Multiple same states in a state machine

 Hi all,
This is a follow up on a post at the wrong location.  I have attached one state in my state machine.  That state appears maybe 3 more times in the state machine, so maybe I should make it into a subvi instead, but I was thinking since there are not too many low level nodes and leaving the code in that state out of a subvi seems to be more clear, I thought maybe leaving the code out is better.  Not sure which way to go, please feel free to give me suggestion.
Yik
Kudos and Accepted as Solution are welcome!
Attachments:
ALRM_AlarmSummary_BD.png ‏19 KB

If the state is the exactly the same I would not recommend copying it. If you need to make a change to the code you now have multiple places to make the update. Also, rather than making it clearer what is happening I think it leads to more confusion since someone looking at the code will spend time trying to figure out why there are multiple instances of the same state. If you want to document the flow (actually the state transitions) then simply document them and keep that document up to date. That documentation would most likely be easier to read and see what the system is doing then reverse engineering the code.
Mark Yedinak
"Does anyone know where the love of God goes when the waves turn the minutes to hours?"
Wreck of the Edmund Fitzgerald - Gordon Lightfoot

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    Attachments:
    OldDesign.vi ‏41 KB
    PCDesign.vi ‏42 KB
    SSMDesign.vi ‏46 KB

    Vaibhav wrote:
    @ Harold
    Thanks. Any suggestion how can I start and stop that loop in parallel with other loops? Like, if some event occurs, the loop should start execution, and keep on moving, while other events are being traced and executed.
    In those examples where you had a while loop inside a case structure, that bit of code will only execute one time.  It will immediately read the boolean at the start of the program, if the value was true before the porgram started, then the while loop will run.  Once that while loop stops, the case structure will end.  It will never execute again unless you completely stop and restart your program.  If the boolean is false before the program starts, the false case will execute immediately.  Nothing happens since it is empty and it is done, never to run again (unless you stop and restart your VI)  You should turn the structure around.  Put the case structure in the while loop.  Make sure you put a small wait statement in the loop so that it doesn't run full speed eating up CPU cycles just polling the status of the boolean.
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    Thanks for the detailed comment.
    One thing I would clarify. The user will not be able to switch between the pages using the tab control. The program will direct appropriate page to the user. I kept the tabs visible just for your idea of the pages. Sorry, I didn't mention that.
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    If the tabs will be hidden or disabled, you will probably be okay.  I wouldn't call it a bad design.  I wouldn't do it that way.  But as long as you understand the possibility of problems and prevent that.  Especially some time down the road when you modify the program in some other way that could lead to a problem because you forgot about the dependencies of the event structures on the state of the state machine. 
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    And that's the reason why I have two separate event structures, in two separate phases of the program.
    Because, prior to page 6, the events will occur sequencially. The user will click somewhere, then some message will be transmitted over DataSocket, then some message may come , then again some user action and so on. But, when the user starts using page 6, there will be parallel process of user controls events and actions, and incoming messages and corresponding actions. For this, in the page 6, I need a different kind of execution. So I separated the two event structures.
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    Attachments:
    PCDesign[1]_BD.png ‏6 KB

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