Multi-Thread Messaging

I'm sure that this question is old hat for the experienced multi-threaded programmers.
I'm trying to design a server software system, and one of the requirements that I have is that one of the clients (or even the server itself) should be able to pass messages to all of the connected clients.
I plan to have a persistent (for the lifetime of the connection) thread for each client in order to persist the user authority information. I'd like to utilize this same set of threads, to send messages to, and receive messages from the clients.
So... Two questions:
Is this an appropriate way of doing this, or should I setup a different server to manage messagin?
If this is appropriate; how do I pass a message from one thread to all other threads in the program?
Thank you for taking the time to read and consider my questions.
IsomerX

IsomerX wrote:
Ok, I can see that.
It still leaves the question of how to pass the information from one thread to another.The server should know should how many clients that are connected and post a message on each queue. The communication between the server thread and the client handling threads is the queues. That's why I told you to take a look at wait and notify.
I'm thinking that I need a central dispatch thread, one that has a single, thread safe incoming message queue, that each client-incoming thread has a reference to, and a collection of thread safe outgoing message queues that go to each client-outgoing thread.The queue doesn't need to be thread safe, but yes, you can of course use a thread safe if you want to. (wait/notify must be called from synchronized blocks).
>
Are there thread safe queues like this, preferebaly a Generic queue?Yes the are in the concurrency package. (That was added in Java 5)
Kaj

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    : : (ORACLE_HOME = /usr/oracle)
    : : (PROGRAM = extproc)
    : : STARTUP_WAIT_TIME_LISTENER = 0
    : : CONNECT_TIMEOUT_LISTENER = 10
    : : TRACE_LEVEL_LISTENER = OFF
    : : tnslistener working normally
    : : tnsnames.ora
    : : extproc_connection_data =
    : : (DESCRIPTION =
    : : (ADDRESS = (PROTOCOL = IPC)(KEY = orcl))
    : : (CONNECT_DATA = (SID = extproc))
    : : orcl =
    : : (DESCRIPTION =
    : : (ADDRESS = (PROTOCOL= TCP)(Host=
    : : pcstar.pcstar.kharkov.ua)(Port= 1521))
    : : (CONNECT_DATA = (SID = orcl))
    : : orcl_BEQ =
    : : (DESCRIPTION =
    : : (ADDRESS = (PROTOCOL = BEQ)(PROGRAM = /usr/oracle)
    : : (argv0 = oracleorcl)
    : : (args = '(DESCRIPTION =
    : : (LOCAL=YES)(ADDRESS=(PROTOCOL=BEQ)))')
    : : (envs =
    : : 'ORACLE_HOME=/usr/oracle,ORACLE_SID=orcl')
    : : initorcl.ora
    : : mts_dispatchers="tcp,1"
    : : mts_max_dispatchers=3
    : : mts_servers=1
    : : mts_max_servers=5
    : : mts_service=orcl
    mts_listener_address="(ADDRESS=(PROTOCOL=tcp)(Host=pcstar)(Por
    : : t=1521))"
    : : If anybody started server in Multi-Thread mode, mail me
    : : [email protected]
    : : Best Regards!
    : : Gennady Saldiga
    : Hi!
    : Same problem occured on my environment (Debian GNU/Linux 2.0).
    : But I succeeded to start Multi-thread server on ipc protocol.
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    : mts_dispatchers="ipc,1"
    : mts_max_dispatchers=10
    : mts_servers=1
    : mts_max_servers=10
    : mts_service=orcl
    : # I confirmed mts_listener_address syntax by manual and
    : # v$parameter.
    : # Net8 Admn man says: If you have multiple MTS_LISTENER_ADDRESS
    : # parameters, they must be adjacent to each other in your
    : # initialization file.
    mts_listener_address="(ADDRESS=(PROTOCOL=TCP)(host=j-00872)(port=
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    : mts_listener_address="(ADDRESS=(PROTOCOL=IPC)(KEY=orcl))"
    : So I tested MTS_DISPATCHERS parameter's other syntax.
    : The test results are:
    : # mts_dispatchers="ipc,1"
    : # OK
    : # mts_dispatchers="tcp,1"
    : # ORA-00101,ORA-00102 occured
    : # mts_dispatchers="TCP,1"
    : # ORA-00101,ORA-00102 occured
    : # mts_dispatchers="ipc,1","tcp,1"
    : # ORA-00101,ORA-00102 occured
    : # mts_dispatchers="(ADDRESS=(PARTIAL=YES)(PROTOCOL=tcp))"
    : # ORA-00101,ORA-00102 occured
    : # mts_dispatchers="(ADDRESS=(PARTIAL=NO)(PROTOCOL=tcp))"
    : # ORA-00101,ORA-00102 occured
    : # mts_dispatchers="(ADDRESS=(PARTIAL=YES)(PROTOCOL=ipc))"
    : # OK
    : # mts_dispatchers="(PROTOCOL=IPC) (DISPATCHERS=3)"
    : # OK
    : # mts_dispatchers="(PROTOCOL=TCP) (DISPATCHERS=3)"
    : # ORA-00101,ORA-00102 occured
    : # mts_dispatchers="(ADDRESS=(PROTOCOL=IPC)(KEY=orcl))
    : (dispatchers=3)"
    : # OK
    mts_dispatchers="(ADDRESS=(PROTOCOL=TCP)(host=j-00872)(port=1521)
    : ) (dispatcher
    : s=3)"
    : # ORA-00101,ORA-00102 occured
    mts_dispatchers="(description=(ADDRESS=(PROTOCOL=IPC)(KEY=orcl))(
    : connect_data=
    : (sid=orcl))) (dispatchers=3)"
    : # OK
    mts_dispatchers="(description=(ADDRESS=(PROTOCOL=TCP)(host=j-0087
    : 2)(port=1521)
    : )(connect_data=(sid=orcl))) (dispatchers=3)"
    : # ORA-00101,ORA-00102 occured
    : ### While the test, sometimes ORA-00472 (ORA-00472: PMON
    process
    : ### terminated with error) occured when instance shutdown.
    : ### I think the error reported in another message
    : ### on the same thread.
    : It seems dispatcher is not binded to tcp protocol adapter.
    : Does anybody have more information about Multi-thread server
    : using TCP protocol.
    : ### Please forgive my bad english.
    : Thank you.
    : Satoshi Hirai
    null

