Multiple animations in Flash CS4
I'm fairly new to Flash and I'm having a bit of trouble. I've created two animations. One's a bouncing text animation and the other animation is a series of twinkling stars. I've added a key frame stop to keep the bounching text from looping, but I want the twinkling star animation to continue to loop. Is there any way to have one animation stop and the other loop?
Thanks for the help!
Thanks for the tip! I've put both of the animations into movie clips and moved them to the stage. I haven't tried putting in the stop command yet. I now have a new problem. I tested the movie and it worked just fine. Then, I decided to go ahead and publish it (I've had problems in the past with things crashing as I publish---I've gotten in the habit of publishing what I'm working on every so oftern to make sure things are working okay) as an animated .gif, just like all of the other items I've created. The animations don't show up in the .gif, even though they show up when I test the movie. Any idea what's going on???
Similar Messages
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Custom keyboard shortcuts and editing multiple layers in Flash CS4
Hi, all -
CS3 -> CS4 transition newb here who's getting increasingly frustrated with the new motion tweens; however, for this project, I'm working in a 3D space and require using them, so I'm dealing with this bit by painful bit. I found the tip about Split Motion, but first question: how do you apply Split Motion across several layers at the same time? I have six different tweens, and in CS3, I used to be able to shift-click or click-drag across frames and apply a command to all of them (for example, hit F5 to add frames), but Split Motion is requiring me to right-click on each and every layer. This is really laborious, and I worry about future animations that might be more complex.
Similarly, I tend to add custom keyboard shortcuts to each of my Flash versions for commands I use frequently and don't want to right-click a menu for (such as "add motion tween") - however, I can't seem to find where to create a custom shortcut for either that, or Split Motion.
Any and all help would be appreciated as I muddle through this. Honestly, guys, I WANT to like the new version and there's so many added features, but it's hampering my workflow so bad I want to pummel it with sticks.Hey there,
I definitely hear you about Split Motion. There is an enhancement request for supporting multiple layers, and adding it as a keyboard shortcut. The first one is tricky, but the second one is not. I think there was hope that splitting motions wouldn't be necessary much (especially since you have to be careful when doing so when eases are involved), which is why the eventual need for more functionality related to split motion was realized a bit late in the schedule.
Now regarding other operations, such as you mentioned F5 to insert frames - that and other operations (inserting certain types of property keyframes, F6, and so on) work just fine.
You can apply a shortcut to Create Motion Tween in the custom keyboard shortcut dialog. Not all operations in the program are available though (most context menu items aren't), which is why unfortunately why we don't see Split Motion yet.
It might be possible to avoid Split Motion though with another workflow. What are you using the feature for? Just curious in case I can help.
Jen. -
Einfache Daumenkino Animation in Flash CS4
Hallo,
ich möchte gerne meine alten gifs in Flash Dateien umwandeln,
ich habe also eine Menge Einzelbilder, die ich nacheinander in die Zeitleiste einfügen möchte.
Wie bekomme ich die Bilder am schnellsten in die Zeitleiste? Jedes Bild einzeln ist ja extrem aufwändig.
Ich hoffe ihr könnt mir weiterhelfen, da ich mich in Flash nicht so gut auskenne.
Liebe Grüße, MarkusSure just use the instance name of the movieClip that you want to address. Something like this:
button1.addEventListener(MouseEvent.MOUSE_UP,button1Up);
function button1Up(event:MouseEvent):void {
movieClipName.gotoAndPlay(3);
// or something else...
substitute the actual clip name for "movieClipName" in the function above. -
Kann man mit Flash CS4 eine (SWF 1.0) Animation erstellen
Ich habe folgendes Problem:
ich möchte eine SWF Animation in Flash CS4 erstellen, das hat auch Super funktioniert,
die SWF Ausgabe hat aber leider keinerlei Optionen für die einzelnen SWF Spezifikationen.
Ich müsste die Animation mit den gültigen Spezifikationen von SWF 1.0 ausgeben lassen können.
Da ich das ganze später per Java Script in meine Homepage integrieren will.
Da durch diesen Umweg der Flash Inhalt auch auf mobilen Endgeräten (iPhone usw...) zu sehen sein wird.
Kann mir hier vielleicht jemand weiterhelfen?
Liebe Grüße, MarkusSchonmal vielen Dank für die Antwort,
leider funktioniert das ganze auch über Device Central nicht.
Ich bin mir nicht sicher ob es an der SWF liegt oder an dem Script,
Beispielanimationen funktionieren im Script jedoch einwandfrei.
Ich möchte meine Animationen nur gerne auf möglichst vielen Geräten ausführbar machen,
da ich selber ein iPhone habe und auch sehr viele Leute mit iPhone kenne wäre es schön gewesen,
auch auf diesen Geräten Flash zu nutzen, vielleicht ist das Script ja bald auch zu höheren SWF Versionen Kompatibel.
Liebe Grüße, Markus -
Hello,
Does anyone know how I can control multiple animations (imported flash swf files) in a slide.
These swf files are mostly 2 or more frames long with a stop on the first frame.
I need to be able to click on them in Captivate 4 and advance to the next frame in the swf.
Reading actionscript on these frames would be a plus.
Any help would be appreciated.
ThanksYes you can add pretty much what you want in the swf's you import into Captivate. That is really the beauty of it because it allows you to use some pretty advanced stuff directly in your Captivate productions.
You can also implement communication between your swf and Captivate to allow advanced integration betweeen the two. You can see a list of the different variables here: http://www.captivate4.com/2009/04/28/system-variables-in-captivate-4-%e2%80%93-a-complete- list/
/Michael
Click here to visit the www.captivate4.com blog -
? Flash CS4, Is it possible to adjust the length of multiple timelines at once?
Hi,
I am using Flash CS4. Is there any way to adjust the length of multiple timelines at once? I am doing an animation of leaves falling from a tree. The leaves alone have 17 separate timelines on separate layers plus each has it's own guide layer.
If I had the ability to to select all of the timelines together and adjust all of their respective start and end times at the same same time, relative to each other as well as separately, life would be so much easier!
Of course I can do it timeline by timeline, no problem, but I can't seem to adjust the length of more than one timeline at a time. (no pun intended)
Even when I select more than one timeline, the double arrow only adjusts the length of one timeline. Even each guide layer's length has to be adjusted separately. I understand the benefit of this, but, testing timing and making adjustments would be so much simpler and go so much faster if I could select and drag multiple timeline lengths at the same time.
Is there any way to do this?
I'm new to Flash so, thanks in advance for your patience with me!
SabelVThanks! I had a feeling. It's nice to have the answer. Oh well, now I can get back to work and not waste any more time with that part of the puzzle. You've been very helpful and I'm sure your answer is correct. Wish I knew how to rate your answer even higher. Thanks again!
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Flash CS4: My animated gif isn't playing right in flash
Thank you so much for your help.
I made an animated gif in Photoshop CS4 and opened it in Flash CS4, but for some reason the gif won't play without interruption. I opened and played it without a problem several times in Internet Explorer and Safari, but when I open it in Flash or Captivate it won't play so smoothely. It goes blank for a few seconds, then reappears, then goes blank and only shows parts of the graphic - as if it's reloading or something. The timeline in Flash shows black dots whenever it pauses. here is a screen shot:
See those black dots in the timeline? I will insert a picture of what happens on one of those black dots:
It's the same animation, but only shows a little of the graphic. Like I said, it plays fine when I open it with an internet browser, or photoshop, but not in Flash or Captivate.
Thanks so much for helping me with this!
NatWhen you exported from Photoshop did you use LZW compression on the GIF? If so can you try disabling LZW compression and reimporting to see if your issue goes away? What you depict there looks like updated frames only contain the part of the picture that's changing, which is compression. GIF isn't compressed by nature and each frame should be a whole picture, unless compressed. I'm not certain LZW would even perform spatinal compression but it's worth a shot to see if it does.
Aside that have you tried using Import to Library, then dragging the image from the library into the timeline? -
Flash CS4 crashes when exporting to animated .GIF!!!!
I am running Snow Leopard and Flash CS4 10.0.2. Everytime I try to export to an animated GIF flash will crash. I can export to .swf, html, and a static .gif just fine. As soon as I check that animated box and hit publish, it crashes. This is annoying and ridiculous. Is this an issue with Flash?
At first I thought it was due to the fact that I was using actionscript for my animation. I figured the .gif didn't support that so I got rid of it, still crashed. Even just made a very simple text animation and it still would crash. This is unacceptable.
Anyone know a good SWF - animated GIF converter in the meantime?Honestly, I am really astonished that CS4 runs under Windows 8 at all. You should get your hands on a trial version of flash cc and test if you are encountering the same problems:
if yes: then it must be related to your soundsystem (audio drivers/soundcard) or the files you try to import are non-standard/demolished
if no (flas cc imports your files but not CS4) then I would advise moving on to a specialized Windows 8.1 forum -
Flash CS4 multiple selection probleme, Scale/position
Hello.
i noticed that if you have a flash cs4 AS2 where you need to make a zoom and unzoom effect on multiple element, you will have a painfull time building that scale+position effect. Let me explain.
Everything need to be scaled from 0 to 100 % and then from 100 % to 0. Some of those need to be scale in the exact position where they are, but other need to also move to fit the zoom effect for a result of a central effect for everything ). For some unknow reason the Tween is not working for those item. So i had to do it manually using 50 keyframe of 1 frame ( ho joy... dont forget to times that by 19)
We all know that when you use the free transform tools, you have the transform box + the little circle that define the effect "center" location of the item. Whatever the location of that little circle, when you zoom it will go away in the opposite direction and the reverse is also true. So far it work perfectly.
however if you take the time to set that little circle for all your element perfectly and test it with all element, you should be able to select ALL of your element at the same time and execute the same move as if you were doing it on a single element right ?. Well no.
