MultiCam editing for PPCS5

So I'm editing 3 canon 7d's and 1 zoomh2  for external audio.  I've run PluralEyes to sync up the audio and all 3 camera's onto the timeline.  Pluraleyes was spot on for syncing and now Ive created a new multicam sequence and dropped the first sequence into the timeline.  Right click enable multicamera and open the multi camera monitor.  I'm recording how I want to switch between camera's by simply clicking on each clip in sequence of how I want to see it.  Now what if I goof up completely and just want to restart the whole sequence again after I've made so many edits?  I can't seem to find a "revert" button.  Also, what if there is just 1 or 2 that I want to edit.  Can I adjust it from the multicamera monitor or does it have to be from the sequence timeline?

You should be able to just go back in time inside the multicamera window and redo your edits.  They should overwrite what you're already done.  I say should because CS4 had a bug with this option.  I haven't tried it in CS5 yet to see if it's been fixed.
As a normal part of your workflow, however, I suggest doing a "rough cut" in the multicamera window, and then going over the whole thing again from the sequence to make your "fine cut" adjustments.

Similar Messages

  • Has Multicam edit changed in CS6?

    For a number of years now I've successfully edited theatre shows using multicam. I don't edit in real time, live, I don't use the "record" feature; I move through slowly and methodically, clicking on whichever camera I want in the multicam view, and these choices are then reflected as cuts in the timeline.
    I've just started my first project in CS6 and am shocked to discover that appears to be no longer the case. It seems that I now can only edit in real time, using "record" and clicking "live". I'm keeping my fingers tightly crossed that I've simply got the wrong setting somewhere. Can anyone please advise? I'd be most grateful.

    Adobe, please take note of how FCPX does multicam editing, for example: http://www.youtube.com/watch?v=kmFmyXWaQHM.
    auto syncing using audio (i.e. free integrated Plural Eyes software functionality)
    Timeline and Program Monitor integration (i.e. pressing play in the Timeline/Program Monitor also plays video angles in the Multicam window and vice versa, not either or as is currently the case in CS6)
    ability to display just 2 camera angles intelligently (i.e. just one above the other instead of side by side above 2 empty black camera angles)
    etc.
    Please add this to PP!
    Thank you!

  • This is a silly question but how do you close the angle editor in the timeline and go back to my master multicam clip for editing? I'm having a brain **** right now...

    This is a silly question but how do you close the angle editor in the timeline and go back to my master multicam clip for editing? I'm having a brain **** right now...

    Never mind...found the cure  Command-{  ...thanks to a  TWolfsky thread...

  • Multicam editing: Can't get blade to show in angle viewer when trying to edit in Timeline

    This problem just appeared. I have done lots of multicam editing in FCPX, it works great.
    But, today I started on a new video and:
    - I created the first multicam clip, it looks fine.
    - I created a Project and appended the multicam clip into the Project, it looks fine.
    - I see all the Angles in the Angle Viewer, it looks normal.
    - I select the Event Browser and hit play, all angles play. I move the curser over an angle and I see a hand, just as I should. everything fine so far.
    - I click in the Timeline and hit the space bar and the selected angle and audio start to play..........BUT the angles in the angle viewer do NOT play. Not right.
    - With the Timeline still selected, I move the curser over an angle in the angle viewer, and i see the hand, NOT the Blade.
    So, FCPX thinks I am still in the Event Browser, even though when I click in the Timeline, the Timeline background color changes to light grey, which says I am in the Timeline. FCPX is not letting me go into the Timeline (even though the background color changes).
    I have to be doing something dumb, but I don't see it.
    Any suggestions?

    Turns out that was EXACTLY the problem --- I kept looking around and finally discovered the problem was that I was NOT in a project (although I thought I was).
    Nevertheless, thank you for responding.

  • CS6 Multicam Edit - Is there a way to turn off some camera angles when the system gets strained?

    I'm doing a multicam edit in cs6 and the 5 camera angles I have are straining my system.  I have two main angles and three kind of back up go pro angles that I don't need most of the time.  But I don't want to get rid of them either.  Is there a way to turn off monitoring some of the angles at times so that video will playback smoother?  Then when I need the other angles, switch them back on when I want?  The video is so choppy with all 5 angles monitoring at once that multicam editing is basically impossible.  I'm editing on what's supposed to be a very fast system at work but it's not fast enough...Thanks!

    I'm not aware of any way to do this. You might want to invest in a battery case if this is a problem for you; our users here all have them.
    Please submit your feature request to Apple at this link: http://www.apple.com/feedback; I agree it's a good idea.

