Multiple animations in Flash CS4

I'm fairly new to Flash and I'm having a bit of trouble.  I've created two animations.  One's a bouncing text animation and the other animation is a series of twinkling stars.  I've added a key frame stop to keep the bounching text from looping, but I want the twinkling star animation to continue to loop.  Is there any way to have one animation stop and the other loop?
Thanks for the help!

Thanks for the tip!  I've put both of the animations into movie clips and moved them to the stage.  I haven't tried putting in the stop command yet.  I now have a new problem.  I tested the movie and it worked just fine.  Then, I decided to go ahead and publish it (I've had problems in the past with things crashing as I publish---I've gotten in the habit of publishing what I'm working on every so oftern to make sure things are working okay) as an animated .gif, just like all of the other items I've created.  The animations don't show up in the .gif, even though they show up when I test the movie.  Any idea what's going on???

Similar Messages

  • Custom keyboard shortcuts and editing multiple layers in Flash CS4

    Hi, all -
    CS3 -> CS4 transition newb here who's getting increasingly frustrated with the new motion tweens; however, for this project, I'm working in a 3D space and require using them, so I'm dealing with this bit by painful bit. I found the tip about Split Motion, but first question: how do you apply Split Motion across several layers at the same time? I have six different tweens, and in CS3, I used to be able to shift-click or click-drag across frames and apply a command to all of them (for example, hit F5 to add frames), but Split Motion is requiring me to right-click on each and every layer. This is really laborious, and I worry about future animations that might be more complex.
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    Any and all help would be appreciated as I muddle through this. Honestly, guys, I WANT to like the new version and there's so many added features, but it's hampering my workflow so bad I want to pummel it with sticks.

    Hey there,
    I definitely hear you about Split Motion. There is an enhancement request for supporting multiple layers, and adding it as a keyboard shortcut. The first one is tricky, but the second one is not. I think there was hope that splitting motions wouldn't be necessary much (especially since you have to be careful when doing so when eases are involved), which is why the eventual need for more functionality related to split motion was realized a bit late in the schedule.
    Now regarding other operations, such as you mentioned F5 to insert frames - that and other operations (inserting certain types of property keyframes, F6, and so on) work just fine.
    You can apply a shortcut to Create Motion Tween in the custom keyboard shortcut dialog.  Not all operations in the program are available though (most context menu items aren't), which is why unfortunately why we don't see Split Motion yet.
    It might be possible to avoid Split Motion though with another workflow. What are you using the feature for?  Just curious in case I can help.
    Jen.

  • Einfache Daumenkino Animation in Flash CS4

    Hallo,
    ich möchte gerne meine alten gifs in Flash Dateien umwandeln,
    ich habe also eine Menge Einzelbilder, die ich nacheinander in die Zeitleiste einfügen möchte.
    Wie bekomme ich die Bilder am schnellsten in die Zeitleiste? Jedes Bild einzeln ist ja extrem aufwändig.
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    Liebe Grüße, Markus

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  • Kann man mit Flash CS4 eine (SWF 1.0) Animation erstellen

    Ich habe folgendes Problem:
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    Liebe Grüße, Markus

    Schonmal vielen Dank für die Antwort,
    leider funktioniert das ganze auch über Device Central nicht.
    Ich bin mir nicht sicher ob es an der SWF liegt oder an dem Script,
    Beispielanimationen funktionieren im Script jedoch einwandfrei.
    Ich möchte meine Animationen nur gerne auf möglichst vielen Geräten ausführbar machen,
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    Liebe Grüße, Markus

  • Control Animation from Flash

    Hello,
    Does anyone know how I can control multiple animations (imported flash swf files) in a slide.
    These swf files are mostly 2 or more frames long with a stop on the first frame.
    I need to be able to click on them in Captivate 4 and advance to the next frame in the swf.
    Reading actionscript on these frames would be a plus.
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    Yes you can add pretty much what you want in the swf's you import into Captivate. That is really the beauty of it because it allows you to use some pretty advanced stuff directly in your Captivate productions.
    You can also implement communication between your swf and Captivate to allow advanced integration betweeen the two. You can see a list of the different variables here: http://www.captivate4.com/2009/04/28/system-variables-in-captivate-4-%e2%80%93-a-complete- list/
    /Michael
    Click here to visit the www.captivate4.com blog

  • ? Flash CS4, Is it possible to adjust the length of multiple timelines at once?

    Hi,
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    If I had the ability to to select all of the timelines together and adjust all of their respective start and end times at the same same time, relative to each other as well as separately, life would be so much easier!
    Of course I can do it timeline by timeline, no problem, but I can't seem to adjust the length of more than one timeline at a time. (no pun intended)
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    I'm new to Flash so, thanks in advance for your patience with me!
    SabelV

    Thanks! I had a feeling. It's nice to have the answer. Oh well, now I can get back to work and not waste any more time with that part of the puzzle. You've been very helpful and I'm sure your answer is correct.  Wish I knew how to rate your answer even higher. Thanks again!

  • Flash CS4: My animated gif isn't playing right in flash

    Thank you so much for your help.
    I made an animated gif in Photoshop CS4 and opened it in Flash CS4, but for some reason the gif won't play without interruption. I opened and played it without a problem several times in Internet Explorer and Safari, but when I open it in Flash or Captivate it won't play so smoothely. It goes blank for a few seconds, then reappears, then goes blank and only shows parts of the graphic - as if it's reloading or something. The timeline in Flash shows black dots whenever it pauses. here is a screen shot:
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    Nat

    When you exported from Photoshop did you use LZW compression on the GIF? If so can you try disabling LZW compression and reimporting to see if your issue goes away? What you depict there looks like updated frames only contain the part of the picture that's changing, which is compression. GIF isn't compressed by nature and each frame should be a whole picture, unless compressed. I'm not certain LZW would even perform spatinal compression but it's worth a shot to see if it does.
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  • Flash CS4 crashes when exporting to animated .GIF!!!!

    I am running Snow Leopard and Flash CS4 10.0.2.  Everytime I try to export to an animated GIF flash will crash.  I can export to .swf, html, and a static .gif just fine.  As soon as I check that animated box and hit publish, it crashes.  This is annoying and ridiculous.  Is this an issue with Flash?
    At first I thought it was due to the fact that I was using actionscript for my animation.  I figured the .gif didn't support that so I got rid of it, still crashed.  Even just made a very simple text animation and it still would crash.  This is unacceptable.
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    Honestly, I am really astonished that CS4 runs under Windows 8 at all. You should get your hands on a trial version of flash cc and test if you are encountering the same problems:
    if yes: then it must be related to your soundsystem (audio drivers/soundcard) or the files you try to import are non-standard/demolished
    if no (flas cc imports your files but not CS4) then I would advise moving on to a specialized Windows 8.1 forum

  • Flash CS4 multiple selection probleme, Scale/position

    Hello.
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    If you do it with a single element and play with the scale ( with constraint) it does what you want. But if you select them all, you discover quickly enough that it is no longer working. You also discover that it is adding a NEW little circle ( "center" position) that is offset. Fair enough, i move that circle at the exact location of the zoom effect then try to make the zoom, and TADAM.. it is not working, it is still messing with the direction of the scale/position.
    Ctrl Z. unselect everything, and try again with only 1 random element ? work perfectly. Try with all of them at the same time ? dont work.
    REmember all those element zoom at the same location, so you shouldn't have any probleme with the new little circle as long you move it at the same spot than the other. But no. even if it is there, it will still scale/position South of where it suposed to be. Doing it all at the same time while setting that circle should save you time, but right now it is the exact opposite, an effect that could take 1 hour to make will take me the full day, if not more.
    any clue ?
    I do hope i'm clear enough
    Thx.