If you do it with a single element and play with the scale ( with constraint) it does what you want. But if you select them all, you discover quickly enough that it is no longer working. You also discover that it is adding a NEW little circle ( "center" position) that is offset. Fair enough, i move that circle at the exact location of the zoom effect then try to make the zoom, and TADAM.. it is not working, it is still messing with the direction of the scale/position.
Ctrl Z. unselect everything, and try again with only 1 random element ? work perfectly. Try with all of them at the same time ? dont work.
REmember all those element zoom at the same location, so you shouldn't have any probleme with the new little circle as long you move it at the same spot than the other. But no. even if it is there, it will still scale/position South of where it suposed to be. Doing it all at the same time while setting that circle should save you time, but right now it is the exact opposite, an effect that could take 1 hour to make will take me the full day, if not more.
any clue ?
I do hope i'm clear enough
Thx.Yes Kglad, that the little circle thing i was speaking about.
It is set manually to fit the design and if i select my item 1 by 1 and zoom them manually, it is working.
The bug is when you select them all ( AFTER setting all the registration point ) you will get another one that is not set, so even if you set it manually at that time ( when all is selected ) and THEN apply the zoom, it will no longer work.
thats the bug. -
Please convince me that animating in Flash doesn't suck.
I'm a freelance animator coming from 3DS MAX and Maya, trying to do some flash (cs4) animations because I'm desperate for work.
There are things that bug me about animating in flash. I'm going to list them out, and if you have an answer or solution please reply and help me out.
To give a frame of reference, I am tasked with animating an intricate snake-like creature, made of several dozen separate pieces (symbols? objects?). All I am allowed to do is move, rotate, and scale them using "classic tween", I can't mess with the library, move pivots, or rearrange layers. I know that bones are in flash now, and would help with a lot of my frustrations, but the client does not want it to be rigged with bones for whatever reason. (I'm guessing importing into their old engine tech does not jive).
Ok. Here are my gripes:
1: I can't explain this, but the whole entire way flash works is completely alien to me coming from 3D animation. The way the key frames and timeline works is like trying to pilot an alien ship in some other dimension where nothing makes logical productive sense.
2: If I scrub the timeline to check movement, it unselects my objects, so I have to reselect them EVERY TIME?? This wastes soooo much time and is incredibly tedious.
3: Can I jump forward/back between keyed frames instead of just using < and > to go through each frame?
4: Playback is slow. What should be 30 fps plays back at 17 fps or less. Can I set it to "low quality" in flash itself..? It does not need to have anti aliased sprites while I'm animating.
4a: Why doesn't it skip frames instead of play in slow mo? At least then I could get timing down.
5: Why can't I make a simple heirarchy of objects? I have to animate a neck made of 10 pieces (and another neck, and 2 tails).
6: Selecting multiple objects means I can sort of make a heirarchy, I guess... but do I really have to move the pivot every time? This is especially time consuming when everything gets unselected when I scrub the timeline.
7: Is there an Autokey? Do I have to select the exact frame of all the multiple layers I want to keyframe.. press F6, and then hit Q, and only then can I start to animate?
8: Sometimes I select objects and multiple frames in the timeline are highlighted automatically. so I press F6 to insert keyframe, and it makes a keyframe on all those highlighted frames rather than one frame. This means I have to pick what layers to animate by specifically selecting their frames.
9: I can't seem to use the distort tool. It's grayed out. Is this because I'm using Classic Tween?
That's what I can think of right now. Like I said above, Please, if you have a solution or work around for ANY of this, I beg you to fill me in
Thanks!Hey Man, I've been using Flash for a long time and love it to death, but I can totally understand your gripes. They are quite valid.
As others have mentioned... its just different. It is really amazing what Flash allows you to do with just a minimal understanding of the basics. Once you start needing more advanced control... well it gets harder. Most people who start using flash just want their logo to spin... and not necessarily build a snake with joints:)
You mentioned you use Flash CS4. It allows 2 methods of tweening:
Classic Tween: All beginning and ending positions must be keyframed manually
Motion Tween: Auto keyframing similar to after effects.
From my position and long history with Flash I greatly prefer classic tweening. When I need something more advanced I use the TweenMax / lite Actionscript engine. I find the new Motion Tweens to be a real pain, and unless I'm doing 3D tweens... I avoid them completely.
Once you start doing advanced CS4 Motion Tweens you are going to be manually adding specific Property Keyframes so I really don't find them to have an advantage unless there is something super specific I need to do.
Again its a matter of preference.
As for playback performance. Totally. If I want to make anything look good I set my FPS to 45. Most banner networks have limits of 18fps which is a real struggle to make look good. On a mac especially, the control > test movie output runs much worse then the browser plugin. Also in flash cs4 the stage has a live running instance of the flash player and it really doesn't handle things all that well. It is pretty ridiculous that a simple vector animation stutters at 30fps. I'm totally with you. The good news is the Flash Player / Plugin is getting better. Back in 98 or whenever flash hit the scene, most of our computers were running at what 233mhz with video cards with 8mb of ram. Yeah, sure then 12fps may have been asking a lot. But in this age of mulicore processors, dedicated graphics, highly optimized mobile graphics cards and limitless ram...shouldn't Flash play a little better?... YES! Current gen smartphones have more juice across the board then the desktops I started out with, higher resolution too!
I'm sure your 3D experience will carry over well. I'm sure a lot of us would like to take our flash skills to 3D. In no time you will find that it really can do what you want it to. It just takes a little time and a good deal and a ton patience;)
Best,
Carl
http://www.snorkl.tv/2010/08/flash-cs4-actionscript-3-0-and-tweenmax-random-tint-color-twe en/ -
Hi,
I just wanted to get the thoughts of the expert here. I played around with the new tween tool in CS4, and it seems that the difference is I dont see the tween arrow anymore in the timeline; and there is an easing in the property that has been added. How this has changed from the old concept finally?
I see this just like putting some icing on the cake, and nothing would wow me to use this tool.
Please correct me if I am wrong, especially those of you who have utilized this tool in a different manner.
Looking forward for an open discussions.
Thank you
uxkHi Uxk,
I'm actually glad that you're finding the workflow similar - because it's actually a rather massive two-cycling change behind the scenes, and we typically hear something a bit different. Here are some of the changes and benfits between old and new:
you cannot break a new motion tween - no more “dashed arrows”
as such, new tweens are easier to use: you directly manipulate objects on the Stage without needing to always think about keyframes. You don’t even need to add keyframes - just manipulate the object and the keyframes are inserted for you.
granular control over each part of a tween.
motion paths are shown right on the Stage for all tweens. Highly visual, and directly editable.
you can use the new Motion Editor with new tweens
as such, the Motion Editor means tweens are more powerful in general: each property and keyframe on each property is accessible and editable independently. You can tween alpha separately from rotation separately from scale (etc).
in that Motion Editor you can edit individual properties on a graph
you can use the new 3D model with new tweens
you can give your tween an instance name and then give other instances that same tween at runtime
new tweens are easy to stretch by just dragging the span in the timeline
new tweens have new eases, which have advanced (and very cool, better, enhanced) eases
you can create/apply custom eases that do not need to end at 100%
you can save a tween as a preset and reuse it in that or other documents
new tweens are easy to move now - either on the timeline (drag the tween span around), or on the stage by selecting the motion path and just moving it on the Stage (lets just say it is WAY easier than edit multiple frames).
motion paths in general are easier, and you no longer need motion guides. The motion path for a tween is attached right to the tween.
you can apply a new instance to an existing tween by just pasting it onto a tween to swap it out, drag a new instance from the Library, or use Swap Symbol. you can even have a tween without an instance applied to it, and all properties of that tween will be saved until you apply an instance to it.
(From my blog post here: http://flashthusiast.com/2008/09/22/the-new-way-of-tweening-in-flash-cs4-or-new-motion-in- flash-cs4-makes-your-animations-better-faster-stronger/)
You may want to check out the Motion Migration guide here: http://www.adobe.com/devnet/flash/articles/motion_migration_guide.html -- this article outlines the changes between the two models.
Some of the bigger new features to check out are: Motion Presets (pre-made and custom), the Motion Editor (it ain't small...), preset eases (these made a radical difference in how quickly I could do certain animations), and tween instances (tons of new capabilities here, and reductions in amt of scripted code you have to write). Here are some blog posts on them:
Tween instances:
http://flashthusiast.com/2008/12/10/flash-cs4-example-spray-brush-tween-instance-new-motio n-as3-fancy-jsfl-profit/
http://flashthusiast.com/2008/10/12/new-motion-and-tween-instances-flash-cs4-presentation- flashcamp/
Motion editor and custom eases:
http://flashthusiast.com/2008/11/20/flash-cs4-modifying-and-applying-a-custom-ease-in-the- motion-editor/
You may also want to adapt how you use F6 with tweens:
http://flashthusiast.com/2009/01/09/flash-cs4-using-f6-with-new-motion-tweens/
Entire Animation guide:
http://www.adobe.com/devnet/flash/learning_guide/animation/
Let me know if you have any questions,
Jen. -
Multiple Animations for a single MovieClip sprite
Ok, after hours of exhausting searching, and having to learn how to animate a simple sprite for the 100th time, I hope I might found I more specific, and better explained answer to my problem.
I'm trying to make a flash game, of course, and I want my main Player sprite to be able to play multiple animations based on specific input. So, a running right animation, a running left animation, a jump animation, and an attack animation.
At the moment, the most I can seem to achieve is to create a single timeline, with a default frame in the exact middle. Then when player holds left, it plays the previous frame, or scrolls backwards through the timeline. When the Right key is held, it plays forward from the default middle.
It's ugly and extremely limited. I've tried using the gotoAndStop() and gotoAndPlay() methods, but because the statement checking for the key being pressed is constantly being checked, it will stay on the frame chosen for those methods, rather than move forward along the time line.
I would greatly appreciate a better method for this, or a more specific tutorial to achieve the goal i'm looking for.