  • How to extend clips after multicam editing.

    I recently learned how to use multicam editing and I think it is such a fantastic tool. One of the things that I struggled with, however, is the ability to extend/shorten one of the clips because the footage was too shaky during the transition to another clip.
    For example: Clip A is playing and recording on the timeline. But Clip A becomes shaky so I switch to Clip B. After everything is done, and I play it back, I see that shaky footage towards the end of Clip A.
    How do I extend Clip B so that it extends over Clip A to get rid of the shaky footage?

    The "Roll" tool. Click between 2 clips and roll the edit left or right.

  • Multicamera Edit Lags in PPro CS4

    Hi,
    I am experiencing cumulative delays when making multicamera edits using the multicamera window in CS4.  I am about halfway through a 2 hour video, and with 2 or 3 streams of HDV 23.976 (Canon) video everything plays fine in the Multicamera window when starting up PPro fresh.  As soon as I press a key to switch active streams, the video starts playing very jerky, and it takes 2-3 seconds for the red highlight box to switch to the selected stream.  If I continue on without stopping and continue to keyboard select the active multicam window, the delay becomes longer and longer before the red highlight switches to the active stream. And the playback remains jerky.  If I stop playback, and start again everything is smooth until I select a different stream in the multicamera window.
    Playback of the completed multicam edited sequence from the timeline is fine - no issues at all.
    I am running a Core i7 3.0GHz processor with 3GB RAM and multiple SATA 7200K hard drives.
    Any thoughts on what may be causing this?  I don't remember having this type of multicam edit performance degradation with CS3 on a less powerful machine.

    Does any of this help?
    System Info:
    Drives: (1 of 2)
    Drives: (2 of 2)

  • How do I do multicam editing in final cut pro 10.2?

    I updated to FCP 10.2 and when I right click on my videos that I want to use for multicam editing it shows nothing

    I think you're selecting clips in the timeline… not in the browser, which is where you need to work when you create multi clips. .
    Russ

  • Best Practices CS6 - Multicam Edit: How to use a key?

    I'm trying to figure out what's the best way to use the Multi-cam editing function of CS6 PP, while applying a key to the primary video track.
    The workflow I have is V1 contains the background that I want to key into V2. I applied UltraKey to V2, did the key (works great), and now I want to use the multicam editing to cut between the finished keyed V2 track, and video on V3. The way I've always used the Multicam editing in the past is to select the video clips from the clip browser (not the timeline) to create a multicam source sequence - but if I have to apply a key first, I can't do that. I thought of nesting V1 and V2 together after the key is applied, but then I can't make adjustments to the key after the final composite is made (or can I?)
    Any thoughts about what works best in this scenario? appreciate the help.

    I don't think my system could support live keying. I'd prefer to apply the key first but this is where I had a problem. Let's assume for a minute that there's no key. In a typical MCS workflow, I'd just select the clips from the browser, create the MCS, do the live cuts and be done with it. If I can still do that it's fine, but would that screw everything up in the MCS if I move all the video up one track because the background for the key has to be in front of the video that it's being applied to? I hope I'm making sense here.

  • Corrupted Event in Multicam Edit

    I got a corrupted event in a huge Multicam edit of a musical show. Final Cut Pro X crashed and it didn't restart unless I removed the Event from the Event-Folder. Now I can still open the projects (I had to seperate the show into two projects) and see the editing I have done, but as the event is missing all media is missing (event missing).
    Final Cut created a new Event out of the files but my Multicamclip is missing (of course). I found the old files in the trash and backed them up.
    I don't believe I could get my event back (or working) but I like to know if there is any way to create a new multicam clip and relink that, so my editing isn't lost (I had to do some manual changes on the multiclip to work with it).
    I already tested a different Mac and I had a backup of the Project files, but not of the event as the event-folder is 300GB in size.

    I already tried. Doesn't help.
    What I actually did (at least for the first part) to make a new multicam clip and project. Export the old and new project with XML, do some code copying and tweaking, reimport the XML and than resync (it was a few frames off) the multicam clip.
    Now I'm looking for a fast way to copy the effects (color correction) from the old project but I might have to copy it one cut at a time...