    Yes Kglad, that the little circle thing i was speaking about.
    It is set manually to fit the design and if i select my item 1 by 1 and zoom them manually, it is working.
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    thats the bug.

  • Please convince me that animating in Flash doesn't suck.

    I'm a freelance animator coming from 3DS MAX and Maya, trying to do some flash (cs4) animations because I'm desperate for work.
    There are things that bug me about animating in flash. I'm going to list them out, and if you have an answer or solution please reply and help me out.
    To give a frame of reference, I am tasked with animating an intricate snake-like creature, made of several dozen separate pieces (symbols? objects?). All I am allowed to do is move, rotate, and scale them using "classic tween", I can't mess with the library, move pivots, or rearrange layers. I know that bones are in flash now, and would help with a lot of my frustrations, but the client does not want it to be rigged with bones for whatever reason. (I'm guessing importing into their old engine tech does not jive).
    Ok. Here are my gripes:
    1: I can't explain this, but the whole entire way flash works is completely alien to me coming from 3D animation. The way the key frames and timeline works is like trying to pilot an alien ship in some other dimension where nothing makes logical productive sense.
    2: If I scrub the timeline to check movement, it unselects my objects, so I have to reselect them EVERY TIME?? This wastes soooo much time and is incredibly tedious.
    3: Can I jump forward/back between keyed frames instead of just using < and > to go through each frame?
    4: Playback is slow. What should be 30 fps plays back at 17 fps or less. Can I set it to "low quality" in flash itself..? It does not need to have anti aliased sprites while I'm animating.
        4a: Why doesn't it skip frames instead of play in slow mo? At least then I could get timing down.
    5: Why can't I make a simple heirarchy of objects? I have to animate a neck made of 10 pieces (and another neck, and 2 tails).
    6: Selecting multiple objects means I can sort of make a heirarchy, I guess... but do I really have to move the pivot every time? This is especially time consuming when everything gets unselected when I scrub the timeline.
    7: Is there an Autokey? Do I have to select the exact frame of all the multiple layers I want to keyframe.. press F6, and then hit Q, and only then can I start to animate?
    8: Sometimes I select objects and multiple frames in the timeline are highlighted automatically. so I press F6 to insert keyframe, and it makes a keyframe on all those highlighted frames rather than one frame. This means I have to pick what layers to animate by specifically selecting their frames.
    9: I can't seem to use the distort tool. It's grayed out. Is this because I'm using Classic Tween?
    That's what I can think of right now. Like I said above, Please, if you have a solution or work around for ANY of this, I beg you to fill me in
    Thanks!

    Hey Man, I've been using Flash for a long time and love it to death, but I can totally understand your gripes. They are quite valid.
    As others have mentioned... its just different. It is really amazing what Flash allows you to do with just a minimal understanding of the basics. Once you start needing more advanced control... well it gets harder. Most people who start using flash just want their logo to spin... and not necessarily build a snake with joints:)
    You mentioned you use Flash CS4. It allows 2 methods of tweening:
    Classic Tween: All beginning and ending positions must be keyframed manually
    Motion Tween: Auto keyframing similar to after effects.
    From my position and long history with Flash I greatly prefer classic tweening. When I need something more advanced I use the TweenMax / lite Actionscript engine.  I find the new Motion Tweens to be a real pain, and unless I'm doing 3D tweens... I avoid them completely.
    Once you start doing advanced CS4 Motion Tweens you are going to be manually adding specific Property Keyframes so I really don't find them to have an advantage unless there is something super specific I need to do.
    Again its a matter of preference.
    As for playback performance. Totally. If I want to make anything look good I set my FPS to 45. Most banner networks have limits of 18fps which is a real struggle to make look good. On a mac especially, the control > test movie output runs much worse then the browser plugin. Also in flash cs4 the stage has a live running instance of the flash player and it really doesn't handle things all that well. It is pretty ridiculous that a simple vector animation stutters at 30fps. I'm totally with you. The good news is the Flash Player / Plugin is getting better. Back in 98 or whenever flash hit the scene, most of our computers were running at what 233mhz with video cards with 8mb of ram. Yeah, sure then 12fps may have been asking a lot. But in this age of mulicore processors, dedicated graphics, highly optimized mobile graphics cards and limitless ram...shouldn't Flash play a little better?... YES! Current gen smartphones have more juice across the board then the desktops I started out with, higher resolution too!
    I'm sure your 3D experience will carry over well. I'm sure a lot of us would like to take our flash skills to 3D. In no time you will find that it really can do what you want it to. It just takes a little time and a good deal and a ton patience;)
    Best,
    Carl
    http://www.snorkl.tv/2010/08/flash-cs4-actionscript-3-0-and-tweenmax-random-tint-color-twe en/

  • Flash CS4 Tween Migration

    Hi,
    I just wanted to get the thoughts of the expert here. I played around with the new tween tool in CS4, and it seems that the difference is I dont see the tween arrow anymore in the timeline; and there is an easing in the property that has been added. How this has changed from the old concept finally?
    I see this just like putting some icing on the cake, and nothing would wow me to use this tool.
    Please correct me if I am wrong, especially those of you who have utilized this tool in a different manner.
    Looking forward for an open discussions.
    Thank you
    uxk

    Hi Uxk,
    I'm actually glad that you're finding the workflow similar - because it's actually a rather massive two-cycling change behind the scenes, and we typically hear something a bit different. Here are some of the changes and benfits between old and new:
    you cannot break a new motion tween - no more “dashed arrows”
    as such, new tweens are easier to use: you directly manipulate objects on the Stage without needing to always think about keyframes. You don’t even need to add keyframes - just manipulate the object and the keyframes are inserted for you.
    granular control over each part of a tween.
    motion paths are shown right on the Stage for all tweens. Highly visual, and directly editable.
    you can use the new Motion Editor with new tweens
    as such, the Motion Editor means tweens are more powerful in general: each property and keyframe on each property is accessible and editable independently. You can tween alpha separately from rotation separately from scale (etc).
    in that Motion Editor you can edit individual properties on a graph
    you can use the new 3D model with new tweens
    you can give your tween an instance name and then give other instances that same tween at runtime
    new tweens are easy to stretch by just dragging the span in the timeline
    new tweens have new eases, which have advanced (and very cool, better, enhanced) eases
    you can create/apply custom eases that do not need to end at 100%
    you can save a tween as a preset and reuse it in that or other documents
    new tweens are easy to move now - either on the timeline (drag the tween span around), or on the stage by selecting the motion path and just moving it on the Stage (lets just say it is WAY easier than edit multiple frames).
    motion paths in general are easier, and you no longer need motion guides. The motion path for a tween is attached right to the tween.
    you can apply a new instance to an existing tween by just pasting it onto a tween to swap it out, drag a new instance from the Library, or use Swap Symbol. you can even have a tween without an instance applied to it, and all properties of that tween will be saved until you apply an instance to it.
    (From my blog post here: http://flashthusiast.com/2008/09/22/the-new-way-of-tweening-in-flash-cs4-or-new-motion-in- flash-cs4-makes-your-animations-better-faster-stronger/)
    You may want to check out the Motion Migration guide here: http://www.adobe.com/devnet/flash/articles/motion_migration_guide.html  -- this article outlines the changes between the two models.
    Some of the bigger new features to check out are: Motion Presets (pre-made and custom), the Motion Editor (it ain't small...), preset eases (these made a radical difference in how quickly I could do certain animations), and tween instances (tons of new capabilities here, and reductions in amt of scripted code you have to write). Here are some blog posts on them:
    Tween instances:
    http://flashthusiast.com/2008/12/10/flash-cs4-example-spray-brush-tween-instance-new-motio n-as3-fancy-jsfl-profit/
    http://flashthusiast.com/2008/10/12/new-motion-and-tween-instances-flash-cs4-presentation- flashcamp/
    Motion editor and custom eases:
    http://flashthusiast.com/2008/11/20/flash-cs4-modifying-and-applying-a-custom-ease-in-the- motion-editor/
    You may also want to adapt how you use F6 with tweens:
    http://flashthusiast.com/2009/01/09/flash-cs4-using-f6-with-new-motion-tweens/
    Entire Animation guide:
    http://www.adobe.com/devnet/flash/learning_guide/animation/
    Let me know if you have any questions,
    Jen.