I've seen mention of the attachMovie() method, but I can not find an understandable explanation of how to properly use it in the way I desire.
essentially, the sprite will have the default standing frame while no keys are pressed. Then, if the right key is down, it plays the running right animation. When the left key is down, it plays the running left animation. When the jump key is pressed, it plays the jump animation. And when the attack key is pressed, it plays the attack animation.
I hope that's enough information and that it's understandable, if not, let me know what more you need to know and I'll do my best to explain it more.You can do this a number of ways but I will try to explain the what I think is the easiest.
Step 1
Draw a box on the stage
Step 2
convert this into a movieclip (F8), name this myCharacter (or anything you want really), then press ok. Now select this movieClip and in the properties dialogue box, type "box", again, without the quotes. Then press enter.
Step 3
Double click this new movieClip (this should take you into this movieClip timeline)
Step 4
Now press F6, 3 times. This wil give you 3 additional key frames on this timeline. You should now have 4 key frames.
|Step 5
Select key frame 1 on this timeline and press F8. Type into the diag box "standing", without the quotes. Then select the Movie Clip radio button, if it is not already selected.
Step 6
Step 12
Make sure your library is in view, if not Ctrl+L. You should see the movement clips you created, running_right, running_left, etc. Double Click any one of these and add the animation your want in these movs.
There we go, simples.....Test you animation and see how you are doing.
Select key frame 2 on this timeline and press F8. Type into the diag box "running_right", without the quotes. Then select the Movie Clip radio button, if it is not already selected.
Step 7
Select key frame 3 on this timeline and press F8. Type into the diag box "running_left", without the quotes. Then select the Movie Clip radio button, if it is not already selected.
Step 8
Select key frame 4 on this timeline and press F8. Type into the diag box "jumping", without the quotes. Then select the Movie Clip radio button, if it is not already selected.
Great, once you have done this, these new movieClips should now have appeared in your library (press Ctrl+L if you cannot see your library)
Ok then you have just created your movement MovieClip. You now need to get back to the main timeline. You can just keep on clicking the stage to get back to this location. Once there you need to select the box you have just created and name this "box" for the time being.
Ok then a little bit of programming now.
Step 9Create a new layer in the timeline and name it scripts.
Step 10Then select this layer and press F9 on your keyboard. THis should bring up the scripting pane for this frame.
Step 11Type in the following code
box.stop();// when you run this animation, this command will stop your box from doing anything
var keyBoardListener:Object = new Object();// Creates a new Object for the keyboard presses
keyBoardListener.onKeyDown = function() {
if (Key.isDown(Key.LEFT)) {// runnning LEFT action
_root.box.gotoAndStop(3);// Frame where the running right animation is
} else if (Key.isDown(Key.RIGHT)) {// running RIGHT action
_root.box.gotoAndStop(2);// Frame where the running right animation is
} else if (Key.isDown(Key.UP)) {// JUMPING action
_root.box.gotoAndStop(4);// Frame where the JUMPING animation is
keyBoardListener.onKeyUp = function() {
_root.box.gotoAndStop(1);// When the keys are released, this action takes your animation back to frame 1, where your character is just standing still.
Key.addListener(keyBoardListener);// this assigns the listener to your key press detection Object.
Step 12
Edit the action movs within your library by double clicking each one and adding movement to each. Then test your animation. -
Flash CS4 file won't open in CS5
I have tried Adobe support with this but their response was as helpful as a hole in the head. I am hoping someone here might be able to help or seen this problem before.
I have a fla file which opens, save and compiles perfectly in Flash CS4 but when I open it in CS5 it crashes Flash with the below error report. I have tried this on multiple machines all resulting in the same error message.
I have also tried saving the file in CS4 under a new name, did a compact and save and a magic spell. Neither of which had any effect.
Any help or pointers would be appreciated.
Tom
PS: If anyone from Adobe is reading this... given you are charging a premium for Master Collection here in Australia I would have expected a little bit of help when your software doesn't work as expected. I am sorry, but that's just not good customer service.
Here the first part of the error report if it helps:
Process: Adobe Flash CS5 [89706]
Path: /Applications/Adobe Flash CS5/Adobe Flash CS5.app/Contents/MacOS/Adobe Flash CS5
Identifier: com.adobe.flash
Version: 11.0.2.489 (11.0.2)
Code Type: X86 (Native)
Parent Process: launchd [176]
Date/Time: 2011-06-19 12:22:47.453 +1000
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6
Interval Since Last Report: 232933 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 23 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000bf800fe4
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Application Specific Information:
Java information:
Exception type: Bus Error (0xa) at pc=00000000008c87c0
Java VM: Java HotSpot(TM) Client VM (19.1-b02-334 mixed mode macosx-x86)
Current thread (000000003a801000): JavaThread "main" [_thread_in_native, id=-1598790336, stack(00000000bf800000,00000000c0000000)]
Stack: [00000000bf800000,00000000c0000000]
Java Threads: ( => current thread )
000000003107c000 JavaThread "Code Model Worker" daemon [_thread_blocked, id=-1310355456, stack(00000000b1d59000,00000000b1e59000)]
000000003107b800 JavaThread "Code Model Worker" daemon [_thread_blocked, id=-1311412224, stack(00000000b1c57000,00000000b1d57000)]
000000003a8c1c00 JavaThread "FelixPackageAdmin" daemon [_thread_blocked, id=-1313034240, stack(00000000b1acb000,00000000b1bcb000)]
00000000698c8800 JavaThread "FelixStartLevel" daemon [_thread_blocked, id=-1314091008, stack(00000000b19c9000,00000000b1ac9000)]
0000000031072000 JavaThread "FelixDispatchQueue" [_thread_blocked, id=-1318744064, stack(00000000b1559000,00000000b1659000)]
0000000031009000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=-1320857600, stack(00000000b1355000,00000000b1455000)]
0000000031008000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=-1321914368, stack(00000000b1253000,00000000b1353000)]
0000000031007400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=-1322971136, stack(00000000b1151000,00000000b1251000)]
0000000031006400 JavaThread "Surrogate Locker Thread (CMS)" daemon [_thread_blocked, id=-1324027904, stack(00000000b104f000,00000000b114f000)]
000000003a843000 JavaThread "Finalizer" daemon [_thread_blocked, id=-1325084672, stack(00000000b0f4d000,00000000b104d000)]
000000003a842400 JavaThread "Reference Handler" daemon [_thread_blocked, id=-1326141440, stack(00000000b0e4b000,00000000b0f4b000)]
=>000000003a801000 JavaThread "main" [_thread_in_native, id=-1598790336, stack(00000000bf800000,00000000c0000000)]
Other Threads:
000000003a83f800 VMThread [stack: 00000000b0c49000,00000000b0d49000] [id=-1328246784]
000000003100a800 WatcherThread [stack: 00000000b1457000,00000000b1557000] [id=-1319800832]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
par new generation total 14784K, used 5986K [000000005d6e0000, 000000005e6e0000, 000000005e6e0000)
eden space 13184K, 40% used [000000005d6e0000, 000000005dc097a0, 000000005e3c0000)
from space 1600K, 43% used [000000005e550000, 000000005e5ff208, 000000005e6e0000)
to space 1600K, 0% used [000000005e3c0000, 000000005e3c0000, 000000005e550000)
concurrent mark-sweep generation total 49152K, used 0K [000000005e6e0000, 00000000616e0000, 00000000656e0000)
concurrent-mark-sweep perm gen total 12288K, used 6656K [00000000656e0000, 00000000662e0000, 00000000696e0000)
Virtual Machine Arguments:
JVM Args: -Djava.awt.headless=true -Xmx128m
Java Command: <unknown>
Launcher Type: generic
Physical Memory: Page Size = 4k, Total = 8192M, Free = 209M
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.adobe.flash 0x008c87c0 std::map<unsigned long long, CLibraryItem*, std::less<unsigned long long>, std::allocator<std::pair<unsigned long long const, CLibraryItem*> > >::operator[](unsigned long long const&) + 18
1 com.adobe.flash 0x008c5c9f non-virtual thunk to drover::PIPanel::GetContextMenu() + 17531
2 com.adobe.flash 0x008c5d02 non-virtual thunk to drover::PIPanel::GetContextMenu() + 17630
3 com.adobe.flash 0x008c5d02 non-virtual thunk to drover::PIPanel::GetContextMenu() + 17630Hi,
I'll look into this issue here . If possible please email your fla to us at [email protected]?
Please note that our filter system cannot accept .zip file.
If you are sending the file in .zip format change the file extension from .zip to .zzz.
Thanks
Sukhbir
Flash Authoring -
Flash cs4 crashes after mac OS 10.6.7 update
Updated my mac yesterday to OS 10.6.7.
Now Adobe Flash cs4 crashes upon opening.
Will not run.
No other program seems affected on entire computer, including Flash 8!
No info available anywhere on this bug... here is the report (good luck figuring it out.)
