion makes that many keyframes. It is just an linear Animation, that only requires 2 keyframes. The other confusing thing is, that a friend of mine tried it out on his Mac ans he told me that it worked just fine. His Motion made 2 keyframes. I saw that function on a Videotutorial, i bought, on this Tutorial 2 keyframes. I also deleted the preference file to reset Motion. But still on my Machine, Motion produces at least 15 keyframes for a linear Animation between 2 points on the X-achsis.

  • How can I mass move symbols with their motion paths without creating new keyframes?

    I want to move a lot of symbols all at once if they are off centered or just need to be moved around to see differenr styles across the document, but I can't seem to move a lot of the symbols at once, only one at a time slexting their motion paths. It's rather annoying when I have items coming in at different times and have to re line everything up one by one if I want to move things even over by 1 px. Every time I slecect all my symbols and try to move them it just creates a new keyframe that they follow. Is there any tool or certian way to select the symbols and/or thier motion paths and move them without creating new key frames?

    Hi,
    There's no direct way of moving all the symbols/ motion tweens begining at different frames altogether, but the following steps should help you do it -
    1. Select a motion path on stage, goto Properties panel > Options menu (top left corner) and enable - Always show Motion Paths.
    2. Enable - Edit Multiple Frames option in the Timeline.
    3. Adjust the frame-markers in Timeline to show all your symbols, motion paths etc.
    4. Now that you see all your symbols and motion paths together, Select-all and Move them together. Or, use Shift + click to selectively select the Motion paths/objects and move them.
    Let me know if you have any doubts..
    Regards,
    Nipun

  • Motion Paths won't display the whole path!

    You see the sun in the middle of the frame, the path is only shown for about 30 sec of movement but the path actually goes from bottom right all the way to top left over 3 min. It is impossible to adjust the curve of the path with this limitation, does anyone know why AE is doing this?
    Thanks, Mark

    Found it in the display preferences,

  • FCE HD, confused by Motion Path (I want to change the speed of movement)

    I am a huge FCE noob, let's get that out of the way. I have also been a member here since May of last year, but for some reason it now shows that this is my first post. (????) Anyway, I have figured out how to use a motion path, including curving the path, but I can't figure out how to alter the speed that a "motion path" video enters, or leaves, the screen.
    While I'm here, I also want to learn how to use shapes (as in a circle/triangle/custom shaped border to a video clip) and I have not been able to find that info. I have Lisa Brenneis's "Final Cut Express HD for Mac OS X" book and have not been able to find the answers to these two questions there.
    Thanks in advance for your useful help!!
    BILL

    The first and last keframes can have Ease In/Ease Out applied to smooth the start or stop action.
    Clicking between two keframes on a a motion path should give you Bezier Handles. There a four blue dots on them, the inner two will control speed. Dragging an inner dot along the handle either slows or speeds the action.
    Al

  • Multiple motion paths for my 3 photos

    I’ve been trying to use key frames and motion paths to create a particular effect, but am not really getting anywhere.
    This is what I’m TRYING to achieve using 3 different photos.
    (Step1) Photo 1 appears full screen, zooms out as it reduces in size. Ends up at a position occupying left third of screen.
    (Step2) Cut to Photo 2 full screen, does the same thing – zooms out – reduces in size (in the process revealing small Photo 1 on left). Ends up in middle third of screen.
    (Step3) Cut to Photo 3 full screen – does the same thing – zooms out – reduces in size (in the process revealing small Photo1 on left and small Photo 2 in middle). Ends up on right hand third of screen.
    However, although I have been able to complete these as individual moves on each of the 3 photos, they remain as 3 separate clips in the timeline.
    I can never get the small Photo 1 to be revealed under Photo 2 as it zooms out, or in turn the small Photos 1 & 2 to be revealed under Photo 3 as it zooms out. After a day on this, I’m obviously doing it quite wrong. Maybe it can’t be done in FCP5.
    Any advice appreciated.
    Robert

