My_FLVPlybk.contentPath - Loading URL from DB with ASP
Can someone point me in the right direction here? I am trying
to use the FLV Playback component to load FLV's dynamiclly into the
flash movie.
What I have is a asp page with a Recordset pulling the URL
from the DB into the page using Dreamweaver. This is all fine.
Now I have one instance of the FLVPlayback on the stage with
flash
I am trying to load the url for the FLV file into the movie,
via ASP, MsSQL and a url parameter. What I am trying to accomplish
is to have a link on a page with a url that will open a popup
window. In this window I will have the Flash file that will load
the FLV based on the URL, and play it.
Any help is appreciated.
Thanks in advanced
By popup you mean web document popup?
You could use
LocalConnection
to pass the URL from the main Flash Movie to the Flash movie in the
web document popup.
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Sandbox error only when loading URL containing directory with purely numeric name.
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André
Regards,
André
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Loading Variables from ASP into Flash
I can find plenty of tutorials detailing how to load
variables from a defined asp page into Flash, but here's my
dilemma...
I have an asp page that is reading a URL with a unique
identifier in it (www.sampleURL.com?id=123456), and then turns the
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advance..."bonzomn65" <[email protected]> wrote in
message
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>I can find plenty of tutorials detailing how to load
variables from a
>defined
> asp page into Flash, but here's my dilemma...
>
> I have an asp page that is reading a URL with a unique
identifier in it
> (www.sampleURL.com?id=123456), and then turns the id
number from the URL
> into a
> variable. On the same page then, sits my swf where I
need to use LoadVars
> to
> pull in that ASP variable via Actionscript. If I don't
have a static asp
> page
> to pull the variables in from and I want to pass the
variable within the
> same
> asp page the swf is located on, how do I do it? Many
thanks in advance...
>
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Hello,
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Regards,
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This code snippet basically loops through a jar of gifs and loads them into a hashmap to be used later. The images all load into the HashMap just fine, I tested and made sure their widths and heights were changing as well as the buffer size from gif to gif. The problem comes in when some of the images are loaded to be painted they are incomplete it looks as though part of the image came through but not all of it, while other images look just fine. The old way in which we loaded the graphics didn't involve getting them from a jar file. My question is, is this a common problem with loading images from a jar from an applet? For a while I had tried to approach the problem by getting the URL of the image in a jar and passing that into the toolkit and creating the image that way, I was unsuccessful in getting that to work.
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try{
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while((read = is.read(buf)) > 0) {
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catch(Exception e){
e.printStackTrace();
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