Process: Adobe Flash CS4 [332]
Path: /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/MacOS/Adobe Flash CS4
Identifier: com.adobe.flash-10.0
Version: 10.0.2.566 (10.0.2)
Code Type: X86 (Native)
Parent Process: launchd [128]
Date/Time: 2011-03-23 12:04:32.178 -0400
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6
Interval Since Last Report: 22033 sec
Crashes Since Last Report: 11
Per-App Interval Since Last Report: 157 sec
Per-App Crashes Since Last Report: 9
Anonymous UUID: 525D79C2-96EA-4B1A-935B-63F51BF2202B
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Application Specific Information:
abort() called
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x95bd3156 __kill + 10
1 libSystem.B.dylib 0x95bd3148 kill$UNIX2003 + 32
2 libSystem.B.dylib 0x95c65899 raise + 26
3 libSystem.B.dylib 0x95c7b9b8 abort + 93
4 libstdc++.6.dylib 0x93dccfda __gnu_cxx::__verbose_terminate_handler() + 433
5 libstdc++.6.dylib 0x93dcb17a __cxxabiv1::__terminate(void (*)()) + 10
6 libstdc++.6.dylib 0x93dcb1ba __cxxabiv1::__unexpected(void (*)()) + 0
7 libstdc++.6.dylib 0x93dcb2b8 __gxx_exception_cleanup(_Unwind_Reason_Code, _Unwind_Exception*) + 0
8 libFontParser.dylib 0x9729d67b TcmapEncodingTable::GetSubtable(unsigned short, unsigned short, unsigned short, unsigned short*) + 591
9 libFontParser.dylib 0x9729d406 TcmapEncodingTable::TcmapEncodingTable(TSFNTFont const&, unsigned short, unsigned short, unsigned short) + 170
10 libFontParser.dylib 0x972a829e TTrueTypeResourceFont::GetQDEncoding(unsigned short, unsigned short, unsigned short, unsigned short*) const + 60
11 libFontParser.dylib 0x972a8221 TTrueTypeResourceFont::GetNFNTInfo(TNFNTFontInfo&) const + 475
12 libTrueTypeScaler.dylib 0x928014ef CreateScalerFontBlock(fsg_SplineKey*, memoryContext*) + 2028
13 libTrueTypeScaler.dylib 0x92814a79 AssureScalerFontBlock(fsg_SplineKey*, memoryContext*, fontBlockCacheNode*&) + 48
14 libTrueTypeScaler.dylib 0x92800bef AssureStrikeBlocks(fsg_SplineKey*, memoryContext*, cacheStrike*, TStrikeDescription const*) + 82
15 libTrueTypeScaler.dylib 0x9280036b TTGetStrikeSpecs + 184
16 ...ple.ApplicationServices.ATS 0x932dbdea HandleOFAScalerMessage + 1348
17 ...ple.ApplicationServices.ATS 0x932db83a SendStrikeMessage + 162
18 ...ple.ApplicationServices.ATS 0x932deddc _eOFAGetStrikeSpecs + 471
19 ...ple.ApplicationServices.ATS 0x932d96a7 _eGetGlyphVectorIndex + 994
20 ...ple.ApplicationServices.ATS 0x932d8b4f OldGlyphsCacheStrike(TStrike*, void (*)(StrikeSpecs const*, void const*), void*) + 136
21 ...ple.ApplicationServices.ATS 0x932d879d _eGCGetStrikeMetrics + 65
22 ...ple.ApplicationServices.ATS 0x932d7443 _eATSFontGetHorizontalMetrics + 173
23 ...ple.ApplicationServices.ATS 0x932d737e ATSFontGetHorizontalMetrics + 76
24 com.adobe.flash-10.0 0x007c4fbd 0x1000 + 8142781
25 com.adobe.flash-10.0 0x007c6f5f 0x1000 + 8150879
26 com.adobe.flash-10.0 0x007c7031 0x1000 + 8151089
27 com.adobe.flash-10.0 0x007c2e75 0x1000 + 8134261
28 com.adobe.flash-10.0 0x007c33b8 0x1000 + 8135608
29 com.apple.HIToolbox 0x92a74184 IdleTimerVector + 62
30 com.apple.CoreFoundation 0x906f9adb __CFRunLoopRun + 8059
31 com.apple.CoreFoundation 0x906f7464 CFRunLoopRunSpecific + 452
32 com.apple.CoreFoundation 0x906f7291 CFRunLoopRunInMode + 97
33 com.apple.HIToolbox 0x92a1fe04 RunCurrentEventLoopInMode + 392
34 com.apple.HIToolbox 0x92a1fbb9 ReceiveNextEventCommon + 354
35 com.apple.HIToolbox 0x92ba8084 _AcquireNextEvent + 54
36 com.apple.HIToolbox 0x92b9dd40 RunApplicationEventLoop + 228
37 com.adobe.flash-10.0 0x00993fed 0x1000 + 10039277
38 com.adobe.flash-10.0 0x0089ed33 0x1000 + 9035059
39 com.adobe.flash-10.0 0x0089edde 0x1000 + 9035230
40 com.adobe.flash-10.0 0x00003742 0x1000 + 10050
41 com.adobe.flash-10.0 0x00003669 0x1000 + 9833
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x95b98922 kevent + 10
1 libSystem.B.dylib 0x95b9903c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x95b984f9 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x95b9829e _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x95b97d21 _pthread_wqthread + 390
5 libSystem.B.dylib 0x95b97b66 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x95b720e2 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x95b9fc9c _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x95be845f pthread_cond_wait + 48
3 com.adobe.amt.services 0x0c21c552 AMTConditionLock::LockWhenCondition(int) + 46
4 com.adobe.amt.services 0x0c217995 _AMTThreadedPCDService::PCDThreadWorker(_AMTThreadedPCDService*) + 115
5 com.adobe.amt.services 0x0c21c5b0 AMTThread::Worker(void*) + 20
6 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
7 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 ...ple.CoreServices.CarbonCore 0x92edeaac TS_exception_listener_thread + 160
3 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
4 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x95ba0046 __semwait_signal + 10
1 libSystem.B.dylib 0x95b9fd02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x95ba1998 pthread_cond_wait$UNIX2003 + 73
3 ...ple.CoreServices.CarbonCore 0x92e4b48e TSWaitOnCondition + 126
4 ...ple.CoreServices.CarbonCore 0x92e36e15 TSWaitOnConditionTimedRelative + 202
5 ...ple.CoreServices.CarbonCore 0x92e327e3 MPWaitOnQueue + 250
6 AdobeACE 0x04b9138d 0x4b60000 + 201613
7 AdobeACE 0x04b90d85 0x4b60000 + 200069
8 ...ple.CoreServices.CarbonCore 0x92e167ca PrivateMPEntryPoint + 68
9 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
10 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 5:
0 libSystem.B.dylib 0x95ba4dd9 syscall + 5
1 com.apple.OpenTransport 0x20989851 CarbonSelectThreadFunc + 257
2 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
3 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x95ba0046 __semwait_signal + 10
1 libSystem.B.dylib 0x95b9fd02 _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x95ba1998 pthread_cond_wait$UNIX2003 + 73
3 com.apple.OpenTransport 0x20985d73 CarbonOperationThreadFunc + 203
4 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
5 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 7: Java: Exception Handler Thread
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libSystem.B.dylib 0x95bde078 mach_msg_server + 520
3 libjvm.dylib 0x23b0fa6d JNI_CreateJavaVM_Impl + 56194
4 libjvm.dylib 0x23b0fa18 JNI_CreateJavaVM_Impl + 56109
5 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
6 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
7 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 8: Java: Gang worker#0 (Parallel GC Threads)
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83aa9 JVM_RaiseSignal + 361175
3 libjvm.dylib 0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
4 libjvm.dylib 0x23d786c1 JVM_RaiseSignal + 315119
5 libjvm.dylib 0x23d78790 JVM_RaiseSignal + 315326
6 libjvm.dylib 0x23b0eabb JNI_CreateJavaVM_Impl + 52176
7 libjvm.dylib 0x23b22fd2 jio_vsnprintf + 331
8 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
9 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
10 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 9: Java: Gang worker#1 (Parallel GC Threads)
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83aa9 JVM_RaiseSignal + 361175
3 libjvm.dylib 0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
4 libjvm.dylib 0x23d786c1 JVM_RaiseSignal + 315119
5 libjvm.dylib 0x23d78790 JVM_RaiseSignal + 315326
6 libjvm.dylib 0x23b0eabb JNI_CreateJavaVM_Impl + 52176
7 libjvm.dylib 0x23b22fd2 jio_vsnprintf + 331
8 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
9 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
10 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 10: Java: Concurrent Mark-Sweep GC Thread
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83b79 JVM_RaiseSignal + 361383
3 libjvm.dylib 0x23d83f1c JVM_RaiseSignal + 362314
4 libjvm.dylib 0x23d786db JVM_RaiseSignal + 315145
5 libjvm.dylib 0x23d78790 JVM_RaiseSignal + 315326
6 libjvm.dylib 0x23b0eabb JNI_CreateJavaVM_Impl + 52176
7 libjvm.dylib 0x23bafa3b JVM_Write + 3519
8 libjvm.dylib 0x23baf9b7 JVM_Write + 3387
9 libjvm.dylib 0x23b28db7 jio_vsnprintf + 24368
10 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
11 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
12 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 11: Java: VM Thread
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83b79 JVM_RaiseSignal + 361383
3 libjvm.dylib 0x23d83f1c JVM_RaiseSignal + 362314
4 libjvm.dylib 0x23d786db JVM_RaiseSignal + 315145
5 libjvm.dylib 0x23d78790 JVM_RaiseSignal + 315326
6 libjvm.dylib 0x23b0eabb JNI_CreateJavaVM_Impl + 52176
7 libjvm.dylib 0x23b8af44 JVM_Lseek + 139010
8 libjvm.dylib 0x23b8abf4 JVM_Lseek + 138162
9 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
10 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
11 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 12: Java: Reference Handler