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    Hi, I'm new in the forums so welcome everyone. I'm developing now an online computer game based on orginal Polish board-game, but it doesn't mean. Important is that I need to develope a high-performance multi-threaded server, which can serve... let's say few hundres of games, and a thousend of players simulateously. My server works on two ports/sockets.
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    Server's main method - main thread :
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           try {
                selector = Selector.open();
                clientConSsc.configureBlocking(false);
                clientConSsc.register(selector , SelectionKey.OP_ACCEPT);
                while(serverRunning) {
                    try {
                        selector.selectNow();
                        Iterator it;
                        synchronized(playersToRegisterToWrite) {
                            it = playersToRegisterToWrite.iterator();
                            while(it.hasNext()) {
                                Player player = (Player)it.next();
                                it.remove();
                                player.serverCon.configureBlocking(false);
                                player.serverCon.register(selector , SelectionKey.OP_WRITE , player);
                        Set keys = selector.selectedKeys() {
                        it = keys.iterator();
                        while(it.hasNext()) {
                            SelectionKey key = (SelectionKey)it.next();
                            if(key.isAcceptable()) {
                                it.remove();
                                clientCon = clientConSsc.accept();
                                clientCon.configureBlocking(false);
                                clientCon.register(selector , SelectionKey.OP_READ);
                                continue;
                            if(key.isReadable()) {
                                it.remove();
                                key.cancel();
                                new RequestHandler(this , (SocketChannel)key.channel()).start();
                                continue;
                            if(key.isWritable()) {
                                if(key.attachment() != null ) {
                                    ServerAction action = null;
                                    synchronized(actionsToDo) {
                                        Iterator aIt = actionsToDo.iterator();
                                        while(aIt.hasNext()) {
                                            ServerAction temp = (ServerAction)aIt.next();
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                                                aIt.remove();
                                                break;
                                    if(action != null) {
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                                        key.cancel();
                                        action.start();
                                continue;
                    } catch(Exception e) {
                        statusArea.append(e.toString() + "\n");
                        e.printStackTrace();
                        continue;
            } catch(ClosedChannelException e) {
                statusArea.append(e.toString() + "\n");
            } catch(IOException e) {
                statusArea.append(e.toString() + "\n");
                A part of server's RequestHandler's class' method run() - the method which handles requests triggered by client on first port:
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            boolean served = false;
                try {
                    channel.configureBlocking(true);
                    retryCount++;
                    retry = false;
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                    ns.statusArea.append("ktos przesyla komende: " + command + "\n");
                    if(command != null && !command.equals("ERROR")) {
                        String[] cmd = command.split("�");
                        ns.statusArea.append("komenda: " + cmd[0] + "\n");
                        if(cmd[0].equals("CHAT")) {
                            if(cmd.length != 5) {
                                retry();
                            } else {
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                                    for(int i = 0 ; i < ns.loggedPlayersListItems.size() ; i++) {
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                                } else {
                                    Game game = (Game)ns.gamesListItems.get(ns.gamesListItems.indexOf(new Game(Integer.parseInt(cmd[2]))));
                                    for(int i = 0 ; i < game.players.size() ; i++) {
                                        Player current = (Player)game.players.get(i);
                                        if(!current.equals(new Player(Integer.parseInt(cmd[1]))))
                                            ns.actionsToDo.add(new SendMsg(ns , current , "CHAT�" + cmd[1] + "�" + cmd[3] + "�" + cmd[4]));
                                served = true;
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                            if(cmd.length != 3)
                                retry();
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                                int gameID = Integer.parseInt(cmd[2]);