  • Multiple Animations for a single MovieClip sprite

    Ok, after hours of exhausting searching, and having to learn how to animate a simple sprite for the 100th time, I hope I might found I more specific, and better explained answer to my problem.
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    I would greatly appreciate a better method for this, or a more specific tutorial to achieve the goal i'm looking for.
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    I hope that's enough information and that it's understandable, if not, let me know what more you need to know and I'll do my best to explain it more.

    You can do this a number of ways but I will try to explain the what I think is the easiest.
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    Draw a box on the stage
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    Double click this new movieClip (this should take you into this movieClip timeline)
    Step 4
    Now press F6, 3 times. This wil give you 3 additional key frames on this timeline. You should now have 4 key frames.
    |Step 5
    Select key frame 1 on this timeline and press F8. Type into the diag box "standing", without the quotes. Then select the Movie Clip radio button, if it is not already selected.
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    Step 12
    Make sure  your library is in view, if not Ctrl+L. You should see the movement clips you created, running_right, running_left, etc. Double Click any one of these and add the animation your want in these movs.
    There we go, simples.....Test you animation and see how you are doing.
    Select key frame 2 on this timeline and press F8. Type into the diag box "running_right", without the quotes. Then select the Movie Clip radio button, if it is not already selected.
    Step 7
    Select key frame 3 on this timeline and press F8. Type into the diag box "running_left", without the quotes. Then select the Movie Clip radio button, if it is not already selected.
    Step 8
    Select key frame 4 on this timeline and press F8. Type into the diag box "jumping", without the quotes. Then select the Movie Clip radio button, if it is not already selected.
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    Ok then a little bit of programming now.
    Step 9Create a new layer in the timeline and name it scripts.
    Step 10Then select this layer and press F9 on your keyboard. THis should bring up the scripting pane for this frame.
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    box.stop();// when you run this animation, this command will stop your box from doing anything
    var keyBoardListener:Object = new Object();// Creates a new Object for the keyboard presses
    keyBoardListener.onKeyDown = function() {
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      _root.box.gotoAndStop(3);// Frame where the running right animation is
    } else if (Key.isDown(Key.RIGHT)) {// running RIGHT action
      _root.box.gotoAndStop(2);// Frame where the running right animation is
    } else if (Key.isDown(Key.UP)) {// JUMPING action
      _root.box.gotoAndStop(4);// Frame where the JUMPING animation is
    keyBoardListener.onKeyUp = function() {
    _root.box.gotoAndStop(1);// When the keys are released, this action takes your animation back to frame 1, where your character is just standing still.
    Key.addListener(keyBoardListener);// this assigns the listener to your key press detection Object.
    Step 12
    Edit the action movs within your library by double clicking each one and adding movement to each. Then test your animation.

  • Flash CS4 file won't open in CS5

    I have tried Adobe support with this but their response was as helpful as a hole in the head. I am hoping someone here might be able to help or seen this problem before.
    I have a fla file which opens, save and compiles perfectly in Flash CS4 but when I open it in CS5 it crashes Flash with the below error report. I have tried this on multiple machines all resulting in the same error message.
    I have also tried saving the file in CS4 under a new name, did a compact and save and a magic spell. Neither of which had any effect.
    Any help or pointers would be appreciated.
    Tom
    PS: If anyone from Adobe is reading this... given you are charging a premium for Master Collection here in Australia I would have expected a little bit of help when your software doesn't work as expected. I am sorry, but that's just not good customer service.
    Here the first part of the error report if it helps:
    Process:         Adobe Flash CS5 [89706]
    Path:            /Applications/Adobe Flash CS5/Adobe Flash CS5.app/Contents/MacOS/Adobe Flash CS5
    Identifier:      com.adobe.flash
    Version:         11.0.2.489 (11.0.2)
    Code Type:       X86 (Native)
    Parent Process:  launchd [176]
    Date/Time:       2011-06-19 12:22:47.453 +1000
    OS Version:      Mac OS X 10.6.7 (10J869)
    Report Version:  6
    Interval Since Last Report:          232933 sec
    Crashes Since Last Report:           1
    Per-App Interval Since Last Report:  23 sec
    Per-App Crashes Since Last Report:   1
    Anonymous UUID:                     
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000bf800fe4
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Application Specific Information:
    Java information:
    Exception type: Bus Error (0xa) at pc=00000000008c87c0
    Java VM: Java HotSpot(TM) Client VM (19.1-b02-334 mixed mode macosx-x86)
    Current thread (000000003a801000):  JavaThread "main" [_thread_in_native, id=-1598790336, stack(00000000bf800000,00000000c0000000)]
    Stack: [00000000bf800000,00000000c0000000]
    Java Threads: ( => current thread )
      000000003107c000 JavaThread "Code Model Worker" daemon [_thread_blocked, id=-1310355456, stack(00000000b1d59000,00000000b1e59000)]
      000000003107b800 JavaThread "Code Model Worker" daemon [_thread_blocked, id=-1311412224, stack(00000000b1c57000,00000000b1d57000)]
      000000003a8c1c00 JavaThread "FelixPackageAdmin" daemon [_thread_blocked, id=-1313034240, stack(00000000b1acb000,00000000b1bcb000)]
      00000000698c8800 JavaThread "FelixStartLevel" daemon [_thread_blocked, id=-1314091008, stack(00000000b19c9000,00000000b1ac9000)]
      0000000031072000 JavaThread "FelixDispatchQueue" [_thread_blocked, id=-1318744064, stack(00000000b1559000,00000000b1659000)]
      0000000031009000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=-1320857600, stack(00000000b1355000,00000000b1455000)]
      0000000031008000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=-1321914368, stack(00000000b1253000,00000000b1353000)]
      0000000031007400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=-1322971136, stack(00000000b1151000,00000000b1251000)]
      0000000031006400 JavaThread "Surrogate Locker Thread (CMS)" daemon [_thread_blocked, id=-1324027904, stack(00000000b104f000,00000000b114f000)]
      000000003a843000 JavaThread "Finalizer" daemon [_thread_blocked, id=-1325084672, stack(00000000b0f4d000,00000000b104d000)]
      000000003a842400 JavaThread "Reference Handler" daemon [_thread_blocked, id=-1326141440, stack(00000000b0e4b000,00000000b0f4b000)]
    =>000000003a801000 JavaThread "main" [_thread_in_native, id=-1598790336, stack(00000000bf800000,00000000c0000000)]
    Other Threads:
      000000003a83f800 VMThread [stack: 00000000b0c49000,00000000b0d49000] [id=-1328246784]
      000000003100a800 WatcherThread [stack: 00000000b1457000,00000000b1557000] [id=-1319800832]
    VM state:not at safepoint (normal execution)
    VM Mutex/Monitor currently owned by a thread: None
    Heap
    par new generation   total 14784K, used 5986K [000000005d6e0000, 000000005e6e0000, 000000005e6e0000)
      eden space 13184K,  40% used [000000005d6e0000, 000000005dc097a0, 000000005e3c0000)
      from space 1600K,  43% used [000000005e550000, 000000005e5ff208, 000000005e6e0000)
      to   space 1600K,   0% used [000000005e3c0000, 000000005e3c0000, 000000005e550000)
    concurrent mark-sweep generation total 49152K, used 0K [000000005e6e0000, 00000000616e0000, 00000000656e0000)
    concurrent-mark-sweep perm gen total 12288K, used 6656K [00000000656e0000, 00000000662e0000, 00000000696e0000)
    Virtual Machine Arguments:
    JVM Args: -Djava.awt.headless=true -Xmx128m
    Java Command: <unknown>
    Launcher Type: generic
    Physical Memory: Page Size = 4k, Total = 8192M, Free = 209M
    Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
    0   com.adobe.flash               0x008c87c0 std::map<unsigned long long, CLibraryItem*, std::less<unsigned long long>, std::allocator<std::pair<unsigned long long const, CLibraryItem*> > >::operator[](unsigned long long const&) + 18
    1   com.adobe.flash               0x008c5c9f non-virtual thunk to drover::PIPanel::GetContextMenu() + 17531
    2   com.adobe.flash               0x008c5d02 non-virtual thunk to drover::PIPanel::GetContextMenu() + 17630
    3   com.adobe.flash               0x008c5d02 non-virtual thunk to drover::PIPanel::GetContextMenu() + 17630