    Are you putting them on three different tracks?
    Yes, on V1, V2, V3 – but no matter where I put them or how I staggered them in relation to each other, it doesn’t work. Each track totally covers the others up – no “transparency”.
    Before I possibly went crazy I decided to start fresh.
    First, I trashed all my FCP preferences, double checked everything in FCP, and repaired permissions. In FCP I created a new clean “test” project with just the 3 video tracks as before. I also got a friend a little bit familiar with FCP to watch exactly what I was doing. I re-did the three motion paths. Same 3 photos, same moves in each.
    It worked perfectly!
    I don’t know what’s happened. My first attempt was obviously quite wrong somewhere. My old G4 has been a bit cantankerous lately with FCP. It's all very weird.
    Andy - I’m giving you the points, because you forced me to seriously forget about trying to do a fix - instead, redo the whole thing. I’ve lost a day, but it’s been worth it.
    Regards
    Robert

  • Motion Paths moving behind and then in front of text - PROBLEMS

    I'm working on a motion project where I have 2 lines of text and am using a particle emitter on a motion path. I've got the emitter moving along the motion path behind my text and then I want the emitter to move in front of my text and cover the fade out of my text. Giving me the swipe look. I've set the motion path in the TOP and LEFT view to properly move from the background to the foreground. Yet when I export the emitter is still in front of all the text. I've tried placing the emitter below all the text in the same 3D group and still no luck, the emitter stays behind the text the whole time.
    Anyone have any ideas?
    Thanks,
    Matt

    maybe your depth ordered box is unchecked. Its below the emission sliders...

  • Motion Path Madness

    More specifically, the start and end points of the motion path. They are driving me crazy. Maybe I am overlooking something that is so ridiculously basic I am not finding it, but here's my issue. I've got a motion path on an object. The start point has a position of X: -77, Y: 16. I'd like the end point to be X: - 77, Y: 50, but everytime I try to move the end point, it ends up moving the X axis to something ridiculous like -77.78, clearly and visibly making my path something other than a straight line. Is there a way to get around this? I experience this issue quite a bit and have been unable to successfully find an answer. Perhaps I am just not using the right search terms? Any help would be greatly appreciated.

    Hey Q*bert,
    Thanks for the tip. I've also found that if you hold the Option key while dragging a point it seems to keep the coordinates at whole numbers. I was getting my problem with the snapping turned on as well, though I wasn't always at the beginning of the timeline when attempting a move.
    I haven't been using keyframes just because I haven't really thought about it since getting Motion. The behaviors are just so much nicer to work with and the ability to scale and move them without worrying about the keyframe position is nice.

  • How do I get different layers to follow a motion path but start at a different time?

    I'm doing a project where I need to have several credit cards come in from the bottom left, move to the middle right, loop up and come back down to exit bottom right. I can make one card do that with a motion path but every time I make the cards follow it, it just follows the null object wherever it's at. How do I make those cards start at different times so it looks like the cards are trailing? Once it gets to the loop the cards still need to stay behind as well.
    I've been using AE for years and I feel like I should know how to do something as basic as this but I've been drawing a blank now for days. Thanks for your help!

    Meaning the speed is constant for the duration?
    Rove Across Time feature would help.

  • Flash CS4 - motion paths

    Hi,
    Im confounded to why this is happening and when it looks so much like a program error, it is sold on the shelves as a final product.
    My frustration at CS4 is that the new motion paths are already on the object, identified by a dotted line which you can edit to change the direction of the motion. When I want an object to go from A to B and then on to C, trying to select the object and position it to B is impossible. I always seem to select a bezier point. After attempting to mvoe it to B and then C, zooming in to take a close look at the path its a mess, overlapping in many points and jsut a MESS.
    Am i doing something wrong?
    To get round the problem I've copied the object in it's location and made another layer and continued the object motion on to B or C.
    I'm animating a mouse curser over my visuals and I've now got multiple layers of the cursor object because of this pathing issue.
    Any advice would be gratefully received.
    thanking you