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                                if(ns.gamesListItems.contains(checkedGame)) {
                                    Game game = (Game)ns.gamesListItems.get(ns.gamesListItems.indexOf(checkedGame));
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                                    ObjectOutputStream oos = new ObjectOutputStream(channel.socket().getOutputStream());
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                                    oos.flush();
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                                    ns.statusArea.append("brak gry o nr: " + gameID + "\n");
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                } catch(IOException e) {
                    e.printStackTrace();
            if(!served) {
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                channel.close();
            } catch(IOException e) {
                e.printStackTrace();
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            super(ns , player);
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            try {
                serverCon.configureBlocking(true);
                ns.sendText("UPDATELOGGEDPLAYERSLIST" , serverCon);
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                synchronized(ns.playersToRegisterToWrite) {
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            } catch(IOException e) {
                e.printStackTrace();
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            while(works) {
                String command = nc.readText(nc.serverCon);
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                        } else if(nc.ng != null) {                   // jesli w grze
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                        nc.serverCon.configureBlocking(true);
                        ObjectInputStream ois = new ObjectInputStream(nc.serverCon.socket().getInputStream());
                        DefaultListModel players = (DefaultListModel)ois.readObject();
                        nc.chooseGameDialog.updateLoggedPlayersList(players);
        } catch(IndexOutOfBoundsException e) {
            System.out.println(e);
        } catch(IOException e) {
            System.out.println(e);
        } catch(ClassNotFoundException e) {
            System.out.println(e);
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        boolean sent = false;
        do {
            sendRetry = false;
            try {
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                cmd.setLength(0);
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                if(text.length()+4 < 10)
                    cmd.append("0");
                cmd.append(Integer.toString(text.length()+4) + "�");
                cmd.append(text);
                cmd.append("\n");
                bbuf = charset.encode(CharBuffer.wrap(cmd));
                sc.write(bbuf);
                bbuf.clear();
                int n = sc.read(bbuf);
                if(n == 1) {
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                    Byte re = bbuf.get();
                    if(re == 1) {
                        sendRetry = true;
                    } else {
                        sent = true;
            } catch(Exception e) {
                findAndDisconnectPlayer(sc);
                try {
                    sc.close();
                } catch(IOException f) {
                    f.printStackTrace();
                return false;
        } while(!sent && sendRetry);
        return true;
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        ByteBuffer bbuf = ByteBuffer.allocate(BSIZE);
        int readRetryCount = -1;
        boolean readRetry;
        do {
            readRetry = false;
            readRetryCount++;
            StringBuffer cmd = new StringBuffer();
            cmd.setLength(0);
            bbuf.clear();
            try {
                readLoop:
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                    int n = sc.read(bbuf);
                    if(n > 0) {
                        bbuf.flip();
                        CharBuffer cbuf = charset.decode(bbuf);
                        while(cbuf.hasRemaining()) {
                            char c = cbuf.get();
                            if(c == '\r' || c == '\n') break readLoop;
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                    } else break;
                statusArea.append(Thread.currentThread().getId() + " readText() odczytuje: " + cmd.toString() + "\n");
                if(cmd.length() < 3 || Integer.parseInt(cmd.substring(0 , 3)) != cmd.length()) {
                    sc.write(ByteBuffer.wrap(new byte[] {1}));
                    readRetry = true;
                } else {
                    sc.write(ByteBuffer.wrap(new byte[] {0}));    // length OK
                    return cmd.toString().substring(4 , cmd.toString().length());
            } catch(Exception e) {
                findAndDisconnectPlayer(sc);
                try {
                    sc.close();
                } catch(IOException f) {
                    f.printStackTrace();
                return "ERROR";
        } while(readRetry && readRetryCount < 3);
        findAndDisconnectPlayer(sc);
        try {
            sc.close();
        } catch(IOException e) {
            e.printStackTrace();
        return "ERROR";
    }Edited by: Kakalec on Jul 23, 2008 11:04 AM

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