    Hi,
    I'll look into this issue  here . If possible  please email your fla to us at [email protected]?
    Please note that our filter system cannot accept .zip file.
    If you are sending the file in .zip format  change the file extension from .zip to .zzz.
    Thanks
    Sukhbir
    Flash Authoring

  • Flash cs4 crashes after mac OS 10.6.7 update

    Updated my mac yesterday to OS 10.6.7.
    Now Adobe Flash cs4 crashes upon opening.
    Will not run.
    No other program seems affected on entire computer, including Flash 8!
    No info available anywhere on this bug... here is the report (good luck figuring it out.)
    Process:         Adobe Flash CS4 [332]
    Path:            /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/MacOS/Adobe Flash CS4
    Identifier:      com.adobe.flash-10.0
    Version:         10.0.2.566 (10.0.2)
    Code Type:       X86 (Native)
    Parent Process:  launchd [128]
    Date/Time:       2011-03-23 12:04:32.178 -0400
    OS Version:      Mac OS X 10.6.7 (10J869)
    Report Version:  6
    Interval Since Last Report:          22033 sec
    Crashes Since Last Report:           11
    Per-App Interval Since Last Report:  157 sec
    Per-App Crashes Since Last Report:   9
    Anonymous UUID:                      525D79C2-96EA-4B1A-935B-63F51BF2202B
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Application Specific Information:
    abort() called
    Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
    0   libSystem.B.dylib                 0x95bd3156 __kill + 10
    1   libSystem.B.dylib                 0x95bd3148 kill$UNIX2003 + 32
    2   libSystem.B.dylib                 0x95c65899 raise + 26
    3   libSystem.B.dylib                 0x95c7b9b8 abort + 93
    4   libstdc++.6.dylib                 0x93dccfda __gnu_cxx::__verbose_terminate_handler() + 433
    5   libstdc++.6.dylib                 0x93dcb17a __cxxabiv1::__terminate(void (*)()) + 10
    6   libstdc++.6.dylib                 0x93dcb1ba __cxxabiv1::__unexpected(void (*)()) + 0
    7   libstdc++.6.dylib                 0x93dcb2b8 __gxx_exception_cleanup(_Unwind_Reason_Code, _Unwind_Exception*) + 0
    8   libFontParser.dylib               0x9729d67b TcmapEncodingTable::GetSubtable(unsigned short, unsigned short, unsigned short, unsigned short*) + 591
    9   libFontParser.dylib               0x9729d406 TcmapEncodingTable::TcmapEncodingTable(TSFNTFont const&, unsigned short, unsigned short, unsigned short) + 170
    10  libFontParser.dylib               0x972a829e TTrueTypeResourceFont::GetQDEncoding(unsigned short, unsigned short, unsigned short, unsigned short*) const + 60
    11  libFontParser.dylib               0x972a8221 TTrueTypeResourceFont::GetNFNTInfo(TNFNTFontInfo&) const + 475
    12  libTrueTypeScaler.dylib           0x928014ef CreateScalerFontBlock(fsg_SplineKey*, memoryContext*) + 2028
    13  libTrueTypeScaler.dylib           0x92814a79 AssureScalerFontBlock(fsg_SplineKey*, memoryContext*, fontBlockCacheNode*&) + 48
    14  libTrueTypeScaler.dylib           0x92800bef AssureStrikeBlocks(fsg_SplineKey*, memoryContext*, cacheStrike*, TStrikeDescription const*) + 82
    15  libTrueTypeScaler.dylib           0x9280036b TTGetStrikeSpecs + 184
    16  ...ple.ApplicationServices.ATS    0x932dbdea HandleOFAScalerMessage + 1348
    17  ...ple.ApplicationServices.ATS    0x932db83a SendStrikeMessage + 162
    18  ...ple.ApplicationServices.ATS    0x932deddc _eOFAGetStrikeSpecs + 471
    19  ...ple.ApplicationServices.ATS    0x932d96a7 _eGetGlyphVectorIndex + 994
    20  ...ple.ApplicationServices.ATS    0x932d8b4f OldGlyphsCacheStrike(TStrike*, void (*)(StrikeSpecs const*, void const*), void*) + 136
    21  ...ple.ApplicationServices.ATS    0x932d879d _eGCGetStrikeMetrics + 65
    22  ...ple.ApplicationServices.ATS    0x932d7443 _eATSFontGetHorizontalMetrics + 173
    23  ...ple.ApplicationServices.ATS    0x932d737e ATSFontGetHorizontalMetrics + 76
    24  com.adobe.flash-10.0              0x007c4fbd 0x1000 + 8142781
    25  com.adobe.flash-10.0              0x007c6f5f 0x1000 + 8150879
    26  com.adobe.flash-10.0              0x007c7031 0x1000 + 8151089
    27  com.adobe.flash-10.0              0x007c2e75 0x1000 + 8134261
    28  com.adobe.flash-10.0              0x007c33b8 0x1000 + 8135608
    29  com.apple.HIToolbox               0x92a74184 IdleTimerVector + 62
    30  com.apple.CoreFoundation          0x906f9adb __CFRunLoopRun + 8059
    31  com.apple.CoreFoundation          0x906f7464 CFRunLoopRunSpecific + 452
    32  com.apple.CoreFoundation          0x906f7291 CFRunLoopRunInMode + 97
    33  com.apple.HIToolbox               0x92a1fe04 RunCurrentEventLoopInMode + 392
    34  com.apple.HIToolbox               0x92a1fbb9 ReceiveNextEventCommon + 354
    35  com.apple.HIToolbox               0x92ba8084 _AcquireNextEvent + 54
    36  com.apple.HIToolbox               0x92b9dd40 RunApplicationEventLoop + 228
    37  com.adobe.flash-10.0              0x00993fed 0x1000 + 10039277
    38  com.adobe.flash-10.0              0x0089ed33 0x1000 + 9035059
    39  com.adobe.flash-10.0              0x0089edde 0x1000 + 9035230
    40  com.adobe.flash-10.0              0x00003742 0x1000 + 10050
    41  com.adobe.flash-10.0              0x00003669 0x1000 + 9833
    Thread 1:  Dispatch queue: com.apple.libdispatch-manager
    0   libSystem.B.dylib                 0x95b98922 kevent + 10
    1   libSystem.B.dylib                 0x95b9903c _dispatch_mgr_invoke + 215
    2   libSystem.B.dylib                 0x95b984f9 _dispatch_queue_invoke + 163
    3   libSystem.B.dylib                 0x95b9829e _dispatch_worker_thread2 + 240
    4   libSystem.B.dylib                 0x95b97d21 _pthread_wqthread + 390
    5   libSystem.B.dylib                 0x95b97b66 start_wqthread + 30
    Thread 2:
    0   libSystem.B.dylib                 0x95b720e2 semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                 0x95b9fc9c _pthread_cond_wait + 1089
    2   libSystem.B.dylib                 0x95be845f pthread_cond_wait + 48
    3   com.adobe.amt.services            0x0c21c552 AMTConditionLock::LockWhenCondition(int) + 46
    4   com.adobe.amt.services            0x0c217995 _AMTThreadedPCDService::PCDThreadWorker(_AMTThreadedPCDService*) + 115
    5   com.adobe.amt.services            0x0c21c5b0 AMTThread::Worker(void*) + 20
    6   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    7   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 3:
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   ...ple.CoreServices.CarbonCore    0x92edeaac TS_exception_listener_thread + 160
    3   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    4   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 4:
    0   libSystem.B.dylib                 0x95ba0046 __semwait_signal + 10
    1   libSystem.B.dylib                 0x95b9fd02 _pthread_cond_wait + 1191
    2   libSystem.B.dylib                 0x95ba1998 pthread_cond_wait$UNIX2003 + 73
    3   ...ple.CoreServices.CarbonCore    0x92e4b48e TSWaitOnCondition + 126
    4   ...ple.CoreServices.CarbonCore    0x92e36e15 TSWaitOnConditionTimedRelative + 202
    5   ...ple.CoreServices.CarbonCore    0x92e327e3 MPWaitOnQueue + 250