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83aa9 JVM_RaiseSignal + 361175
3 libjvm.dylib 0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
4 libjvm.dylib 0x23dbe58a JVM_RaiseSignal + 601528
5 libjvm.dylib 0x23dbe9ed JVM_RaiseSignal + 602651
6 libjvm.dylib 0x23b96002 JVM_MonitorWait + 221
7 libjvmlinkage.dylib 0x20f70e75 JVM_MonitorWait + 69
8 ??? 0x3000b9d9 0 + 805353945
9 ??? 0x30003e31 0 + 805322289
10 ??? 0x30003e31 0 + 805322289
11 ??? 0x30001374 0 + 805311348
12 libjvm.dylib 0x23b8c1be JVM_Lseek + 143740
13 libjvm.dylib 0x23b8bf66 JVM_Lseek + 143140
14 libjvm.dylib 0x23b95de9 JVM_StartThread + 2639
15 libjvm.dylib 0x23b95cee JVM_StartThread + 2388
16 libjvm.dylib 0x23b95c7d JVM_StartThread + 2275
17 libjvm.dylib 0x23b95af0 JVM_StartThread + 1878
18 libjvm.dylib 0x23b9599f JVM_StartThread + 1541
19 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
20 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
21 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 13: Java: Finalizer
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83aa9 JVM_RaiseSignal + 361175
3 libjvm.dylib 0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
4 libjvm.dylib 0x23dbe58a JVM_RaiseSignal + 601528
5 libjvm.dylib 0x23dbe9ed JVM_RaiseSignal + 602651
6 libjvm.dylib 0x23b96002 JVM_MonitorWait + 221
7 libjvmlinkage.dylib 0x20f70e75 JVM_MonitorWait + 69
8 ??? 0x3000b9d9 0 + 805353945
9 ??? 0x30003e31 0 + 805322289
10 ??? 0x30003f97 0 + 805322647
11 ??? 0x30003f97 0 + 805322647
12 ??? 0x30001374 0 + 805311348
13 libjvm.dylib 0x23b8c1be JVM_Lseek + 143740
14 libjvm.dylib 0x23b8bf66 JVM_Lseek + 143140
15 libjvm.dylib 0x23b95de9 JVM_StartThread + 2639
16 libjvm.dylib 0x23b95cee JVM_StartThread + 2388
17 libjvm.dylib 0x23b95c7d JVM_StartThread + 2275
18 libjvm.dylib 0x23b95af0 JVM_StartThread + 1878
19 libjvm.dylib 0x23b9599f JVM_StartThread + 1541
20 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
21 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
22 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 14:
0 libSystem.B.dylib 0x95b979b2 __workq_kernreturn + 10
1 libSystem.B.dylib 0x95b97f48 _pthread_wqthread + 941
2 libSystem.B.dylib 0x95b97b66 start_wqthread + 30
Thread 15: Java: Surrogate Locker Thread (CMS)
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83aa9 JVM_RaiseSignal + 361175
3 libjvm.dylib 0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
4 libjvm.dylib 0x23d786c1 JVM_RaiseSignal + 315119
5 libjvm.dylib 0x23d78790 JVM_RaiseSignal + 315326
6 libjvm.dylib 0x23b0ea02 JNI_CreateJavaVM_Impl + 51991
7 libjvm.dylib 0x23ba7b03 JVM_IsPrimitiveClass + 5163
8 libjvm.dylib 0x23b95af0 JVM_StartThread + 1878
9 libjvm.dylib 0x23b9599f JVM_StartThread + 1541
10 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
11 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
12 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 16: Java: Signal Dispatcher
0 libSystem.B.dylib 0x95b720d6 semaphore_wait_trap + 10
1 libjvm.dylib 0x23ba8729 JVM_IsPrimitiveClass + 8273
2 libjvm.dylib 0x23ba8162 JVM_IsPrimitiveClass + 6794
3 libjvm.dylib 0x23b95af0 JVM_StartThread + 1878
4 libjvm.dylib 0x23b9599f JVM_StartThread + 1541
5 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
6 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
7 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 17: Java: CompilerThread0
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83aa9 JVM_RaiseSignal + 361175
3 libjvm.dylib 0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
4 libjvm.dylib 0x23d786c1 JVM_RaiseSignal + 315119
5 libjvm.dylib 0x23d78790 JVM_RaiseSignal + 315326
6 libjvm.dylib 0x23b0ea02 JNI_CreateJavaVM_Impl + 51991
7 libjvm.dylib 0x23baf5cf JVM_Write + 2387
8 libjvm.dylib 0x23ba97c4 JVM_IsPrimitiveClass + 12524
9 libjvm.dylib 0x23b95af0 JVM_StartThread + 1878
10 libjvm.dylib 0x23b9599f JVM_StartThread + 1541
11 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
12 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
13 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 18: Java: Low Memory Detector
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83aa9 JVM_RaiseSignal + 361175
3 libjvm.dylib 0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
4 libjvm.dylib 0x23d786c1 JVM_RaiseSignal + 315119
5 libjvm.dylib 0x23d78790 JVM_RaiseSignal + 315326
6 libjvm.dylib 0x23b0eabb JNI_CreateJavaVM_Impl + 52176
7 libjvm.dylib 0x23baaec6 JVM_IsPrimitiveClass + 18414
8 libjvm.dylib 0x23b95af0 JVM_StartThread + 1878
9 libjvm.dylib 0x23b9599f JVM_StartThread + 1541
10 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
11 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
12 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 19: Java: VM Periodic Task Thread
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 libjvm.dylib 0x23d83b79 JVM_RaiseSignal + 361383
3 libjvm.dylib 0x23d83f1c JVM_RaiseSignal + 362314
4 libjvm.dylib 0x23bacad6 JVM_IsPrimitiveClass + 25598
5 libjvm.dylib 0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
6 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
7 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 20:
0 libSystem.B.dylib 0x95b979b2 __workq_kernreturn + 10
1 libSystem.B.dylib 0x95b97f48 _pthread_wqthread + 941
2 libSystem.B.dylib 0x95b97b66 start_wqthread + 30
Thread 21:
0 libSystem.B.dylib 0x95b721ae mach_wait_until + 10
1 libSystem.B.dylib 0x95bf9809 nanosleep + 345
2 com.adobe.flash.flbridge 0x20c193e9 ScObjects::Thread::sleep(unsigned int) + 143
3 com.adobe.flash.flbridge 0x20c19449 ScObjects::Thread::wait(unsigned int) + 23
4 com.adobe.flash.flbridge 0x20c0a20a ScObjects::BridgeTalkThread::run() + 332
5 com.adobe.flash.flbridge 0x20c1970b ScObjects::Thread::go(void*) + 239
6 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
7 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 22:
0 libSystem.B.dylib 0x95b7209a mach_msg_trap + 10
1 libSystem.B.dylib 0x95b72807 mach_msg + 68
2 ...ia.Flash Player.authplaylib 0x1f915d84 ExternalPlayer_Initialize + 2117252
3 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
4 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 23:
0 libSystem.B.dylib 0x95b720e2 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x95b9fc9c _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x95be845f pthread_cond_wait + 48
3 ...ia.Flash Player.authplaylib 0x1f70427f 0x1f400000 + 3162751
4 ...ia.Flash Player.authplaylib 0x1f7282ff ExternalPlayer_Initialize + 95231
5 ...ia.Flash Player.authplaylib 0x1f70472f 0x1f400000 + 3163951
6 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
7 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 24:
0 libSystem.B.dylib 0x95b720e2 semaphore_wait_signal_trap + 10
1 libSystem.B.dylib 0x95b9fc9c _pthread_cond_wait + 1089
2 libSystem.B.dylib 0x95be845f pthread_cond_wait + 48
3 ...ia.Flash Player.authplaylib 0x1f70427f 0x1f400000 + 3162751
4 ...ia.Flash Player.authplaylib 0x1f7282ff ExternalPlayer_Initialize + 95231
5 ...ia.Flash Player.authplaylib 0x1f70472f 0x1f400000 + 3163951
6 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
7 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 25:
0 libSystem.B.dylib 0x95b721ae mach_wait_until + 10
1 libSystem.B.dylib 0x95bf9809 nanosleep + 345
2 libSystem.B.dylib 0x95bf96aa usleep + 61
3 AdobeLM_libFNP.dylib 0x26aa40c0 TRR_Fixup + 691150
4 AdobeLM_libFNP.dylib 0x26a8c1cf TRR_Fixup + 593117
5 AdobeLM_libFNP.dylib 0x26a8b42a TRR_Fixup + 589624
6 AdobeLM_libFNP.dylib 0x26afae5d TRR_Fixup + 1046891
7 AdobeLM_libFNP.dylib 0x26aa7a6c TRR_Fixup + 705914
8 AdobeLM_libFNP.dylib 0x26aa7e1e TRR_Fixup + 706860
9 AdobeLM_libFNP.dylib 0x26a2ba7c TRR_Fixup + 198026
10 AdobeLM_libFNP.dylib 0x26a3ca8c TRR_Fixup + 267674
11 AdobeLM_libFNP.dylib 0x26a3d963 TRR_Fixup + 271473
12 AdobeLM_libFNP.dylib 0x26a40f1d TRR_Fixup + 285227
13 AdobeLM_libFNP.dylib 0x26a03a46 TRR_Fixup + 34132
14 AdobeLM_libFNP.dylib 0x26bbf103 0x269f5000 + 1876227
15 AdobeLM_libFNP.dylib 0x26bbf641 0x269f5000 + 1877569
16 AdobeLM_libFNP.dylib 0x26b19f75 0x269f5000 + 1199989
17 AdobeLM_libFNP.dylib 0x26b1adc3 0x269f5000 + 1203651
18 AdobeLM_libFNP.dylib 0x26bb1bae 0x269f5000 + 1821614
19 com.adobe.amtlib 0x085afaaf AMT_IsFRU + 273293
20 com.adobe.amtlib 0x08592113 AMT_IsFRU + 152049
21 com.adobe.amtlib 0x085922e7 AMT_IsFRU + 152517
22 com.adobe.amtlib 0x0857f5d1 AMT_IsFRU + 75439
23 com.adobe.amtlib 0x08580a72 AMT_IsFRU + 80720
24 com.adobe.amtlib 0x08584c60 AMT_IsFRU + 97598
25 com.adobe.amtlib 0x08584ce2 AMT_IsFRU + 97728
26 com.adobe.amtlib 0x0856f422 AMT_IsFRU + 9472
27 com.adobe.amtlib 0x0856fa8e AMT_IsFRU + 11116
28 com.adobe.amtlib 0x085712a1 AMT_IsFRU + 17279
29 com.adobe.amtlib 0x0856c34b AMTObtainProductLicense + 83501
30 com.adobe.amtlib 0x08562d85 AMTObtainProductLicense + 45159
31 com.adobe.amtlib 0x08563883 AMTObtainProductLicense + 47973
32 com.adobe.amtlib 0x08564509 AMTObtainProductLicense + 51179