    The above advice is good. It sounds like you have created some kind of motion path, and you are wanting to further edit it. There are many ways to edit, and some will work out better than others. Editing a motion path differs greatly depending on what kind of path you have.
    1) If you started with a path where you have pasted, say, a stroke as your path (you drew something with the pencil or pen, and pasted it onto your tween), you will be dealing with a lot of auto-generated keyframes -- especially if you used a pencil line instead of a pen line. If you drag your object around, where those keyframes are will affect the resulting path. What to do: Try to modify the path using the Pen tools, or start with a pen drawn path. This way you have fewer keyframes to accomodate for. If you have a pencil-drawn path, try removing keyframes and then adjust the path using beziers. Alternatively, paste the motion path as a raw path on a new layer, adjust it by bending, and then repaste it onto the tween. 
    When you ask Flash to auto-keyframe a pasted path, there's really no way around this. Flash has to create keyframes for you, and isn't able to know how you may want to further edit it. So the above ways are necessary, and unfortunately it's a bit of work whatever way you go.
    2) You may have a path that you  have curved, but you want a linear path "down the road" (later on the tween). In this case, the motion tween is inserting curve property keyframes, because you have curved the path. To make the line straight, you need to convert the points to linear points. You can do this on the path or in the motion editor using the Convert Anchor point tool. Or, you can go in the motion editor, right-click the keyframes and choose "Corner point" or Linear Left/right as needed.
    3) You applied an ease and you're dragging the instance on the Stage. This can be tricky. What you've asked Flash to do when applying an ease is for motion math to take over an animate the position of the instance in relation to values (the original path). The instance is controlled by the ease, and Flash accomodates each time you move it. Oftentimes you can't really tell what's going to happen, especially on the Stage (Flash is doing what's mathematically correct and necessary, but it might not be what you actually want!). In this case you probably want to turn off the ease, create your motion path, and then re-enable the ease and see how that affects the path. Adjusting your work in the motion editor might be easier, as you can see the dotted eased values in the graph, which tell you what's actually going to happen to the motion (the "real" value post-ease).
    4) You used the transform panel or Free transform tool on the motion path, which gave wacky results and then you're moving the instance and things are getting worse. This is one area where motion paths can have less desirable results, as it's using a traditional tool not really designed for the new feature on a new feature. My recommendation is to avoid the transform panel, and use the Free Transform tool instead. In a nutshell, the Transform panel traditionally deals with shapes, and the motion path is not a traditional shape - so there are a lot of calculations swapping back and forth behind the scenes to try and give you what you want. Things can get wacky here, so if you already have something very complex (such as a pasted path with tons of keyframes), your transformations may not be what you actually wanted. Free Transform is better, or even better, manually adjust the beziers.  Another alternative is to, again, copy the motion path as a static raw path, transform it and make your adjustments, and repaste it onto your tween.
    Let me know if you need additional help, or are running into something else entirely.
    Thanks,
    Jen.

  • CP5 - W7 - QUESTION - Motion paths, send project to other person.

    Hi Me and my college work with the same CP files.
    We have an internal flow
    01-Preproduction
    02-Post production
    03-Ready for export
    04-Exported and approved
    I am responsible for the preproduction, creating animations and recording stuff
    My college is responsible for cleaning and smoothing errors and edit text.
    During the preproduction I create custom motion paths
    When my colluege open the"moved" project files the animation works but he can not see my paths... it seems that my paths have been compiled to be a part of the project, and are no longer editable.
    When working in a projectfile nothing should be compiled in to the project, everything should be editable. that is the reason to send a project file and not a compiled version to someone.
    So what I want: I think that paths should be included in the project as editable paths when moving a project.
    And I want to know if it is my lack of competence, a bug or an undeveloped feature that makes the paths compile into the project upon move.
    Best Regards // Daniel

    Hi Lilybiri,
    It was lack of knowledge that led me to post this.
    Actually, after reading your post and entering my colleges computer to investigate I found what the problem was...
    He had the obect locked. Of course he could not see anything, because you can not even select a locked object.
    Thank you for answering eaven the stupidest questions from my side.
    Actually I think this whole tread should be deleted because it creates more confusion than knowledge for readers.
    BR // Daniel

  • Imported Photos keep freezing during a motion path across the screen

    Today is the first day I am using Motion since upgrading to Leopard about a month ago. I am working on a project where I have various photo images floating around or across the screen. For some reason, I keep getting hiccups when the image moves across the screen. It moves, then pauses for a second or two then continues on. I scaled the image down, added a motion path and a Fade in/Fade out behavior and that is it.
    I am not sure if it is a Leopard thing or something I need to adjust in the parameters but I have used Motion plenty of times before the upgrade and it never paused in the middle of move. Its annoying pause. At first I thought it kept hitting a spot on the timeline that needed to be rendered but I keep looping the timeline and it keeps pausing at the spots. Not every picture does this either.
    I have enough memory to run the whole Final Cut Studio with no problem so I am still not sure what is up. I may just export it and see if it corrects itself.
    Any suggestions you all may have will be appreciated.
    C.