    6   AdobeACE                          0x04b9138d 0x4b60000 + 201613
    7   AdobeACE                          0x04b90d85 0x4b60000 + 200069
    8   ...ple.CoreServices.CarbonCore    0x92e167ca PrivateMPEntryPoint + 68
    9   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    10  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 5:
    0   libSystem.B.dylib                 0x95ba4dd9 syscall + 5
    1   com.apple.OpenTransport           0x20989851 CarbonSelectThreadFunc + 257
    2   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    3   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 6:
    0   libSystem.B.dylib                 0x95ba0046 __semwait_signal + 10
    1   libSystem.B.dylib                 0x95b9fd02 _pthread_cond_wait + 1191
    2   libSystem.B.dylib                 0x95ba1998 pthread_cond_wait$UNIX2003 + 73
    3   com.apple.OpenTransport           0x20985d73 CarbonOperationThreadFunc + 203
    4   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    5   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 7:  Java: Exception Handler Thread
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libSystem.B.dylib                 0x95bde078 mach_msg_server + 520
    3   libjvm.dylib                      0x23b0fa6d JNI_CreateJavaVM_Impl + 56194
    4   libjvm.dylib                      0x23b0fa18 JNI_CreateJavaVM_Impl + 56109
    5   libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    6   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    7   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 8:  Java: Gang worker#0 (Parallel GC Threads)
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83aa9 JVM_RaiseSignal + 361175
    3   libjvm.dylib                      0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
    4   libjvm.dylib                      0x23d786c1 JVM_RaiseSignal + 315119
    5   libjvm.dylib                      0x23d78790 JVM_RaiseSignal + 315326
    6   libjvm.dylib                      0x23b0eabb JNI_CreateJavaVM_Impl + 52176
    7   libjvm.dylib                      0x23b22fd2 jio_vsnprintf + 331
    8   libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    9   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    10  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 9:  Java: Gang worker#1 (Parallel GC Threads)
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83aa9 JVM_RaiseSignal + 361175
    3   libjvm.dylib                      0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
    4   libjvm.dylib                      0x23d786c1 JVM_RaiseSignal + 315119
    5   libjvm.dylib                      0x23d78790 JVM_RaiseSignal + 315326
    6   libjvm.dylib                      0x23b0eabb JNI_CreateJavaVM_Impl + 52176
    7   libjvm.dylib                      0x23b22fd2 jio_vsnprintf + 331
    8   libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    9   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    10  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 10:  Java: Concurrent Mark-Sweep GC Thread
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83b79 JVM_RaiseSignal + 361383
    3   libjvm.dylib                      0x23d83f1c JVM_RaiseSignal + 362314
    4   libjvm.dylib                      0x23d786db JVM_RaiseSignal + 315145
    5   libjvm.dylib                      0x23d78790 JVM_RaiseSignal + 315326
    6   libjvm.dylib                      0x23b0eabb JNI_CreateJavaVM_Impl + 52176
    7   libjvm.dylib                      0x23bafa3b JVM_Write + 3519
    8   libjvm.dylib                      0x23baf9b7 JVM_Write + 3387
    9   libjvm.dylib                      0x23b28db7 jio_vsnprintf + 24368
    10  libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    11  libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    12  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 11:  Java: VM Thread
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83b79 JVM_RaiseSignal + 361383
    3   libjvm.dylib                      0x23d83f1c JVM_RaiseSignal + 362314
    4   libjvm.dylib                      0x23d786db JVM_RaiseSignal + 315145
    5   libjvm.dylib                      0x23d78790 JVM_RaiseSignal + 315326
    6   libjvm.dylib                      0x23b0eabb JNI_CreateJavaVM_Impl + 52176
    7   libjvm.dylib                      0x23b8af44 JVM_Lseek + 139010
    8   libjvm.dylib                      0x23b8abf4 JVM_Lseek + 138162
    9   libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    10  libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    11  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 12:  Java: Reference Handler
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83aa9 JVM_RaiseSignal + 361175
    3   libjvm.dylib                      0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
    4   libjvm.dylib                      0x23dbe58a JVM_RaiseSignal + 601528
    5   libjvm.dylib                      0x23dbe9ed JVM_RaiseSignal + 602651
    6   libjvm.dylib                      0x23b96002 JVM_MonitorWait + 221
    7   libjvmlinkage.dylib               0x20f70e75 JVM_MonitorWait + 69
    8   ???                               0x3000b9d9 0 + 805353945
    9   ???                               0x30003e31 0 + 805322289
    10  ???                               0x30003e31 0 + 805322289
    11  ???                               0x30001374 0 + 805311348
    12  libjvm.dylib                      0x23b8c1be JVM_Lseek + 143740
    13  libjvm.dylib                      0x23b8bf66 JVM_Lseek + 143140
    14  libjvm.dylib                      0x23b95de9 JVM_StartThread + 2639
    15  libjvm.dylib                      0x23b95cee JVM_StartThread + 2388
    16  libjvm.dylib                      0x23b95c7d JVM_StartThread + 2275
    17  libjvm.dylib                      0x23b95af0 JVM_StartThread + 1878
    18  libjvm.dylib                      0x23b9599f JVM_StartThread + 1541
    19  libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    20  libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    21  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 13:  Java: Finalizer
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83aa9 JVM_RaiseSignal + 361175
    3   libjvm.dylib                      0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
    4   libjvm.dylib                      0x23dbe58a JVM_RaiseSignal + 601528
    5   libjvm.dylib                      0x23dbe9ed JVM_RaiseSignal + 602651
    6   libjvm.dylib                      0x23b96002 JVM_MonitorWait + 221
    7   libjvmlinkage.dylib               0x20f70e75 JVM_MonitorWait + 69
    8   ???                               0x3000b9d9 0 + 805353945
    9   ???                               0x30003e31 0 + 805322289
    10  ???                               0x30003f97 0 + 805322647
    11  ???                               0x30003f97 0 + 805322647
    12  ???                               0x30001374 0 + 805311348
    13  libjvm.dylib                      0x23b8c1be JVM_Lseek + 143740
    14  libjvm.dylib                      0x23b8bf66 JVM_Lseek + 143140
    15  libjvm.dylib                      0x23b95de9 JVM_StartThread + 2639