33 com.adobe.amtlib 0x085648b0 AMTObtainProductLicense + 52114
34 com.adobe.amtlib 0x08564a28 AMTObtainProductLicense + 52490
35 com.adobe.amtlib 0x085ec6a4 AMT_IsFRU + 522114
36 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
37 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 26:
0 libSystem.B.dylib 0x95b720fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x95b9fc85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x95bceaa8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x92e36e3d TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x92e36b7b TSWaitOnSemaphoreCommon + 511
5 ...ple.CoreServices.CarbonCore 0x92e5adeb TimerThread + 97
6 libSystem.B.dylib 0x95b9f7fd _pthread_start + 345
7 libSystem.B.dylib 0x95b9f682 thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x95c7b967 ecx: 0xbfffb9dc edx: 0x95bd3156
edi: 0xa0705b30 esi: 0x972da65f ebp: 0xbfffb9f8 esp: 0xbfffb9dc
ss: 0x0000001f efl: 0x00000282 eip: 0x95bd3156 cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x95c6587f
Binary Images:
0x1000 - 0x123eff0 +com.adobe.flash-10.0 10.0.2.566 (10.0.2) <A7C69920-4EEA-48D1-9C7E-9895FBF62001> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/MacOS/Adobe Flash CS4
0x1728000 - 0x17fafe7 +AdobeAXEDOMCore ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeAXEDOMCore.framework/Versions/A/AdobeAXEDOMCore
0x18ae000 - 0x193b2cb +libicucnv.dylib.36.0 36.0.0 (compatibility 36.0.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/ICUConverter.framework/Versions/3.6/libicucnv.dylib.36.0
0x1968000 - 0x1a3723b +libicui18n.dylib.36.0 36.0.0 (compatibility 36.0.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/ICUInternationalization.framework/Versions/3.6/libicui18n.dyl ib.36.0
0x1ae0000 - 0x1bb4db7 +libicuuc.dylib.36.0 36.0.0 (compatibility 36.0.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/ICUUnicode.framework/Versions/3.6/libicuuc.dylib.36.0
0x1c15000 - 0x25c557f +libicudata.dylib.36.0 36.0.0 (compatibility 36.0.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/ICUData.framework/Versions/3.6/libicudata.dylib.36.0
0x25c8000 - 0x25d7fc3 +libChar16.dylib ??? (???) <B97A174D-CCAC-40FD-A8D1-2A3891CC5CDD> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/MacOS/libChar16.dylib
0x25e0000 - 0x25f8fc0 +libCoreTypes.dylib ??? (???) <7EEBDBBF-181B-4706-8A5D-10266B36304F> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/MacOS/libCoreTypes.dylib
0x261b000 - 0x262afef +ZLib.dylib ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/frameworks/ZLib.dylib
0x262f000 - 0x2843fef com.apple.carbonframeworktemplate 1.0 (1.0) <AC98929C-640F-4C7E-8737-9928CF7B8CD4> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/frameworks/Xerces.framework/Versions/A/Xerces
0x2b8c000 - 0x2b90ff7 com.apple.JavaVM 13.4.0 (13.4.0) <77CA466B-7DDA-D261-53A0-312FB7B0A6DC> /System/Library/Frameworks/JavaVM.framework/Versions/A/JavaVM
0x2b98000 - 0x3855fdf +com.adobe.illustrator 338 (14.0.0) <D8621BED-6312-45E6-89E1-F49896F3E87E> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AILib.framework/Versions/A/AILib
0x494e000 - 0x499efff +com.adobe.illustrator.aiport AIPort version 1.0 (1.0) <9B4C73DE-716B-4787-BB01-E1DDDC6DEA53> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AIPort.framework/Versions/A/AIPort
0x4a37000 - 0x4a86ff3 +FilterPort ??? (???) <66918FA0-9135-4C31-81DA-D4B5F8FDB798> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/FilterPort.framework/Versions/A/FilterPort
0x4b25000 - 0x4b26027 +SPBasic ??? (???) <9121C50E-FA52-4FA2-B299-AF180C3A1316> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/SPBasic.framework/Versions/A/SPBasic
0x4b2a000 - 0x4b46ff9 +AdobePDFSettings ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePDFSettings.framework/Versions/A/AdobePDFSettings
0x4b60000 - 0x4c6dfff +AdobeACE ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeACE.framework/Versions/A/AdobeACE
0x4c8b000 - 0x5193fff +AdobeAGM ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeAGM.framework/Versions/A/AdobeAGM
0x5303000 - 0x5342ff7 +AdobeARE ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeARE.framework/Versions/A/AdobeARE
0x534c000 - 0x5365fff +AdobeBIB ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeBIB.framework/Versions/A/AdobeBIB
0x536f000 - 0x5390ff7 +AdobeBIBUtils ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeBIBUtils.framework/Versions/A/AdobeBIBUtils
0x539d000 - 0x5639fef +AdobeCoolType ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeCoolType.framework/Versions/A/AdobeCoolType
0x56c4000 - 0x5a8efef +AdobeMPS ??? (???) <4E366E06-A4EB-4717-9639-0443743F5104> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeMPS.framework/Versions/A/AdobeMPS
0x5b1d000 - 0x5c05fdf +AdobePDFPort ??? (???) <F54A25D1-5E7A-472E-83D1-10D187434C85> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePDFPort.framework/Versions/A/AdobePDFPort
0x5c4a000 - 0x6242fdf +AdobePDFL ??? (???) <D2996BF8-17D2-4801-93F7-2F227538DCD8> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePDFL.framework/Versions/A/AdobePDFL
0x6386000 - 0x63aaff6 +AdobeAXE8SharedExpat ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeAXE8SharedExpat.framework/Versions/A/AdobeAXE8SharedExpa t
0x63bd000 - 0x63dffed +AdobeAXE16SharedExpat ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeAXE16SharedExpat.framework/Versions/A/AdobeAXE16SharedEx pat
0x63fa000 - 0x645afc7 +AdobeXMP ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeXMP.framework/Versions/A/AdobeXMP
0x6469000 - 0x653efdd +FileInfo ??? (???) <F0932F89-FC98-4BA9-B4F2-C58D0E71D3C1> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/FileInfo.framework/Versions/A/FileInfo
0x656f000 - 0x6582fff +com.adobe.AdobeSFL AdobeSFL 1.1 (1.1.0.12) <6B1D574E-0F4A-4B80-82F6-7DF7AA9C50CD> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeSFL.framework/Versions/A/AdobeSFL
0x6589000 - 0x6783fef +AdobeOwl ??? (???) <466BD72B-E2A5-447A-9384-B6DC9AD3AE0C> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeOwl.framework/Versions/A/AdobeOwl
0x67fe000 - 0x7530fff +com.adobe.psl AdobePSL 11.0.0.1724 (11.0.0.1724) <6BE27A60-E0F9-4483-8E57-2A7A5227D878> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePSL.framework/Versions/A/AdobePSL
0x7864000 - 0x7c3e01f +com.adobe.linguistic.LinguisticManager 4.0.0 (7863) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeLinguistic.framework/Versions/3/AdobeLinguistic
0x7cf2000 - 0x7cf8fff +com.adobe.AdobeCrashReporter 2.5 (2.5.02272007) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeCrashReporter.framework/Versions/A/AdobeCrashReporter
0x7cff000 - 0x7d1bfd7 +com.adobe.LogTransport 1.0 (1.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/LogTransport.framework/Versions/A/LogTransport
0x7d26000 - 0x7f6efc7 +dvaui ??? (???) <6B82E781-8BA9-4287-89F1-339854AC1D32> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/dvaui.framework/Versions/A/dvaui
0x8258000 - 0x83bbff4 +dvacore ??? (???) <98D9BE6F-6D5E-4070-AD40-332F83CAC417> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/dvacore.framework/Versions/A/dvacore
0x8555000 - 0x870bff4 +com.adobe.amtlib amtlib 2.0.1.10077 (2.0.1.10077) <CB2EC3BF-6771-4DAB-BF29-6775FB6F9608> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/amtlib.framework/Versions/A/amtlib
0x8742000 - 0x8771ff7 +com.adobe.headlights.LogSessionFramework ??? (2.0.0.06112008) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/LogSession.framework/Versions/A/LogSession
0x8799000 - 0x87aaffb +LogTransport2 ??? (???) <835B7B84-5A67-370B-AB39-8E448AA81FA0> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/LogTransport2.framework/Versions/A/LogTransport2
0x87b4000 - 0x87bafff +com.adobe.pip ??? (1.0.0.220) <2CA89939-DFA7-4686-8536-8A1F1107CAF1> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePIP.framework/Versions/A/AdobePIP
0x87c0000 - 0x8850fc3 +WRServices ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/WRServices.framework/Versions/A/WRServices
0x89d2000 - 0x8a35027 +com.adobe.PlugPlug 1.0.0.71 (1.0.0.71) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/PlugPlug.framework/Versions/A/PlugPlug
0x8a96000 - 0x8a9aff7 JavaLaunching ??? (???) <EC009D89-308A-81B9-D063-B80DA22D182F> /System/Library/PrivateFrameworks/JavaLaunching.framework/Versions/A/JavaLaunching
0x8aa0000 - 0x8ae0ff7 com.apple.vmutils 4.2 (106) <834EA6B0-C91B-4CF1-ED3C-229C26459578> /System/Library/PrivateFrameworks/vmutils.framework/Versions/A/vmutils
0x8af9000 - 0x8baefe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <AACC86C0-86B4-B1A7-003F-2A0AF68973A2> /usr/lib/libcrypto.0.9.7.dylib
0x8f98000 - 0x8f99ff7 com.apple.textencoding.unicode 2.3 (2.3) <78A61FD5-70EE-19EA-48D4-3481C640B70D> /System/Library/TextEncodings/Unicode Encodings.bundle/Contents/MacOS/Unicode Encodings
0x8fda000 - 0x8fe7ff7 +com.adobe.asneu.framework asneu version 1.6.2f01 (1.6.2) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/asneu.framework/Versions/A/asneu