    In the Motion manual or tutorial or something from Apple, they tell you to put one of the Glow filters on a clip, saying that no system could play it back full speed. So you have enough to run the programs, but that doesn't mean you have real time playback.
    Here's a tip- right click the bar right below the toolbar, and check "Frame Rate" in the menu. Now, when you play back your video, it will tell you how many frames per second it is playing back. It will play every frame (this is not how FCP works).
    So if you aren't getting smooth playback, RENDER! Then you can see how it will play when exported.

  • CP5 - W7 - TIPS - Motion paths

    I want to give back a little to this community, I got a lot of answers on my questions. And I am greatfull for the help.
    I wanted to animate an image to come up from the bottom, but could not find the right animation path. So...
    Follow this guide to learn how.
    You can do your own motion paths!
    Import an image
    Go to Effects
    press the f(x) symbol at the bottom right corner of the effect
    go to browse
    motion paths
    right-click on LeftToRight.xml and choose copy
    paste it in again and you will have something like LeftToRight-copy.xml
    right-click on LeftToRight-copy.xml and chose to edit, preferebly in notepad
    The code you will see
    <Motion duration="60" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">
    <source>
      <Source frameRate="30" x="51.7" y="75.2" scaleX="1" scaleY="1" rotation="0" elementType="movie clip" instanceName="abc" symbolName="Symbol 1">
       <dimensions>
        <geom:Rectangle left="-97" top="-50" width="97" height="50"/>
       </dimensions>
       <transformationPoint>
        <geom:Point x="0.5025773195876289" y="0.505"/>
       </transformationPoint>
      </Source>
    </source>
    <effect_config  effect_type="motion_path">
    </effect_config>
    <Keyframe index="0" tweenSnap="true" tweenSync="true">
      <tweens>
       <SimpleEase ease="0"/>
      </tweens>
    </Keyframe>
    <Keyframe index="59" tweenSnap="true" tweenSync="true" x="400." y="0">
      <tweens>
       <SimpleEase ease="0"/>
      </tweens>
    </Keyframe>
    </Motion>
    The code you easy can undestand
    In the begining it says duration="60"
    <Motion duration="60" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">
    More below in the code you see:
    <Keyframe index="0" tweenSnap="true" tweenSync="true">
      <tweens>
       <SimpleEase ease="0"/>
      </tweens>
    </Keyframe>
    <Keyframe index="59" tweenSnap="true" tweenSync="true" x="400." y="0">
      <tweens>
       <SimpleEase ease="0"/>
      </tweens>
    </Keyframe>
    0 to 59 is 60 steps
    You can by altering these values choose how long an object should move.
    Examples:
    Left to right: tweenSync="true" x="400." y="0"
    Right to left: tweenSync="true" x="-400." y="0"
    Top to bottom: tweenSync="true" x="0." y="400"
    Bottom to top: tweenSync="true" x="0." y="-400"
    Mov to left lowe corner : tweenSync="true" x="400." y="400"
    Continue with task
    Change the settings in your file LeftToRight-copy.xml and choose to save and close.
    Rename LeftToRight-copy.xml to for instanse TopToBottom.xml
    choose that path and animate your image
    Preview in browser (F12)
    Thats it you can do it!
    // Daniel

    DPZ,
    That is awesome, I was kinda curious about exporting/importing effect XMLs. Thanks for the tutorial.
    I too wrestled with getting objects to animate the way I wanted. However, I found a different way to achieve what I think is the same thing, and it was all from the interface rather than the XMLs. There is shockingly spare information online and in help about the Cp5 effects, so I'll share this too in case it's helpful...
    First, from the Effects tab I did Add Effect (fx symbol) > Motion Path > LeftToRight. In my example below I added it to a text caption.
    Second, if you look closely at the object amongst the resize handles, you'll see a very small teal box in the lower-right corner. Click on it and you'll see a red arrow appear on top of your object (see below).
    That red arrow represents the start and end points of your motion path. So lastly, you can click on either the red "begin point" square and place it where you want, or click on the green "end point" arrow and place it where you want. Dragging the animation duration in the effects timeline will set how long it takes to complete the motion.
    So far in my experience, this works with any effect that is motion-based. I used it quite a bit on the Entrance and Exit set of effects.

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