    16  libjvm.dylib                      0x23b95cee JVM_StartThread + 2388
    17  libjvm.dylib                      0x23b95c7d JVM_StartThread + 2275
    18  libjvm.dylib                      0x23b95af0 JVM_StartThread + 1878
    19  libjvm.dylib                      0x23b9599f JVM_StartThread + 1541
    20  libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    21  libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    22  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 14:
    0   libSystem.B.dylib                 0x95b979b2 __workq_kernreturn + 10
    1   libSystem.B.dylib                 0x95b97f48 _pthread_wqthread + 941
    2   libSystem.B.dylib                 0x95b97b66 start_wqthread + 30
    Thread 15:  Java: Surrogate Locker Thread (CMS)
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83aa9 JVM_RaiseSignal + 361175
    3   libjvm.dylib                      0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
    4   libjvm.dylib                      0x23d786c1 JVM_RaiseSignal + 315119
    5   libjvm.dylib                      0x23d78790 JVM_RaiseSignal + 315326
    6   libjvm.dylib                      0x23b0ea02 JNI_CreateJavaVM_Impl + 51991
    7   libjvm.dylib                      0x23ba7b03 JVM_IsPrimitiveClass + 5163
    8   libjvm.dylib                      0x23b95af0 JVM_StartThread + 1878
    9   libjvm.dylib                      0x23b9599f JVM_StartThread + 1541
    10  libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    11  libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    12  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 16:  Java: Signal Dispatcher
    0   libSystem.B.dylib                 0x95b720d6 semaphore_wait_trap + 10
    1   libjvm.dylib                      0x23ba8729 JVM_IsPrimitiveClass + 8273
    2   libjvm.dylib                      0x23ba8162 JVM_IsPrimitiveClass + 6794
    3   libjvm.dylib                      0x23b95af0 JVM_StartThread + 1878
    4   libjvm.dylib                      0x23b9599f JVM_StartThread + 1541
    5   libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    6   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    7   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 17:  Java: CompilerThread0
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83aa9 JVM_RaiseSignal + 361175
    3   libjvm.dylib                      0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
    4   libjvm.dylib                      0x23d786c1 JVM_RaiseSignal + 315119
    5   libjvm.dylib                      0x23d78790 JVM_RaiseSignal + 315326
    6   libjvm.dylib                      0x23b0ea02 JNI_CreateJavaVM_Impl + 51991
    7   libjvm.dylib                      0x23baf5cf JVM_Write + 2387
    8   libjvm.dylib                      0x23ba97c4 JVM_IsPrimitiveClass + 12524
    9   libjvm.dylib                      0x23b95af0 JVM_StartThread + 1878
    10  libjvm.dylib                      0x23b9599f JVM_StartThread + 1541
    11  libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    12  libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    13  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 18:  Java: Low Memory Detector
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83aa9 JVM_RaiseSignal + 361175
    3   libjvm.dylib                      0x23b0ee6e JNI_CreateJavaVM_Impl + 53123
    4   libjvm.dylib                      0x23d786c1 JVM_RaiseSignal + 315119
    5   libjvm.dylib                      0x23d78790 JVM_RaiseSignal + 315326
    6   libjvm.dylib                      0x23b0eabb JNI_CreateJavaVM_Impl + 52176
    7   libjvm.dylib                      0x23baaec6 JVM_IsPrimitiveClass + 18414
    8   libjvm.dylib                      0x23b95af0 JVM_StartThread + 1878
    9   libjvm.dylib                      0x23b9599f JVM_StartThread + 1541
    10  libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    11  libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    12  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 19:  Java: VM Periodic Task Thread
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   libjvm.dylib                      0x23d83b79 JVM_RaiseSignal + 361383
    3   libjvm.dylib                      0x23d83f1c JVM_RaiseSignal + 362314
    4   libjvm.dylib                      0x23bacad6 JVM_IsPrimitiveClass + 25598
    5   libjvm.dylib                      0x23b0e8e9 JNI_CreateJavaVM_Impl + 51710
    6   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    7   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 20:
    0   libSystem.B.dylib                 0x95b979b2 __workq_kernreturn + 10
    1   libSystem.B.dylib                 0x95b97f48 _pthread_wqthread + 941
    2   libSystem.B.dylib                 0x95b97b66 start_wqthread + 30
    Thread 21:
    0   libSystem.B.dylib                 0x95b721ae mach_wait_until + 10
    1   libSystem.B.dylib                 0x95bf9809 nanosleep + 345
    2   com.adobe.flash.flbridge          0x20c193e9 ScObjects::Thread::sleep(unsigned int) + 143
    3   com.adobe.flash.flbridge          0x20c19449 ScObjects::Thread::wait(unsigned int) + 23
    4   com.adobe.flash.flbridge          0x20c0a20a ScObjects::BridgeTalkThread::run() + 332
    5   com.adobe.flash.flbridge          0x20c1970b ScObjects::Thread::go(void*) + 239
    6   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    7   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 22:
    0   libSystem.B.dylib                 0x95b7209a mach_msg_trap + 10
    1   libSystem.B.dylib                 0x95b72807 mach_msg + 68
    2   ...ia.Flash Player.authplaylib    0x1f915d84 ExternalPlayer_Initialize + 2117252
    3   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    4   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 23:
    0   libSystem.B.dylib                 0x95b720e2 semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                 0x95b9fc9c _pthread_cond_wait + 1089
    2   libSystem.B.dylib                 0x95be845f pthread_cond_wait + 48
    3   ...ia.Flash Player.authplaylib    0x1f70427f 0x1f400000 + 3162751
    4   ...ia.Flash Player.authplaylib    0x1f7282ff ExternalPlayer_Initialize + 95231
    5   ...ia.Flash Player.authplaylib    0x1f70472f 0x1f400000 + 3163951
    6   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    7   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 24:
    0   libSystem.B.dylib                 0x95b720e2 semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                 0x95b9fc9c _pthread_cond_wait + 1089
    2   libSystem.B.dylib                 0x95be845f pthread_cond_wait + 48
    3   ...ia.Flash Player.authplaylib    0x1f70427f 0x1f400000 + 3162751
    4   ...ia.Flash Player.authplaylib    0x1f7282ff ExternalPlayer_Initialize + 95231
    5   ...ia.Flash Player.authplaylib    0x1f70472f 0x1f400000 + 3163951
    6   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    7   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 25:
    0   libSystem.B.dylib                 0x95b721ae mach_wait_until + 10
    1   libSystem.B.dylib                 0x95bf9809 nanosleep + 345
    2   libSystem.B.dylib                 0x95bf96aa usleep + 61