0x8ff5000 - 0x8ff5ff7 libmx.A.dylib 315.0.0 (compatibility 1.0.0) <01401BF8-3FC7-19CF-ACCE-0F292BFD2F25> /usr/lib/libmx.A.dylib
0xa55a000 - 0xa5a1fc7 +com.adobe.adobe_caps adobe_caps 2.0.99.0 (2.0.99.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/adobe_caps.framework/Versions/A/adobe_caps
0xa734000 - 0xa735ff7 ATSHI.dylib ??? (???) <56F243F1-C341-86EA-2BCC-31E75D46EBBC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/ATSHI.dylib
0xa73a000 - 0xa748fe7 libSimplifiedChineseConverter.dylib 49.0.0 (compatibility 1.0.0) <B408E41B-D90F-4A04-DB72-D61C8C52BFBC> /System/Library/CoreServices/Encodings/libSimplifiedChineseConverter.dylib
0xa74c000 - 0xa75eff7 libTraditionalChineseConverter.dylib 49.0.0 (compatibility 1.0.0) <EA696A00-4054-6F65-0F86-7901EAB5969F> /System/Library/CoreServices/Encodings/libTraditionalChineseConverter.dylib
0xa762000 - 0xa78bfe3 com.apple.audio.CoreAudioKit 1.6.1 (1.6.1) <7FFBD485-5251-776A-CC44-4470DD84112B> /System/Library/Frameworks/CoreAudioKit.framework/Versions/A/CoreAudioKit
0xc1fc000 - 0xc29dfc3 +com.adobe.amt.services AMTServices 2.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:31:09) (2 . 0) <31E82904-C3C2-424E-A1AE-A5EFADBB19B8> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/amtservices.framework/Versions/A/amtservices
0x1f400000 - 0x1faa7fef +com.macromedia.Flash Player.authplaylib 10.0.22.91 (1.0.1d333) <E1ED442D-0B91-D633-DA20-E6615B1D479B> /Applications/Adobe Flash CS4/Common/Configuration/AuthPlayLib.bundle/Contents/MacOS/AuthPlayLib
0x2067a000 - 0x2067cfff +com.macromedia.Flash.FLfile 10.0.0.544 (10.0.0) <A983B337-B19A-4DC7-B46A-2AE8F683B3B8> /Applications/Adobe Flash CS4/Common/Configuration/External Libraries/FLfile.bundle/Contents/MacOS/FLfile
0x20827000 - 0x20827fff +com.macromedia.Flash.flastoragelib 9.0 (9.0) <4A09437D-BEFE-48C6-A7B5-5C094044AA9E> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/PlugIns/FLAStorageLib.bundle/Contents/MacOS/FLAStorageLib
0x20950000 - 0x20973ff7 +CSI-Launcher.dylib ??? (???) /Library/Application Support/Adobe/CS4ServiceManager/CSI-Launcher.dylib
0x20982000 - 0x2099dff7 com.apple.OpenTransport 10.6.0 (10.6.0) <ECA6FEC6-5ECD-51BA-162F-CFC43899196A> /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
0x209ae000 - 0x209c602f +com.macromedia.Flash.FLAir 10.0.0 (10.0.0 d544) <33151461-3D89-4331-936C-4737D11C97F1> /Applications/Adobe Flash CS4/Common/Configuration/External Libraries/FLAir1_1.bundle/Contents/MacOS/FLAir1_1
0x20a6b000 - 0x20a82fff +com.macromedia.Flash.FLAir 10.0.1 (10.0.1 d156) <88E2D410-7BBD-46EC-BF99-21E2ED7BF9E9> /Applications/Adobe Flash CS4/Common/Configuration/External Libraries/FLAir1_5.bundle/Contents/MacOS/FLAir1_5
0x20be9000 - 0x20c2dfe3 +com.adobe.flash.flbridge 10.0.0.544 (10.0.0) <E556D6D9-DA9B-435F-93D5-D10A357EC120> /Applications/Adobe Flash CS4/Common/Configuration/External Libraries/FLBridge.bundle/Contents/MacOS/FLBridge
0x20f70000 - 0x20f77ffb libjvmlinkage.dylib ??? (???) <CEBF52ED-6F28-BC0E-A3F6-C1CCE925FB0A> /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Libraries/libjvmlinkage.dylib
0x21118000 - 0x2111fff7 libverify.dylib 1.0 (1.0) <DA039342-23CF-3CE4-63EF-CD73678B8CAC> /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Libraries/libverify.dylib
0x2132e000 - 0x21336ff7 JavaNativeFoundation ??? (???) <8260884B-94B3-A407-4D0A-7FA9C846D52E> /System/Library/Frameworks/JavaVM.framework/Versions/A/Frameworks/JavaNativeFoundation.fr amework/Versions/A/JavaNativeFoundation
0x2136b000 - 0x21380ff7 +com.yourcompany.PointGrid ??? (1.0) /Applications/Adobe Flash CS4/Common/Configuration/External Libraries/PointGrid.bundle/Contents/MacOS/PointGrid
0x21413000 - 0x2141fff7 libzip.jnilib ??? (???) <608DA0FD-B78D-9A0B-E754-0D060A9FAC50> /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Libraries/libzip.jnilib
0x220ae000 - 0x22111feb +com.yourcompany.Brush ??? (1.0) /Applications/Adobe Flash CS4/Common/Configuration/External Libraries/Brush.bundle/Contents/MacOS/Brush
0x22170000 - 0x221ecff7 +com.yourcompany.Collision ??? (1.0) /Applications/Adobe Flash CS4/Common/Configuration/External Libraries/Collision.bundle/Contents/MacOS/Collision
0x22810000 - 0x2282cff7 libjava.jnilib ??? (???) <F89A2D1A-B783-FB16-B7A7-50955C247047> /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Libraries/libjava.jnilib
0x22d71000 - 0x22e40fcb com.apple.carbonbundletemplate 1.0 (1.0) /Applications/Adobe Flash CS4/Common/Configuration/External Libraries/FlashIK.bundle/Contents/MacOS/FlashIK
0x23b00000 - 0x23e31fe7 libjvm.dylib ??? (???) <7648F950-681E-B560-8629-97B4F66A492D> /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home/bundle/Libraries/libjvm. dylib
0x269f5000 - 0x26e77fe3 +AdobeLM_libFNP.dylib ??? (???) <02E9AC76-9CC6-4974-AF05-48E737C2CC20> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/amtlib.framework/Versions/A/AdobeLM_libFNP.dylib
0x40000000 - 0x400ae030 +AdobeJP2K ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeJP2K.framework/Versions/A/AdobeJP2K
0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <1C06ECD9-A2D7-BB10-AF50-0F2B598A7DEC> /usr/lib/dyld
0x9000f000 - 0x9011bff7 libGLProgrammability.dylib ??? (???) <2D172B4E-432F-D18E-EA99-3BD56DBE7649> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dyl ib
0x9011c000 - 0x9024afe7 com.apple.CoreData 102.1 (251) <87FE6861-F2D6-773D-ED45-345272E56463> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x9024d000 - 0x90663ff7 libBLAS.dylib 219.0.0 (compatibility 1.0.0) <C4FB303A-DB4D-F9E8-181C-129585E59603> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libBLAS.dylib
0x906bb000 - 0x90836fe7 com.apple.CoreFoundation 6.6.4 (550.42) <C78D5079-663E-9734-7AFA-6CE79A0539F1> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x90837000 - 0x90868ff7 libGLImage.dylib ??? (???) <1AF72191-087A-5D75-B3B9-3F537315F635> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x9089a000 - 0x908beff7 libJPEG.dylib ??? (???) <A50127EB-C202-0436-E62D-41E2E893E436> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.fr amework/Versions/A/Resources/libJPEG.dylib
0x90aa2000 - 0x90c7effb libType1Scaler.dylib ??? (???) <494D1BE1-8395-9A53-1224-1CFD4236D40E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/libType1Scaler.dylib
0x90c7f000 - 0x90c8bff7 libkxld.dylib ??? (???) <585F0A91-EFB8-E066-BDFB-4AFF37A8C323> /usr/lib/system/libkxld.dylib
0x90c8f000 - 0x90ef4feb com.apple.security 6.1.1 (37594) <251BA05D-6F3D-F687-77C2-15E52539F308> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x90ef5000 - 0x90fa2fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <C8925910-B927-968B-4B71-D83A4CEF8646> /usr/lib/libobjc.A.dylib
0x90fa3000 - 0x90fbeff7 libPng.dylib ??? (???) <65E824F7-523A-CC34-ABDD-2A3B12DE1CA9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.fr amework/Versions/A/Resources/libPng.dylib
0x90fbf000 - 0x91002ff7 libGLU.dylib ??? (???) <2C7B2727-26F6-F29D-9D15-33044E87359F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x91003000 - 0x912fcfef com.apple.QuickTime 7.6.6 (1756.15) <C2567783-4EAC-6803-522B-D701B95C4DAE> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x912fd000 - 0x91308ff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <4560936D-7730-5DD2-BFD7-95270DDC210A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphi cs.framework/Versions/A/Resources/libCSync.A.dylib
0x91309000 - 0x9134aff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <95079B56-0B7B-F114-5C43-5220DBE0FBB1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphi cs.framework/Versions/A/Resources/libRIP.A.dylib
0x91356000 - 0x913a7ff7 com.apple.HIServices 1.8.2 (???) <63B29FF5-7077-8317-E710-2D94ADF7B499> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices .framework/Versions/A/HIServices
0x913a8000 - 0x913bcfe7 libbsm.0.dylib ??? (???) <14CB053A-7C47-96DA-E415-0906BA1B78C9> /usr/lib/libbsm.0.dylib
0x913bd000 - 0x91406fe7 libTIFF.dylib ??? (???) <5CE284EC-F637-EDBB-FDB3-61E86407CBB8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.fr amework/Versions/A/Resources/libTIFF.dylib
0x914c7000 - 0x914c7ff7 com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
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0x914f1000 - 0x914f5ff7 libGIF.dylib ??? (???) <447BC6E8-4C56-3D5D-983B-6BEA0D26F319> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.fr amework/Versions/A/Resources/libGIF.dylib
0x9255c000 - 0x92560ff7 libGFXShared.dylib ??? (???) <4F2199F0-320F-0B59-0380-D3131D644CBA> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
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0x9268d000 - 0x9268eff7 com.apple.audio.units.AudioUnit 1.6.6 (1.6.6) <253E9552-5CEA-0D5A-1EDA-3B8F669B79EA> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x927ff000 - 0x92832ffb libTrueTypeScaler.dylib ??? (???) <574C2C51-65EC-7D2A-086D-C9312287DE22> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/libTrueTypeScaler.dylib