  • Multicam editing issue

    I've been able to successfully create multicam edited squences previously but I've run into a problem I can't seem to figure out. I've followed the steps for creating a multicam form the manual and from Ken Stone's tutorial here http://www.kenstone.net/fcphomepage/multicam_editingmartin.html, but still not luck.
    I'm creating a multiclip based on in points in FCS2. The videos I'm using are H.264, 640x480, 29.97fps, the data & audio rates are different.
    What's happening is after adding/creating the multiclip sequence the clip angles are not playing in the viewer and only one angle plays in the canvas. When I select the second angle I get a red render line above the entire clip. The RT settings are limited to just "Use Playback Settings" and "Full Quality".
    Any help would be greatly appreciated!
    Thanks
    Jerry

    The problem is very likely coming from the fact that FCP doesn't support h.264. It's a delivery format, not an editing format.
    You'd be much better off transcoding these files to a supported editing format such as DV then creating the multiclips.
    Jerry
    Message was edited by: Jerry Hofmann

  • Premiere pro cs6 multicam editing

    hI all!
    How can I do a Premiere Pro cs6 multicam editing when there is a "audio only" clip too? for exemple when there is an external service audio recording?
    Selecting the clips and right clic the create source multi-camera menù command is deactivated, and this option is not available; why doesn't it work?
    thank you all.
    Luigi

    You can always do things the original (and often better) way.
    Manually.

  • How do I perform a multicam edit in PPro CS6 using Plural Eyes?

    So I'm new to multicam editing in CS6. I've recently upgraded from CS3 (yeah, it's been awhile). I'm editing a wedding on a Windows 7 machine with mostly DSLR's (start and stop clips). My workflow was going to be to sync through Plural Eyes and then all the clips would be synced on the timeline and I could create a multicam sequence from there. But apparently, you can't do that like you could in CS3. It seems that multicam was easier to do in CS3 almost. Has anyone been able to sync multiple DSLR clips on the timeline and use the multicam feature? I would love to be able to do this but not sure how to go about it or if it's even possible. Thanks for any of your help!

    CS6 does add an additional method of creating a multicam sequence, but the old method there from the beginning still works just fine.

  • Multicam Editing in Premiere CC Issue

    I downloaded th trial version in Premiere CC and try to edit a multicam project edit about 30 min of footage saved it and close Premiere CC after reopen each cut made on timeline start with the begining of video so like i had 3 cameras and all of them start recording on diferent time i got like black image all over and sometime when i had switched to the camer x what start recording 1st is showing the image
    ........ any help?

    Seems like this thread is the same issue just in different words: http://forums.adobe.com/thread/1237142?tstart=0
    Sadly, I found out the hard way. I'm another lost soul that was bit by this bug. And on my first day of editing with Premiere Pro CC after using CS6 since last fall. Day one and I already have to shelve the new software til it's fixed. So sad. Makes me really wonder actually how this was never caught and solved in all the time leading up to the release given that if you make any adjustments to your multicam that rewrite any previous multicam edits, then save and reopen the project the issue pops up. Seems like a pretty huge bug to look over or miss.  If it was "known" then how can you justify releasing it? It essentially cripples this feature rendering it almost useless.
    The bug occurs whenver you go back and "re-edit" or "re-write"...as in hit play and make new cuts as it plays OVER previous edits that you made on a multicam sequence. Simply start any multicam edit, make a few cuts. Stop...go back a bit and hit play and redo some of those cuts in the multicam window (which will overwrite the previous cuts you made). Now save, close and reopen...and there you have a screwed up sequence just like the above videos show.
    This is very disappointing. Multicam is broken in Premiere Pro...again. Sad.
    Mark Mapes wrote:
    edited: As a workaround, after saving and closing an edited multicam sequence, we recommend making subsequent edits through the Timeline rather than the Program Monitor's Mullticam mode.
    The caveat here is you must NEVER re-do ANY of your previous edits before you EVER save and close. So if you stop a multicam midway (even on your first time throught it) and decide you want to re-do the previous edits, DO NOT DO IT using the program monitor's multicam window. You now have to use the rolling edit tool to adjust your previous cuts. If you go back, hit play and write over any previous edits the way you're "supposed to" using the multicam window then you're screwed upon reopening your project. This is gonna be fun to see how long it takes for Adobe to fix their broken editing program.

  • DR-HD100 clips to be used in Multicam Edit

    Hi Guys
    I have to JVC GY-HD111s each with its own DR-HD100 hard disk recorder. I am recording 720p25 quicktime movie to these, but the DR-HD100 splits the quicktime files into 1.86GB files. I need to make these multiclips for multicam editing, how do i merge all these files to 2 files i can match together for multicam editing.

    The best way is to have your co-workers download the free QuickTime Player for Windows.
    Better yet, have your boss watch it on QTfW and send an email out telling everybody else to watch it.
    Message was edited by: AppleMan1958

Maybe you are looking for