    3   AdobeLM_libFNP.dylib              0x26aa40c0 TRR_Fixup + 691150
    4   AdobeLM_libFNP.dylib              0x26a8c1cf TRR_Fixup + 593117
    5   AdobeLM_libFNP.dylib              0x26a8b42a TRR_Fixup + 589624
    6   AdobeLM_libFNP.dylib              0x26afae5d TRR_Fixup + 1046891
    7   AdobeLM_libFNP.dylib              0x26aa7a6c TRR_Fixup + 705914
    8   AdobeLM_libFNP.dylib              0x26aa7e1e TRR_Fixup + 706860
    9   AdobeLM_libFNP.dylib              0x26a2ba7c TRR_Fixup + 198026
    10  AdobeLM_libFNP.dylib              0x26a3ca8c TRR_Fixup + 267674
    11  AdobeLM_libFNP.dylib              0x26a3d963 TRR_Fixup + 271473
    12  AdobeLM_libFNP.dylib              0x26a40f1d TRR_Fixup + 285227
    13  AdobeLM_libFNP.dylib              0x26a03a46 TRR_Fixup + 34132
    14  AdobeLM_libFNP.dylib              0x26bbf103 0x269f5000 + 1876227
    15  AdobeLM_libFNP.dylib              0x26bbf641 0x269f5000 + 1877569
    16  AdobeLM_libFNP.dylib              0x26b19f75 0x269f5000 + 1199989
    17  AdobeLM_libFNP.dylib              0x26b1adc3 0x269f5000 + 1203651
    18  AdobeLM_libFNP.dylib              0x26bb1bae 0x269f5000 + 1821614
    19  com.adobe.amtlib                  0x085afaaf AMT_IsFRU + 273293
    20  com.adobe.amtlib                  0x08592113 AMT_IsFRU + 152049
    21  com.adobe.amtlib                  0x085922e7 AMT_IsFRU + 152517
    22  com.adobe.amtlib                  0x0857f5d1 AMT_IsFRU + 75439
    23  com.adobe.amtlib                  0x08580a72 AMT_IsFRU + 80720
    24  com.adobe.amtlib                  0x08584c60 AMT_IsFRU + 97598
    25  com.adobe.amtlib                  0x08584ce2 AMT_IsFRU + 97728
    26  com.adobe.amtlib                  0x0856f422 AMT_IsFRU + 9472
    27  com.adobe.amtlib                  0x0856fa8e AMT_IsFRU + 11116
    28  com.adobe.amtlib                  0x085712a1 AMT_IsFRU + 17279
    29  com.adobe.amtlib                  0x0856c34b AMTObtainProductLicense + 83501
    30  com.adobe.amtlib                  0x08562d85 AMTObtainProductLicense + 45159
    31  com.adobe.amtlib                  0x08563883 AMTObtainProductLicense + 47973
    32  com.adobe.amtlib                  0x08564509 AMTObtainProductLicense + 51179
    33  com.adobe.amtlib                  0x085648b0 AMTObtainProductLicense + 52114
    34  com.adobe.amtlib                  0x08564a28 AMTObtainProductLicense + 52490
    35  com.adobe.amtlib                  0x085ec6a4 AMT_IsFRU + 522114
    36  libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    37  libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 26:
    0   libSystem.B.dylib                 0x95b720fa semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib                 0x95b9fc85 _pthread_cond_wait + 1066
    2   libSystem.B.dylib                 0x95bceaa8 pthread_cond_timedwait_relative_np + 47
    3   ...ple.CoreServices.CarbonCore    0x92e36e3d TSWaitOnConditionTimedRelative + 242
    4   ...ple.CoreServices.CarbonCore    0x92e36b7b TSWaitOnSemaphoreCommon + 511
    5   ...ple.CoreServices.CarbonCore    0x92e5adeb TimerThread + 97
    6   libSystem.B.dylib                 0x95b9f7fd _pthread_start + 345
    7   libSystem.B.dylib                 0x95b9f682 thread_start + 34
    Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0x00000000  ebx: 0x95c7b967  ecx: 0xbfffb9dc  edx: 0x95bd3156
      edi: 0xa0705b30  esi: 0x972da65f  ebp: 0xbfffb9f8  esp: 0xbfffb9dc
       ss: 0x0000001f  efl: 0x00000282  eip: 0x95bd3156   cs: 0x00000007
       ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
      cr2: 0x95c6587f
    Binary Images:
        0x1000 -  0x123eff0 +com.adobe.flash-10.0 10.0.2.566 (10.0.2) <A7C69920-4EEA-48D1-9C7E-9895FBF62001> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/MacOS/Adobe Flash CS4
    0x1728000 -  0x17fafe7 +AdobeAXEDOMCore ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeAXEDOMCore.framework/Versions/A/AdobeAXEDOMCore
    0x18ae000 -  0x193b2cb +libicucnv.dylib.36.0 36.0.0 (compatibility 36.0.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/ICUConverter.framework/Versions/3.6/libicucnv.dylib.36.0
    0x1968000 -  0x1a3723b +libicui18n.dylib.36.0 36.0.0 (compatibility 36.0.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/ICUInternationalization.framework/Versions/3.6/libicui18n.dyl ib.36.0
    0x1ae0000 -  0x1bb4db7 +libicuuc.dylib.36.0 36.0.0 (compatibility 36.0.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/ICUUnicode.framework/Versions/3.6/libicuuc.dylib.36.0
    0x1c15000 -  0x25c557f +libicudata.dylib.36.0 36.0.0 (compatibility 36.0.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/ICUData.framework/Versions/3.6/libicudata.dylib.36.0
    0x25c8000 -  0x25d7fc3 +libChar16.dylib ??? (???) <B97A174D-CCAC-40FD-A8D1-2A3891CC5CDD> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/MacOS/libChar16.dylib
    0x25e0000 -  0x25f8fc0 +libCoreTypes.dylib ??? (???) <7EEBDBBF-181B-4706-8A5D-10266B36304F> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/MacOS/libCoreTypes.dylib
    0x261b000 -  0x262afef +ZLib.dylib ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/frameworks/ZLib.dylib
    0x262f000 -  0x2843fef  com.apple.carbonframeworktemplate 1.0 (1.0) <AC98929C-640F-4C7E-8737-9928CF7B8CD4> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/frameworks/Xerces.framework/Versions/A/Xerces
    0x2b8c000 -  0x2b90ff7  com.apple.JavaVM 13.4.0 (13.4.0) <77CA466B-7DDA-D261-53A0-312FB7B0A6DC> /System/Library/Frameworks/JavaVM.framework/Versions/A/JavaVM
    0x2b98000 -  0x3855fdf +com.adobe.illustrator 338 (14.0.0) <D8621BED-6312-45E6-89E1-F49896F3E87E> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AILib.framework/Versions/A/AILib
    0x494e000 -  0x499efff +com.adobe.illustrator.aiport AIPort version 1.0 (1.0) <9B4C73DE-716B-4787-BB01-E1DDDC6DEA53> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AIPort.framework/Versions/A/AIPort
    0x4a37000 -  0x4a86ff3 +FilterPort ??? (???) <66918FA0-9135-4C31-81DA-D4B5F8FDB798> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/FilterPort.framework/Versions/A/FilterPort
    0x4b25000 -  0x4b26027 +SPBasic ??? (???) <9121C50E-FA52-4FA2-B299-AF180C3A1316> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/SPBasic.framework/Versions/A/SPBasic
    0x4b2a000 -  0x4b46ff9 +AdobePDFSettings ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePDFSettings.framework/Versions/A/AdobePDFSettings
    0x4b60000 -  0x4c6dfff +AdobeACE ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeACE.framework/Versions/A/AdobeACE
    0x4c8b000 -  0x5193fff +AdobeAGM ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeAGM.framework/Versions/A/AdobeAGM
    0x5303000 -  0x5342ff7 +AdobeARE ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeARE.framework/Versions/A/AdobeARE
    0x534c000 -  0x5365fff +AdobeBIB ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeBIB.framework/Versions/A/AdobeBIB
    0x536f000 -  0x5390ff7 +AdobeBIBUtils ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeBIBUtils.framework/Versions/A/AdobeBIBUtils
    0x539d000 -  0x5639fef +AdobeCoolType ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeCoolType.framework/Versions/A/AdobeCoolType