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0x92968000 - 0x929eaffb SecurityFoundation ??? (???) <BFE377A4-C830-3ECA-E69F-8A8094CDA0A6> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
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0x932ce000 - 0x93369ff7 com.apple.ApplicationServices.ATS 4.4 (???) <FD63F92B-8DDE-4DBA-A7A5-0294E3607083> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/ATS
0x933b1000 - 0x933baff7 com.apple.DiskArbitration 2.3 (2.3) <E9C40767-DA6A-6CCB-8B00-2D5706753000> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x933bb000 - 0x933bbff7 com.apple.Accelerate.vecLib 3.6 (vecLib 3.6) <ABF97DA4-3BDF-6FFD-6239-B023CA1F7974> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/vecLib
0x935d2000 - 0x935e3ff7 com.apple.LangAnalysis 1.6.6 (1.6.6) <3036AD83-4F1D-1028-54EE-54165E562650> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalys is.framework/Versions/A/LangAnalysis
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0x9364d000 - 0x93680ff7 com.apple.AE 496.4 (496.4) <C73D124C-C722-41D8-3465-4CE0D0BA9307> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Vers ions/A/AE
0x93681000 - 0x938f4fe7 com.apple.Foundation 6.6.6 (751.53) <C73FDD37-000B-C505-FD8D-80D1C9D17965> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x938f5000 - 0x93c60ff7 com.apple.QuartzCore 1.6.3 (227.36) <8E927524-EB0A-D5BA-C2E4-FA26FE4C428A> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x93c61000 - 0x93c7dfe3 com.apple.openscripting 1.3.1 (???) <2A748037-D1C0-6D47-2C4A-0562AF799AC9> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework /Versions/A/OpenScripting
0x93c7e000 - 0x93cc1ff7 com.apple.NavigationServices 3.5.4 (182) <8DC6FD4A-6C74-9C23-A4C3-715B44A8D28C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.fram ework/Versions/A/NavigationServices
0x93cf5000 - 0x93cf5ff7 com.apple.CoreServices 44 (44) <51CFA89A-33DB-90ED-26A8-67D461718A4A> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x93d0f000 - 0x93d1fff7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <C8744EA3-0AB7-CD03-E639-C4F2B910BE5D> /usr/lib/libsasl2.2.dylib
0x93d81000 - 0x93debfe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
0x93f14000 - 0x93f71ff7 com.apple.framework.IOKit 2.0 (???) <A769737F-E0D6-FB06-29B4-915CF4F43420> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x93f72000 - 0x93fecfff com.apple.audio.CoreAudio 3.2.6 (3.2.6) <D7B75C1C-1D52-19B6-2801-2F9D9911681F> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x941ca000 - 0x94aaaff7 com.apple.AppKit 6.6.7 (1038.35) <ABC7783C-E4D5-B848-BED6-99451D94D120> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x94aab000 - 0x94aabff7 liblangid.dylib ??? (???) <B99607FC-5646-32C8-2C16-AFB5EA9097C2> /usr/lib/liblangid.dylib
0x94aac000 - 0x94ab3ff7 com.apple.agl 3.0.12 (AGL-3.0.12) <37255DC6-9FD1-45CC-AC80-A84FD2B5450A> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x94ab4000 - 0x94ab6ff7 com.apple.securityhi 4.0 (36638) <FC01BFC4-04DB-96F3-2412-A86CC4F94CB2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Ve rsions/A/SecurityHI
0x94ab7000 - 0x94c71feb com.apple.ImageIO.framework 3.0.4 (3.0.4) <C96F11A7-2569-3037-C4C3-0342708FA3CB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.fr amework/Versions/A/ImageIO
0x94c72000 - 0x94d4cffb com.apple.DesktopServices 1.5.10 (1.5.10) <2BA08DD4-35A2-A0FF-ADEA-B381F0CEEB81> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopService sPriv
0x94d4d000 - 0x94deafe3 com.apple.LaunchServices 362.2 (362.2) <77B97C8B-321D-46A2-1DB5-388E45DFBC9F> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.fr amework/Versions/A/LaunchServices
0x9511b000 - 0x95130fff com.apple.ImageCapture 6.0.2 (6.0.2) <E9F4B952-27A1-5BFC-CA8D-DADA055D30E9> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/ Versions/A/ImageCapture
0x95131000 - 0x951b1feb com.apple.SearchKit 1.3.0 (1.3.0) <9E18AEA5-F4B4-8BE5-EEA9-818FC4F46FD9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framewo rk/Versions/A/SearchKit
0x95227000 - 0x9528bffb com.apple.htmlrendering 72 (1.1.4) <4D451A35-FAB6-1288-71F6-F24A4B6E2371> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework /Versions/A/HTMLRendering
0x952d0000 - 0x952f1fe7 com.apple.opencl 12.3.6 (12.3.6) <B4104B80-1CB3-191C-AFD3-697843C6BCFF> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x9530b000 - 0x9530cff7 com.apple.TrustEvaluationAgent 1.1 (1) <2D970A9B-77E8-EDC0-BEC6-7580D78B2843> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluati onAgent
0x9542e000 - 0x9542eff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x9542f000 - 0x95431ff7 libRadiance.dylib ??? (???) <B83179D4-E41C-D2BA-1E4C-A64CB45C15E6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.fr amework/Versions/A/Resources/libRadiance.dylib
0x95432000 - 0x954dcfe7 com.apple.CFNetwork 454.11.12 (454.11.12) <BE832CCE-B692-F55F-F5F8-3973649AFEA1> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framewo rk/Versions/A/CFNetwork
0x954dd000 - 0x9552afeb com.apple.DirectoryService.PasswordServerFramework 6.1 (6.1) <136BFA48-D456-B677-3B5D-40A6946C3A09> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer
0x95552000 - 0x95552ff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x9558c000 - 0x959c3ff3 com.apple.RawCamera.bundle 3.6.4 (561) <DBA5D7C1-CD82-CE7F-5AE5-A0E4E128236F> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
0x95a34000 - 0x95b70ff7 com.apple.audio.toolbox.AudioToolbox 1.6.6 (1.6.6) <781018FB-474B-E09C-D419-5BFF80590A10> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x95b71000 - 0x95d18ff7 libSystem.B.dylib 125.2.10 (compatibility 1.0.0) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib
0x95d27000 - 0x95de0fe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib
0x960cb000 - 0x9613aff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libvMisc.dylib
0x961b3000 - 0x9626ffff com.apple.ColorSync 4.6.6 (4.6.6) <D00B95AE-2379-CB8E-B18C-FF5B66741C23> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync. framework/Versions/A/ColorSync
0x9676d000 - 0x968effe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D375C1CF-C88D-C5F6-3C49-CD429023FBAC> /usr/lib/libicucore.A.dylib
0x968f0000 - 0x96904ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <57DD5458-4F24-DA7D-0927-C3321A65D743> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynt hesis.framework/Versions/A/SpeechSynthesis
0x96a0b000 - 0x96a46feb libFontRegistry.dylib ??? (???) <4FB144ED-8AF9-27CF-B315-DCE5575D5231> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/libFontRegistry.dylib
0x96a47000 - 0x96ad9fe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCorThanks, that answer would SEEM to make sense.
But I deleted all the preference files (not just the one you suggest) and restarted , etc... several times.
End result: Flash CS4 still crashes, if not on opening, then everytime I try to open my old documents and reset the preferences.
I am currently reinstalling my entire hard drive just to try to get CS4 to work again.
I have worked with Flash since 1998, using it professionally for everything from short interactive demos to feature length animated films.
CS4 is without a doubt the most poorly designed, inefficient version I have ever dealt with.
A great and useful animation program was turned into a piece of bloated garbage filled with bugs and inefficiencies.
I will switch to the first animation program that comes along to replace it, now that adobe seems to think the only real use for flash is to create low level acton scripts (despite being used for tv show level animation production for years.)
These forums amply demonstrate that adobe has almost no useful support for its products and no real vision or idea of what it is doing.
The fact that you can no longer even export flash as a quicktime movie that actually accurately plays is another nail in the coffin.
I wish somebody at Adobe cared. -
Flash CS4 won't export to .mov PLEASE HELP ME!!
Like the title says, i've been trying to export my .fla as a .mov from the Export>Export Movie option in the File menu. It will start exporting but once the progress meter gets to the end it just stops and never finishes.
I don't think it has anything to do with:
A: multiple scenes
B: actionscript directing to each scene
C: movieclips
since I was doing the exact same thing in CS3 without a problem.
What i'm doing now in CS4 that I wasn't in the CS3 version:
A: Motion tweens
B: importing .ai files to my library
C: using symbols created for flash in illustrator from imported .ai files.Thank you Zombie. Specifying the length helped me export as a quicktime movie.
I wouldn't be surprised if there's a rubbish piece of coding in Flash CS4 that doesn't let you export a movie over 1 minute long without specifying the length of movie.
Ridiculous really. I expect this could be fixed in seconds by Adobe, but instead I'm left trawling the internet for hours wasting budget.
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