    0x56c4000 -  0x5a8efef +AdobeMPS ??? (???) <4E366E06-A4EB-4717-9639-0443743F5104> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeMPS.framework/Versions/A/AdobeMPS
    0x5b1d000 -  0x5c05fdf +AdobePDFPort ??? (???) <F54A25D1-5E7A-472E-83D1-10D187434C85> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePDFPort.framework/Versions/A/AdobePDFPort
    0x5c4a000 -  0x6242fdf +AdobePDFL ??? (???) <D2996BF8-17D2-4801-93F7-2F227538DCD8> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePDFL.framework/Versions/A/AdobePDFL
    0x6386000 -  0x63aaff6 +AdobeAXE8SharedExpat ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeAXE8SharedExpat.framework/Versions/A/AdobeAXE8SharedExpa t
    0x63bd000 -  0x63dffed +AdobeAXE16SharedExpat ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeAXE16SharedExpat.framework/Versions/A/AdobeAXE16SharedEx pat
    0x63fa000 -  0x645afc7 +AdobeXMP ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeXMP.framework/Versions/A/AdobeXMP
    0x6469000 -  0x653efdd +FileInfo ??? (???) <F0932F89-FC98-4BA9-B4F2-C58D0E71D3C1> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/FileInfo.framework/Versions/A/FileInfo
    0x656f000 -  0x6582fff +com.adobe.AdobeSFL AdobeSFL 1.1 (1.1.0.12) <6B1D574E-0F4A-4B80-82F6-7DF7AA9C50CD> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeSFL.framework/Versions/A/AdobeSFL
    0x6589000 -  0x6783fef +AdobeOwl ??? (???) <466BD72B-E2A5-447A-9384-B6DC9AD3AE0C> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeOwl.framework/Versions/A/AdobeOwl
    0x67fe000 -  0x7530fff +com.adobe.psl AdobePSL 11.0.0.1724 (11.0.0.1724) <6BE27A60-E0F9-4483-8E57-2A7A5227D878> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePSL.framework/Versions/A/AdobePSL
    0x7864000 -  0x7c3e01f +com.adobe.linguistic.LinguisticManager 4.0.0 (7863) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeLinguistic.framework/Versions/3/AdobeLinguistic
    0x7cf2000 -  0x7cf8fff +com.adobe.AdobeCrashReporter 2.5 (2.5.02272007) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobeCrashReporter.framework/Versions/A/AdobeCrashReporter
    0x7cff000 -  0x7d1bfd7 +com.adobe.LogTransport 1.0 (1.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/LogTransport.framework/Versions/A/LogTransport
    0x7d26000 -  0x7f6efc7 +dvaui ??? (???) <6B82E781-8BA9-4287-89F1-339854AC1D32> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/dvaui.framework/Versions/A/dvaui
    0x8258000 -  0x83bbff4 +dvacore ??? (???) <98D9BE6F-6D5E-4070-AD40-332F83CAC417> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/dvacore.framework/Versions/A/dvacore
    0x8555000 -  0x870bff4 +com.adobe.amtlib amtlib 2.0.1.10077 (2.0.1.10077) <CB2EC3BF-6771-4DAB-BF29-6775FB6F9608> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/amtlib.framework/Versions/A/amtlib
    0x8742000 -  0x8771ff7 +com.adobe.headlights.LogSessionFramework ??? (2.0.0.06112008) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/LogSession.framework/Versions/A/LogSession
    0x8799000 -  0x87aaffb +LogTransport2 ??? (???) <835B7B84-5A67-370B-AB39-8E448AA81FA0> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/LogTransport2.framework/Versions/A/LogTransport2
    0x87b4000 -  0x87bafff +com.adobe.pip ??? (1.0.0.220) <2CA89939-DFA7-4686-8536-8A1F1107CAF1> /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/AdobePIP.framework/Versions/A/AdobePIP
    0x87c0000 -  0x8850fc3 +WRServices ??? (???) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/WRServices.framework/Versions/A/WRServices
    0x89d2000 -  0x8a35027 +com.adobe.PlugPlug 1.0.0.71 (1.0.0.71) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/PlugPlug.framework/Versions/A/PlugPlug
    0x8a96000 -  0x8a9aff7  JavaLaunching ??? (???) <EC009D89-308A-81B9-D063-B80DA22D182F> /System/Library/PrivateFrameworks/JavaLaunching.framework/Versions/A/JavaLaunching
    0x8aa0000 -  0x8ae0ff7  com.apple.vmutils 4.2 (106) <834EA6B0-C91B-4CF1-ED3C-229C26459578> /System/Library/PrivateFrameworks/vmutils.framework/Versions/A/vmutils
    0x8af9000 -  0x8baefe7  libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <AACC86C0-86B4-B1A7-003F-2A0AF68973A2> /usr/lib/libcrypto.0.9.7.dylib
    0x8f98000 -  0x8f99ff7  com.apple.textencoding.unicode 2.3 (2.3) <78A61FD5-70EE-19EA-48D4-3481C640B70D> /System/Library/TextEncodings/Unicode Encodings.bundle/Contents/MacOS/Unicode Encodings
    0x8fda000 -  0x8fe7ff7 +com.adobe.asneu.framework asneu version 1.6.2f01 (1.6.2) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/asneu.framework/Versions/A/asneu
    0x8ff5000 -  0x8ff5ff7  libmx.A.dylib 315.0.0 (compatibility 1.0.0) <01401BF8-3FC7-19CF-ACCE-0F292BFD2F25> /usr/lib/libmx.A.dylib
    0xa55a000 -  0xa5a1fc7 +com.adobe.adobe_caps adobe_caps 2.0.99.0 (2.0.99.0) /Applications/Adobe Flash CS4/Adobe Flash CS4.app/Contents/Frameworks/adobe_caps.framework/Versions/A/adobe_caps
    0xa734000 -  0xa735ff7  ATSHI.dylib ??? (???) <56F243F1-C341-86EA-2BCC-31E75D46EBBC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/ATSHI.dylib
    0xa73a000 -  0xa748fe7  libSimplifiedChineseConverter.dylib 49.0.0 (compatibility 1.0.0) <B408E41B-D90F-4A04-DB72-D61C8C52BFBC> /System/Library/CoreServices/Encodings/libSimplifiedChineseConverter.dylib
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    0x95552000 - 0x95552ff7  com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    0x9558c000 - 0x959c3ff3  com.apple.RawCamera.bundle 3.6.4 (561) <DBA5D7C1-CD82-CE7F-5AE5-A0E4E128236F> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
    0x95a34000 - 0x95b70ff7  com.apple.audio.toolbox.AudioToolbox 1.6.6 (1.6.6) <781018FB-474B-E09C-D419-5BFF80590A10> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
    0x95b71000 - 0x95d18ff7  libSystem.B.dylib 125.2.10 (compatibility 1.0.0) <ADF8138B-2384-2FC0-CCBF-C4721B53568A> /usr/lib/libSystem.B.dylib
    0x95d27000 - 0x95de0fe7  libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib
    0x960cb000 - 0x9613aff7  libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libvMisc.dylib
    0x961b3000 - 0x9626ffff  com.apple.ColorSync 4.6.6 (4.6.6) <D00B95AE-2379-CB8E-B18C-FF5B66741C23> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync. framework/Versions/A/ColorSync
    0x9676d000 - 0x968effe7  libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D375C1CF-C88D-C5F6-3C49-CD429023FBAC> /usr/lib/libicucore.A.dylib
    0x968f0000 - 0x96904ffb  com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <57DD5458-4F24-DA7D-0927-C3321A65D743> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynt hesis.framework/Versions/A/SpeechSynthesis
    0x96a0b000 - 0x96a46feb  libFontRegistry.dylib ??? (???) <4FB144ED-8AF9-27CF-B315-DCE5575D5231> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/libFontRegistry.dylib
    0x96a47000 - 0x96ad9fe7  com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCor

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    But I deleted  all the preference files (not just the one you suggest) and restarted , etc... several times.
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    These forums amply demonstrate that adobe has almost no useful support for its products and no real vision or idea of what it is doing.
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